Nashred wrote:
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Nashred I don't want to belittle or discredit you, but I do disagree alot with what you said. Some of it is an exhaduration too so I'm trying, honestly to sort throug this and pick out issues I want to reflect on.
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No but I am not into glamor or stuff but it is just another thing that puts a bad taste in my mouth about the game and does push me farther out because I am not liking the direction this game is going. After the housing and other stuff etc.
Probably the biggest note here I want to point out. When an individual is slighted once, often it becomes difficult for anything to appeal to them until they find the appropriate apology for it. Could it be that you're just not finding anything exciting for you, so all the updates that aren't relevant or specific to you feel like further slights?
I'm asking because I don't feel that the direction of the game has changed since ARR's inception. They've been consistent in their production, even up to repeating the same failings, in my eyes. And thus far those consistencies is part of the reason why I stay.
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Every update is 3 new dungeons, a new primal and new hildy and story and then they add something to ether coil or ST.. Story can be done in a few hours and so can hildy and they are very fun but so short. Even the dungeons are pretty much cookie cutter with 3 boss and trash between.. Yea they add a few mechanics between them like flick this switch. But they are still dodge mechanics with a dps check somewhere..
The perspective shift is I don't have a problem with this. In this you've pretty much described every update to an MMO between expansions I can recall - More content on the same vein.
But I was explaining this just recently on the forums. The feel of each content as we go forward is different than the last. Not mechanically, not when you break the mechanics down to its basics. But in execution and environment. Tamtara Normal was a looming mystery, where Hardmode was seething, eerie dread. Haukke Manor was haunted mansion in normal and a Voidsent Nightmare in Hard Mode. I like how the areas feel evolved from their originals and that the story of them continues as you revisit them.
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What is boring is the constant upgrade of gear. No gear is good for very long and you have to update 100 percent of you’re a gear again about every two months. Why can’t some gear be good longer why is it 100 percent new gear? I feel sorry for those people doing coil. People spend all that time to get through coil and when they finally do then that gear is no good too.. Why can’t there be a few pieces from coil that are really good for a while, the people that beat coil deserve it. Why worry about full gear at all?
Well, the top end of gear upgrades every six months, and every 3 we get medium grades between via the large-scale raid. But to answer your question more specifically - this is a different kind of game than FFXI entirely. It's been spoken before, but FFXI was a Horizontal progression game for most of it's life (It's more or less vertical now, however. ) FFXIV is a Vertical progression. In this sense, you would have gear upgrades to be Akin to gaining levels or Merit points, though they're not Ability specific.
To answer the question of remembering things - the answer is that the experience itself, not necessarily the loot, will be what is held. I will never forget our first Twintania win, or the first Titan Ex win. I won't ever live down that final cutscene in 2.0 I played through. And Hildebrand himself is hilarious even as short as those quest are. So it's not so much about the Epic loot as it is the epic experiences. In this game who you find and who you stick with are more important than a piece of gear that's keeping with you for a year. And for that desire, the Relic/Zodiac weapons do seem to be keeping up, update wise. (Just a slight bit behind the highest patch weapons, as expected.)
It's a pity you don't like vanity all that much, because one of the more exciting parts of this game is all the different outfits that would fit with my characters. I collect spears just for the vanity of them sometimes. I spend time mulling over how best to arrange rooms in our Free Company house for role-plays. I get into interior designing and fashion arguments with my girlfriend at least once a patch cycle. *chuckle*
I can understand that some of this seems dull to you. But a lot of this does not seem like a bad thing to me. Each dungeon feels unique, even if it's just trash and bosses. I certainly don't fight Brayflox Hard the same way I fight Stone Vigil Hard, and the feel of each is different too. And, again, we're still before our first expansion.
FFXI before its first expansion had Eco Force and Expeditionary Forces.
So I feel it's mainly a way we look at games differently, not so much the content itself, that determines whether these features are positives or negatives. Nothing against yours. I'm just trying to provide a different perspective in hopes it might liven your own experiences in game.
Edited, Oct 27th 2014 3:03pm by Hyrist