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How will SE address hunts in this coming maintenance?Follow

#102 Jul 30 2014 at 5:14 PM Rating: Excellent
Quote:
You said that. The hunt system is a magic bag filled with money, there to reward everyone the same rewards. Unless you're solo for some reason, in which case TOO BAD.


That's because the hunts aren't designed for solo play. Only the B-rank NMs were originally designed for soloers, and now they're made for parties. Fortunately, adjusting those single NMs with no adds isn't nearly as complex as changing a four-man dungeon to an eight-man dungeon, per your example.

EDIT: OK, I have to throw this in here too. To build on my "magic money bag" concept, that experience would be designed for humans who use currency. If a horse happened to be part of the crowd, then the horse would have no benefit from the magic bag of money. Now, if the situation were designed so the magic bag of money were a magic bag of carrots, then the horse would benefit, too. But magic bags of money aren't designed to benefit horses. Yeah, I know, I'm flat-out loopy. But I'm trying to break things down as simply as possible. Plus, I love the idea of a horse staring blankly at a bag of money, and perhaps trying to pick it up with its hooves.

As for the needs of casual hunters, nothing changes the fact that (as stated above) hunts aren't designed for solo play. Until the demand to do this content dies down, solo hunters will always be gimped when trying to get full credit for hunt NMs, because the system is designed to reward parties.

It's not even about what we all think is morally right or wrong. The system is designed for parties. Period.

EDIT: There's an easy fix to this, though... if an A-rank NM pops in your zone, just shout "inv plz," and then you can pretty much go on with your business as if you're playing solo and you'll probably get full credit. If you're in the DF, though, then you're stuck solo unless you decide you'd rather hunt than be in the DF... but that's your choice. Bad design, yeah... just like how sometimes I have to choose not to level my chocobo... but your choice.

Edited, Jul 30th 2014 4:18pm by Thayos

Edited, Jul 30th 2014 4:33pm by Thayos

Edited, Jul 30th 2014 4:34pm by Thayos
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#103 Jul 30 2014 at 8:27 PM Rating: Excellent
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Thayos wrote:
Quote:
You said that. The hunt system is a magic bag filled with money, there to reward everyone the same rewards. Unless you're solo for some reason, in which case TOO BAD.

To build on my "magic money bag" concept, that experience would be designed for humans who use currency. If a horse happened to be part of the crowd, then the horse would have no benefit from the magic bag of money. Now, if the situation were designed so the magic bag of money were a magic bag of carrots, then the horse would benefit, too. But magic bags of money aren't designed to benefit horses. Yeah, I know, I'm flat-out loopy. But I'm trying to break things down as simply as possible.


Who are you calling a horse?

I still believe firmly that there should be some content that isn't accessible to everyone right away, but hunts were never meant to be a part of that. I'm not suggesting that solo players should be included(mostly because I think 'solo' and 'world spawn' contradict each other), but where is the auto-group feature? SE borrowed on the RIFT event system, but completely forgot the key element of the event that made it accessible. Y 4?
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#104 Jul 30 2014 at 8:30 PM Rating: Excellent
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Thayos wrote:
Quote:
You said that. The hunt system is a magic bag filled with money, there to reward everyone the same rewards. Unless you're solo for some reason, in which case TOO BAD.


That's because the hunts aren't designed for solo play. Only the B-rank NMs were originally designed for soloers, and now they're made for parties. Fortunately, adjusting those single NMs with no adds isn't nearly as complex as changing a four-man dungeon to an eight-man dungeon, per your example.

EDIT: OK, I have to throw this in here too. To build on my "magic money bag" concept, that experience would be designed for humans who use currency. If a horse happened to be part of the crowd, then the horse would have no benefit from the magic bag of money. Now, if the situation were designed so the magic bag of money were a magic bag of carrots, then the horse would benefit, too. But magic bags of money aren't designed to benefit horses. Yeah, I know, I'm flat-out loopy. But I'm trying to break things down as simply as possible. Plus, I love the idea of a horse staring blankly at a bag of money, and perhaps trying to pick it up with its hooves.

As for the needs of casual hunters, nothing changes the fact that (as stated above) hunts aren't designed for solo play. Until the demand to do this content dies down, solo hunters will always be gimped when trying to get full credit for hunt NMs, because the system is designed to reward parties.

It's not even about what we all think is morally right or wrong. The system is designed for parties. Period.

EDIT: There's an easy fix to this, though... if an A-rank NM pops in your zone, just shout "inv plz," and then you can pretty much go on with your business as if you're playing solo and you'll probably get full credit. If you're in the DF, though, then you're stuck solo unless you decide you'd rather hunt than be in the DF... but that's your choice. Bad design, yeah... just like how sometimes I have to choose not to level my chocobo... but your choice.

Edited, Jul 30th 2014 4:18pm by Thayos

Edited, Jul 30th 2014 4:33pm by Thayos

Edited, Jul 30th 2014 4:34pm by Thayos


I think there's a big difference between content that is designed to be killed by multiple players, and content that is designed to be killed by a party. What advantage does a party of 8 have in killing a mark that 8 individual players doesn't have? None, outside of increased rewards for no reason whatsoever. That makes NO sense.

100 players beating on a mob is the same whether they're all partied up or not.
#105 Jul 31 2014 at 9:58 AM Rating: Excellent
Raylo wrote:
What advantage does a party of 8 have in killing a mark that 8 individual players doesn't have? None, outside of increased rewards for no reason whatsoever. That makes NO sense.

100 players beating on a mob is the same whether they're all partied up or not.

Not to disagree with your overall position, but there are in fact differences. Not everyone is a DD beating directly on a mob.

For example: Medica II. I can't buff individuals the same way I can people in my party. That directly (and greatly) affects my contribution potential depending on whether I'm in a party or not.
#106 Jul 31 2014 at 10:06 AM Rating: Excellent
Quote:
What advantage does a party of 8 have in killing a mark that 8 individual players doesn't have? None, outside of increased rewards for no reason whatsoever. That makes NO sense.


But why beat on it solo -- which the system isn't designed for -- when you could oh-so easily party up with others and give yourself a shot at full credit?

I understand you want to do this solo... I really do. But this system isn't designed for that. Sounds like what you really want is some other kind of content that can be done solo. But you're beating your head against the wall for no reason by fixating on doing hunts alone.

Rewards for hunts are based upon party contributions, not solo contributions, because they're designed for parties.
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#107 Jul 31 2014 at 10:31 AM Rating: Excellent
I missed a week of this being out of town.

Could you summarize what was changed? Or is that still coming?
#108 Jul 31 2014 at 10:58 AM Rating: Excellent
Nothing changed.

They just made it so the weekly elite hunting bill can't be the same two weeks in a row, like Naul was for the first two weeks.
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#109 Jul 31 2014 at 12:55 PM Rating: Good
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Laverda wrote:
Raylo wrote:
What advantage does a party of 8 have in killing a mark that 8 individual players doesn't have? None, outside of increased rewards for no reason whatsoever. That makes NO sense.

100 players beating on a mob is the same whether they're all partied up or not.

Not to disagree with your overall position, but there are in fact differences. Not everyone is a DD beating directly on a mob.

For example: Medica II. I can't buff individuals the same way I can people in my party. That directly (and greatly) affects my contribution potential depending on whether I'm in a party or not.


Which is kind of what I figured was the reason - healers need a party to maximize their contributions. OK, fine. Healers can party up with friends, but I still don't understand why that has to penalize a lone dps beating on the mob by himself.

Thayos wrote:
Quote:
What advantage does a party of 8 have in killing a mark that 8 individual players doesn't have? None, outside of increased rewards for no reason whatsoever. That makes NO sense.


But why beat on it solo -- which the system isn't designed for -- when you could oh-so easily party up with others and give yourself a shot at full credit?

I understand you want to do this solo... I really do. But this system isn't designed for that. Sounds like what you really want is some other kind of content that can be done solo. But you're beating your head against the wall for no reason by fixating on doing hunts alone.

Rewards for hunts are based upon party contributions, not solo contributions, because they're designed for parties.


Because as we've said before, it's not always convenient to drop everything to party up if you've been waiting in the DF for a long time or something similar. Or to give another example, I've seen situations where a full party forms up to do Primals or Coil or whatever, and while they're getting ready maybe a couple players go AFK to bio or whatever. 2-3 members may port somewhere to chase the mark, but those afk players who don't are going to prevent them from getting full credit. Sure, they could just drop the party and jump into a whole other party for the hunt but that seems like an extra step and a pain in the butt to do when it's really not necessary in the first place.

I don't want to do hunts solo. I don't want to do hunts *at all*. Whether I'm in a party or by myself I'm still going to find them boring, tedious, repetitive, and pretty much the exact opposite of fun. The whole problem I have with the system is that it's pretty much the only reliable way to get sands at the moment, and that sucks big time. If I had the option to do them solo it might at least make them somewhat more bearable as I do one here and one there in between doing all the things I'd much rather be doing, but I'd still hate them, I'd still think they were messed up, and I still would never actively focus on hunts alone.
#110 Jul 31 2014 at 1:15 PM Rating: Excellent
You could also just wait until the next update. I'm pretty sure Yoshi-P has said that sands will be inserted into the ST loot pool.

If you really want to get sands though, then join a hunt party and get sands. It just doesn't make sense to even attempt to do it solo... I mean, I guess SOME credit is better than nothing, but you can't honestly complain about not getting full credit while playing solo, when that's not how the content is made to be played, and by now everyone should know that.

Edited, Jul 31st 2014 12:15pm by Thayos
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#111 Jul 31 2014 at 2:27 PM Rating: Excellent
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I have to say I couldn't agree more with Raylo on this. Any event that rewards some kind of "contribution" points needs to be handled fairly delicately if you're going to prevent players from simply finding out what the game deems most worthy of those points and spamming the hell out of it. Hunts are paper thin mobs that are currently being treated as server wide world bosses. Inevitably, players find the best way to bend the system to their advantage within the few seconds that they're able to receive credit. If that means you have a bunch of healers who join together spamming mega AoE heals on a group of players that has not and will not lose a single HP the whole fight, then that's what players decide to do. If instead the best way to receive credit was to use Esuna on players who had no negative status effects, players would do that. If it were jumping up and down while you had a minion out, you'd see a bunch of players doing that. But none of these methods are what I would call good gameplay, they're just silly rules, and they don't actually contribute to the fight. All they really contribute to is you and your group getting rewards because you hit some completely useless metrics dictated by the game.

I would welcome some more real party content in FFXIV, where being in a party actually aids you in completing your task, but I can't praise a system that rewards players for being in a party in content that really doesn't need it, simply because it's on a little check list of things you should do if you want to receive credit.
#112 Jul 31 2014 at 3:34 PM Rating: Excellent
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Thayos wrote:
You could also just wait until the next update. I'm pretty sure Yoshi-P has said that sands will be inserted into the ST loot pool.

If you really want to get sands though, then join a hunt party and get sands. It just doesn't make sense to even attempt to do it solo... I mean, I guess SOME credit is better than nothing, but you can't honestly complain about not getting full credit while playing solo, when that's not how the content is made to be played, and by now everyone should know that.

Edited, Jul 31st 2014 12:15pm by Thayos


I'm still waiting to here some explanation of why being in a party as opposed to being solo is how it's meant to played outside of the fact it magically gives you 10-20x more credit for it, but whatever, it's not coming.

Susanoh wrote:
I have to say I couldn't agree more with Raylo on this. Any event that rewards some kind of "contribution" points needs to be handled fairly delicately if you're going to prevent players from simply finding out what the game deems most worthy of those points and spamming the hell out of it. Hunts are paper thin mobs that are currently being treated as server wide world bosses. Inevitably, players find the best way to bend the system to their advantage within the few seconds that they're able to receive credit. If that means you have a bunch of healers who join together spamming mega AoE heals on a group of players that has not and will not lose a single HP the whole fight, then that's what players decide to do. If instead the best way to receive credit was to use Esuna on players who had no negative status effects, players would do that. If it were jumping up and down while you had a minion out, you'd see a bunch of players doing that. But none of these methods are what I would call good gameplay, they're just silly rules, and they don't actually contribute to the fight. All they really contribute to is you and your group getting rewards because you hit some completely useless metrics dictated by the game.

I would welcome some more real party content in FFXIV, where being in a party actually aids you in completing your task, but I can't praise a system that rewards players for being in a party in content that really doesn't need it, simply because it's on a little check list of things you should do if you want to receive credit.


Exactly, but I guess it's more fair that a party of 8 healers spamming their cures for no reason gets full credit while the solo player actually doing something worthwhile does not. Because they're in a party, duh.

This system really sucks.
#113 Jul 31 2014 at 4:24 PM Rating: Excellent
Quote:
I'm still waiting to here some explanation of why being in a party as opposed to being solo is how it's meant to played outside of the fact it magically gives you 10-20x more credit for it, but whatever, it's not coming.


I've already answered this, but I will again.

The content is designed for party play. The logical assumption about greater rewards for parties is that, because the content was designed for parties, the developers wanted to encourage people to form parties. Seems to be a pretty simple assumption, don't you think?

The problem that we can all agree on is there are too many parties participating in the content, making the NMs too easy.

That said, this content is not designed for solo play. Even if there were fewer parties participating, it would still not be designed for solo play, unless SE reverted B ranks back to how they were at the patch... at which point, only B ranks would be designed for solo play.

No matter what you think or what you're hoping for, the likelihood is that A and S rank NMs will never be designed for solo play.

EDIT: Raylo, what you should be arguing for is an entirely new system that's just meant for soloing. Sometimes, that sounds like that's what you want... but other times, you sound as if you're expecting to be able to brute-force full-credit rewards from content that's not meant for soloing, and that's where the problem is.

Edited, Jul 31st 2014 3:29pm by Thayos
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#114 Jul 31 2014 at 5:27 PM Rating: Excellent
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Thayos wrote:
EDIT: Raylo, what you should be arguing for is an entirely new system that's just meant for soloing. Sometimes, that sounds like that's what you want... but other times, you sound as if you're expecting to be able to brute-force full-credit rewards from content that's not meant for soloing, and that's where the problem is


That's not what he's been saying at all. All he's been saying is that he doesn't want to see strict party requirements tacked on to content where it doesn't make sense to do so. Because designing a system that highly encourages mass server wide zerging, is treated by players as mass server wide zerging, but then has a strict party requirement doesn't actually transform hunts into real party content. You could tack on a party requirement to virtually any activity in this game, but unless the content actually has the substance to merit it being restricted to parties, it wouldn't feel like real party content. It would just feel like non-party content with pointless restrictions in place. This is what hunts are.
#115 Jul 31 2014 at 5:34 PM Rating: Excellent
Quote:
That's not what he's been saying at all. All he's been saying is that he doesn't want to see strict party requirements tacked on to content where it doesn't make sense to do so. Because designing a system that highly encourages mass server wide zerging, is treated by players as mass server wide zerging, but then has a strict party requirement doesn't actually transform hunts into real party content. You could tack on a party requirement to virtually any activity in this game, but unless the content actually has the substance to merit it being restricted to parties, it wouldn't feel like real party content. It would just feel like non-party content with pointless restrictions in place. This is what hunts are.


As I said, this is party content that is being overloaded with too many parties. It's still not solo content. Once the zerging dies down -- and eventually, it will -- it will be great open-world party content, and still not solo content.

I understand what you're saying, but removing the encouragement of party play might open a big can of worms. Changing the system to be designed for soloers would require a bunch of other changes that we're not even thinking about.

This is party content, designed for parties. There's no good reason to change that... lots of people are having fun with this content.

Edited, Jul 31st 2014 4:34pm by Thayos
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#116 Jul 31 2014 at 5:37 PM Rating: Good
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Quote:
I've already answered this, but I will again.

The content is designed for party play. The logical assumption about greater rewards for parties is that, because the content was designed for parties, the developers wanted to encourage people to form parties. Seems to be a pretty simple assumption, don't you think?


Regardless of how much you keep harping on that hunts are party content, hunts aren't strong enough and don't last long enough to the point where they should really warrant having to party up to get full credit on them.

I think what ought to happen here if they don't want to significantly buff the HP of the mobs (which makes sense, considering they probably want to keep these things viable even down the road when the zerg crowds are less dense) is that requirements for getting "full credit" on these hunts needs to be significantly reduced. If that means people end up throwing one Shield Lob at the mob and then leaving (exaggerating a bit here), good. There's too many people zerging these things down in seconds anyway.
#117 Jul 31 2014 at 5:47 PM Rating: Excellent
Hunts would be even more of a madhouse if they were a free-for-all for soloers, and anyone who disagrees with that is in denial.

People who dislike the zergs still wouldn't like them, because there will still be zergs, only they'd be much more chaotic and toxic. People who don't like the /shouting would be unhappy, because there would be even more mayhem. People would still fight and bicker over how soloers should be rewarded for their contributions, and I guarantee that many people would NOT be happy.

Plus, you'd be ******** over the people who get it and form parties. Because this is party content. For parties. For people who don't want to just run around alone all the time.

I'm sorry that you soloers don't have content that produces equally lucrative rewards.

I seriously don't understand what you guys are trying to convince me of.

This is party content that's currently too popular for its own good. SE needs to reduce the demand on the system. The answer, in my opinion, is a weekly cap on seals. That would solve the whole problem. After one or two days, there would be far fewer parties roaming about, and the hunts wouldn't be the massive zergs they are right now. This party content would be played by a good number of parties.

It's not solo content. With a little luck, though, SE will roll back the changes on B ranks and possibly buff daily mark bills... THAT was the content SE originally designed for soloers.

You guys keep forgetting this is Final Fantasy. This franchise has always been rooted in party play. Always. That is never going to change, and least not until SE's next FF MMO several years from now, if ever.

Edited, Jul 31st 2014 4:51pm by Thayos
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#118 Jul 31 2014 at 5:58 PM Rating: Excellent
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Thayos wrote:
As I said, this is party content that is being overloaded with too many parties. It's still not solo content. Once the zerging dies down -- and eventually, it will -- it will be great open-world party content, and still not solo content.

I understand what you're saying, but removing the encouragement of party play might open a big can of worms. Changing the system to be designed for soloers would require a bunch of other changes that we're not even thinking about.

This is party content, designed for parties. There's no good reason to change that... lots of people are having fun with this content.


What can of worms would be opened if you allowed players who contributed to an open world zerg by themselves to receive credit? This content has has little wimpy mobs being treated as world bosses by the player base, they're being beaten in seconds and the way players are choosing to handle it is to spam useless enmity building abilities in order to build as much contribution as possible before the mob dies. The rewards are off the wall compared to the rest of the game. It's probably the most complained about content I've seen in FFXIV, and it arguably has impacted the rest of the game negatively, because content that people may actually have to put in a little effort to complete has pitiful rewards compared to hunts. In short, the can of worms is already open. I don't think taking strides to shift the content away from being a contribution spamming party only event is what would require other changes (not counting the other issues that already require changes, anyway). Rather, the system requires changes right now.

Also, I will not argue that there are lots of people taking part in this content, but I will definitely argue that the reason for that isn't because hunts are the most fun event in the game. Reduce hunt rewards drastically and go put sands/oils in some other super easy and accessible content, no matter what it is, and I guarantee you everyone would drop hunts in seconds and move on to the new thing.
#119 Jul 31 2014 at 6:12 PM Rating: Excellent
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Quote:
Hunts would be even more of a madhouse if they were a free-for-all for soloers, and anyone who disagrees with that is in denial.


People would be more angry if more people were able to properly receive credit for what's effectively a 30 second fight? Sorry, not following.

I'm not seeing why easing up on this would suddenly make this content any worse than it already is.
#120 Jul 31 2014 at 6:18 PM Rating: Excellent
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Thayos wrote:
You guys keep forgetting this is Final Fantasy. This franchise has always been rooted in party play. Always. That is never going to change, and least not until SE's next FF MMO several years from now, if ever.


Also want to point something out because I think it's important. I'm not, and I don't think anyone else here is, suggesting that FFXIV should become a solo game where everyone gets participation for everything solo.

What I and what I believe others are saying is that this one particular piece of content is broken and tacking on forced party requirements to what is already a server wide zerg fest is completely pointless. I agree with you that there should be content that rewards people for playing together in a group. If there's something that takes a long time to complete and bringing a friend along helps things go by more quickly, this is a good reason to party up. If there's somewhere that's just too dangerous to go alone and me and some fellow adventurers need each others' company in order to get there, that's a good reason to party up. I'd actually love to see more content like this in the game. What I don't want to see is tacked on party requirements for the sake of tacking on party requirements to content that really doesn't need it. Because it's not real party content, it's just restrictions to try and mold it into party content.
#121 Jul 31 2014 at 6:21 PM Rating: Excellent
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What can of worms would be opened if you allowed players who contributed to an open world zerg by themselves to receive credit?


Soloers can receive credit, just not as much.

Look at the daily mark bills... One seal per bill! That's how much SE intended soloers to be part of the hunt system. One seal. Not 20, not 50. Just one.

You can already get more than that by soloing in B, A and S ranks.

Again, I don't see what the problem is, other than you're just upset you can't solo everything.

SE clearly designed this content with the goal of people forming parties. Based on the differences in rewards between elite marks and daily hunt bills, this is an incredibly obvious concept. There is simply no way to deny this concept. SE wants us forming parties. The hunts are something for us to form parties for and get rewarded for it.

And if you can't imagine how opening the floodgates to soloers would completely demolish this content (which many people actually enjoy), then there's no point in me trying to explain it. If you're so fixated on this content being opened up for solo play, then there little point in trying to reason about anything else.


Edited, Jul 31st 2014 5:24pm by Thayos
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#122 Jul 31 2014 at 6:23 PM Rating: Excellent
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Thayos wrote:
Again, I don't see what the problem is, other than you're just upset you can't solo everything.


That's not even close to what I'm saying. The last post I just made described my thoughts on this.
#123 Jul 31 2014 at 6:26 PM Rating: Excellent
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Because it's not real party content, it's just restrictions to try and mold it into party content.


That's part of what design is.

The A and S ranks were designed from the ground-up to be party content. While it may seem arbitrary to you, SE clearly wants us forming parties and being a community out in the open world. That, too, is part of the hunt system's design.

Edited, Jul 31st 2014 5:27pm by Thayos
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#124 Jul 31 2014 at 6:37 PM Rating: Excellent
I don't do this often, but I'm going to completely withdraw from this thread. Our points have all been made, and there's no point in going back-and-forth when nobody is bringing anything new to the table.
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#125 Jul 31 2014 at 7:02 PM Rating: Good
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SE clearly designed this content with the goal of people forming parties. Based on the differences in rewards between elite marks and daily hunt bills, this is an incredibly obvious concept. There is simply no way to deny this concept. SE wants us forming parties. The hunts are something for us to form parties for and get rewarded for it.


Actually, if hunt NMs were tackled by the amount of people they expected to tackle them, there would be no problem for each person to get full credit even if they were all unpartied. The only reason they have to party is because they apparently drastically underestimated the horde that would be chasing after these, and none of these mobs, even the S ranks, last long enough.

It's basically the same idea with FATEs, except for the fact that FATEs actually scale up in difficulty if there is a swarm of people doing them so that they don't tend to just die in 30 seconds beyond the first iteration, giving the soloers the chance to still get full credit. I mean, that's essentially what hunts are -- unmarked, unscaling FATE NMs. FATEs were presumably designed this way so that people could just jump in and get credit without having to organize a group for it, which is really the way hunts ought to be too. I've leveled every class at least part of the way on FATEs, almost always solo, and assuming I did not show up late to a FATE, I generally have not had significant problems ever receiving full credit from them, even from ones that had hefty crowds there (not necessarily to the extent of crowds that show up for hunts, but still big enough that I would notice the lag that resulted)

If they want us taking the time to organize proper parties and party play, they need to do it with content we can claim on our own, like with peisteskin maps. Like I said, with hunts just being glorified FATEs which people already used to treat as "jump in and go" content (with Odin being the only real exception, because he's actually tough enough most of the time to *warrant* having the ginormous crowd there), what we have now is a joke, what with things like people just going WHM and spamming Medica 2 over and over simply because that gets them the most enmity in the shortest amount of time, which is the sort of thing you need when hunt NMs die as quickly as they do.
#126 Jul 31 2014 at 7:13 PM Rating: Excellent
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Thayos wrote:
That's part of what design is.

The A and S ranks were designed from the ground-up to be party content. While it may seem arbitrary to you, SE clearly wants us forming parties and being a community out in the open world. That, too, is part of the hunt system's design.


Tacking on grouping requirements to content that doesn't call for it is the laziest form of grouping design that I can think of. Can you imagine if they decided to tack this on to other activities just because it enforces grouping?

You no longer receive drops from open world mobs unless you're in a party.
You can no longer craft HQ items unless you're in a party.
You barely receive any items from gathering in the open world unless you're in a party.

All of these would force people to group together, but it wouldn't make any sense why it's required. It would just be tacked on to get people grouping with no valid reasoning as to why it's there (unless you count "you have to group up because you have to group up" as reasoning). Real party content doesn't need mechanics forcing you into grouping by stripping you of rewards if you don't conform, because real party content will kick your butt if you decide to just charge in and go it alone. I wouldn't mind if hunts actually required a party. In fact, I'd prefer it. A somewhat challenging and rewarding fight for a couple friends and I to go and track down and defeat, that would be just fine. What hunts actually are (an open world zerg that a horde can blast through in seconds by mashing buttons, but you can only get rewards if you're in a group even though you can mash buttons just as easily whether you're solo or in a group) is just silly. It's a mess, and I'm not the only one who thinks so.

Edited, Jul 31st 2014 9:14pm by Susanoh
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