I didn't say anything when LoY added dyes to the game for the first time, which was long overdue. And when items were given a recommended level to scale down their stats for twinked young newbs, I silently thanked the gods, but said not a word to mortal man. I kept my mouth shut when all of a sudden, melee players gained a whole run of new Combat Abilities, it was good for them. All the while I was silent I thought, "Wow, SOE's taking the best player aspects of DAoC and adding them to EQ.
DAoC has always had the better game mechanics in my opinion, just never the numbers of EQ. Had DAoC come first I doubt anyone would have heard of EQ, but again this is my opinion. Though now it would seem that SOE devs agree with me. They've decided against making a sequel to their vastly popular, yet wholly item-based and thin-lored game Everquest, and instead made a sequel to DAoC.
But wait, that new game is called EVERQUEST II, not Dark Age of Camelot 2, and it's set on Norrath with all our old races. Ok, you got me there, maybe the new game should be called Dark Age of Norrath. Because after playing for 10 minutes you realize that this ain't the EQ we all got hooked on 5 years ago. And those of us who once extended our play beyond the dreaded Evercrack to Dark Age of Camelot, might find themselves more comfortable in this game than our hard-core EQ fanbois that flame anything that speaks of another MMORPG like it's worthwhile.
True, there are new innovations that are truly unique to EQII, but the mark of DAoC is there. It's like SOE and Mythic accidently brought home the wrong babies from some horrible delivery room mix up. Honestly, I just think that since VI left this massive golden-goose that is EQ in the hands of SOE, SOE has ripped off anything they could get their grubby little paws on to keep it going. And now, they've decided, rather than continue taking bits and pieces from the next best game, they'll just grab it all in one fell swoop.
For those of you that have read this far and are still scratching your heads trying to figure out what the hell I'm talking about, I'll point it out to you. Anyone wants to add to this, please do. But here's a list of the amazing similarities between EQII and DAoC:
1)Death...No more popping up naked or leaving a corpse for 2 hours to get someone to rez it later. Now you die, you get a brief chance to be rezzed, while safely scouting the area, and if you get no rez, you reappear, fully clothed at a place of your choosing. No corpse runs??? Wrong! Now, just like DAoC, you leave behind something that you have the option to return to in order to restore a measure of lost xp. But wait! In EQII you lose stats temporarily until you recover your shard. Yes, and in DAoC you lose stats until you pay off your local healer.
2)Quest Journal...Finally we have a coherent, step by step log of where we are and what we need to do next in our quest. Mythic's had that going since release.
3)Combat Abilities...Anyone remember introducing a friend to EQ and telling them, "Better make a melee class, all you have to do is target something and hit attack, it's an easy class to learn." I know I did. But recently EQ decided to take a page from the DAoC playbook and give those fighting classes something to liven up the playing. And now the plagerism is complete with EQ2, heck, the new hotbar at the bottom of the screen is almost a straight UI copy from DAoC(we'll give that eerie coincidence to SOE for free). No longer do fighting classes have a pathetically simple job that a trained orangatan could perform, now they actually have to work for their kill.
4)Sprint...Remember hitting that spacebar as fast as you could hoping you could jump to those guards before that orc pawn tore you apart? Well, the days of jumping are over. Yes you can still jump in EQ2, but guess what, it no longer eats stamina(or power as it is in EQ2). But it also no longer speeds you up. Now, we have a new ability called sprint, which speeds us up at the expense of our power, another direct copy from the launch of DAoC.
5)Spells...remember dying as a lowbie caster and taking 5 minutes to mem spells? Remember buying spells? Well, now spells are just sitting there on your hotbar, waiting to be used even right after you die. And buying spells, well SOE decided to halfway rip off DAoC there, now you get your spells when you level, but you have to buy improvements to those spells as time passes. Good to see SOE didn't completely sell out to the boys at Mythic on that one, I mean free spells? That's nuts.
6)Maps...I was thrilled when I heard EQ was introducing a mapping system. Then this retarded, Etch-a-Sketch crap showed up that almost no one could use until people started downloading ready-made maps from the nearest web-site, showed up. But, EQII has a crisp, clean mapping system that, once fully revealed, looks remarkably like a map of the frontiers in DAoC...
7)Classes...Remember having that big choice between all those classes when making your character in EQ? The choice that defined your life. And most people had to make it pretty blindly in the begining too. No longer! Now, you merely choose one of 4 basic classes, fighter, mage, scout, or healer, and play. You get used to your vague role in the game until you hit that magic level and have to specialize. I swear ro Innoruuk I actually told the guy next to me when my mage hit lvl 10 I was gonna have a nice Void Eldritch...whoops wrong game, guess I got confused.
Now look, there is more to EQII than these 7 little details, right? But as time progresses and I get further and further into the game I have to wonder where DAoC stops and EQ begins. I'm not bashing the game itself. As I said before I firmly believe that Mythic always had the better game, but got beaten to the MMORPG punch. And to see so many of the things that made DAoC superior to EQ put into a game with SOE's vast resources and player base makes me happy. But I have to wonder at the end of the day, if Mythic just got completely jacked, or if in fact, they netted themslves a nice royalty check.
Enjoy the game all...
Welcome to Dark Age of Everquest
Where DAoC comes alive.
Damerr Flinn