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Orc QuestionsFollow

#1 Nov 25 2005 at 8:24 PM Rating: Decent
You can tick off the Orcs pretty bad in this game. Your Faction on the Orcs go down each time you kill one. I was completly wondering if you can get them to like you, instead of hate you. You can get the Gnolls to like you. Kill Centaurs. Each Cenetaur makes them hate you, but make Gnolls like you. If you continue to kill the Centaurs enough, and your Gnoll Faction is full in the "Like" meter, every Gnoll, except the strongest of the named Gnolls, will not attack you. I was wondering if you can do the exact same thing with Orcs. Like, what do Orcs dislike, what do Orcs like, is there a quest you can get from an Orc that is accually friendly to them? (Meaning, you don't get the quest off of their dead bodies)
Please, any info on Orcs would be very nice.
#2 Nov 26 2005 at 7:45 PM Rating: Decent
I'm not sure what you can kill in the Commonlands to give you positive orc faction, but in Zek you can kill greenhoods which will bring down your greenhood faction and raise your orc faction. But there are way more orcs there than there are greenhoods.
#3 Nov 27 2005 at 8:16 PM Rating: Decent
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1,494 posts
I don't doubt that you can get your factions with Orcs and Gnolls up to where they like you, but what's the point? Do they have any quests? Any non-RP reason to help them? Any benefit at all other than making them non-aggro?

While I'm one of the first people to rally to the side of roleplayers, there's some things that can only be answered by discussing mechanics, and this is one of the ones I've asked more than once:

Why are there factions for certain races/groups if the factions don't really mean anything?
#4 Nov 28 2005 at 10:52 AM Rating: Decent
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1,885 posts
Quote:
Why are there factions for certain races/groups if the factions don't really mean anything?

In the lower tier zones, it is simply to add a facet in the game. For those that like to run around Thundering Steppes and harvest, it is a wonderful thing to not have to worry about being chased around by Centaurs.

However, if you gain good faction standing with a race (Centaurs in TS, for example), you will not do the many number of quests that involve killing them. If that doesn't bother, you, then all is well.

Other than not getting chased around, that's all there is to it.

Until Desert of Flames came around...

Now, to get your next level (51+) spells, you must raise your faction with a particular Court in order for the merchant to unlock your spells.

In addition, the battling factions in Maj Dul will always make a walk through town perilous. An area that was safe yesterday, may belong to another faction today, and have opposing guards out patroling the streets.

If you want to help restore the balance or even push your Court's influence even further, you and your friends can siege an opposing tower, killing and looting your way to the top, and sink your knife into the captains back, claiming the tower for your faction.

I would like to see this entire concept spread even further, and it would not really be too hard.

To gain access to a certain city zone or area, one might need to raise faction enough to get in: maybe one faction gets you past the guards, another faction gets the merchants to talk to you, and yet another faction grants you an audience to the ruling party.
#5 Nov 28 2005 at 2:35 PM Rating: Decent
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1,494 posts
While I agree that it adds some flavor to the game, it's really not much.

Compare against WoW. In Desolace, there are three clans of centaur, each with its own village and territory. One of them (Kolkar) is hostile to everyone; the other two (Magram and Gelkis) start off neutral to everyone, and you can get quests from either to fight against the other. Unless you're willing to spend a ton of time farming faction, you can't really play both sides against the other here, so you actually have to pick a side in this miniature civil war.

The Maj'Dul three-way fight for power is a good parallel, but there's just not many other places in the game where faction actually means something.
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