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#77 Dec 31 2014 at 10:28 AM Rating: Decent
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Theonehio wrote:
That's what irks me when in comparison, XI felt like much more love and care went into it. I know they 'rushed' ARR but..XI just does so much more better on a base level that it makes no sense they didn't follow it but instead followed WoW. Which is fine since they wanted to follow the 'standard', but still..

Look at Mog Houses - They even could have done a system they couldn't with XI due to limitations. They wanted to deliver us "newspapers (vanadiel tribune) to our Mog House, but instead put it on the website/POL Viewer. With the whole 'Mog Net' and Delivery Moogle things, they could have done that with housing. Your Mog House was basically your personal space..FC Housing/Personal Housing just feels like a useless dollhouse. You get to decorate it, sure..but in terms of use? It's still behind even what a 2002 PS2 MMORPG gave us.

So yeah, there's just so much missed potential with so many areas of this game. It's why I liked 1.x more in a lot of regards. The dungeons felt like they were part of the world and the lore/story behind them felt like they were part of the actual storyline. In ARR only the last 2 story dungeons feels as such for an obvious reason. Things like Totorak/Tamtara and so on exists, but doesn't feel like it's connected to the world. Tam Tara Hard should, theoretically be the only Tam Tara that exists.

As said, once 3.0 Lands or even 2.5 on the 20th of Jan, maybe they'll be able to focus better or show the care that they did with XI. Since whether you liked or hated XI, they definitely paid attention to the continuity of the game's content, simply because they gated the end-game areas behind story progression, which makes sense (you know, RPG...Final Fantasy...) but these days gating stuff just ****** off players, so the 'fast food' approach is why it seems they miss the potential that's there. **** Toto Rak 1.x had multiple bosses and paths including multiple objectives (leveling/finishing dungeon or going for the story quest related to it.) Toto Rak in 2.0 got rid of most of that "choice".


I think the game is being rushed right now. I think people went from 0 - 50 way to fast and caught SE off guard. I think how popular this game is has caught them off guard and content is being released just to give people something to do... People are eating the content up so fast Se does not have the time to actually develop actual new content.. I dont think it laziness at all. Hell some of FFXI expansion took longer to complete than this game is from 0 -50... Again I think this game has huge potential, I just worry they never get to that point. I think this game could be far more popular than FFXI ever was, they just have to realize that.

Edited, Dec 31st 2014 11:37am by Nashred
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#78 Dec 31 2014 at 12:19 PM Rating: Default
well I would compare FFXIV to fast food. Everything about is "for easy consumption". nothing really unique or inventive or daring, always safe. and that shows with this new expansion.
#79 Dec 31 2014 at 12:53 PM Rating: Excellent
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some of FFXI expansion took longer to complete than this game is from 0 -50...

This isn't the kind of comment one should be making if trying to compare games as it can be easily torn apart.

First off, the general leveling experience in XIV does not require a party. The occasional story mission might if using it for the leveling process, yes, but unlike XI, finding that perfect party with the right people at the right time isn't as much of a hurdle with the duty finder.

The second flaw would be discounting the fact most of XI's primary story content usually took at least a year to churn out per expansion, if not more as is notorious for WotG. What you're perceiving as "longer" is the trick of party requirements like with the first point, the amount of time between patches (3-4 months), and other artificial gates like game day, JP midnight, or even conquest tally. XIV faces similar, of course, but story content takes time to develop, even if it is just simple text bubbles and a few emotes from an NPC... nevermind more intricate cutscenes.

The third part is a lot of things were just raw transit time. Let's not forget XI wasn't as easy to get around in. That's not the case anymore, especially with the home point and survival guide additions, that a player who's taken some modest time to explore the pertinent points of the world can virtually blaze through all the pre-Adoulin story/mission content solo, which would be a fairer comparison to the 1-50 grind here, even though it's not perfect since you're probably not including job/ability requirements for classes.

But just as I wouldn't correlate Time Sink to true difficulty or challenge, I wouldn't extend the umbrella to content, either.

tl;dr version: Apples and Oranges. If 1-50 nauseates some people in XIV now, present XI could make them vomit. No Abyssea involved, by the way, as frequent a target as those add-ons are for "killing" the game.
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#80Theonehio, Posted: Dec 31 2014 at 1:33 PM, Rating: Sub-Default, (Expand Post) Ah yes, WotG, the unfortunate expansion pack that suffered in 2007-2010 due to FFXIV's production.
#81 Jan 01 2015 at 11:45 AM Rating: Excellent
I think it's funny that we're still having these discussions.
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#82 Jan 01 2015 at 12:20 PM Rating: Good
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Actually, it was that exact statement I was referring to when I said that the bitterness extended beyond the simple distaste for the design course of FFXIV, and that it extended into the realm of the personal. To see it repeated begins to affirm that theory.

I am in the agreement that the games are too vastly different for there really to be a fair comparison. Looking just at the dungeons alone, how can you compare a timed dungeon to an open world one? How do you compare FATE activities to something like ECO warrior? (Expeditionary Force was not out till Zilart) Then there is the continuing story with each patch, but the 2.0's story was complete upon release. It was nearly Zilart's release before such things occurred in FFXI.

And this isn't counting additional story arcs like the Riddle Quest, the Moogle Delivery service and Hildebrand.

And really, it's these little, unknowns that get me more excited about the expansion than anything. New areas with hidden gems similar to the gaze behind the Wanderer's stone in Outer LaNosca.

Anyways, what I want to see is if the staff can produce a contained story that can be completed on the onset. We load up the expansion, dive in, and can finish it before they have to make a new version update to put in more. If that happens, then I'll be quite content with the content pacing. They can add new varieties of combat content at the same pace of FFXI at that point, this 'filler' stuff is more than satisfying for me.

Dynamis didn't come out until after Zilart anyways, and can you really imagine FFXI's days without it?
#83 Jan 05 2015 at 8:53 AM Rating: Decent
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Seriha wrote:
Quote:
some of FFXI expansion took longer to complete than this game is from 0 -50...

This isn't the kind of comment one should be making if trying to compare games as it can be easily torn apart.

First off, the general leveling experience in XIV does not require a party. The occasional story mission might if using it for the leveling process, yes, but unlike XI, finding that perfect party with the right people at the right time isn't as much of a hurdle with the duty finder.

The second flaw would be discounting the fact most of XI's primary story content usually took at least a year to churn out per expansion, if not more as is notorious for WotG. What you're perceiving as "longer" is the trick of party requirements like with the first point, the amount of time between patches (3-4 months), and other artificial gates like game day, JP midnight, or even conquest tally. XIV faces similar, of course, but story content takes time to develop, even if it is just simple text bubbles and a few emotes from an NPC... nevermind more intricate cutscenes.

The third part is a lot of things were just raw transit time. Let's not forget XI wasn't as easy to get around in. That's not the case anymore, especially with the home point and survival guide additions, that a player who's taken some modest time to explore the pertinent points of the world can virtually blaze through all the pre-Adoulin story/mission content solo, which would be a fairer comparison to the 1-50 grind here, even though it's not perfect since you're probably not including job/ability requirements for classes.

But just as I wouldn't correlate Time Sink to true difficulty or challenge, I wouldn't extend the umbrella to content, either.

tl;dr version: Apples and Oranges. If 1-50 nauseates some people in XIV now, present XI could make them vomit. No Abyssea involved, by the way, as frequent a target as those add-ons are for "killing" the game.


See this is why people get angry and post get out of hand.. You totally ignore the whole point of my post and pick apart one little point.

My reference to FFXI is not because I want dynamis or campaign, I want something that changed the game like they changed FFXI.. I want content that is different that what we have now. I want some variety of game play, something new and exciting. If I want dynamis I can play FFXI.

I dont want a new expansion that ends up being the same as every update. I dont want 3 new cookie cutter dungeons, a primal fight , new fates and a raid. We have had this already. If you want people to go out and spend additional money you need to offer something new. I want something different than just memory mechanics and dodging.


edit:

I was in chat with several people last night and we talked about this same thing. One person mentioned that he played ffxi for 7 plus years and he dont see himself playing this game even close to that long.. Most said if this new expansion does not offer something new they were done.
One person said the whole new race thing is not technically included in the expansion because if you pay for the expansion it should come free not have to be paid for with fantasia. Again we dont know if it will be included or not, I dont think SE ever said it would be, they could include a fantasia in the expansion for those who wish to change but I doubt it.


Edited, Jan 5th 2015 10:22am by Nashred
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#84 Jan 05 2015 at 9:43 AM Rating: Decent
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Nashred wrote:
See this is why people get angry and post get out of hand.. You totally ignore the whole point of my post and pick apart one little point.


That's what happens when you mention FFXI around the XIV community sadly.

Quote:
reference to FFXI is not because I want dynamis or campaign, I want something that changed the game like they changed FFXI.. I want content that is different that what we have now. I want some variety of game play, something new and exciting. If I want dynamis I can play FFXI.


This is easy to understand and was easy to understand what was meant by the reference - It's exactly the same as I stated, something that shows actual care or creativity went into the content - XI evolved outwards rather than taking 1 step and ignoring the steps it took before like the current "standard" design. This is why I said 3.0 will show if they truly care or if it'll be more of the same.

Oh wow flying mounts that you can only use in the new areas..cool. Now how about the content design? Will it still be 'fast food' style or will it change the way the game is actually played hopefully for the better? Considering he said overhauls in some areas are coming there's hope for a good change.

Quote:
I dont want a new expansion that ends up being the same as every update. I dont want 3 new cookie cutter dungeons, a primal fight , new fates and a raid. We have had this already.


Sadly, if you look around OF and even some posts here, you'll get the impression this is perfect game design even though just 2 years ago people would have destroyed a game company for daring to do as such. Hell the same people that says this is perfect were the exact same people who said SE was lazy for doing this with XI (same content style over and over.) This is why I loved the way XI flowed, updates intermingled throughout all of its content, not simply just going back or adding a "hard mode" until recently to give us additional challenges of older content to match Ilvl.

Quote:
One person mentioned that he played ffxi for 7 plus years and he dont see himself playing this game even close to that long..


I promise you one of the arguments you'll see against this is: "Because he's older and has no time/more responsibility blah blah blah" rather than the simple fact MMOs like this aren't really designed for the "long haul", Yoshida even admitted that it's designed so you play for maybe a month or two, quit and come back on update because he knows that's what people do with these kind of MMORPGs. The game's content has to throw in a lot of barriers to keep players from "exhausting" content that gets exhausted already, so the artifical barrier is just annoying because they render prior content worthelss, so you literally have no reason to sit back and do older content.

"But Alts!...ALLLLLLLLLLTS!"

That's nice, guess what? Most jobs are cross classed on the same armor set unless your alt is in a wildly different category, then basic crafted sets already covers you thus rendering old content even more useless. Notice they snuck in crafting mats to the first coil even though the majority of that gear is worthless now? You'd honestly be doing old content for a god damn nugget that could have been added as a spawned hunt challenge (and yes S ranks are spawned so the system exists) or actually created something new that fits the lore, considering first coil we only got into due to garleans investigating it lol.

Quote:
One person said the whole new race thing is not technically included in the expansion because if you pay for the expansion it should come free not have to be paid for with fantasia.


It is included, it's being introduced with the expansion (not sure why or how..considering it's just opening up Ishgard and we've never heard of the Au'Ra at all in the 4 years of XIV history but that's a different continuity issue altogether) so you would have to fantasia to change race. They mentioned once before they would probably give us a free remake, but they already gave us tons of freebies in that regard so I see them wanting to make more money on it because they know people will pay it.
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#85 Jan 05 2015 at 10:05 AM Rating: Excellent
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Ok I just can't hold this question any longer.

Quote:
I want content that is different that what we have now.

Quote:
I want something different than just memory mechanics and dodging.

Quote:
Most said if this new expansion does not offer something new they were done.


WHAT DOES THIS MEAN?

It comes up a lot in this thread and others. People unhappy with FFXIV want "something new" but are frustratingly vague on what that could be. It's been pretty well established that:
  • 3 new jobs
  • 1 new race
  • a new continent with new open-world content
  • a new raid with multiple difficulties to serve a larger audience
  • new dungeons
  • flying mounts and aerial content

doesn't count as "something new."

Now why all that stuff up there doesn't count as something new is confusing to me in its own right, but then I'm forced to ask the question: what would?

The game is always going to be an MMORPG. Nothing changes that. It's not going to suddenly become a first-person shooter on the 3rd Alexander raid boss or something. So beyond the game becoming an entirely different kind of game, what would qualify as "something new?"
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#86 Jan 05 2015 at 10:14 AM Rating: Default
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Archmage Callinon wrote:
Ok I just can't hold this question any longer.

Quote:
I want content that is different that what we have now.

Quote:
I want something different than just memory mechanics and dodging.

Quote:
Most said if this new expansion does not offer something new they were done.


WHAT DOES THIS MEAN?


You play this game right? You've done Coil/2/Final right? You've done primals right? It's the same dance each time. How is that so hard to understand people want something different than the same dance in every "new" content? Heck Yoshida even got the message because he said things will be changing in terms of mechanics (slight overhauls), so hopefully it's for the better.

Quote:

3 new jobs
1 new race
a new continent with new open-world content
a new raid with multiple difficulties to serve a larger audience
new dungeons
flying mounts and aerial content


You know what else is "new"? That rock in an hard mode dungeon. That cutscene in Ishgard is new content too. Oh, the ending text after you finish a 2.x storyline is new as well. The Ascian chamber was new content too.

Tell me, do you know, in full detail, with pictures and videos, how the new dungeons and content already play out? If they're the same as 2.x design or something different? It's hard to say those are "new" when we haven't seen it in action yet, but precedence for the past year has shown their content design is "more of the same.", this is why people say they want something new. You know what serves a larger audience currently?

Crystal Tower vs Binding Coil.

One is more casual and one is more "hardcore", both utilizes the same song and dance, however. So that doesn't say much other than "normal mode" and "hard mode" when what people that say they want something new wants to know HOW they differ.

Quote:
It's not going to suddenly become a first-person shooter on the 3rd Alexander raid boss or something. So beyond the game becoming an entirely different kind of game, what would qualify as "something new?"


Ironically this is why PSO2 has an amazing design, the mechanics are so varied you can fight bosses with your own abilities or hop into a turret/call a gunship for support.

It's an MMORPG, but it doesn't mean it can't have interesting mechanics aside Dodge AOEs and instant death.

Edited, Jan 5th 2015 8:18am by Theonehio
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#87 Jan 05 2015 at 10:25 AM Rating: Good
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See this is why people get angry and post get out of hand.. You totally ignore the whole point of my post and pick apart one little point.

If it's harsh to indirectly imply there really wasn't much substance in the remainder of the quoted post to comment on, then so be it. However, XI comparisons are not a rarity here, nor are the blind implications that it simply did things better when more often than not that's a matter of opinion rather than fact. People can say things like XI had better music. I'd think them batty given the quality of instrumentation and the sheer number of zones without any music at all. Some could say the graphics were better. I might question their eyesight and otherwise concede XI was good for its time and endured for a while, but if the worst of what someone can bring to the table is some clipping issues, I wouldn't say XIV is in a bad spot. And it will only get better with time just as XI did with its modeling.

Either way, wanting new things is fine and we should most definitely keep pressuring SE to deliver both quality and quantity. I'm also more inclined to claim the days of people playing a single game for 7+ years are largely behind us. What really matters is fun in the present, not potential fun 3 months from now or a year and then some. Hype only goes so far if you're actually bored with a given game at this very moment, and for some people, might even further alienate their interest. So, if you're perpetually pleasing people in the present, keeping them in the future will just come naturally barring outside reasons. And while a stance I figure not everyone will agree with, sticking to a game you dislike because of friends suggests said friends might be jerks for not telling you to go do something you'd rather enjoy. If they're really friends, it doesn't matter if you're hanging out in an IM window, a voice chat if that's your thing, or in-game. Guilt tripping yourself to tolerate something is probably every bit as bad as nostalgia clouding judgment, and the really scary thing is some don't even realize it's going on.

But let's be real, the basics of MMOs aren't going to be revolutionized anytime soon. XIV has the basics with its own coat of paint applied. Done as well as other games? Not always. Fixable? Sure. Quit looking for that love affair like experienced with XI, because you're only going to find disappointment as the things you've done there will be done here. The big difference being it probably isn't needlessly strung out over long periods of time as content is better self-contained and generally easier to access. Trust me, I hate spamming dungeons and yearn for a more robust open world experience alongside a worthwhile economy, but this isn't a grievance I share with XIV specifically. MMOs have collectively fallen down this rabbit hole out of a mix of fear and stubbornness. This is also why I'm inclined to say the real future of this genre will lie in user-generated content. The only snag is a dev team giving its players the right tools to easily work with. Because if you think a team of 200 people could do a lot, imagine what 1.5 million could do. But being honest there, only a fraction of people would actually produce, nevermind quality content. Some will be individually done, others collectively, and then some inspired directly by the work of others. The how or why doesn't really matter in the end, just that it'd be content for people to enjoy between droughts of the official stuff.

Still, if someone is thinking 3.0 will be 2.0 as 2.0 was to 1.0, they might be aiming a smidge too high. What we do know is the size of the game world is about to be roughly doubled, and most likely exclusively in the 50-60 range instead of the current sharing a wider range simply by traversing a few steps between sub-zones. 3 more jobs/classes are also on the way, 4 if you count Ninja/Thief already being here. Race is something I'd put more on the superficial side, but still there, nonetheless. There will be Alexander for those all about the raiding, with easier modes for those not so much. And yeah, dungeons, plots, questing, etc.. It's hella easy for us to say, "Eh, that's not much..." without actually playing it, but who knows? Maybe we'll be surprised. There are probably some secrets they're holding out on, too, just to stir the pot closer to release.
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#88 Jan 05 2015 at 10:48 AM Rating: Default
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Seriha wrote:
Still, if someone is thinking 3.0 will be 2.0 as 2.0 was to 1.0, they might be aiming a smidge too high


Mr. Yoshida stated 2.5 > 3.0 will be as large as 1.23 > 2.0 in terms of content and lore. So if he fails to deliver, it wasn't people who falsely came into that desire, it was the guy who runs this game stating it would be the same big transition.

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#89 Jan 05 2015 at 11:06 AM Rating: Good
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Theonehio wrote:
Seriha wrote:
Still, if someone is thinking 3.0 will be 2.0 as 2.0 was to 1.0, they might be aiming a smidge too high


Mr. Yoshida stated 2.5 > 3.0 will be as large as 1.23 > 2.0 in terms of content and lore. So if he fails to deliver, it wasn't people who falsely came into that desire, it was the guy who runs this game stating it would be the same big transition.



Sort of.

But look at what you just said...
Quote:
as large as 1.23 > 2.0 in terms of content and lore

Is not the same as
Quote:
the same big transition


Content and lore probably means questlines, stories, and dungeons. If you're looking for the game to reinvent itself again, that's not what he means.
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#90 Jan 05 2015 at 11:09 AM Rating: Default
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Archmage Callinon wrote:
Ok I just can't hold this question any longer.

Quote:
I want content that is different that what we have now.

Quote:
I want something different than just memory mechanics and dodging.

Quote:
Most said if this new expansion does not offer something new they were done.


WHAT DOES THIS MEAN?

It comes up a lot in this thread and others. People unhappy with FFXIV want "something new" but are frustratingly vague on what that could be. It's been pretty well established that:
  • 3 new jobs
  • 1 new race
  • a new continent with new open-world content
  • a new raid with multiple difficulties to serve a larger audience
  • new dungeons
  • flying mounts and aerial content

doesn't count as "something new."

Now why all that stuff up there doesn't count as something new is confusing to me in its own right, but then I'm forced to ask the question: what would?

The game is always going to be an MMORPG. Nothing changes that. It's not going to suddenly become a first-person shooter on the 3rd Alexander raid boss or something. So beyond the game becoming an entirely different kind of game, what would qualify as "something new?"


I believe I have answered this if you read my posts!
Who said I was unhappy with he whole game. Just because I want some new different kind of content doesn't mean I am unhappy with the game so far. There are things I like and dislike. I am at the pint where I want some new content not just content.

Example dungeons.. Yea new dungeons could be new content but it aint new different content.. How many new dungeons have their been, pretty many? They are all almost a like other than a slight tweak. Almost every dungeon is 3 bosses with trash mobs in between.. All boss fight are basically memorization dodging mechanics. How do raids really differ from dungeon bosses fights.. They are the same memorization with dodge mechanics.




Edited, Jan 5th 2015 12:10pm by Nashred
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#91 Jan 05 2015 at 11:14 AM Rating: Excellent
For me, the joy of Dynamis didn't necessarily come from the design of the event. It came from the people I played with.

Dynamis was horribly designed. The common rewards were worthless, the currency was too easy to funnel to one person at the expense of the rest of the group, and the gear's drop rate was utterly atrocious. Upgrading a relic weapon was a years long project. Managing a full size raiding group was essentially a part time job - between the 7-8 hours in the game and the paperwork I'd do after the run, I was putting in 10-12 hours just managing my shell. That's not counting the promotion, recruiting, officer's meetings, strategies, scheduling for the entire server, and other general ******** I managed for many years.

If you didn't run a major Dynamis linkshell, you can look back upon it with rose colored glasses. But I did, and I kind of regret accepting a promotion to officer that fateful day back in 2005.

I don't entirely regret it, though. I have made some friends that I've known for ten years now. And I think the reason that I'm enjoying XIV's content so much more than some other folks is that a few of them came with me to XIV! In fact, the group that I finally quit in December in FFXI - ALL CAME TO XIV! The people are why I loved Dynamis so much. The people are what kept in FFXI for a decade. The people that are now with me in XIV, and that makes it all worthwhile. They're newbies, but it is an absolute joy to go back and teach them the old content because I'm still playing a game with them.

#92 Jan 05 2015 at 11:14 AM Rating: Decent
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Seriha wrote:
Quote:
See this is why people get angry and post get out of hand.. You totally ignore the whole point of my post and pick apart one little point.

If it's harsh to indirectly imply there really wasn't much substance in the remainder of the quoted post to comment on, then so be it. However, XI comparisons are not a rarity here, nor are the blind implications that it simply did things better when more often than not that's a matter of opinion rather than fact. People can say things like XI had better music. I'd think them batty given the quality of instrumentation and the sheer number of zones without any music at all. Some could say the graphics were better. I might question their eyesight and otherwise concede XI was good for its time and endured for a while, but if the worst of what someone can bring to the table is some clipping issues, I wouldn't say XIV is in a bad spot. And it will only get better with time just as XI did with its modeling.

Either way, wanting new things is fine and we should most definitely keep pressuring SE to deliver both quality and quantity. I'm also more inclined to claim the days of people playing a single game for 7+ years are largely behind us. What really matters is fun in the present, not potential fun 3 months from now or a year and then some. Hype only goes so far if you're actually bored with a given game at this very moment, and for some people, might even further alienate their interest. So, if you're perpetually pleasing people in the present, keeping them in the future will just come naturally barring outside reasons. And while a stance I figure not everyone will agree with, sticking to a game you dislike because of friends suggests said friends might be jerks for not telling you to go do something you'd rather enjoy. If they're really friends, it doesn't matter if you're hanging out in an IM window, a voice chat if that's your thing, or in-game. Guilt tripping yourself to tolerate something is probably every bit as bad as nostalgia clouding judgment, and the really scary thing is some don't even realize it's going on.

But let's be real, the basics of MMOs aren't going to be revolutionized anytime soon. XIV has the basics with its own coat of paint applied. Done as well as other games? Not always. Fixable? Sure. Quit looking for that love affair like experienced with XI, because you're only going to find disappointment as the things you've done there will be done here. The big difference being it probably isn't needlessly strung out over long periods of time as content is better self-contained and generally easier to access. Trust me, I hate spamming dungeons and yearn for a more robust open world experience alongside a worthwhile economy, but this isn't a grievance I share with XIV specifically. MMOs have collectively fallen down this rabbit hole out of a mix of fear and stubbornness. This is also why I'm inclined to say the real future of this genre will lie in user-generated content. The only snag is a dev team giving its players the right tools to easily work with. Because if you think a team of 200 people could do a lot, imagine what 1.5 million could do. But being honest there, only a fraction of people would actually produce, nevermind quality content. Some will be individually done, others collectively, and then some inspired directly by the work of others. The how or why doesn't really matter in the end, just that it'd be content for people to enjoy between droughts of the official stuff.

Still, if someone is thinking 3.0 will be 2.0 as 2.0 was to 1.0, they might be aiming a smidge too high. What we do know is the size of the game world is about to be roughly doubled, and most likely exclusively in the 50-60 range instead of the current sharing a wider range simply by traversing a few steps between sub-zones. 3 more jobs/classes are also on the way, 4 if you count Ninja/Thief already being here. Race is something I'd put more on the superficial side, but still there, nonetheless. There will be Alexander for those all about the raiding, with easier modes for those not so much. And yeah, dungeons, plots, questing, etc.. It's hella easy for us to say, "Eh, that's not much..." without actually playing it, but who knows? Maybe we'll be surprised. There are probably some secrets they're holding out on, too, just to stir the pot closer to release.


What is your obsession With FFXI.. I dont play it and I dont care right now. I left FFXI because I was looking for something new. I just used example of stuff that was game changing because it is a game I played for a while. Get over it your the one with the FFXI issue and stop trying to make things up that are not there. It is not nostalgia it is I am starting to get bored because I feel like am am doing the same thing over and over. Lets move on.

Edited, Jan 5th 2015 12:24pm by Nashred
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#93 Jan 05 2015 at 11:22 AM Rating: Good
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I want some new content not just content.

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Yea new dungeons could be new content but it aint new different content

Smiley: confused
What does this mean?

So in the last three released dungeons...

The last boss of Sastasha HM has a new mechanic where the tentacles and arms do things during the fight, forcing you to deal with them.
The first boss in Snowcloak has the frostbite mechanic where you have to keep moving in order to not get frozen.
The second boss in Snowcloak has the snowballs that you have to manipulate to win the fight in any kind of reasonable amount of time.
A boss in Qarn HM has a mechanic where you have to attack a specific part of its body or basically fail the fight

Are these new? They're hardly isolated. Sure there are bosses that are "don't be in the aoe marker," but there are several bosses that have particular gimmicks to their fights. These seem to not count as "new" though, which is why I'm confused as to what "new" is supposed to mean.
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#94 Jan 05 2015 at 11:26 AM Rating: Default
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Archmage Callinon wrote:
Quote:
I want some new content not just content.

Quote:
Yea new dungeons could be new content but it aint new different content

Smiley: confused
What does this mean?

So in the last three released dungeons...

The last boss of Sastasha HM has a new mechanic where the tentacles and arms do things during the fight, forcing you to deal with them.
The first boss in Snowcloak has the frostbite mechanic where you have to keep moving in order to not get frozen.
The second boss in Snowcloak has the snowballs that you have to manipulate to win the fight in any kind of reasonable amount of time.
A boss in Qarn HM has a mechanic where you have to attack a specific part of its body or basically fail the fight

Are these new? They're hardly isolated. Sure there are bosses that are "don't be in the aoe marker," but there are several bosses that have particular gimmicks to their fights. These seem to not count as "new" though, which is why I'm confused as to what "new" is supposed to mean.


Again read my post.. Because it is in there. I dont want to repeat myself.


Edited, Jan 5th 2015 12:26pm by Nashred
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#95 Jan 05 2015 at 11:27 AM Rating: Good
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Nashred, I have to wonder if you're holding the appropriate conversation with your friends on this matter, because a whole lot of the FFXI to FFXIV comparisons I've seen in the game don't even make appropriate sense.

The argument that Au Ra isn't new content because they would have to pay for the race change is misleading, to begin.

Standard subscription allows you a total of 8 characters, albeit one on each server. Nothing prevents a roll of an alt or a delete/re-roll if the player does not want to shell the money out for a race change. Note that they would have had to do that for FFXI - as there isn't a Race Change option there at all.

But if we're going to make a tough comparisons on 'well I don't want to' - please remember that FFXI players wanted Male Mithra, still want Male Mithra, for the ongoing lifespan of FFXI. (Hell, the underground Futa trend in some ERPers has its roots in t he fact that Mithra, and 1.0 Miqote were gender locked.)

FFXI never had new races or genders. ARR balanced out the genders in races at launch and is now providing a new race with its first expansion.

FFXI never had new dungeon system released before an expansion. FFXIV has released 1 brand new dungeon and 2 remixes every three months. started with a raid where FFXI did not, added a second, more casual one and expanded upon both and concluded them before even their first expansion.

This is not including Treasure Hunts, Hunt Marks, Wolfs Den and Frontlines - all systems added pre-expansion, or Pre Zilart if we're talking timeline wise. FFXI had nothing remotely this interesting by this time in its lifespan. Most players (at that time all Japaneese cause NA release wasn't until Zilart) were still trying to get to 50. AF didn't even exist either btw.) That's not touching the mess that is Housing or the up and coming Golden Saucer.

I have absolutely no problem with people saying that they want more. I agree. I'm always looking for new things to enjoy in this game and not everyone will be interested in the same things as I am. But every time I hear people mention FFXI as a comparison point of what FFXIV is doing wrong, I cringe. FFXIV has done more for its development path post reboot than FFXI ever did in this point of its development, some of the things FFXIV has done, FFXI still hasn't done. And this is just talking new content, not talking how quick on the turn around they are with balance fixes and patches, in which first/second year FFXI can't even hold a candle.

And I could go on.

FFXI has a great development cycle now, and a wealth of content to sample. But that was because it's an MMO in its twilight years with a 11 year history to build off of. Its first years? Not so grand. What little content it had was drawn out by time sinks and straight grinding. I just find it grating that most people who argue against what is to come do so out of a complete lack of appreciation for what we already have been given.

Because 10 years from now, we'll be looking back at a more fair comparison of what FFXI is now to what FFXIV will be then, and I don't think people will be able to make the same arguments.

Edited, Jan 5th 2015 12:35pm by Hyrist
#96 Jan 05 2015 at 11:39 AM Rating: Good
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Hyrist wrote:
Nashred, I have to wonder if you're holding the appropriate conversation with your friends on this matter, because a whole lot of the FFXI to FFXIV comparisons I've seen in the game don't even make appropriate sense.

The argument that Au Ra isn't new content because they would have to pay for the race change is misleading, to begin.

Standard subscription allows you a total of 8 characters, albeit one on each server. Nothing prevents a roll of an alt or a delete/re-roll if the player does not want to shell the money out for a race change. Note that they would have had to do that for FFXI - as there isn't a Race Change option there at all.

But if we're going to make a tough comparisons on 'well I don't want to' - please remember that FFXI players wanted Male Mithra, still want Male Mithra, for the ongoing lifespan of FFXI. (****, the underground Futa trend in some ERPers has its roots in t he fact that Mithra, and 1.0 Miqote were gender locked.)

FFXI never had new races or genders. FFXIV balanced out the genders in races at launch and is now providing a new race with its first expansion.

FFXI never had new dungeon system released before an expansion. FFXIV has released 1 brand new dungeon and 2 remixes every three months. started with a raid where FFXI did not, added a second, more casual one and expanded upon both and concluded them before even their first expansion.

This is not including Treasure Hunts, Hunt Marks, Wolfs Den and Frontlines - all systems added pre-expansion, or Pre Zilart if we're talking timeline wise. FFXI had nothing remotely this interesting by this time in its lifespan. Most players (at that time all Japaneese cause NA release wasn't until Zilart) were still trying to get to 50. AF didn't even exist either btw.) That's not touching the mess that is Housing or the up and coming Golden Saucer.

I have absolutely no problem with people saying that they want more. I agree. I'm always looking for new things to enjoy in this game and not everyone will be interested in the same things as I am. But every time I hear people mention FFXI as a comparison point of what FFXIV is doing wrong, I cringe. FFXIV has done more for its development path post reboot than FFXI ever did in this point of its development, some of the things FFXIV has done, FFXI still hasn't done. And this is just talking new content, not talking how quick on the turn around they are with balance fixes and patches, in which first/second year FFXI can't even hold a candle.

And I could go on.

FFXI has a great development cycle now, and a wealth of content to sample. But that was because it's an MMO in its twilight years with a 11 year history to build off of. Its first years? Not so grand. What little content it had was drawn out by time sinks and straight grinding. I just find it grating that most people who argue against what is to come do so out of a complete lack of appreciation for what we already have been given.

Because 10 years from now, we'll be looking back at a more fair comparison of what FFXI is now to what FFXIV will be then, and I don't think people will be able to make the same arguments.


I realize this game is new and I have stated that several times. I have stated this game has great potential. But it doesn't change how I feel and some others do.. People can pump the game all they want but it doesn't change the fact that someone is starting getting bored with content because it feels all the same for some.. Just because someone doesn't agree doesn't make it so. Everyone is entitled to their opinion.

Just because I dont think the game is absolutely perfect doesn't make me a troll. Just because someone does not agree with popular opinion doesn't make them a troll and that's how it feels like I am being treated right now. Someone can say 5 good things and one bad thing and some people try to make them a troll. I have stated many times what I like about the game as well as bad. When I say something I dont like I feel like I am being turned into a troll by a few. Sometimes when I like something a fan boy. I have played the game since beta and still play it, I have a lot of time invested in it, I dont want to leave the game. I am stating how I fell, it is my opinion even if popular opinion dont agree.

I think when people Feel have legitimate complaints and instead of debate people try to turn them into trolls is frustrating instead of really debating..

Trying to make someone a troll isn't debating.





Edited, Jan 5th 2015 12:46pm by Nashred
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#97 Jan 05 2015 at 11:46 AM Rating: Excellent
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What is your obsession With FFXI

Apparently I can't reference it, but it's okay if you do? I mean, you did mention the story content, Dynamis, lamented over past relationships with friends, and then some.
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Get over it your the one with the FFXI issue and stop trying to make things up that are not there.

I brought up the points about music and graphics, then earlier still with mission stuff, because they have been a thing here in the past. That's not targeted at you specifically, but the irrational, "XI did it better!" crowd even if you did have an oopsie moment in the comparison department. My truly, genuinely cynical opinion is that both games have sucked in their own ways. But at present, XIV simply has the higher potential of fixing its own uniquely sucky aspects. Big picture, I'd love for them both to be the best they could be since it just means more gaming entertainment for the masses to enjoy. Not this whole petty, "X needs to kneel to Y!" that goes on in sub-text.
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I am starting to get bored because I feel like am am doing the same thing over and over.

I wouldn't expect a miracle, then. I totally get MMO ennui. Though, to kind of run with Call's inquiries, simply saying you want "new" stuff is not enough. We're not psychic and neither is SE. People might wind up hating me for how I pick apart things in the games I play, but it's usually under the premise of making the specific event better or extracting what did work and utilizing it elsewhere, usually building upon it if possible. The whole "new" thing just reminds me of bickering that went on between my folks when my dad got hungry. "For what?" "I dunno!" and when my mom just made whatever, "I didn't want this!" and angry footstomping followed while everyone else in the house just facepalmed.
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#98 Jan 05 2015 at 11:46 AM Rating: Decent
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Archmage Callinon wrote:
Content and lore probably means questlines, stories, and dungeons. If you're looking for the game to reinvent itself again, that's not what he means.


Content, according to certain people here and people who defend everything on the OF = Skills, items and abilities as well, which Yoshida stated there will be overhauls coming, meaning it will be reinventing itself because it won't be the same game as it is now due to all of the promises. He wouldn't reference an "event as big as end of an era" unless it's to signify drastic change in direction, because it's a storyline element to justify the change rather than it just showing up out of no where. Like Cataclysm in WoW, it had to be explained prior somehow.

It won't be 100% different like 2.0 was, because 1.0 was never even finished to begin with, but he says in terms of scope and gameplay, it's going to be as big as it was from 1.23 > 2.0, due to you know, new level cap normally changing everything to begin with (if they care about their content design that is.)

So it is the same transition - They wouldn't be making a 3 part update (due to "scope") titled "Before the Fall" and stating an "event as big as end of an era" happening if it wasn't a big transition for the expansion coming. No storyline in 2.x is as important as 'end of an era' was. In terms of story we're just blowing through everything because we're these big bad warrior of light..literally nothing from an army to a god can stop us. If there's "aerial combat", that's already reinventing the game, because where's our aerial combat now? Will they decide: "Well we don't need the ability to fight in the skies after 3.0, so lets forget this mechanic exists in 3.1 and onwards"? That adds a new layer of content possibility that required amendment of the battle system which means if they show the same care they did for their other MMOs (hell even DQX, something Yoshida was lead design for has some pretty interesting content styles here and there) then it means 3.0 is when we'll finally see a change a lot of people want.

That's why he said it'll be large. It's not large from 1.0 > 2.0, it's large from 1.23 > 2.0 which the path to 1.23 was already a huge transition in itself. There's plenty who think this game is perfect as is, but even SE feels it's time for a change in many areas, just review the fanfest and recent interviews.

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#100 Jan 05 2015 at 11:53 AM Rating: Excellent
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I don't think the game is perfect as-is. I don't know of any game that is, and I've been playing games a long time.

I do think you're setting yourself up to have a "gotcha" moment when 3.0 doesn't cure at least 2 kinds of cancer though.
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#101 Jan 05 2015 at 11:54 AM Rating: Good
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I can't speak for how other people treat you, I'm not them.

But when I say "Hey, maybe you're not arguing this the right way for your friends." I mean it may behoove you to start encouraging people to acknowledge and sample the content that is there. You can't stop someone from getting bored if their opinion ultimately results that way. That's human nature. I got bored of FFXI, that doesn't make it a terrible game - it just means I don't like it. Same situation, different tune.

To me, Primals and Coils have a distinctly different feeling when in combat. Raid basics are raid basics, of course, and those who treat each the same way will ultimately feel the same way. But I don't. Primals are a quick boss battle. Coils are a more in depth marathon fight. Crystal Tower is a lesson on how to herd a large number of cats and dungeons have a wide variety of applications for a Roleplayer, and are fun exploration dive for others.

But that's just those. There's linkshells dedicated to hunts and enjoy the wild chase that is scouring for and quickly gathering people to hunt down A and S rank mobs. It's kinda scary how efficent they've gotten at it, even after the rewards stopped being so relevant to gear, but there it is.

Your friends are bored now, and that's understandable, content hasn't yet scratched that itch for a particular playstyle. That's fine. It's a young game, it's a different game. I have no desire to play Rift, SWTOR (Even though I was initially interested.) WoW, or all the others, and likely those games would feel too routine for me.

But to flip this on its head, they may not even like new content when it comes out. (It's not if, it's when.) And there's no obligation for them to stay in the meanwhile, on behalf of themselves or the game. So I feel the effort is not wasted to get them to explore the content that currently exists or is immediately coming. (what, 15 days until next patch, then Golden Saucer with 5.1? I don't remember exactly.) If that doesn't work, let them take a break instead of burning out. It's a common habit these days to quit MMOs for a period of time then revisit them after new content comes out.
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