He did say he's happy with this format because for the most part people are happy with it. They can do so much more but....
Anyway, he also said 4.0 won't be anywhere NEAR as large as 3.0 and for an expansion after finishing all of the available 3.0 content, it does feel insanely small for one. Just comparing XI's first (Zilart), while there's "more content (if you count fates, fetch quests and leves as content in the grand scheme)" it feels like you're more inclined to stick with the vanilla, e.g people doing stuff more in 2.x content than 3.0 because quite frankly, there's nothing in 3.0 areas. So while it'll change in 3.1-3.x it does really feel like a patch (it is) more than actually..expanding. Like gameplay and such didn't drastically change like it normally does in expansions. Like for example XI introduced the Sky system in Zilart, which at the time and for that style of content was completely different from what you were already doing - in XIV, we already know how Alexander will be as he already explained not only the loot style (similar to what we've been doing the past 2 years) but the type of content is supposed to be coil like but not the high tier difficulty for at least normal mode.
This is why whether someone like it or hate it, I love how they evolved with XI through the expansions, and since numerous times people on here and official forums said "XIV's updates are larger and more complete", you'd really think the game would evolve so much more, especially after all of the 'We're focusing on 3.0, this is why we won't/can't do x for 2.x updates" it kind of feels like we definitely have to wait till 3.1/2/3/4 or w/e to really see what they did for this expansion, because for now it just feels like the exact same as 2.0.
While Flying is nice..it didn't truly add that much to gameplay as of yet. And before anyone says it, no, rushing or not rushing doesn't make you appreciate it more or less, it's just..when you think expansion you think a bit more evolution but it seems if any is to take place, it'll be a lot longer down the line.
Take for instance:
Yoship: "There will be a dungeon where you feel lost"
I never felt lost and I'm fairly certain he was likely referring to the final story dungeon. Given the flying gimmick, they could have designed a dungeon around flight, for example the main sections is the usual long hallway, but then you have to take flight in order to reach all sections of the dungeon or certain objectives could have required 2 party members to split and fly off in different paths (they have the ability to do this as seen by Turn 11)....it's just..this is why I'm "negative" about stuff because I know they have the talent for it. If they can sit there and give us a dungeon that gives no loot and is actually one of the best designed dungeons in the game..they could have given us one focused around flight >.>
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