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Heavensward to launch June 23 (early acces June 19)Follow

#52 Mar 25 2015 at 2:41 PM Rating: Excellent
The Rank 5-1 and 5-2 missions were added about three months later, in August 2002. The game launched in May; they'd added in the resolution to Shadowlord within two major patches. But I still contend that the story up to Rank 5, ending with getting your sweet sweet airship pass, was a pretty solid Chapter 1.

1.0 didn't launch with a very complete story line either, if I remember right. Not that many people bothered to try to complete it at first.
#53 Mar 25 2015 at 3:57 PM Rating: Default
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I think it was rank 5 that had me coin the phrase for Castle Oztroja as "Yag Castle O".

Davoi can still kiss my taru's butt. Beadeaux always ok because Quadavs are stupid.


Oh gee, butt and *** are both censored. So I was censored while trying to censor myself. LOL

Still wishing some of the music from 1.0 carried over. Like Ul'dah and Thanalan.




Edited, Mar 25th 2015 6:00pm by TwilightSkye
#54 Mar 25 2015 at 4:54 PM Rating: Decent
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Catwho wrote:
The Rank 5-1 and 5-2 missions were added about three months later, in August 2002. The game launched in May; they'd added in the resolution to Shadowlord within two major patches. But I still contend that the story up to Rank 5, ending with getting your sweet sweet airship pass, was a pretty solid Chapter 1.

1.0 didn't launch with a very complete story line either, if I remember right. Not that many people bothered to try to complete it at first.


Correct, the legacy of Tanaka continued throughout the initial release of 1.0, and into 1.23 when the plot began to take shape under Yoshida's direction (This is where you start to see the actual plot become eppisodic.)

But again, you're proving my point for me, Catwho. Even on release, FFXI did not come with a complete story, a trend that continued into its expansions. FFXIV 1.0 made the same mistake, that became rectified with a Realm Reborn, so there's no comparing the two.

A Realm Reborn wasn't a chapter one, it was a story in and of itself that contained multiple chapters with an arching story that was resolved by the end of its patch.

Let's make the direct comparison of the Perceived Villian introduced at the corresponding level 15 quests at each juncture.

In FFXI At level 15 an Ahriman revealed that there were aims of the return of the Shadow Lord, and by then you had heard about him. As you said, Rank 5-1 and 5-2 missions were not a part of the initial release of the game. Agian, the main story was halted before its Finale.

In FFXIV, the level 15 introduction to the player was done on the first Airhship ride it was provided. Gaias vas Belthasar, the Black Wolf. By the end of ARR, before any major patches, his role as an antagonist was resolved. Even if we were to switch gears and claim it was Lahabrea as the antagonist, even he suffers a marked defeat by the end of ARR.

If FFXIV followed FFXI's standards, the players would have been stopped cold for three months before operation Archon.

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There's no denying that gaining an Airhsip pass for the first time felt like an achievement, like a chapter was closed. That's because back then travel was egregious and the climb up to 50 was incredibly slow. Airship meant Time Saved in a lot of ways. However I can't objectively agree that anything in the 5-2 ending amounted in a Resolution. It actually felt more like a defeat. You lost a good protagonist and symbol of peace with little to no fight for it. I honestly can't even remember off-hand if there was a Burning Circle even involved in that mission.

ARR did not leave its players hanging that way. Even the subsequent patches felt like there was conflict resolved even though there was a continuation of a more grand scheme. I never felt such a way with FFXI's expansions, and removing myself from the picture, I still can't agree that any Expansion or Vanilla portion of FFXI were in any way complete on release.

ARR felt that way, and it was by intention. I would see them continue that path and by all indications, they are. I'll admit it if I'm wrong. But I'm confident in my speculation of this.


Edited, Mar 25th 2015 6:55pm by Hyrist
#55 Mar 25 2015 at 5:59 PM Rating: Good
We'll have to agree to disagree then.

And no, there were no burning circles in the rank 4-5 missions, just your first real dungeon deep dive and your discovery of the broken Crystal Lines where the beastman built their strongholds. (#1 reason the orcs took over La Vaule... they needed the magicite from the pipes below.)
#56 Mar 26 2015 at 1:45 AM Rating: Default
Catwho wrote:
It's not fair to compare the expansions of FFXI to the base game of XIV, though.

Again, the base game of FFXI was also complete to level 50, to Rank 5. You met the creepy duke, got asked to get him some magicite, met his creepy little brother, went through a dozen hoops to get the magicite, saw a goblin die (poor Fickblix), and returned to Jeuno triumphant. You got the big reward (airship pass!) and were told you'd be called upon by your nation's embassy again in the future.

Sure, it's nowhere near the amount of story and content that XIV had from 1-50, but that is because XIV is a quest driven game and FFXI was not.

That doesn't make it any less of a complete Chapter 1.


Even if we were to assume that rank 5 was a complete chapter, it doesn't change that nothing came of it after rank 6 was added for the longest time. The strength of FFXIV lies in not only that the base game and expansions bringing self-contained stories but also that the story keeps going in the patches. FFXI could ever only accomplish one (vanilla) or the other (expansions) in it's lifetime.

I also heavily detest the notion that it'd a simple matter of apples and oranges when one game relies so much on non-content and the other goes above and beyond to implement new content constantly as a means for progression. Quest driven is value driven because you're not just making up colibri monster models, placing them in the bhaflau thickets and letting the players grind that "content" for years on end for progress. The efforts are on a completely another level. FFXI shouldn't get a free pass in this regard either.

Edited, Mar 26th 2015 7:46am by Hyanmen
#57 Mar 26 2015 at 6:55 AM Rating: Excellent
Rank 6 led deliberately into Rise of the Zilart, which was added in as soon as the level cap hit 75. They gave people time to get from 50-75 first. That meant all the content from 50+ that wasn't main mission based had to get added in - notably the AF quests and the limit break quests. (If I remember right, the level was ratcheted up 5 levels at a time ever few months.)

It was very fragmented and not overarching in the slightest, but some of the best mini stories in XI came from the AF quests.
#58 Mar 26 2015 at 7:39 AM Rating: Default
Everything that FFXIV has added concurrently FFXI has had to add taking turns. Adding sidequests does not make up for the lack of main story. Nothing stopped SE from adding RotZ missions earlier than at level 75 but the fact too much value for the customer might cost them too much.

The games are completely and fundamentally different in scope no matter how we spin the quantity or quality of the content.

Edited, Mar 26th 2015 1:39pm by Hyanmen
#59 Mar 26 2015 at 10:08 AM Rating: Good
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Catwho wrote:


It was very fragmented and not overarching in the slightest, but some of the best mini stories in XI came from the AF quests.


Definitely.
#60 Mar 26 2015 at 5:06 PM Rating: Good
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Yet, that's a red herring. Side quests aren't main quests and they really don't amount to much of an argument, when you again, wound up with every Job in the game at the time having their own full set of Job Quest on the get-go with FFXIV. They even started far earlier.

I can agree to disagree with you Catwho on the similarities of FFXI's and FFXIV's story structure. To myself and others there is a tangible differences that has us appreciating the latter. I have done what I can to describe the differences and why I appreciate the effort put into FFXIV's story structure. At this point, having discussed the matter, I think its a difference in the story oversight provided by the differing producers. There is a far cleaner presentation done here in FFXIV in my view. Even the incomplete stories, like displayed in Hildebrand, Crystal Tower and Binding Coils of Bahamut, had a sense of finality to their individual episodes, even though they teased continuity.

I hope in explaining the differences that I've also described why I feel Yoshida continues this trend he's created. We'll see with the release in Heavensward.
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I do want to clarify that a difference in speculative opinion is simply just that, it dosen't implicate a change of opinion either way on any person, unless they are adapting a behavioral trend I disagree with. Either one of us could be wrong, or both of us, and that's part of the fun of discussing more speculative points of the game.

I do so hope you are enjoying the story as it is presented, however. For me it's been one of the strongest points this game has. Never have I looked at a point in the game, even its tongue and cheek filler quests, and went 'oh this story sucks'. Few other RPGs or even Companies in general have had that level of success with me, and no other company's MMO has garnered this level of investment. It's part of what makes the subscription worthwhile.



Edited, Mar 26th 2015 7:20pm by Hyrist
#61 Mar 26 2015 at 5:23 PM Rating: Good
Oh, I'm absolutely enjoying the story as presented, and I fully agree that XIV's method of storytelling is more mature and well developed than what they did in FFXI.

If Heavensward delivers a 100% full complete story at launch that does not end with "We may need your services in the future" and/or a cliffhanger, I will be pleasantly surprised.
#62 Mar 26 2015 at 5:47 PM Rating: Good
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Oh I'm absolutely sure there won't be a complete resolution, there wasn't in ARR.

If I'm going on full story speculation mode, this is what I predict:

1. We are fighting multiple, but not ALL of the Dragon Lords.

2. Our Characters Discover the Ascians have been at play, manipulating both sides into their most successful efforts to cause strife in the game.

3. Our solution by the end of Heavensward is a partial one, the Dragonsong War does not end, but a Des Ex Machina that would cause far, far much more carnage than what has been caused will be prevented from use, and some small headway into making peace with at least a fraction of Dragonkind. Ascian influence over Ishgard will be dispelled.

4. Ascians themselves, however, will remain, in spite being dealt yet another short-term defeat. Some Dragon Lords will also still remain continuing the Dragonsong War and the conflict between Dragons and the other Eorzean races. This will enable a branching storyline much in the same manner of "Chronicles of a New Era, which will inevitably lead us to the next expansion. (I'm guessing Ala Mhigo which will feature the Empire in force and give us a fuller taste of their overall might.)

Of course these predictions are speculative and malleable. I'm sure there's a curve-ball in there somewhere (Will we see more of the Imperial Airship fleet? I donno!) but overall I expect the Overaching conflicts, such as the shadow war against the Ascians, and the Dragonsong War will both ultimately remain - the first due to the over-aching story and its function as a tie that binds all other stories together, the second due to field elements within the existing over-world that will give permanence to the war between Dragons and Ishgard.

So yes, you will be called for future Conflicts related to the overall themes of Heavensward. That's inevitable. That does not mean you won't get a complete story out of the deal though. It just means the story is about something other than the broad spectrum conflict we're already aware of.
#63 Mar 26 2015 at 9:05 PM Rating: Good
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1. We are fighting multiple, but not ALL of the Dragon Lords.


I'm guessing these will be like the primals in ARR. We'll get one or two every major patch to fight somehow. Probably some will be at the ends of dungeons and others will be in trials. It's possible ONE will be a raid end boss.

I predict we'll learn more about the Ascians, but ultimately still not be able to do anything about them. I do predict that Zodiark will be a major focus for us at some point down the line. We may even ally with the Dravanians against him. But I don't think that's anytime soon.
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#64 Mar 27 2015 at 8:27 PM Rating: Decent
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Hyrist wrote:
Catwho wrote:
The Rank 5-1 and 5-2 missions were added about three months later, in August 2002. The game launched in May; they'd added in the resolution to Shadowlord within two major patches. But I still contend that the story up to Rank 5, ending with getting your sweet sweet airship pass, was a pretty solid Chapter 1.

1.0 didn't launch with a very complete story line either, if I remember right. Not that many people bothered to try to complete it at first.


Correct, the legacy of Tanaka continued throughout the initial release of 1.0, and into 1.23 when the plot began to take shape under Yoshida's direction (This is where you start to see the actual plot become eppisodic.)

But again, you're proving my point for me, Catwho. Even on release, FFXI did not come with a complete story, a trend that continued into its expansions. FFXIV 1.0 made the same mistake, that became rectified with a Realm Reborn, so there's no comparing the two.


If we're going down this path.

1. FFXIV 1.0 wasn't even complete. Let's not ignore this.
2. ARR's content is less than XIV 1.x or XI's launch content. You have to remember that XIV ARR pulled from 3 years worth of content and foundation improvements and even from XI in terms of assets.

So if we're comparing ARR to the others, compare PURELY ARR content, ignore the XIV 1.x content and XI assets. Since that's kind of impossible given the circumstances of the game, the only reason it's an "unfair comparison" on either end is because ARR is "more complete" due to taking something incomplete and completing it.

There's no denying this. No way to skip around it. XI's base was more complete than 1.0's and ARR's on its own merits. ARR's base is more complete due to taking 1.0's incomplete nature and finishing it.

(Some of the retcons are even lesser quality than the original too, ironically.)

Quote:
If FFXIV followed FFXI's standards, the players would have been stopped cold for three months before operation Archon.


Instead, it was in terms of CONTENT. So in a way, replace "being stuck with story (let's be real, most gamers care for gameplay than the overall storyline in the long run)" with "being stuck on content progression only for the next patch to actually REGRESS in progression for the playerbase. You seem extremely focused on the story, which is understandable..but when it comes to content and gameplay, that actually comes to a complete halt unless you do absolutely NOTHING everytime you're on you'll always have something to do - But if you parse the Lodestone, ignoring Coil completion (which is around 5% NA/EU and 10% JP), most people are up to date on every patch.

And a popular saying around here was; "Leveling isn't content."

Quote:
There's no denying that gaining an Airhsip pass for the first time felt like an achievement, like a chapter was closed. That's because back then travel was egregious and the climb up to 50 was incredibly slow.


Instead, very little feels like an accomplishment in comparison. Got my airpass in XIV? Cool..I've yet to use it after the story forced me to. lol. Beating down Bahamut? Feels good because I actually played 1.x, so it felt like an ACTUAL chapter was closed. (Sort of.) Beat the extreme primals? Ok. You're basically trivializing achievements and accomplishments in XI because "it saved time!" or "things took a long time!" but essentially praising XIV for handing you things as accomplishments. Isn't, technically, being handed everything less of an accomplishment in comparison?

Quote:
ARR did not leave its players hanging that way


Only in terms of progression (which yes people care for, I know you enjoy RP and all that but most of the playerbase likes actually progressing.) Especially if we're comparing only the initial stages of ARR with XI. In XI we still progressed even with horizontal, in XIV, we regressed or got to a standstill due to the format of Coil > CT > Coil > CT. You went from i90 > i80...I'm not a genius at math, but 80 is less than 90.

"But it's to gear alts"

That's usually....what side quests are for. As we know the only reason they didn't obsolete Mythology and first Coil is because people were playing "redo" as it's a relaunch and no one even knew that Coil was in the game until the JP started doing it AND they switched up release (CT was supposed to be first.)

So let's be real, comparing XIV ARR and XI is perfectly ok and acceptable if it's the "first chapter", both games did things their own way. As said, with ARR, you got stonewalled in terms of content, but not story.






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#65 Mar 28 2015 at 7:18 AM Rating: Excellent
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Hio, your misinformation and misconstruction on this mater borderlines the delusional. It's really sad affairs to pine for something that did not exist, nor ever could have existed. Please embrace what is and seek your own personal happiness above simply staying with others for the sake of companionship. It is clear that your bitterness of staying in FFXIV for your friends is beginning to warp your sense of reality.

Furthermore, it's sad that the entirety of your argument is a Red Herring as it has little to no baring on the story-writing format (Note: the entire point of contention in this conversation). While ARR's plotline runs similar themes to 1.0xx initial content, a Realm Reborn's story is its own, and complete as its own.

The only critique that could be given on point is that ARR heavily references FFXIV 1.xx and its evolving story, meaning it was built off of an existing foundation. However that argument, at best, places the A Realm Reborn story into the same argumentative category as an expansion, which only further reinforces my speculation that Heavensward will release with its own contained and complete story.

Now I've got a Google document written up tearing your entire argument apart piece by piece if you really must stick to your logical facilities and delusional misgivings regarding the content of FFXI, FFXIV, and how and what is considered unique content. (Read: ARR dwarfs FFXI Vanilla and 1.xx in everything but field scope.) I'm more than willing to go toe to toe with you on that argument. However, I'd much prefer to keep things on point.
#66 Mar 28 2015 at 8:59 AM Rating: Good
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#67 Mar 28 2015 at 10:21 AM Rating: Decent
Hyrist wrote:
Hio, your misinformation and misconstruction on this mater borderlines the delusional. It's really sad affairs to pine for something that did not exist, nor ever could have existed. Please embrace what is and seek your own personal happiness above simply staying with others for the sake of companionship. It is clear that your bitterness of staying in FFXIV for your friends is beginning to warp your sense of reality.

Furthermore, it's sad that the entirety of your argument is a Red Herring as it has little to no baring on the story-writing format (Note: the entire point of contention in this conversation). While ARR's plotline runs similar themes to 1.0xx initial content, a Realm Reborn's story is its own, and complete as its own.

The only critique that could be given on point is that ARR heavily references FFXIV 1.xx and its evolving story, meaning it was built off of an existing foundation. However that argument, at best, places the A Realm Reborn story into the same argumentative category as an expansion, which only further reinforces my speculation that Heavensward will release with its own contained and complete story.

Now I've got a Google document written up tearing your entire argument apart piece by piece if you really must stick to your logical facilities and delusional misgivings regarding the content of FFXI, FFXIV, and how and what is considered unique content. (Read: ARR dwarfs FFXI Vanilla and 1.xx in everything but field scope.) I'm more than willing to go toe to toe with you on that argument. However, I'd much prefer to keep things on point.


Okay, you have a new fan based on this post. Smiley: nod
#68 Mar 28 2015 at 8:42 PM Rating: Excellent
Quote:
The only critique that could be given on point is that ARR heavily references FFXIV 1.xx and its evolving story, meaning it was built off of an existing foundation. However that argument, at best, places the A Realm Reborn story into the same argumentative category as an expansion, which only further reinforces my speculation that Heavensward will release with its own contained and complete story.


This is a fantastic point.

ARR is, for the most part, a new game with some recycled resources from the original client. New graphics engine, new interface, new maps, quest systems, new battle system, addition of duty finder, free companies, etc. etc. etc. But the storyline is very much like an expansion story. It references the storyline that Yoshi-P wrapped up in 1.x, but ARR's story arc is very much like an expansion or sequel to the storyline of the original game.

Of course, if you were new to FFXIV at ARR's launch, then you'd probably never know this... but that's how strongly ARR's story stands on its own.
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#69 Mar 30 2015 at 6:08 AM Rating: Good
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Hyrist wrote:
Hio..



Wow. Can you say "shutdown." Dont comment too often on here but I read the threads daily.. Must say that's one of the most impressive responses I've read on this forum Smiley: nod
#70Theonehio, Posted: Mar 30 2015 at 7:53 AM, Rating: Sub-Default, (Expand Post) They've had to take into consideration the two playerbases, the ones who never touched XIV and the ones who are returning to it from 1.x. Which is why as I've said only really the "secret operation (Coil)" seemed to really continue the storyline started in 1.x, while the MSQ mostly referenced x is still a threat from "5 years ago" but never exactly went into what happened in those 5 years. So it definitely stands on its own as a retcon (especially if you compare the initial storylines between the two) Since most of ARR's updates were introducing retuned content from 1.x or content they didn't want to add onto 1.x's base give circumstances (and despite popular belief, story and gameplay content do go together when it comes to an RPG.) Hell, Leviathan and Titan's arc being so sidetracky felt exactly like it was indeed done for the 1.x era (since as we know both contents were pushed back due to the natural disasters.)
#71 Apr 23 2015 at 9:08 AM Rating: Excellent
Forgive me for bumping this thread, but:

http://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29

Quote:
Starting with Patch 3.0, the main scenario will focus on the Dragonsong War, and it will have roughly the same volume as A Realm Reborn at Patch 2.0. If you don’t skip the cutscenes, and factor in the amount of time you'll spend leveling up, it'll be about 50 hours of gameplay. Similar to A Realm Reborn, the main scenario will have a finale, but the story will be updated continuously in Patch 3.1 and beyond.


So this is going to be like the launch of ARR, and not like a classic FFXI expansion. Heavensward will launch with a self-contained story arc. Then more content will be added to bridge the gap to 3.0.

This really makes me happy. That's a nice chunk of gameplay for those of us who don't skip cutscenes, and I love knowing I won't have to wait two or three years to finish the main storyline.
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#72 Apr 23 2015 at 11:34 AM Rating: Default
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Thayos wrote:
Forgive me for bumping this thread, but:

http://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29

Quote:
Starting with Patch 3.0, the main scenario will focus on the Dragonsong War, and it will have roughly the same volume as A Realm Reborn at Patch 2.0. If you don’t skip the cutscenes, and factor in the amount of time you'll spend leveling up, it'll be about 50 hours of gameplay. Similar to A Realm Reborn, the main scenario will have a finale, but the story will be updated continuously in Patch 3.1 and beyond.


So this is going to be like the launch of ARR, and not like a classic FFXI expansion. Heavensward will launch with a self-contained story arc. Then more content will be added to bridge the gap to 3.0.

This really makes me happy. That's a nice chunk of gameplay for those of us who don't skip cutscenes, and I love knowing I won't have to wait two or three years to finish the main storyline.


*queue Wayne and Garth making Flashback noises*

Hyrist wrote:


What I, and many others are expecting,(to the point where it was considered 'duh' on the OF thread I started) is a continuation of this pattern beginning again with Heavensward being the same large, movie like contained story as per A Realm Reborn. With future patches continuing on the overarching conflict after the major one presented by Heavensward is resolved.
Edited, Mar 25th 2015 1:51pm by Hyrist



Is it too early to gloat? I didn't say anything cause I thought it was too early to gloat.

Ok, more seriously:
Typically I keep quiet over these things but given how much resistance I had on this idea I really just want to hammer home that I do my bookwork, I look through situations objectively, and I don't do it by any means to look down on others. I just want to give the best speculation I can. So please, keep that in mind when I make a prediction. It's not meant to be contrary - it's meant as the best speculation I can muster.
#73REDACTED, Posted: Apr 23 2015 at 1:32 PM, Rating: Sub-Default, (Expand Post) Trust me, the one essay you wrote to tear Hio's post, there would be 10 essays waiting for you to tear yours.
#74 Apr 23 2015 at 2:52 PM Rating: Excellent
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I'd be interested to do a data analysis, on how many people quit FFXIV ARR did not ever subscribe to WoW. Probably explains the big divide. In my own opinion, those that hated WoW for what it was, can never truly accept what FFXIV is.


I'd be more interested in a data analysis of how many people quit FFXIV:ARR who are hooked on F2P games.

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#75 Apr 23 2015 at 3:23 PM Rating: Good
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Thayos wrote:
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I'd be interested to do a data analysis, on how many people quit FFXIV ARR did not ever subscribe to WoW. Probably explains the big divide. In my own opinion, those that hated WoW for what it was, can never truly accept what FFXIV is.


I'd be more interested in a data analysis of how many people quit FFXIV:ARR who are hooked on F2P games.



Consider me more interested in that, then the whole WoW bit, as I never played World of Warcraft and am amused at the accusation that I've ever been a WoW fan. My fandom for Warcraft ended with the conclusion of Warcraft II.

The only Blizzard series I remain a fan of, is Diablo.

Edited, Apr 23rd 2015 5:24pm by Hyrist
#76 Apr 23 2015 at 4:16 PM Rating: Excellent
Yeah, I highly doubt WoW is a factor. Like you, I've never played WoW, and I know several people who quit ARR to go back to WoW.

I think the F2P gamers are more likely to pick up and leave. A lot of those folks held out hope that ARR would "fail" and go F2P... and what can I say? I'm thrilled that Yoshi-P disappointed them. Smiley: smile
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