Quote:
You're trying too hard and you're vastly outnumbered. There is a difference between the potential of an event like this and the reality.
Filth, didn't I recently read that you haven't played XIV in quite awhile?
I'm a member of one of these big hunt linkshells, and trust me... we do not spread out over a zone like a grid.
Most of the time, multiple zones have open windows for A-ranked NMs (which are the NM ranks that hunting groups focus on). Each of the past two nights, there were lengthy periods of time when anywhere from five to nine zones were open simultaneously. In an eight-man party, you can either choose to try focusing on just a few of those zones (two or three players max per zone), but usually players spread out much more than that, to the point you may have just one party member scouting each zone.
Some linkshells may coordinate to have certain parties within the ls focus on certain zones, but mine does not... it would be almost logistically impossible to do something like that, given the fluid nature of hunts (people coming and going, people stumbling across B ranks, etc).
Anyway, the most successful hunt parties I've been in are the ones in which members actively scout and don't just go AFK. Gnu can vouch for me on this, but the difference between "wait by the crystal" parties and "let's all actively scout" parties are night-and-day.
If you do hunts the right way, then there is quite a bit of excitement in scouting a zone and hunting down your mark. There's also excitement in keeping an eye on the competition... keeping track of who is teleporting where, or whether a small group of competitors is simply scouting or getting the inside track on a fresh pop.
Also, as Gnu said, nothing beats actually discovering the mark yourself, getting that first call-out to your party and knowing your group will be rewarded with full credit.
Quote:
Final Fantasy games have always attracted people who are into story and immersion, but the 'extremely casual' direction this crew has adopted is going away from that. Love it, hate it or be indifferent to it; it's something that we all have to accept.
I honestly don't think there's anything remotely casual about hunts, other than the fact that mobs aren't claimed by individuals or parties. But, as I said above, people who take a "casual" approach to hunting are going to get left in the dust every time.
The bigger problem, in my opinion, is that true endgame content continues to be locked out to anyone who doesn't have a full-time static. Remove those lockouts, and I think you'd be surprised by how many of these so-called "casual" players are actually just hardcore players with less time on their hands than they had 10 years ago.
Edited, Jul 24th 2014 1:26pm by Thayos