Lyrailis wrote:
[quote]In dungeons before RoH, I'll run in, throw two Flashes and immediately FB+SB and the ROG(s) in the group are at 80%+ threat.
I'm mainly talking about 50+ dungeons since that's the majority of stuff you'll be running consistently as a tank.
Leveling dungeons have always been a massive pain in the *** simply because you don't get your decent +enmity moves until 26 and 50 (30 and 40? I think as WAR). It's, sadly, the main reason I don't even bother doing low level roulette anymore simply because the rewards aren't worth not having 1/2 to 2/3 of my moveset for a small amount of tomestones. I hated level sync content in FFXI and thankfully they stopped doing that; ARR seemingly hasn't learned that lesson.
The sad thing is, the abilities in the game *already* have scaling built in because they're all based around potency. Everything's just locked while lower level due to archaic design decisions -- like animation locking on random abilities.
Tanking's punishing while leveling in ARR with PUGs simply because they built up the DPS classes correct in that they get their rotations slowly and consistently as they level... but the tanks don't. It's a massive issue with consistency in tanks and hopefully they get it right with Dark Knight (yeah WAR had Overpower at lower levels but didn't even get their combo finisher until 30, and then Paladin doesn't get their threat stance until 40....the hell?). It's all over the place.
So losing hate while endgame? Kinda doing something wrong there. Losing it in a leveling dungeon? You just have to shrug and move on, because with the way damage is built (especially pre-Halone) with enmity in mind it just isn't worth fighting a losing battle.