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11/02 Patch NotesFollow

#1 Nov 02 2004 at 12:46 PM Rating: Good
More reading for the bored! Smiley: grin

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general&message.id=244065&page=1
#2 Nov 02 2004 at 2:05 PM Rating: Decent
that's a LOT of things in one patch...

and they added kitties!!! I just hope my dragon and kitten get along.. it would suck to come home from the orcish waste and see my dragon with tufts of fur in it's mouth. O_O
#3 Nov 02 2004 at 3:53 PM Rating: Good
I read that on the guild page I've been visiting. (I hope they accept me as a member!) Handy info though. Thanks again, Popsi.^^
#4 Nov 02 2004 at 5:12 PM Rating: Good
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2,268 posts
<(^_^)< \(^_^)\ \(^_^)/ /(^_^)/ >(^_^)>

w00t!

That's a crap load of stuff...

In exactly 168 hours I will be playing... /drools...
#5 Nov 03 2004 at 12:37 AM Rating: Decent
Wow..that was a ton of stuff!!! Thanks!
#6 Nov 04 2004 at 12:44 AM Rating: Decent
Quote:
Poisons
- Poisons can be made via alchemy and are very useful to rogues, predators, and their subclasses.
- Since poisons increase the damage output of the professions that use them, the melee damage output of these classes has been slightly reduced. The result is a net increase in overall damage done


A lot of scout beta testers are saying on the Scout's Sanctuary forums that all damage (ranged, melee, Combat arts) has gone way down, and poison procs are completely random (0-4) a fight and they only last for 3 minutes as opposed to 12 hours. Hopefully this is just a big bug that will get solved, but it seems like nerfing damage in 3 areas will require poisons with massive damage to end up with a "net increase in overall damage"
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