Forum Settings
       
Reply To Thread

class/race comboFollow

#1 Sep 30 2005 at 10:21 AM Rating: Decent
36 posts
just want to clarify for myself if someone can assist...can any race be any class? if you click on the 'race descriptions' link on this webpage under 'basic information' it shows a chart at the bottom saying certain races can & cannot be certain classes. is that true? or can any race be any class?
#2 Sep 30 2005 at 10:22 AM Rating: Good
***
1,885 posts
Yes, any race can be any class.
#3 Sep 30 2005 at 11:18 AM Rating: Decent
**
991 posts
The combos you see are the recommended classes for each race because certain races have better starting statistics in certain areas than other races. For instance, an ogre would make a great fighter because they have added strength but it does not mean they can't be a mage. Pick whichever combo you want. Diversity is more fun than mediocrity.
#4 Sep 30 2005 at 11:40 AM Rating: Decent
36 posts
so a barbarian scout is possible. what are the dual wielding weapons like at higher levels? worth dual wielding or stick with a warrior of some sort and use a 2H. looking for melee DPS
#5 Sep 30 2005 at 11:47 AM Rating: Decent
**
991 posts
Scouts are one of the two primary DPS classes. Rarely, if ever, have I seen a scout without 2 weapons in their hands. Warrior classes are NOT DPS, regardless of what weapon you are carrying. Scouts are gonna take a considerable amount of damage when they go toe-to-toe with a mob, but in a group, they are invaluable. Soloing is going to be more diffucult at the lower levels, but as you gain in xp, you will start receiving stuns and knock downs to really take advantage of your backstabbing abilities.
#6 Sep 30 2005 at 1:16 PM Rating: Decent
36 posts
at what level will the scout be able to equip and use a bow?
#7 Sep 30 2005 at 1:25 PM Rating: Good
***
1,885 posts
Scouts get bow at level 11.

Keep in mind that a Scout does most of their damage from behind a mob. If you plan to solo a lot, you may find difficulties.

Fighter = tank with low DPS
Scout = High DPS from behind
Mage = High DPS with low armor
Priest = Healer with low DPS

Keep in mind that as you gain levels and select your archtype, your abilities will differ. For example, if you pick Scout > Predator > Ranger, you will have high DPS with a bow. If you pick Scout > Bard > Troubador, you will have great self and group buffs.

But the bottom line is don't worry about what is best since there is no best. Play what you have fun with. Maybe experiment with a few until you settle on what that suits you.

If you want to be desireable for a group, then Priest is the way to go. But be prepared to do nothing but healing.

Have fun!
#8 Sep 30 2005 at 1:50 PM Rating: Decent
36 posts
i think my biggest concern will be leveling. so far i've seen little to no people on the island part in the beginning, and i'm concerned with being able to level my character up. i really don't care what class i play since i can be whatever race i want with little to no concern, just curious what is going to be easier to level up when playing alone...seems as if a mage will be but i think i like the scout class more. what about monks?
#9 Sep 30 2005 at 2:01 PM Rating: Decent
**
991 posts
My best suggestion: Don't let the Island fool you. You are playing at a time when *almost everyone* is well beyond the Isle. If you do meet people on IoR, chances are very high that you are speaking to a high levels alt. Most people with alts will skip right through the island because experience is not their main concern. Wait until you get to the main land to make an accurate judgment regarding population.

As for your question: stick with Scout if you like it. All classes can solo effectively. You just have to pick your battles more carefully. Don't rush headlong into a fight with a mob that has up arrows. You will most likely die, even if it is below you. Choose your fights wisely.

Edited, Fri Sep 30 15:08:20 2005 by Mearyk
#10 Sep 30 2005 at 2:22 PM Rating: Good
***
1,885 posts
I have a Monk alt that I've taken to level 22 so far and am having a blast. The animations are amazing with the martial arts moves, kicks, and leaps.

Damage-wise I'm surprised how much damage I'm doing with the special attacks. I am taking down mobs almost as fast as my Conjurer at the same level. My taunts are good but not great - at level 25 I get a taunt that moves me up 1 on the hate list, so that should save lots of healers and over-nuking Wizards. :)

A grouped with a 25 SK and we went into Fallen Gate (Commonlands) and we were taking green^^^ and blue^^ with ease.

A guild-mate made me a full set of armor and App IV spells up to level 20, and I found cheap dual wield weapons at the broker.

Down side is that as a fighter and possibly tank of the group, I can't wear the heavy plate armor and take a beating. Up side is that I have high avoidance, currently at 61%, so I don't get hit as often.
#11 Sep 30 2005 at 2:28 PM Rating: Good
My warden regularly duos with a monk and it is a hard combo to beat. We are able to put a sizeable smackdown on yellow and orange (solo) mobs with little or no healing needed. We've duoed post CU and nothing much has changed!

I still get the chance to wade in and smash away without any concern that the tank will die. This is always fun when you're a priest!
#12 Sep 30 2005 at 3:11 PM Rating: Decent
36 posts
thanks for all the help guys, thinking i'm gonna go with a scout, just can't decide on barbarian or the kerra, but i'll figure that out later on....last question

i understand color coding on the con system, but what's with the arrow stuff? what does ^^ mean?? and what's with the mobs labeled 'heroic', aside from them being way harder lol. when EQ2 first started when i played it said 'solo' or 'group', how has the con system changed?
#13 Sep 30 2005 at 3:32 PM Rating: Good
The con system has become far more complex and according to SOE more "meaningful" as well.

Up and down arrows are meant to act as modifiers to the color such that an up arrow signals that the mob is a bit tougher while a down arrow means he is a bit weaker. Multiple arrows extend this so if something is say "orange^^^" it may as well be red!!!

In addition, group mobs can be labeled heroic (tough) or epic (really tough)! There are also multi-group raid mobs in various flavors and colors...
#14 Sep 30 2005 at 3:33 PM Rating: Decent
**
991 posts
Unless a mob is WAY below your level (and even then it is questionable) stay away from ^^ mobs. And don't even think about ^^^ mobs without a group. Even if they are 9 levels below you, they will most likely eat you alive.

Grey cons = no experience, no chest drops and you should win (unless it is a ^^^, named or epic, then it is iffy.)

Green cons = little bit of experience and an easy kill

Blue cons = more xp and you shouldn't have very much trouble

White cons = equal to your level. The fight could go either way, but you will get good xp

Yellow cons = you will have a tough time defeating them. If you do, you will definitely be in the red

Orange cons = Enter at your own risk. The only time you will want to take on an orange mob is if they are triple down arrows and not in a group. Still a very tough fight.

Red cons = Don't even think about soloing. Would even be tough in a group. Best to stay away all together.

Heroic means the mob will definitely be tougher because they have the ability to complete heroic opportunities.

If you mouseover the name of the mob, you will see the consideration. It will say "Well suited for an individual" or it will say "Well suited for a group of..."
#15 Sep 30 2005 at 4:00 PM Rating: Good
***
1,885 posts
Here's a link that will make your eyes hurt.

But it's a pretty good breakout.

In a nutshell:
Grey = Trivial
Green = Easy
Blue = Challenging
Yellow = Difficult
Orange = Hard
Red = F'get about it

The arrows can translate to how much extra (or less) HP it has. So a Green^^ will have 2x the HP of a green mob. A Green vv will have 2x less the hp.

Also remember that mobs will now conserve their mana throughout the fight, which makes battling healers even more difficult.
#16 Sep 30 2005 at 4:02 PM Rating: Good
***
1,885 posts
...blast! I was side tracked at work allowing Maeryk and OBD to post-jump me! :)

...must...lock...door...
#17 Sep 30 2005 at 4:08 PM Rating: Good
**
801 posts
Quote:
which makes battling healers even more difficult


Yes, much as it bothers me to say it, kill them first and kill them fast.
#18 Oct 02 2005 at 12:26 PM Rating: Good
Great posts, especially the link to the EQ2 forum thread. I would like to make some minor observations, however. Green ^^^ Heroic mobs are soloable. As a level 33 Paladin, I regularly seek those mobs out over any others, as they offer better XP and Loot.

I've managed to solo a Blue ^^^ Heroic after LU13, but it was very hard. It seems there is more to take into consideration than just color con and arrows of the monster, but also the "class" as well. Mage type monsters seem to be the easiest, as I can interrupt their spells and resist the ones that are actually cast, plus their defense is the lowest. Fighter monsters are the hardest with the large defense and hitpoints. I usually run out of power against Green ^^^ Heroic Fighter mobs and it becomes a slugfest at the end.

A guildmate (level 28 Paladin) and I (level 33 Paladin) were down in the lower parts of Stormhold yesterday, duoing and working on his AQ3 when we discovered the Maelstrom Vault. I've been in that area many times before to help others with their Relics for Aluard quest, but I don't recall seeing it before. We went down there, spoke to the sword, and went through a series of elemental battles. We did fine until we got to the Ice Storm elemental, a Blue ^^^ Heroic and then we died. This would again support my observation that not all Blue ^^^ Heroics are the same or for that matter, any mob of the same con color and arrows. We came back with a level 27 Guardian and a 21 Shaman who happened to be in Stormhold at the time and decimated the Ice Storm and the 8 Blue ^^ mobs that popped up next.

In addition to the "class" of mobs adding variations in difficulty, I would also agree that "named" mobs seem to be much more difficult as well.
#19 Oct 03 2005 at 10:57 AM Rating: Decent
**
991 posts
Great post and observations Kall. I was actually going to say something about this as I had the pleasure of finding out I was wrong this weekend. I was always under the impression that ^^^ green mobs would decimate me. I came to find out, however, with the correct approach, I could take them on.

I too was fighting in Stormhold, trying to help a guildie with the DWB. We went down to the library to get the Skeleton book and were ambushed by a ^^^ green-to-me Squall. He hit my level 20 guildmate first. That was not pretty. She died quickly. I was about to run when I decided to stay and fight. I threw on Dig In and Skeleton's Master Rage and went to work. I was sure I was going to die. But then I realized that I was actually winning the fight. I killed him with about 20% health and 10% power left.

This has opened up a whole new world for me. Kall is 100% right when he says class matters. For me, as a Guardian, I have a very tough time with mages and clerics, but I can solo fighters and scouts. Mages are kind of iffy. Spells hurt....A LOT.

Use your skills wisely. Dig In is great if you are trying to solo tough mobs. You will definitely see the difference. Those hits of 200 are minimized to 100.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 139 All times are in CST
Anonymous Guests (139)