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...And a huge buff to every other player out there, which I assure you is the majority of players.
Really? I don't agree... the eye test tells me there were far more people involved in hunt groups than there were people who simply refused to participate.
And this huge "buff" isn't really a buff... it's more of a miraged cap, but a cap done in such a way that it makes part of the system incredibly easy, but the other part even more frenzied. A lot of people weren't turned off by hunting groups; they were turned off by the negativity surrounding pulls. They also didn't enjoy riding up to A ranks to find them killed by a relatively small number of people -- that caused tons of frustration. That negativity may be intensified by this fix, which solves nothing for those players and doesn't help the game's community.
I agree the majority of players complaining about hunts are the people who will benefit from this "fix," but this ends up being a nerf to the entire system.
On the bright side, players who were too turned off by the negativity to participate in hunts can now get some seals without any drama... but the fact remains, their success is virtually capped. Really, this is a nerf. Rather than do something to truly fix the problem, SE left the biggest problem intact (too much traffic on A ranks, which won't go away, but will only be less organized).
The players' way of dealing with this (by forming hunt groups and linkshells with shared resources and cooperation) was much better than SE's way of dealing with this (trivializing B ranks for most players, making A & S rank hunting less organized and more competitive -- and probably more nasty when early pulls happen).
Edited, Aug 19th 2014 8:59am by Thayos