Forum Settings
       
Reply To Thread

Real vs GameFollow

#1 Oct 13 2005 at 10:52 AM Rating: Decent
***
1,885 posts
My son plays SOCOM 2 (now 3) and uses a headset to communicate real-time with the members of his team. In EQ2, I have grouped with people that are too quiet during play, only to find out that they are all using TeamSpeak.

When I group, I form an image of the person based on how they play, a little based on their toon. I'm sure others do the same of me.

And in my guild, with the people that I've been chatting and forum posting for over a year, I have formed sketchy images of what/who they are. We generally don't share much information about our real lives, other than, "Oops, baby agro, got to go." Or small quipets about a family member that is off to college, or traveling out of town.

Other than that, we are all pretty anonymous to each other.

This has made me ponder what I do to keep my real life separate (or not) from my game persona. I guess since I have formed images of what my guildmates are like, I'm not sure if I would want to talk to them live on Teamspeak and realize that they are in fact much different. Would they be shocked to find out that I'm different on voice than on chat? I'm not sure if I want this comfortable haven shook up.

On the flip side, I'm not the kind of guy that would interact the same on Teamspeak as I would on chat. With chat I can think about what I'm saying, change it or correct it before I send it out.

Maybe my son is comfortable with his online talk because his generation has been raised on a different curve of technology, making it more common and natural for him.

Me, I'm still an old fogy, ladden with tradition and suspicion. :) I like my anonymity, even if it's just voice.

What about you?
#2 Oct 13 2005 at 11:29 AM Rating: Good
I find voice com to be a wonderful addition to the game. I have used both team speak & ventrilo and much prefer the game played with them than without. I am not so much concerned with how I am perceived by other players as how well we can work together in-game.

IMHO, the addition of voice com allows you to focus on your playing instead of your typing. When grouping with voice, I find we are able to adapt to any situational changes, (like adds), much quicker.

As an example, I was in a trio in Antonica a while back. We were all about lvl 18 and working the plateau near Oricle Tower where the lvl 20 lizards are. We were getting a lot of adds since the aggro range of these guys is pretty big and they re-pop pretty fast.

Typical pattern was for the scout to pull one back to our spot and transfer it to the tank then the three of us (I on my warden) would hack it up.

whenever we caught an add, it was very easy for me, (or anyone else who noticed the add), to thumb the mic key and say "incoming add - he's inbound on your right" or some such...

It happens so much faster than typing the same, or even typing much less info, and is so natural that it makes communication within the group transparent.

Maybe my voice isn't much like a wood elf's... doesn't make much difference to me... I for one am a big fan of voice communication systems.

#3 Oct 13 2005 at 2:22 PM Rating: Decent
My guild used to use it and I tried it a couple times and hated it!

Hearing a guy from Tennessee with a southern accent speaking on behalf of an Erudite was really jarring to me (no offense Evil!). It totally ruined the immersion.

And, it had to be even worse for them because I'm a guy from Arkansas with a southern accent playing a High Elf female character!

I thought it seemed like a good idea because you could communicate a lot easier but it didn't take me long to find out I wasn't comfortable with it at all. I turned it off and put a message in guild chat that said something like "sorry guys but TS just weirds me out" and that was the end of it :)

I do have to say it was kind of nice just to chat with everyone but anything in-character was just weird. And no one sounded like I expected them to at all!

Edited, Thu Oct 13 15:36:57 2005 by klyia
#4 Oct 17 2005 at 8:23 AM Rating: Decent
Hopefully before too long voice chat for games like EQ can have "voice fonts". Then your voice could be pitch-shifted down to sound like an Ogre, or all sorts of other fx done to change the sound people end up hearing.
#5 Oct 17 2005 at 8:35 AM Rating: Default
Yeah, voice fonts would be really cool, but it would be hard because manipulating certain pitches would end up destroying it on the whole.

While changing one person's tonality from a midrange to maybe something a bit more nasal for an elf, it isn't a big deal.

When you have a forty-five year old male trying to play a high elven female, who knows what the tonal result would be. No offense to anyone here, I'm speaking on a sound level : P.

But what do I know? I'm an English major. Hah.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 16 All times are in CST
Anonymous Guests (16)