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#152 Oct 27 2014 at 9:57 PM Rating: Default
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Thayos wrote:
Quote:
Heck, that's more end game armor skins than ARR had at launch without even including the cash shop.


Three points:

1) ARR didn't have skins available until around six months after it's launch.

2) By the time skins were available, there were numerous more options for XIV.

3) If you were a casual player, the only way to get cool skins through GW2 was through the cash shop. Getting good gear was easy, but if you wanted gear with fire, glow effects, etc., the game did a great job of funneling you to purchase (I never did... that cash shop funnel was one reason why I quit).


This is just perpetuating false info. GW2 had several sets of extremely unique armor available to players just for doing basic tasks like running dungeons. If you wanted to look like a badass, there was Citadel of Flame and Arah. For a set of ancient looking end game armor, there was Ascolonian Catacombs. For a more unorthodox look, you could walk around in plant themed armor from Twilight armor or the odd/futuristic look from Crucible of Eternity. Not to mention that this is just from dungeons. I'm not even going into things like the several unique sets for every race, all of which were in the game at launch and none of which are cash shop items. Also of note is that all of these sets could be dyed, at launch, and not just dyed one simple color like "red" like in ARR, but dying multiple aspects of each piece of armor however you want. Want your body piece to be all black? Black and gold? Black and red? White and blue? It's your call.

Compare this to the ARR launch, where for end game gear we had darklight, one crafted set of i70 gear which was mostly nothing unique and comparable to any basic set of 80 gear in GW2, and AF2, which was a reskin of the basic AF gear. Two of those sets couldn't be dyed at all. And that was about it. In terms of end game armor variety and customization, GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.
#153 Oct 27 2014 at 11:29 PM Rating: Default
lass5 wrote:

well technically a lot of other Free+cash shop games update monthly every month. Free games even have expansions too in fact, TERA posted about their expansion a couple days ago

http://tera.enmasse.com/news/posts/tera-s-expansion-is-coming

which is a level cap increase, new continent, and new features. It's a free+ cash shop game. Sorry but Pay to play monthly+ cash shop+pay extra for more retainers = scumish and sleazy.


The amount of content never compares to what you're getting out of your ARR sub and you know this.

The only way your argument will ever work is as long as you keep ignoring the reality. Are you saying we should be applauding TERA for actually releasing an expansion for their game or what? I never said F2P games don't release expansions or updates. They release them slower, with less content, as well as update the game with a miniscule percentage of content compared to ARR. Saying "f2p games update every month" is the kind of sleazy argument when a f2p game can "win" over ARR by releasing a cash shop skin every month. That can also be considered "updating every month" per your words. ARR releases in bulk because that is the most volume-efficient way.

Basically you are a perfect fit to F2P games because they, too, try to trick people into thinking the games are more than the cash grab they are. It is great that you have TERA as an example by the way, are you just extremely happy about the fact NA and EU get the expansion and "content" updates probably a year later than the Koreans? ARR can't compare with that kind of customer service!
#154 Oct 27 2014 at 11:34 PM Rating: Excellent
Quote:
GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.


I played GW2 for months after launch... FFXIV offered way more content. GW2 had bigger zones, but that was about it. The dungeons were a mess. If you didn't run dungeons, there was no way to casually get anything with any real uniqueness.

And the first six month's of FFXIV's growth blew the first six months of GW2's growth out of the water, and the disparity was so vast that it's not even really fair to compare them.

I'm not bashing GW2... it was fun for being what it is/was (though I never beat the last mission, because after being able to solo through the entire game, you were suddenly expected to magically find a party for the last dungeon).
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#155 Oct 27 2014 at 11:42 PM Rating: Default
Susanoh wrote:
This is just perpetuating false info. GW2 had several sets of extremely unique armor available to players just for doing basic tasks like running dungeons. If you wanted to look like a badass, there was Citadel of Flame and Arah. For a set of ancient looking end game armor, there was Ascolonian Catacombs. For a more unorthodox look, you could walk around in plant themed armor from Twilight armor or the odd/futuristic look from Crucible of Eternity. Not to mention that this is just from dungeons. I'm not even going into things like the several unique sets for every race, all of which were in the game at launch and none of which are cash shop items. Also of note is that all of these sets could be dyed, at launch, and not just dyed one simple color like "red" like in ARR, but dying multiple aspects of each piece of armor however you want. Want your body piece to be all black? Black and gold? Black and red? White and blue? It's your call.

Compare this to the ARR launch, where for end game gear we had darklight, one crafted set of i70 gear which was mostly nothing unique and comparable to any basic set of 80 gear in GW2, and AF2, which was a reskin of the basic AF gear. Two of those sets couldn't be dyed at all. And that was about it. In terms of end game armor variety and customization, GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.


Well, if Thayos is perpetuating false info then your argument is subject to quite a few slippery slopes. The obvious flaw in the argument is ignoring the Allagan gearsets, but it doesn't end there. While the AF gearsets were available in the **** (p o o p) version of the game, this only matters to the tiny minority of legacy players that were around to experience them in the first place. Thus I don't know why they should be ignored in the equation just because they weren't released only in 2.0 and the AF gear is ilvl50-55 (which can be considered as endgame). Of course there is also the issue of limiting the viewpoint to just battle classes, as ARR did what no other game has been able to pull off and released a unique endgame gear set for every crafter and gathering profession in the release. The profession AF gears alone amount to 20 completely unique gear sets in the game at launch, of which 13 we had never seen before even in 1.0.

Had ARR only focused on combat variety in the beginning of the game they would have been able to trump GW2 by a massive margin. ARR's only sin is that it didn't go all the way on combat gearsets while ignoring the crafting and gathering professions.

Edited, Oct 28th 2014 5:43am by Hyanmen
#156 Oct 28 2014 at 12:02 AM Rating: Decent
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Thayos wrote:
Quote:
GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.


I played GW2 for months after launch... FFXIV offered way more content. GW2 had bigger zones, but that was about it. The dungeons were a mess. If you didn't run dungeons, there was no way to casually get anything with any real uniqueness.

And the first six month's of FFXIV's growth blew the first six months of GW2's growth out of the water, and the disparity was so vast that it's not even really fair to compare them.

I'm not bashing GW2... it was fun for being what it is/was (though I never beat the last mission, because after being able to solo through the entire game, you were suddenly expected to magically find a party for the last dungeon).


I was referring to armor/skin variety when I said GW2 was ahead of ARR, in response to your statement that "If you were a casual player, the only way to get cool skins through GW2 was through the cash shop." The sheer number of unique end game armor and the customization for that armor at launch just eclipses the end game gear and customization options that ARR had at launch with 100% in game non-cash shop items, so I just don't think it's really a fair thing to criticize in this situation.

Also, in response to your statement that "If you didn't run dungeons, there was no way to casually get anything with any real uniqueness." For one thing the race specific armor was very unique looking compared to random armor pieces one might pick up. So were some of the high level armor from Karma vendors. But that aside, dungeons did offer a large portion of Guild Wars armor variety and they were available to absolutely everyone. If some players choose not to do them then there should be no issue with the fact that they won't be getting the gear from that content. The issue in that case wouldn't be that players are forced into the cash shop to get anything nice looking. It'd be that players didn't feel like actually playing the content to get any nice looking equipment.
#157 Oct 28 2014 at 12:27 AM Rating: Decent
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Hyanmen wrote:
Susanoh wrote:
This is just perpetuating false info. GW2 had several sets of extremely unique armor available to players just for doing basic tasks like running dungeons. If you wanted to look like a badass, there was Citadel of Flame and Arah. For a set of ancient looking end game armor, there was Ascolonian Catacombs. For a more unorthodox look, you could walk around in plant themed armor from Twilight armor or the odd/futuristic look from Crucible of Eternity. Not to mention that this is just from dungeons. I'm not even going into things like the several unique sets for every race, all of which were in the game at launch and none of which are cash shop items. Also of note is that all of these sets could be dyed, at launch, and not just dyed one simple color like "red" like in ARR, but dying multiple aspects of each piece of armor however you want. Want your body piece to be all black? Black and gold? Black and red? White and blue? It's your call.

Compare this to the ARR launch, where for end game gear we had darklight, one crafted set of i70 gear which was mostly nothing unique and comparable to any basic set of 80 gear in GW2, and AF2, which was a reskin of the basic AF gear. Two of those sets couldn't be dyed at all. And that was about it. In terms of end game armor variety and customization, GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.


Well, if Thayos is perpetuating false info then your argument is subject to quite a few slippery slopes. The obvious flaw in the argument is ignoring the Allagan gearsets, but it doesn't end there. While the AF gearsets were available in the **** (p o o p) version of the game, this only matters to the tiny minority of legacy players that were around to experience them in the first place. Thus I don't know why they should be ignored in the equation just because they weren't released only in 2.0 and the AF gear is ilvl50-55 (which can be considered as endgame). Of course there is also the issue of limiting the viewpoint to just battle classes, as ARR did what no other game has been able to pull off and released a unique endgame gear set for every crafter and gathering profession in the release. The profession AF gears alone amount to 20 completely unique gear sets in the game at launch, of which 13 we had never seen before even in 1.0.

Had ARR only focused on combat variety in the beginning of the game they would have been able to trump GW2 by a massive margin. ARR's only sin is that it didn't go all the way on combat gearsets while ignoring the crafting and gathering professions.


I didn't mean to imply that AF2 doesn't count, just that it and regular AF don't count as two entirely separate sets. You're right that I'd forgotten to mention the Allagan set, that certainly counts as well. And it is noteworthy that they included crafter/gatherer sets as well.

Although none of that suggests that had ARR focused on combat variety that they'd have "trumped GW2 by a massive margin" in that respect. ARR was and still is far behind in color/dye options. And the number of armor options would have likely just been comparable, it would not be a blowout even if you include all 20 AF sets. GW2 had 8 launch dungeons each with a distinctly different heavy/medium/light set for 24 total. There were also multiple sets of light/medium/heavy race specific sets, and a bunch from Karma vendors. All at least somewhat and at times extremely noticeably different from the random armor you find while leveling/crafting.

Edit: Just want to quickly note that the point I'm trying to make is that GW2, despite being a non-sub game, did not in any way shape or form require the cash shop in order to get some cool armor. It had a variety of sets available to players simply for playing the game, and it offered a ton of dye options for armor with ways to obtain dye both in game (by simply finding them or buying them on the market board) and in the cash shop. Thus, if anything it's a perfect example of how free to play (or in this case, buy to play) does not automatically mean that everything good is stuffed behind the pay wall.

Edited, Oct 28th 2014 2:35am by Susanoh
#158 Oct 28 2014 at 12:35 AM Rating: Decent
Susanoh wrote:

Although none of that suggests that had ARR focused on combat variety that they'd have "trumped GW2 by a massive margin" in that respect. ARR was and still is far behind in color/dye options. And the number of armor options would have likely just been comparable, it would not be a blowout even if you include all 20 AF sets. GW2 had 8 launch dungeons each with a distinctly different heavy/medium/light set for 24 total. There were also multiple sets of light/medium/heavy race specific sets, and a bunch from Karma vendors. All at least somewhat and at times extremely noticeably different from the random armor you find while leveling/crafting.


Yeah, fair enough.
#159 Oct 28 2014 at 12:48 AM Rating: Decent
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RyanSquires wrote:
I will agree that a mount such as Sleipnir would make more sense to have as a reward over a cash shop item. However, that is the only point in this whole thing. These 'trophies' you take about, i understand that, your EX mounts, HA gear and so on and so forth are worthy trophies, however, majority of the cash shop items are vanity gear such as fancy looking gear that is simply for looks. I would not count these simple vanity clothes as trophies.

I just wanted you to understand why it could be a bad thing for some players if things like this are exclusive. I don't want to try and change your opinion or anything, but if the mount does turn out to be exclusive and if it does really well, well... [insert comment about slope being slippery here].

Hyanmen wrote:
It is great that you have TERA as an example by the way, are you just extremely happy about the fact NA and EU get the expansion and "content" updates probably a year later than the Koreans? ARR can't compare with that kind of customer service!

I can't tell if you're trying to be sarcastic or not. It's about 5-6 months delay between when updates hit KR and move to the other regions. Have you never played an import before? That's pretty much par for the course. Many games I play are released in Japan first and I end up waiting a few months for localization, production, distribution, ect. That's really nothing new.

The irony of you pointing to a 5 month gap in service for an international release in comparison to a game that was hardly playable until 3 years after it's initial launch...

What is that I don't even Smiley: lol
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#160 Oct 28 2014 at 1:47 AM Rating: Excellent
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From the Full Patch notes.


Optional items are now available for purchase from the FINAL FANTASY XIV: Mog Station.
Item Category
phial of Fantasia Medicine Legend states that any who drink this mysterious liquid before lying down for the evening will awaken a new man (or woman).
Grants you a single opportunity to edit your appearance in the character creation screen upon your next login.
pumpkin head Head -
unripened pumpkin head Head -
white pumpkin head Head -
ripened pumpkin head Head -
the Howling Spirit Body Cannot equip gear to head, hands, legs, or feet.
the Wailing Spirit Body Cannot equip gear to head, hands, legs, or feet.

wind-up Y'shtola Minion If we are to take her word for it, the Circle of Knowing Archon has seen but twenty-three summers.
Use item to acquire the wind-up Y'shtola minion.

wind-up Yda Minion Comes complete with irremovable mask.
Use item to acquire the wind-up Yda minion.

wind-up Papalymo Minion Comes complete with irremovable smirk.
Use item to acquire the wind-up Papalymo minion.

Sleipnir horn Other This ebon horn emits a somber tone that summons Odin's loyal steed from the elder primal's side to yours.
#161 Oct 28 2014 at 2:06 AM Rating: Decent
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heh it's funny the "being a year behind koreans" is brought up when the Chinese and Korean launch of ARR are, content wise, 6 months behind EN/EU/JP version.

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#162 Oct 28 2014 at 2:44 AM Rating: Decent
Hyanmen wrote:
lass5 wrote:

well technically a lot of other Free+cash shop games update monthly every month. Free games even have expansions too in fact, TERA posted about their expansion a couple days ago

http://tera.enmasse.com/news/posts/tera-s-expansion-is-coming

which is a level cap increase, new continent, and new features. It's a free+ cash shop game. Sorry but Pay to play monthly+ cash shop+pay extra for more retainers = scumish and sleazy.


The amount of content never compares to what you're getting out of your ARR sub and you know this.

The only way your argument will ever work is as long as you keep ignoring the reality. Are you saying we should be applauding TERA for actually releasing an expansion for their game or what? I never said F2P games don't release expansions or updates. They release them slower, with less content, as well as update the game with a miniscule percentage of content compared to ARR. Saying "f2p games update every month" is the kind of sleazy argument when a f2p game can "win" over ARR by releasing a cash shop skin every month. That can also be considered "updating every month" per your words. ARR releases in bulk because that is the most volume-efficient way.

Basically you are a perfect fit to F2P games because they, too, try to trick people into thinking the games are more than the cash grab they are. It is great that you have TERA as an example by the way, are you just extremely happy about the fact NA and EU get the expansion and "content" updates probably a year later than the Koreans? ARR can't compare with that kind of customer service!


no, I really don't know it... You said other games besides ARR don't produce "massive content and expansions" and I shut down that point in about 1 second. Because there are plenty of games which are successful on F2P models, and produce tons of content such as new character classes, areas, races, etc. and are run on cash shop costume/pet/mount sales.

I think everyone defending this looks so silly right now, because the whole justification for paying a monthly subscription fee in the first place when there are so many free games was so that we could avoid cash shops and pay walls to get specific items.

And now we have to pay a subscription fee AND I have to shell out more if I want x mount. You just look incredibly foolish and fanboyish for defending that.

Because "it's just one mount" and you'll shell out 30 bucks for it, on top of your $15 sub fee, and then in a couple months they'll release a new cash shop mount and you'll have to pay another 30 for that, all the while still paying your 15 a month for the game.

This is content that should be available in-game.... you know, that's what we ALREADY ARE PAYING FOR... don't be the sucker -- don't be a "whale" as they call us. Shocked anyone is defending this, I wonder what the official forums are saying.
#163 Oct 28 2014 at 2:57 AM Rating: Default
FilthMcNasty wrote:
I can't tell if you're trying to be sarcastic or not. It's about 5-6 months delay between when updates hit KR and move to the other regions. Have you never played an import before? That's pretty much par for the course. Many games I play are released in Japan first and I end up waiting a few months for localization, production, distribution, ect. That's really nothing new.

The irony of you pointing to a 5 month gap in service for an international release in comparison to a game that was hardly playable until 3 years after it's initial launch...

What is that I don't even Smiley: lol


I have indeed played three import MMO's: FFXI, FFXIV, and FFXIV:ARR. Just because other companies can't seem to be able to meet SE's standards does not make their practices any more excuseable.

The irony of you acting as an apologist to the inferior Korean MMO's when even 1.0 managed to get it right...

By the way, 1.0 and ARR are not the same game, what is that I don't even Smiley: lol
#164 Oct 28 2014 at 3:06 AM Rating: Default
lass5 wrote:
no, I really don't know it... You said other games besides ARR don't produce "massive content and expansions" and I shut down that point in about 1 second. Because there are plenty of games which are successful on F2P models, and produce tons of content such as new character classes, areas, races, etc. and are run on cash shop costume/pet/mount sales.

I think everyone defending this looks so silly right now, because the whole justification for paying a monthly subscription fee in the first place when there are so many free games was so that we could avoid cash shops and pay walls to get specific items.

And now we have to pay a subscription fee AND I have to shell out more if I want x mount. You just look incredibly foolish and fanboyish for defending that.

Because "it's just one mount" and you'll shell out 30 bucks for it, on top of your $15 sub fee, and then in a couple months they'll release a new cash shop mount and you'll have to pay another 30 for that, all the while still paying your 15 a month for the game.

This is content that should be available in-game.... you know, that's what we ALREADY ARE PAYING FOR... don't be the sucker -- don't be a "whale" as they call us. Shocked anyone is defending this, I wonder what the official forums are saying.


A) F2P games don't offer nearly as many updates and content as ARR has offered and will offer. You didn't "shut down that point" by telling us F2P games actually release new content.

B) ARR cash shop does not compare to the extent which F2P cash shops go with their cash grab mentality. Your argument is like talking of "Korea" as a single entity, not even acknowledging that there's a slight difference between the North and the South.

F2P games offer updates. F2P games have cash shops. ARR does both in a way that is vastly superior for the consumer, and in return you pay a monthly fee for it. You can keep squirming but the facts don't lie. Customers know they are getting their money's worth even with cash shop and a sub fee in place. Sadly for you the truth is completely different to what you're trying to imply. Smiley: smile

Edited, Oct 28th 2014 9:10am by Hyanmen
#165 Oct 28 2014 at 3:25 AM Rating: Default
Hyanmen wrote:
lass5 wrote:
no, I really don't know it... You said other games besides ARR don't produce "massive content and expansions" and I shut down that point in about 1 second. Because there are plenty of games which are successful on F2P models, and produce tons of content such as new character classes, areas, races, etc. and are run on cash shop costume/pet/mount sales.

I think everyone defending this looks so silly right now, because the whole justification for paying a monthly subscription fee in the first place when there are so many free games was so that we could avoid cash shops and pay walls to get specific items.

And now we have to pay a subscription fee AND I have to shell out more if I want x mount. You just look incredibly foolish and fanboyish for defending that.

Because "it's just one mount" and you'll shell out 30 bucks for it, on top of your $15 sub fee, and then in a couple months they'll release a new cash shop mount and you'll have to pay another 30 for that, all the while still paying your 15 a month for the game.

This is content that should be available in-game.... you know, that's what we ALREADY ARE PAYING FOR... don't be the sucker -- don't be a "whale" as they call us. Shocked anyone is defending this, I wonder what the official forums are saying.


A) F2P games don't offer nearly as many updates and content as ARR has offered and will offer. You didn't "shut down that point" by telling us F2P games actually release new content.


League of Legends is free and updates more than ARR... lol get out of your Square Enix fanboy bubble, a quick Google search will net you plenty of free games that are frequently updated bro.

all I'm saying is there should be no cash shop as long as we pay a sub fee -- you disagree, clearly you like cash shops. You're what the people in the biz call a whale

Edited, Oct 28th 2014 5:26am by lass5
#166 Oct 28 2014 at 3:43 AM Rating: Default
lass5 wrote:
League of Legends is free and updates more than ARR... lol get out of your Square Enix fanboy bubble, a quick Google search will net you plenty of free games that are frequently updated bro.

all I'm saying is there should be no cash shop as long as we pay a sub fee -- you disagree, clearly you like cash shops. You're what the people in the biz call a whale


What did I just tell you about the fallacy of your argument? "Frequent updates" mean nothing unless given context. "An update" can consist of a new weapon skin and balance changes. "An update" can also consist of a new raid, a new class, one completely new dungeon and two remastered dungeons, 20 story quests and another 20 sidequests, a primal encounter, balance changes and tons of new armor and weapon skins.

League of Legends has nothing on ARR's content updates. What a hilarious example. Let's compare Angry Birds and ARR next shall we?

ARR has the biggest updates and gives the most bang for your buck in the MMO scene. This is not a sentiment only ARR players share. Go to mmorpg.com, reddit.com/mmorpg or whatever general MMO site and you can see the truth for yourself. By the way, the cash shop does not have anything interesting for me so calling me a whale is pretty funny. Which is why implying all cash shops are the same is another fallacy. They are not. ARR's cash shop is not interesting because SE has no intention to making the game about the cash shop, unlike in F2P games. That's the way I like it, bro.



Edited, Oct 28th 2014 9:46am by Hyanmen
#167 Oct 28 2014 at 4:38 AM Rating: Decent
Cash shop is up, $24 for the exclusive CS mount. Smiley: disappointed
#168 Oct 28 2014 at 7:06 AM Rating: Excellent
Actually, FFXI has won in the "most bang for your buck" content updates for the last year or so. It's a completely new game.

We're even getting friggin grand companies in the form of Unity Concord in November, with dedicated chat channels for each faction.

I was combing through my GearSwap XMLs last night and half my gear has been obsoleted again, because they keep adding in better stuff. Smiley: glare
#169 Oct 28 2014 at 8:11 AM Rating: Default
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Catwho wrote:
Actually, FFXI has won in the "most bang for your buck" content updates for the last year or so. It's a completely new game.

We're even getting friggin grand companies in the form of Unity Concord in November, with dedicated chat channels for each faction.

I was combing through my GearSwap XMLs last night and half my gear has been obsoleted again, because they keep adding in better stuff. Smiley: glare


Remember though Catwho, FFXI is "the worst MMO ever" it "doesn't count for anything" and "XIV is far superior." I mean, for $12 minimum you get monthly updates and even UNIQUE content almost every month...XIV is struggling even with the same format it held since August 2013.

And yeah, they adapted that vertical progression to an extent but at least even if you're new, it's not obsolete to the point it's worthless, only if you're at the current top did stuff get obsolete for something new xD
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#170 Oct 28 2014 at 8:34 AM Rating: Decent
FFXI dev team releases an expansion pack with 10% of the content available at the beginning, and the rest 90% of the content being implemented gradually. Which is par the course for all it's expansions. Except for WoTG and SoA in which 80% of the assets are recycled. We'll see what ARR team does; if what they say is true and Heavensward will be the size of 2.0, it would mean ARR dev team gives its customers in one patch the same content FFXI players receive in a year (or more). Plus of course the normal trimonthly content patches on top of all that.

As Heavensward rolls around the true scope of ARR's content cycle is revealed. Within a year and a half we will have received 2.1, 2.2, 2.3, 2.4 and 2.5 updates as well as an expansion the size of 2.0. For FFXI you can hope for an expansion that starts with slightly more content than a normal update. Either way a remarkable support for such a dated game, not many 10+ year old MMO's have the same luxury.



Edited, Oct 28th 2014 2:34pm by Hyanmen
#171 Oct 28 2014 at 9:10 AM Rating: Excellent
I'd be tempted to give the "new" FFXI a try, but I'm way too busy with FFXIV. I don't know how some of you find the time for two MMOs, especially two that get significant updates so frequently.
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#172 Oct 28 2014 at 9:19 AM Rating: Default
I have been playing FFXI again as a new Blue Mage. I had to take a short break but I'm def going back soon. I just beat the BLU version of the Maat fight, which took 3 tries, so pretty soon I'll be advancing into 75+ territory for the first time.

plus the new expansion has very good music, which makes FFXIV's look really bad imo. https://www.youtube.com/watch?v=J283Huf1axY

Logging into FFXIV after revisiting FFXI, the world of Eorzea seems almost tacky and hoaky, as if it is a poor imitation of some other game. Perhaps, another game with flying mounts and $30 US dollar virtual horses, and where the 2h sword wielding dark knights are blood tanks. If you're catching my drift *wink wink*
#173 Oct 28 2014 at 9:23 AM Rating: Decent
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lass5 wrote:
Cash shop is up, $24 for the exclusive CS mount. Smiley: disappointed
Standard market price.
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#174 Oct 28 2014 at 9:29 AM Rating: Excellent
lass5 wrote:
I have been playing FFXI again as a new Blue Mage. I had to take a short break but I'm def going back soon. I just beat the BLU version of the Maat fight, which took 3 tries, so pretty soon I'll be advancing into 75+ territory for the first time.

plus the new expansion has very good music, which makes FFXIV's look really bad imo. https://www.youtube.com/watch?v=J283Huf1axY

Logging into FFXIV after revisiting FFXI, the world of Eorzea seems almost tacky and hoaky, as if it is a poor imitation of some other game. Perhaps, another game with flying mounts and $30 US dollar virtual horses, and where the 2h sword wielding dark knights are blood tanks. If you're catching my drift *wink wink*


Why do people pay for games they clearly don't like? I don't go to forums of games I hate and complain about everything that's wrong it. I play the game, don't like it and move on. Diablo 3 on release was bad, I stopped playing, ignored the forums. Heard good things about RoS, went back and was pleasantly surprised. If it was bad, I would of just walked away again.

Also, you're not Preludes are you?!

Edited, Oct 28th 2014 11:30am by Montsegurnephcreep
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#175 Oct 28 2014 at 9:34 AM Rating: Good
Scholar
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1,732 posts
lass5 wrote:
I have been playing FFXI again as a new Blue Mage. I had to take a short break but I'm def going back soon. I just beat the BLU version of the Maat fight, which took 3 tries, so pretty soon I'll be advancing into 75+ territory for the first time.

plus the new expansion has very good music, which makes FFXIV's look really bad imo. https://www.youtube.com/watch?v=J283Huf1axY

Logging into FFXIV after revisiting FFXI, the world of Eorzea seems almost tacky and hoaky, as if it is a poor imitation of some other game. Perhaps, another game with flying mounts and $30 US dollar virtual horses, and where the 2h sword wielding dark knights are blood tanks. If you're catching my drift *wink wink*



Always liked the music in FFXI far better... I have most of the cd's..

I logged back into ffxi during the free log-in a couple of weeks ago and the game just feels old now..

I tried from my new laptop too and that damn bug with Intel video chip-sets where the characters dont show up still has not been fixed. My laptop has switched able graphics even still... didn't feel like playing with it to much though... This is a old bug so I cant believe they have not fixed this yet... If it ran on my new lap top I would probably game it more of a try.


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FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#176 Oct 28 2014 at 9:40 AM Rating: Excellent
Oh noes, now anything with flying mounts or blood tanks is copying teh WOWz!
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