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#27 Apr 19 2010 at 9:00 AM Rating: Excellent
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I got my first diamond last night!
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#28 Apr 19 2010 at 10:27 AM Rating: Decent
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Well, I decided to go with Jewelery. On my server, the assassin runes are insanely highly priced, so I figured I'd just make them myself. The armor, poisons, food, etc are all reasonably priced, so I figured that instead of trying to make the most money, I would just save money by crafting my own skills. Also, I made a great discovery in that selling harvested items is very profitable! I can't seem to sell many ability runes, but ores and roots are raking in the dough.

Also, boo to all the idiots undercutting a dozen people selling items at 50s with thousands of items at 2c.
#29 Apr 19 2010 at 7:15 PM Rating: Good
Being able to make your own spells/combat arts is always a good choice. Just look it as a numbers game... Every tier (10 levels) you'll need:

1 or 2 weapons
7 pieces of armor (8 if you count the cloak)
8 pieces of jewelry
15 to 20 new spells

Assuming that you'll use rares for over half your spells you'll always be making more rare based items for yourself than you have to buy.

The other up side to having made that choice is that you can now make spells for all the scout classes and sell them and since you identified a shortage of the ones you need, chances are there is a shortage of spells for all scouts on that server.
#30 Apr 19 2010 at 7:16 PM Rating: Excellent
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Maarg wrote:
Well, I decided to go with Jewelery. On my server, the assassin runes are insanely highly priced, so I figured I'd just make them myself. The armor, poisons, food, etc are all reasonably priced, so I figured that instead of trying to make the most money, I would just save money by crafting my own skills. Also, I made a great discovery in that selling harvested items is very profitable! I can't seem to sell many ability runes, but ores and roots are raking in the dough.

Also, boo to all the idiots undercutting a dozen people selling items at 50s with thousands of items at 2c.


When it comes to selling your runes, all those non-rare ones you can just about dump on the merchant for fuel costs, unless there's a market void. However, you will occasionally find a lucrative market in non-rare jewelry, according to my Jeweler husband!
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#31 Apr 20 2010 at 12:55 PM Rating: Decent
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This is spot on, but I also added the money aspect (from my server, and at my level, 20)

2 weapons - 40g
7 pieces of armor - 15g ea, 105g total
8 pieces of jewelry - 10g ea, 70g total
20 new spells - 50g ea, 1000g total
food/drink - 10g per 10 levels
poison - 25g per 10 levels

Jewelry was a no brainer. The cost of a rare for each spell was about 5-10g, but crafters were charging 50g each for the production.
#32 Apr 20 2010 at 1:17 PM Rating: Good
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edit because I failed at reading Cal's post right.

Anyway if you need more income for your crafting, dont be afraid to sell your low level Treasured gear and Adept spells. With the recent revamp to Transmuting these items are a hot commodity as many players are just now working on that skill.

Edited, Apr 20th 2010 2:20pm by Dyadem
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#33 Apr 22 2010 at 7:11 PM Rating: Good
Maarg wrote:
This is spot on, but I also added the money aspect (from my server, and at my level, 20)

2 weapons - 40g
7 pieces of armor - 15g ea, 105g total
8 pieces of jewelry - 10g ea, 70g total
20 new spells - 50g ea, 1000g total
food/drink - 10g per 10 levels
poison - 25g per 10 levels

Jewelry was a no brainer. The cost of a rare for each spell was about 5-10g, but crafters were charging 50g each for the production.

Just wait till you reach level 80 or so and the cost of a single AD3 spell is a plat or three. Then the choice will REALLY seem like a no brainer!
#34 Apr 26 2010 at 12:26 PM Rating: Decent
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Well, I'm trying to take it slowly so that I don't burn out. I'm doing all the zones for a tier instead of going up in tiers. This is also helping me get my AA up higher than my level and helping me get adorning mats from all the quest rewards. It also helps me learn game mechanics at a more reasonable pace, since there are just so damn many of them.
#35 Apr 26 2010 at 1:21 PM Rating: Good
Over this past weekend I decided to take my own advice and started a crafting alt to use as a sage (I run a warden, a fury and a mystic so a cheap source of AD3 priest spells will come in handy).

It still amazes me how quickly you can progress through the early levels but it also satisfies me to see that the game is so well laid out ad designed that one can smoothly and quickly pick up the techniques simply by going through the primer quest line.

Kudos to the dev team for what remains the best MMO on the market!
#36 Apr 27 2010 at 10:21 AM Rating: Excellent
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Maarg wrote:
Well, I'm trying to take it slowly so that I don't burn out. I'm doing all the zones for a tier instead of going up in tiers. This is also helping me get my AA up higher than my level and helping me get adorning mats from all the quest rewards. It also helps me learn game mechanics at a more reasonable pace, since there are just so damn many of them.


When the quests for a given tier go green is a good time to finagle your AA slider so more experience goes toward AA. Just be sure to change it back to 20% or so when you're ready to tackle a new tier.

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#37 Apr 27 2010 at 12:21 PM Rating: Decent
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That is basically what I'm doing. I did 50/50 XP:AA (when I could) in the first newbie zone, then 20/80 in the 2nd, then 0/100 in the 3rd. Being 20 in the 3rd newbie zone meant the first half of the quests were grey, so I just dumped it all into AA so that more and more quests wouldn't be grey.
#38 Apr 27 2010 at 11:07 PM Rating: Decent
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I'm doing the same thing now. Level 26 and going through all the "run around and look at this stuff" and "kill all these Dervishes" quests in the Commonlands at 50%AA. When I want adventure XP I hop into Nektulos.
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