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I finally won't have to raid to endgame!Follow

#227 Oct 12 2015 at 8:52 AM Rating: Decent
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Theonehio wrote:
Funny thing though - Raids in XIV..generally all battle content, is done by one person outside of the usual teams that does programming/art etc. The biggest resource drain in XIV is glamour and the fact most if not all content has short shelf life..ontop of content no one utilizes anymore they have to keep "in line."

Yoshi even said they're shaving off 2 dungeons in order to give us more content and more varied content..and so far, seems it's just more content that will go the way of the dodo extremely quickly, much like Gold Saucer is probably the biggest drain in comparison to Final Coil.



Probably dropping them to save drain on servers and space. How many dungeons will there be at the rate they are going. I cant even remember them all anymore.

One thing this game does not suffer from is lack of content and the world is huge.. Problem is most of the content is the same.. And as far as the world is there is no reason to be in 80 percent of it. Even allot of the new zones are dead.

But yea content has short shelf life. I remember in FFXI after Abyssea wandering certain area that were hugely popular like the dunes which was completely dead. It killed so much in the game most areas were ghost towns. Yesterday I was thinking the same thing where is everyone.





Edited, Oct 12th 2015 11:18am by Nashred
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#228 Oct 12 2015 at 10:02 AM Rating: Decent
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Nashred wrote:
Why not just add new gear and it is payed with the existing tomes. I dont understand why they need to keep changing tomes.

Mostly to keep people from stocking up on tomes and then buying a bunch of new gear all at once the minute the patch hits.
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#229 Oct 12 2015 at 3:31 PM Rating: Excellent
Quote:
Why not just add new gear and it is payed with the existing tomes. I dont understand why they need to keep changing tomes.


This also helps make the game more attractive to new players, because each introduction of new currency really levels the playing field for everyone.

That isn't the problem, though. Most of the game's players are casual, and they don't care about people being on more equal footing. The game's problem is not enough ways to progress at endgame, or content systems that aren't designed to be upgraded and recycled in order to be remain relevant.
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#230 Oct 12 2015 at 6:20 PM Rating: Good
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Quote:
Mostly to keep people from stocking up on tomes and then buying a bunch of new gear all at once the minute the patch hits.


To be honest, I don't see why this is really a huge deal either. You need two full stocks of esos currently just to buy one job's set of gear...

The biggest problem I see with the weekly tome system is that the weekly limit is so low that by the time you can even get all of the gear that you want, even with diligent capping every week, it's already become obsolete and shoved aside to make room for the new weekly tome. The only reason the old weekly tome becomes "unlimited" is because at that point, you'll have stopped caring about it anymore.

Edited, Oct 12th 2015 8:35pm by Fynlar
#231 Oct 12 2015 at 7:19 PM Rating: Default
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Karlina wrote:
Nashred wrote:
Why not just add new gear and it is payed with the existing tomes. I dont understand why they need to keep changing tomes.

Mostly to keep people from stocking up on tomes and then buying a bunch of new gear all at once the minute the patch hits.


Which..you can already do when they put a previous tome out to pasture they let you convert to the newer one (or a previous newer ones), e.g Poetics will convert into either Law tomes or straight to Eso at a reduce rate, which will still let you buy a piece or two.
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#232 Oct 12 2015 at 8:59 PM Rating: Excellent
I don't think they're getting rid of poetics at this point. Law might eventually go away, but poetics is the only tome you can earn for 50 cap gear, and it's a needed bridge for people who are in ilvl 90 after getting their first 50, even if it's just buying some poetics accessories until they can get some stuff from Dusk Vigil.
#233 Oct 12 2015 at 10:07 PM Rating: Good
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No need for Poetics gear beyond glamour at this point. New players get a full set of i110 gear from the 50 storyline quests and you start getting more gear pretty early in HW.

Edited, Oct 13th 2015 12:09am by BrokenFox
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#234 Oct 12 2015 at 10:32 PM Rating: Decent
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One thing I kind of like is the scripts system. I wish they would expand on it and do away with hq. Or for HQ they need to take the RNG out. Basically at a certain percentage you just get hq. I mean it is so stupid 93 percent fails too HQ.
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#239 Oct 12 2015 at 10:34 PM Rating: Decent
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CCCCC-COMBO BREAKER!!

Smiley: tongue
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#240 Oct 13 2015 at 8:30 AM Rating: Default
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Catwho wrote:
I don't think they're getting rid of poetics at this point. Law might eventually go away, but poetics is the only tome you can earn for 50 cap gear, and it's a needed bridge for people who are in ilvl 90 after getting their first 50, even if it's just buying some poetics accessories until they can get some stuff from Dusk Vigil.


While true, the initial dungeon (DV) and the gear gap from quests suits you fine to the point they only didn't get rid of Poetics because it would have given players too much of a head start on law tomes due to the prices of law gear being fairly low, which they should have repeated for Esoterics considering the lack of content that even utilizes the gear compared to 2.x era, where your Myth/Soldiery tomes actually benefited you in quite a bit of content.

Like there's no DPS checks or high HP enemies in DV (most of the large pulls are squishy and the final boss actually has the lowest HP of any HW dungeon boss that isn't meant to be "trash".) So due to the new updates where job quests give you both AF sets and SL gives you 110 gear, you don't need poetics , let alone upgraded poetics since HW content doesn't start until you hit 60 and by then you're likely to have green drops from library+ whch is more than fine to get you through basic content.

3.1 is the first chance to finally get rid of Poetics tomes since 2 new sets of tomes came out, which they normally should have gotten rid of it due to that.
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#241 Oct 25 2015 at 10:30 AM Rating: Default
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So the main info to take away from this is:

Easy and Normal modes can be accessed by the Ishgard ship and rank 15-25 FC airships.
Hard Mode is FC Airship only but requires Rank 50 Airship(s).
Supports 9 total parties (basic alliance setups.)
You have to do actual damage to get credit for loot, so leechers won't get far.
2 hour cooldown, no loot restriction.
Extremely easy (He stated outside of god mode it's like fighting a B rank hunt.)
Hard Mode will be difficult (but the difficulty isn't taking into the fact the 2 extra months of progression everyone had.)
Easy/Normal common drops are i180
You can change jobs whenever (its "open world")
Loot is set to greed only unless premade.
You have to clear all DF objectives in order to get Esoterics.



Edited, Oct 25th 2015 9:31am by Theonehio
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#242 Oct 25 2015 at 11:43 AM Rating: Decent
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So, everyone will try it out a couple of times, but due to the loot already being outdated, it will quickly be abandoned. It's too bad that it'll be coming out on Fallout 4 day. By the time I get back to this game, most of the new stuff will be old hat.

Edited, Oct 25th 2015 2:03pm by Turin
#243 Oct 25 2015 at 1:39 PM Rating: Excellent
My FC is pretty stoked about the hard-mode missions. Finally, this game is going to have large-scale FC content!
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#244 Oct 25 2015 at 1:44 PM Rating: Excellent
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Turin wrote:
So, everyone will try it out a couple of times, but due to the loot already being outdated, it will quickly be abandoned. It's too bad that it'll be coming out on Fallout 4 day. By the time I get back to this game, most of the new stuff will be old hat.

Edited, Oct 25th 2015 2:03pm by Turin


No for two reasons:
1: The harder stuff can drop up to i210 which is absolutely relevant gear.
2: One of the changes in 3.2 has you affixing materia to raid and tomestone gear which means you'll need something to spiritbond and a place to do it. Well lookie what we have here!
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#245 Oct 25 2015 at 2:08 PM Rating: Excellent
Swarm is ready to hit the ground running thanks to the efforts of our airship master, Ikaru Tenkaze. Thanks to him, we've got a rank 50 airship ready to go.
#246 Oct 25 2015 at 2:37 PM Rating: Excellent
Also very worth noting that the easy/normal expeditions will be great for spiritbonding AND for people who just want the glamor pieces.
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#247 Oct 25 2015 at 2:39 PM Rating: Default
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Where's the source/confirmation that Easy/Normal only drops i180?

I read the document and the example drops i180 not as the best reward, but as one of the possible rewards. Drop rate is effected by the dififculty, not drop tier. Important distinction to be had.

So basically it means, you can still get i210 off the lower two difficulties, but you're more likely to see it if you go into Hard Mode. Diablo drop method. We'll get confirmation as people start getting their first 210s out of normal.

Also, 'premade' restriction on loot is also incorrect. Premade parties using duty finder will still be restricted to All-Greed. The only group exempt from this is groups using the Free Company entrance method.

Free Company Entrance method levels are 10. 25, and 50 for Easy, Normal, and Hard Respectively, you can even confirm that on the screenshot on MrHappy's document showing live gameplay.

You're just FULL of misinformation this time around Hio. Please double-check sources before posting breakdowns.

Edited, Oct 25th 2015 4:52pm by Hyrist
#248 Oct 25 2015 at 3:00 PM Rating: Decent
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I watched the stream this morning. His exact words:

"Item level 180 you'll see a lot on the easy and normal modes but it can drop higher. You'll want to be sure to check out the hard mode if your FC has leveled their ships to 50, you may have noticed a certain enemy from an older game making an appearance."

He didn't say "only", neither did I, my words weren't minced:

Quote:
Easy/Normal common drops are i180


Keyword: Common.

You literally twisted my words just to attack my post, as usual. This is the absolute reason I do not care for localized or fan translated information because they almost always tend to leave out certain banter, even when SE posts the information. Especially when they make notices on the lodestone there tends to be discrepancies, which is why I prefer to actually listen to live letters in Japanese.

Edited, Oct 25th 2015 2:04pm by Theonehio
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#249 Oct 25 2015 at 3:11 PM Rating: Excellent
I misunderstood Hio's post too. That is awesome that we will have chances for higher level gear from easy/normal!
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#250 Oct 25 2015 at 4:51 PM Rating: Decent
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Theonehio wrote:


Quote:
Easy/Normal common drops are i180


Keyword: Common.

You literally twisted my words just to attack my post, as usual.


Ah, my bad, I'm sorry there.

And the other problems with your post I listed?

I'll concede overlooking the 'one' word in that instance, but that does not count for the rest of your disconcruencys. Not to mention the tone of every post you make oozes negativity that it does tend to portray a reader's bias on your posts. So long as you continue that trend of posting, you can't blame people for reading it that way. Just as I can't blame you by thinking I'm deliberately or maliciously twisting your words against you. That tends to be what is inferred and I repeatedly apologize for it.

Difference here? I try to be conscious of it and work on it. I have to ask if the same is true for you.
#251 Oct 25 2015 at 4:51 PM Rating: Decent
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double post

Edited, Oct 25th 2015 6:52pm by Hyrist
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