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How big were MMORPGs in 2002? How mainstream where they?
You're proving my point for me. The primary audience in 2015 isn't the same as 2002, yet certain outspoken people seem to demand that content be designed off of 2002's expectations.
Laxedrane wrote:
So games such as dark souls shouldn't be made because they only are for a niche audience?
Apples and Oranges. Dark Souls from the ground up is meant to appeal to a Niche Audience. They succeed off of a budget that expects their audience, and the franchise sells itself off of that. A Massive Multiplayer Online Role Playing Game, wants to cast a wide net.
To do that more successfully, you do NOT want to make your core base feel dejected. Hardcore players are not FFXIV's bread and butter attraction - that isn't the case for most MMO populations, in fact.
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Just because all the content wasn't done doesn't mean the player base didn't enjoy doing it...
I never beat CoP, yet I played for 9 years, clearly I had no interest in the demanding content that made up almost all of it's end game. I must of been leveling that whole time.
And again, your argument falls flat on its face because you're not taking into the full account. FFXI was a niche game, and the game was successful because most of its content fell along the same theme.
Both content that was harder than the base, and content that was by far easier, wound up being unpopular. To the point where there was a huge population shuffle come Abyssea's age.
FFXIV caters in its majority to the casual play-style. Is there any wonder why the hardcore raiding is not popular? Even the Coils of Bahamut were niche, though its participation went up as its difficulty eased.
So far I see completely, and utterly no justifications reasons, or even decent excuses as to why Raiding shouldn't be re-designed to cater to a wider audience. Alexander Normal's numbers show that if it's within a certain bracket of difficulty, people
will do it. Even those who've completed their looting of it go back to help others freely - you can't say that for the harder Raids given how much of a hassle to complete they can be.
This is literally just defensive knee-jerking because people don't want their special slice of pie changed - for fear they won't enjoy the result. I've seen this sort of BS on both sides of the table and it's moronic.
There is absolutely nothing wrong with disseminating content, breaking down the reasoning why the content is desired or undesired, and reassembling it to make it so that more of your playerbase. It's just that people hate being told that they're fringe - because in today's day and age nobody understands the concept of compromise. And I for one am tired of content segregation. The line between Thayo's motivations and Hio's should not exist - they should be debating on HOW they execute content - Not if/not and why.
I'm beginning to think Laxedrane never looked at my idea and that Hio just glossed over what points triggered her.
Tell you what, let's go over a piece of FFXIV raid content (any turn or floor) and break it down on how I would change it. I have two examples, but I want to see what other's come up for as contention.
Edited, Sep 30th 2015 12:03pm by Hyrist