Thayos wrote:
Quote:
Heck, that's more end game armor skins than ARR had at launch without even including the cash shop.
Three points:
1) ARR didn't have skins available until around six months after it's launch.
2) By the time skins were available, there were numerous more options for XIV.
3) If you were a casual player, the only way to get cool skins through GW2 was through the cash shop. Getting good gear was easy, but if you wanted gear with fire, glow effects, etc., the game did a great job of funneling you to purchase (I never did... that cash shop funnel was one reason why I quit).
This is just perpetuating false info. GW2 had several sets of extremely unique armor available to players just for doing basic tasks like running dungeons. If you wanted to look like a badass, there was Citadel of Flame and Arah. For a set of ancient looking end game armor, there was Ascolonian Catacombs. For a more unorthodox look, you could walk around in plant themed armor from Twilight armor or the odd/futuristic look from Crucible of Eternity. Not to mention that this is just from dungeons. I'm not even going into things like the several unique sets for every race, all of which were in the game at launch and none of which are cash shop items. Also of note is that all of these sets could be dyed, at launch, and not just dyed one simple color like "red" like in ARR, but dying multiple aspects of each piece of armor however you want. Want your body piece to be all black? Black and gold? Black and red? White and blue? It's your call.
Compare this to the ARR launch, where for end game gear we had darklight, one crafted set of i70 gear which was mostly nothing unique and comparable to any basic set of 80 gear in GW2, and AF2, which was a reskin of the basic AF gear. Two of those sets couldn't be dyed at all. And that was about it. In terms of end game armor variety and customization, GW2's non-cash shop items had worlds more to offer than ARR despite being a non-subscription game, so I see no reason to bash it for not offering even more than they did for free while FFXIV was charging a sub for less variety and didn't even come close to catching up in any respect for six months.