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#52 Jun 07 2014 at 2:44 AM Rating: Excellent
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That is a strange kind of logic. You come to a forum asking for advice, which is something everyone does at some point (after all, who knows a game better than it's playerbase?), but you do so in such a confrontational manner that it rubs people up the wrong way before you even have a response, even if your question is actually well thought out. You then claim to be a manipulative mastermind, while in the same thread admit you struggle to clear content because you can't even muster up 7 people to help you. I have a FC, 2 ls (one of which is a combination of members from 2 FC's), and at any point I could ask nicely and probably have a party together for an instance in minutes if they are free. Hell, a FATE for an animus book popped, I announced it in the joint LS and had a full party arrive a couple of minutes later. Wanna know why? Because if they announced something in the LS I would do the same for them. All that, and I come across as the average Joe, not some manipulative genius.

This isn't an attack, people are different and my circumstance =/= yours, but I play less in terms of hours than you do a day, and yet have a closer support network behind me because I dont't see them as tools to be used as and when it benefits me, and dropped when I need a different tool, but as friends I can rely on and who can rely on me. I think if you changed your approach to the game you would enjoy it a lot more. And as a final clarifying point to show I'm casual but still achieve a basic standard in game, I'm an i99 pld with animus, i98 war, i90 drg, i80 blm and an i80 whm. I play 2hrs a day, and some of that time is spent helping others. I only bring this up so people don't assume I'm an uber casual who doesn't have a clue.
#53 Jun 07 2014 at 7:47 AM Rating: Good
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Seriha wrote:
Nothing wrong with wanting your money's worth out of a product. I do find it a bit disheartening some do treat the monthly fee as trivial, though. Regardless, the sub model does put pressure on people and can contradict more casual approaches to gaming when/if you feel that clock ticking. Hell, this pressure manifests similarly when weekly resets approach and people aren't capped on their currency. You either feel pressured to play more to cap it off or resign yourself to falling behind, even if only a little. All those little incidents can and do add up, though.

Me going further will just turn this into P2P vs F2P, though.


Shall we get into the average expenses of any other form of entertainment?

I just spent 10.50 for a matinee ticket for myself to the Malificent Movie. Not including the food I'll eat which will double that cost? Oh, I should mention, I'm treating my girlfriend, so double that.

Night out for drinks? Forty bucks easy.

The subscription fee is trivial. Heavily so, compared to most other expenses out there. A McMeal for two will pay your subscription for the month. I'm sorry... a single good night's gaming is worth a McMeal for two. You're potentially getting a month's worth for that price.

Sorry, but yes, the idea that $13 a month is a heavy cost that must be gleaned for whatever enjoyment possible is just bullpucky. Every single individual posting here has thrown away more for much less.

Edited, Jun 7th 2014 9:48am by Hyrist
#54 Jun 07 2014 at 8:49 AM Rating: Default
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" I have a FC, 2 ls (one of which is a combination of members from 2 FC's), and at any point I could ask nicely and probably have a party together for an instance in minutes if they are free"

There you go, If I was in a FC or an LS (that actually DID things) I could do that too, i mean if I wanted to send tells to everyone on my friends list Im sure I could make it happen as well... but things like DF and PF eliminate (or at least are supposed to eliminated) the need to do that, so I dont try going to those lengths when the game offers the tools to get it done without having too.

After all I got CoP done within the same week of each new update coming out as a thief.. the most "useless" job for it,, you know cause ppl only shouted for nin /nin and smns.. if you were anything else you didnt have a chance.. yet I made a few shouts, sent tells to the right ppl, used my connections and resources and even did some manipulating, started a static (without a single nin /nin or smn just to prove a point) and we got it done. Point is if i want something done bad enough I WILL make it happen, after all FFXI gave you n choice but to go tehough those lengths to get things done XIV does not so I dont try as hard.

Another example (something that would probably be pathetic to admit but to further prove my point) I was unemployed from 2006 to 2013... put in applications, but couldnt find jobs (more like wasnt getting calls back put wasnt really pushing eh issue outside of just filling out applications so I could at least claim i was 'trying") when PS4 was announced in Feb 2013.... I wanted it bad and being over 8 mommy and daddy obviously arent gonna get it for you, they might allow you to live with them cause they dont want you on the streets but thats about as much as theyll do. Guess what? I was working full time the following Month (and still am, along with paying my own bills and everything else), another example of knowing how to get what I want if I want it bad enough.

As for this statement

"You come to a forum asking for advice, which is something everyone does at some point (after all, who knows a game better than it's playerbase?), but you do so in such a confrontational manner that it rubs people up the wrong way before you even have a response, even if your question is actually well thought out."

well thats the thing its just a question, if I cant get my answers here this isnt the only FFXIV forums (i can name quite a few) I would just get my answers elsewhere whether it be in a forum or ingame. Now if half of you were on the same server as me and I knew I may physically need your help someday to clear content THEN Id be a VERY different person (or at the very least no one on the forums would know who I was ingame and youd have no idea that that extremely nice person youre helping in game is the same guy you detest on the forums.... After all Ive played that role before too).


#55 Jun 07 2014 at 9:56 AM Rating: Good
DuoMaxwellxx wrote:
There you go, If I was in a FC or an LS (that actually DID things) I could do that too, i mean if I wanted to send tells to everyone on my friends list Im sure I could make it happen as well... but things like DF and PF eliminate (or at least are supposed to eliminated) the need to do that, so I dont try going to those lengths when the game offers the tools to get it done without having too.


Yet you have said in this very thread that the game doesn't offer the tools (to beat Ultima HM and Turn 3, have you already forgotten?).

This whole thread is you going in circles about how you can't do all the content through DF and PF and how you have no incentive to join FC (through which you could, in fact, do all the remaining content).

Most importantly many of us have already pointed this fallacy out for you to no avail. It seems clear to me that you need no help with trolling in your own threads.

Edited, Jun 7th 2014 3:57pm by Hyanmen
#56 Jun 07 2014 at 10:02 AM Rating: Good
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If you think Duty Finder and Party finder eliminate the need for a Free Company in order to progress, you have more patience than I do. Because your chances of actually advancing through the game with PF/DF with any sort of reliability is nil. You roll the dice each time you do so.

That, and you're foregoing the fact the communities make the game more enjoyable in general, unless you're the shutin type in which I don't recommend MMORPGs as a genre.

There's a difference between playing casually and playing like a shut-in. Please don't mistake them as the same.
#57 Jun 07 2014 at 10:02 AM Rating: Default
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yes it offers the tools i.e party finder and duty finder.. however how good are those tools if youre the only one using them? i.e If i queue up for t3 (and thus are using the tools) I dont advance if 3 other DPS 2 healers and 2 tank dont queue up for it as well, same with party finder.... i can use that tool as well but if not one else using the tool too (and joins my party) i once again go nowhere.


so yes the tools ARE there but what good are they if youre the only one using them to fix that certain/specific thing and n one else is wheras the repair requires the cooperation of 7 other ppl using those tools too?
#58 Jun 07 2014 at 10:06 AM Rating: Good
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So you want tools that manufacture party members for you? I think you're playing the wrong kind of game.
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#59 Jun 07 2014 at 10:06 AM Rating: Decent
DuoMaxwellxx wrote:
yes it offers the tools i.e party finder and duty finder.. however how good are those tools if youre the only one using them? i.e If i queue up for t3 (and thus are using the tools) I dont advance if 3 other DPS 2 healers and 2 tank dont queue up for it as well, same with party finder.... i can use that tool as well but if not one else using the tool too (and joins my party) i once again go nowhere.


so yes the tools ARE there but what good are they if youre the only one using them to fix that certain/specific thing and n one else is wheras the repair requires the cooperation of 7 other ppl using those tools too?


You just said that you don't need an FC because the game offers the tools to get stuff done without having to be in an FC. Yet now suddenly you can't get stuff done with said tools. So can you or can you not get stuff done with said tools? If not, joining an FC is the solution.

This is exactly what I'm talking about.

Edited, Jun 7th 2014 4:08pm by Hyanmen
#60 Jun 07 2014 at 10:46 AM Rating: Decent
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Hyanmen wrote:
DuoMaxwellxx wrote:
yes it offers the tools i.e party finder and duty finder.. however how good are those tools if youre the only one using them? i.e If i queue up for t3 (and thus are using the tools) I dont advance if 3 other DPS 2 healers and 2 tank dont queue up for it as well, same with party finder.... i can use that tool as well but if not one else using the tool too (and joins my party) i once again go nowhere.


so yes the tools ARE there but what good are they if youre the only one using them to fix that certain/specific thing and n one else is wheras the repair requires the cooperation of 7 other ppl using those tools too?


You just said that you don't need an FC because the game offers the tools to get stuff done without having to be in an FC. Yet now suddenly you can't get stuff done with said tools. So can you or can you not get stuff done with said tools? If not, joining an FC is the solution.

This is exactly what I'm talking about.

Edited, Jun 7th 2014 4:08pm by Hyanmen



well if you put it that way you have a valid point then... to which I say to that.. well if they tools aent doing their jobs then maybe they should be taken away so ppl (like me) wouldnt count on/rely on them so heavily./
#61 Jun 07 2014 at 10:48 AM Rating: Decent
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Archmage Callinon wrote:
So you want tools that manufacture party members for you? I think you're playing the wrong kind of game.



no i want other ppl other than me to actually use those tools for the same purpose I am as to get the job done.. otherwise I want those tools removed so Id be forced in a position where I would actually HAVE to gather ppl MYSELF (ala FFXI) instead of hoping/waiting for DF/PF to do it FOR me
#62 Jun 07 2014 at 6:32 PM Rating: Excellent
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no i want other ppl other than me to actually use those tools for the same purpose I am as to get the job done.. otherwise I want those tools removed


Still waiting on that list of Top 5 reasons why you (allegedly) like this game or (allegedly) still play.
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#63 Jun 07 2014 at 8:05 PM Rating: Decent
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Hyrist wrote:
Sorry, but yes, the idea that $13 a month is a heavy cost that must be gleaned for whatever enjoyment possible is just bullpucky. Every single individual posting here has thrown away more for much less.

It's swell you can take your lady friend out for a date or splurge on restaurant food, fast or otherwise, but try not to presume everyone is sitting on cushy jobs with their finances in general order where the choice to give up a meal or two, or even some entertainment variety, isn't a thing. Want to try two sub games? Suddenly that's over $26 a month, disregarding box fees. Generally I wouldn't recommend this to someone because MMOs tend to want to sucker people in with time sinks that lead to making hard choices on time spent, but there are still people out there who do it or even those who fork out multiple subs for the same game. And, well, we both played XI enough to know the pros and cons of that.

Either way, just because these games can be cost efficient doesn't mean the cost is negligible. And personally, I encourage people to play more than just MMOs if only to show them how things can be improved by discovering more avenues of what's fun and isn't, which unfortunately carries further expense in rentals or buys, used or new. Getting locked in MMO-logic, or worse, one game loyalty, isn't a good thing, which is partly why I believe you feel it a trivial expense. If someone wants to take the ******** approach and imply someone who has a rough time shelling out $13-15 a month to play a game shouldn't be playing at all, well, my thought is such an individual isn't welcome in the community if they want to be so insipidly exclusionary. And the fact there are other games out there not only surviving, but still creating new content, suggests that maybe playing fiscal gatekeeper isn't a requirement. Or shall we just banish the plebes to those shores, too?

But again, P2P vs. F2P goin' on here.
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#64 Jun 07 2014 at 10:01 PM Rating: Default
DuoMaxwellxx wrote:
Hyanmen wrote:
DuoMaxwellxx wrote:
yes it offers the tools i.e party finder and duty finder.. however how good are those tools if youre the only one using them? i.e If i queue up for t3 (and thus are using the tools) I dont advance if 3 other DPS 2 healers and 2 tank dont queue up for it as well, same with party finder.... i can use that tool as well but if not one else using the tool too (and joins my party) i once again go nowhere.


so yes the tools ARE there but what good are they if youre the only one using them to fix that certain/specific thing and n one else is wheras the repair requires the cooperation of 7 other ppl using those tools too?


You just said that you don't need an FC because the game offers the tools to get stuff done without having to be in an FC. Yet now suddenly you can't get stuff done with said tools. So can you or can you not get stuff done with said tools? If not, joining an FC is the solution.

This is exactly what I'm talking about.

Edited, Jun 7th 2014 4:08pm by Hyanmen



well if you put it that way you have a valid point then... to which I say to that.. well if they tools aent doing their jobs then maybe they should be taken away so ppl (like me) wouldnt count on/rely on them so heavily./


What's stopping you from not relying on these tools so heavily today and right now? Stop acting like you need SE to do something for things to change, you're just being pathetic right now. Go and join an FC so we can put this sad thread to the rest already.
#65 Jun 07 2014 at 11:15 PM Rating: Good
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Thayos wrote:
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no i want other ppl other than me to actually use those tools for the same purpose I am as to get the job done.. otherwise I want those tools removed


Still waiting on that list of Top 5 reasons why you (allegedly) like this game or (allegedly) still play.



1. I like MMORPGs
2. Its on consoles


1-5 combined. It has an actually story thats advanced through cutscenes and you traverse through dungeons to beat a boss at the end which further advances the plot and eventually leads to an actual ending..... In other words its JUST like playing a single player FF game but with online co op added so instead if all those ppl in your party being controlled by you theyre actually other ppl... that is the main reason I love this and XI. (though XI has an edge as its more grindy, has more timesinks and some epicly hard battles.. i.e EVERY fight in CoP prenerf, which made you feel like you were "the ****" if you beat em.. a feeling taking down anything in XIV has yet to give me (like an offline rpg) and has a MUCH better story... but it took 2 expansions (CoP) for XI to show its "much better story" and not a single expansion after that one has even come close to CoPs story greatness (or epic difficulty sense of accomplishment battles). So Im hoping XIV will meet or beat CoP in that department by expansion 2 as well at least storywise anyway Ive given up all hope of XIV coming close to anything as difficult as XI because SE is too worried about scaring off the casuals.

So as soon as the "much better" MMORPGS out there ("WoW" supposedly) start adopting FF MMOs single player RPG like story and story advancement then Ill gladly stop playing and move to those other MMOS instead. OR if SE drops story from its FF mmos an just make it all about grinding and getting the best endgame gear out there for your character like all the other MMOs out there, then Ill never touch an FF mmo again and just pay the "much better" or more popular/more mainstream MMOs instead (or just stop playin MMOs altogether)
#66REDACTED, Posted: Jun 07 2014 at 11:44 PM, Rating: Sub-Default, (Expand Post) CoP had nothing on on Bahamut's Coil and even EX primals. I understand completely why you are unhappy, having such twisted sense of the reality of these two MMO's. But fear not, as you are certainly not the only one.
#67 Jun 08 2014 at 12:28 AM Rating: Good
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Hyanmen wrote:
DuoMaxwellxx wrote:
1-5 combined. It has an actually story thats advanced through cutscenes and you traverse through dungeons to beat a boss at the end which further advances the plot and eventually leads to an actual ending..... In other words its JUST like playing a single player FF game but with online co op added so instead if all those ppl in your party being controlled by you theyre actually other ppl... that is the main reason I love this and XI. (though XI has an edge as its more grindy, has more timesinks and some epicly hard battles.. i.e EVERY fight in CoP prenerf, which made you feel like you were "the sh*t" if you beat em.. a feeling taking down anything in XIV has yet to give me (like an offline rpg) and has a MUCH better story... but it took 2 expansions (CoP) for XI to show its "much better story" and not a single expansion after that one has even come close to CoPs story greatness (or epic difficulty sense of accomplishment battles). So Im hoping XIV will meet or beat CoP in that department by expansion 2 as well at least storywise anyway Ive given up all hope of XIV coming close to anything as difficult as XI because SE is too worried about scaring off the casuals.


CoP had nothing on on Bahamut's Coil and even EX primals. I understand completely why you are unhappy, having such twisted sense of the reality of these two MMO's. But fear not, as you are certainly not the only one.




lol ex primals only take a few attempts to beat and within a week 90% of the playerbase can beat em all... same with coil (with the except of t5 and t9)...

yet there were only a handful of ppl who had Sea access on day one and even then years after expansion there were still ppl who hasnt finished CoP until it was finally nerfed YEARS later

Lemme know when XIV has content that will take 6+ months before the first group downs it.. or fights so hard that only the top 5 FCs on the server will be the only ppl capable of beating if for years, sure there are ppl who havnt even beaten t5 even now but this game is what 10 months old? and that number doesnt even compare to the number in XI you couldnt beat promyvions or the mammets in 2-5 or ouryu, a year after that stuff hit.
#68REDACTED, Posted: Jun 08 2014 at 1:06 AM, Rating: Sub-Default, (Expand Post) SE won't ever allow the game to become so stagnant that they'd let old, musty content remain unbeatable for years. That's the difference between XI and XIV: one actually moves on while the other grows increasingly stagnant over the years.
#69 Jun 08 2014 at 8:25 AM Rating: Decent
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Hyrist wrote:
Seriha wrote:
Nothing wrong with wanting your money's worth out of a product. I do find it a bit disheartening some do treat the monthly fee as trivial, though. Regardless, the sub model does put pressure on people and can contradict more casual approaches to gaming when/if you feel that clock ticking. Hell, this pressure manifests similarly when weekly resets approach and people aren't capped on their currency. You either feel pressured to play more to cap it off or resign yourself to falling behind, even if only a little. All those little incidents can and do add up, though.

Me going further will just turn this into P2P vs F2P, though.


Shall we get into the average expenses of any other form of entertainment?

I just spent 10.50 for a matinee ticket for myself to the Malificent Movie. Not including the food I'll eat which will double that cost? Oh, I should mention, I'm treating my girlfriend, so double that.

Night out for drinks? Forty bucks easy.

The subscription fee is trivial. Heavily so, compared to most other expenses out there. A McMeal for two will pay your subscription for the month. I'm sorry... a single good night's gaming is worth a McMeal for two. You're potentially getting a month's worth for that price.

Sorry, but yes, the idea that $13 a month is a heavy cost that must be gleaned for whatever enjoyment possible is just bullpucky. Every single individual posting here has thrown away more for much less.

Edited, Jun 7th 2014 9:48am by Hyrist


This is exactly my point. It's trivial when compared to other things. I pay more for a Netflix Subscription than I do for this game. I spend $20 on an indie game that I beat in a weekend, so no, I don't feel pressure to play FF all day every day.

Edited, Jun 8th 2014 10:26am by Louiscool
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#70 Jun 08 2014 at 8:45 AM Rating: Decent
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Seriha wrote:
Hyrist wrote:
Sorry, but yes, the idea that $13 a month is a heavy cost that must be gleaned for whatever enjoyment possible is just bullpucky. Every single individual posting here has thrown away more for much less.

It's swell you can take your lady friend out for a date or splurge on restaurant food, fast or otherwise, but try not to presume everyone is sitting on cushy jobs with their finances in general order where the choice to give up a meal or two, or even some entertainment variety, isn't a thing. Want to try two sub games? Suddenly that's over $26 a month, disregarding box fees. Generally I wouldn't recommend this to someone because MMOs tend to want to sucker people in with time sinks that lead to making hard choices on time spent, but there are still people out there who do it or even those who fork out multiple subs for the same game. And, well, we both played XI enough to know the pros and cons of that.

Either way, just because these games can be cost efficient doesn't mean the cost is negligible. And personally, I encourage people to play more than just MMOs if only to show them how things can be improved by discovering more avenues of what's fun and isn't, which unfortunately carries further expense in rentals or buys, used or new. Getting locked in MMO-logic, or worse, one game loyalty, isn't a good thing, which is partly why I believe you feel it a trivial expense. If someone wants to take the ******** approach and imply someone who has a rough time shelling out $13-15 a month to play a game shouldn't be playing at all, well, my thought is such an individual isn't welcome in the community if they want to be so insipidly exclusionary. And the fact there are other games out there not only surviving, but still creating new content, suggests that maybe playing fiscal gatekeeper isn't a requirement. Or shall we just banish the plebes to those shores, too?

But again, P2P vs. F2P goin' on here.


Excuse me, but I'm having difficulty seeing your points through your veiled insults. I'm not sitting on money grubs. I save, I prioritize my income so that when the time comes around to do something, I have the money.

First off, let's talk savings comparisons. I pay one lump for 6 months subscription at a Legacy rate. I do not pay for extra retainers. That puts me pretty on $7.50 a month, approxmately.

Even so, my costs for the game are figured into my expense budget, and I don't pick up many Pay to Play MMOs (or MMOs in general) because of this. I do, however, pick up an additional game once per three month rotation (Or keep track of the number of games I don't pick up and pull them around.) This is excluding gifts or bonus money from overtime which isn't figured into budget - though that usually gets spent on things like movies out.

It's not that I make a lot of money, it's that I run a tight ship, so I can.

That said. I play Diablo III often. I tend to rotate a browsers game or two (Flight Rising currently has me tied there.) I'm catching up on old games I haven't played via emulation (And some I have for nostalgia's sake.) And I'm not afraid at looking for a new Free to Play title to play in the meanwhile. (Landmark Beta) So please. Don't make presumptions on my behalf when it comes to gaming diversity. I may have a specific taste for certain kinds of games, but I do try to broaden that taste when something catches my eye.

But it's not a ***** approach to tell someone who doesn't have money to shell out $13 to stop playing MMOs (That's an old argumetn anyways consitering the free to play alternatives out there.) But I would highly recommend to someone who can't to perhaps focus on better employment or managing their money better. Times are hard, but when the line at McDonalds wraps around the building every day for lunch, you have to wonder just how much of that difficulty is self-inflicted.

There are people out there who genuinely have no money to spend for frivialities such as gaming. They're not a part of this conversation. Those who complain about purchasing gaming cards for time, or not having a credit/debit card to pay for a subscription fee though they've been paying through other means before? In this day an age such claims are suspect. There's more going on in that situation than simply faulting SE.

So yeah, there are ways of playing casually and playing on a budget. Everyone has different playstyle. The trick is to be sure you enjoy what you're doing, and play to your own fiddle, not someone elses. For instance, someone who has an automotive hobbies may opt out on 'gaming diversity' to simply play a game they enjoy, with people they enjoy, at a low monthly expense, while doing other things outside the game. It's not bad to have a 'one-game' habit if it satisfies the player's desires. The point is being satisfied with what you are doing. If not, move on, if so it doesn't hurt to keep an eye around anyways. There's nothing wrong with any of these approaches.

The money factor will shift from player to player, but again, I stand by that if $13 is a significant hit to your budget, you may want to look at money leaks in your lifestyle, cause it's not likely that the MMO is one of them.

Edited, Jun 8th 2014 11:02am by Hyrist
#71 Jun 08 2014 at 9:50 AM Rating: Decent
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Hyanmen wrote:
DuoMaxwellxx wrote:
Hyanmen wrote:
DuoMaxwellxx wrote:
1-5 combined. It has an actually story thats advanced through cutscenes and you traverse through dungeons to beat a boss at the end which further advances the plot and eventually leads to an actual ending..... In other words its JUST like playing a single player FF game but with online co op added so instead if all those ppl in your party being controlled by you theyre actually other ppl... that is the main reason I love this and XI. (though XI has an edge as its more grindy, has more timesinks and some epicly hard battles.. i.e EVERY fight in CoP prenerf, which made you feel like you were "the sh*t" if you beat em.. a feeling taking down anything in XIV has yet to give me (like an offline rpg) and has a MUCH better story... but it took 2 expansions (CoP) for XI to show its "much better story" and not a single expansion after that one has even come close to CoPs story greatness (or epic difficulty sense of accomplishment battles). So Im hoping XIV will meet or beat CoP in that department by expansion 2 as well at least storywise anyway Ive given up all hope of XIV coming close to anything as difficult as XI because SE is too worried about scaring off the casuals.


CoP had nothing on on Bahamut's Coil and even EX primals. I understand completely why you are unhappy, having such twisted sense of the reality of these two MMO's. But fear not, as you are certainly not the only one.




lol ex primals only take a few attempts to beat and within a week 90% of the playerbase can beat em all... same with coil (with the except of t5 and t9)...

yet there were only a handful of ppl who had Sea access on day one and even then years after expansion there were still ppl who hasnt finished CoP until it was finally nerfed YEARS later

Lemme know when XIV has content that will take 6+ months before the first group downs it.. or fights so hard that only the top 5 FCs on the server will be the only ppl capable of beating if for years, sure there are ppl who havnt even beaten t5 even now but this game is what 10 months old? and that number doesnt even compare to the number in XI you couldnt beat promyvions or the mammets in 2-5 or ouryu, a year after that stuff hit.


SE won't ever allow the game to become so stagnant that they'd let old, musty content remain unbeatable for years. That's the difference between XI and XIV: one actually moves on while the other grows increasingly stagnant over the years.

The fact that you are so oblivious towards the means that allow people to beat T5 today as opposed to 2.0 just speaks volumes to me. iLevel increases and the Echo are the only means to let more than a handful of people beat T5, something that XI never allowed to happen until years down the line (so no wonder that people were made to wait years to be able to do 5 years old content). The game isn't easier than XI, it just doesn't make you wait for years to do the content you haven't been able to do.

The bolded sentence though... You're cracking me up here.

Edited, Jun 8th 2014 7:07am by Hyanmen



as for he bolded sentence umm Ive NEVER heard pf ANYONE being stuck on garuda ex for example... plenty are still stuck on t5.. so yeah and I said "lol ex primals only take a few attempts to beat and within a week 90% of the playerbase can beat em all"

Yes im aware that echo and il increase make t5 "easier" but even still the entire community isnt beating it like its t1.... so even with those increases its not a facerool (like CoP is now) like someone said in a previous thread about Se making content "easier" "echo doesnt increase your moment speed or teach you how to dodge.... you could have the highest hp, best curing and highest damage output in the game but if you cant play worth crap (and dodge) youre still not getting past t5"
And those are someone elses words not mine. SO yeah even with its buffs its still not a guaranteed win for anyone who goes in.
#72REDACTED, Posted: Jun 08 2014 at 12:36 PM, Rating: Sub-Default, (Expand Post) You are absolutely right. Simply raising one's hp, cure potency and damage output doesn't guarantee a win in this game. In FFXI on the other hand such a boost would have made all the content beatable in an instant.
#73 Jun 09 2014 at 6:22 AM Rating: Good
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Hyanmen wrote:
DuoMaxwellxx wrote:
1-5 combined. It has an actually story thats advanced through cutscenes and you traverse through dungeons to beat a boss at the end which further advances the plot and eventually leads to an actual ending..... In other words its JUST like playing a single player FF game but with online co op added so instead if all those ppl in your party being controlled by you theyre actually other ppl... that is the main reason I love this and XI. (though XI has an edge as its more grindy, has more timesinks and some epicly hard battles.. i.e EVERY fight in CoP prenerf, which made you feel like you were "the sh*t" if you beat em.. a feeling taking down anything in XIV has yet to give me (like an offline rpg) and has a MUCH better story... but it took 2 expansions (CoP) for XI to show its "much better story" and not a single expansion after that one has even come close to CoPs story greatness (or epic difficulty sense of accomplishment battles). So Im hoping XIV will meet or beat CoP in that department by expansion 2 as well at least storywise anyway Ive given up all hope of XIV coming close to anything as difficult as XI because SE is too worried about scaring off the casuals.


CoP had nothing on on Bahamut's Coil and even EX primals. I understand completely why you are unhappy, having such twisted sense of the reality of these two MMO's. But fear not, as you are certainly not the only one.


Hyanmen wrote:
DuoMaxwellxx wrote:
as for he bolded sentence umm Ive NEVER heard pf ANYONE being stuck on garuda ex for example... plenty are still stuck on t5.. so yeah and I said "lol ex primals only take a few attempts to beat and within a week 90% of the playerbase can beat em all"

Yes im aware that echo and il increase make t5 "easier" but even still the entire community isnt beating it like its t1.... so even with those increases its not a facerool (like CoP is now) like someone said in a previous thread about Se making content "easier" "echo doesnt increase your moment speed or teach you how to dodge.... you could have the highest hp, best curing and highest damage output in the game but if you cant play worth crap (and dodge) youre still not getting past t5"
And those are someone elses words not mine. SO yeah even with its buffs its still not a guaranteed win for anyone who goes in.


You are absolutely right. Simply raising one's hp, cure potency and damage output doesn't guarantee a win in this game. In FFXI on the other hand such a boost would have made all the content beatable in an instant.

Fortunately the learning curve actually makes sense this time around, which obviously makes the game easier too - when new mechanics are introduced suddenly and without any buildup, the encounters don't even have to be difficult for the players to fail at them. When you expect no skill out of the playerbase for 95% of the content, the remaining 5% will surely kick everyone's ***. It's like making players do nothing but kill thrash mobs in dungeons for 50 levels, then throwing them at Twintania the moment they hit the level cap. What do you think is gonna happen?


Funny how when they nerfed CoP TWICE, there was still an outcry from the thousands of people that STILL couldn't beat it. They never let that content stagnate, they just made it so that you actually had to have the skill and a competent group to beat it, even after nerfing it. Much like some of the content in XIV. Shocking, I know.

Pulling out these comparisons over difficulty is just asinine, because in the end it's all just opinions. I personally feel that nothing I've tried in XIV, including Titan EX a few times, was nearly as difficult as some of the content in XI; mainly because I don't feel that memorizing a pattern is the ultimate scale in difficulty. It doesn't mean that everyone feels the same. I do know that I'd certainly love to see some more changes of pace in XIV content, such as T3 or 4 (can't remember which) where you go up against the waves of mobs, and it actually requires a strategy more than just "memorize the pattern and pray you don't have latency issues".


Edited, Jun 9th 2014 8:25am by BartelX
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#74 Jun 09 2014 at 8:54 AM Rating: Decent
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5,055 posts
BartelX wrote:
[quote=Hyanmen][quote=DuoMaxwellxx]mainly because I don't feel that memorizing a pattern is the ultimate scale in difficulty. [/sm][/i]



This.

thats like the ppl who call the demon souls/dark souls games hard.. theyre not hard they just require you to play defensively and slow like you ave some common sense and not go around button mashing and swing your sword like a crazed lunatic as if youre playing dynasty warriors or zelda. tats the only thing "hard" about those gam,es.


devil may cry and ninja gaiden where FAR harder than anything the Souls games offered.

Even fighting Metal Gear Ray and Solidus at the end of MGS2 on Extreme where hader
#75REDACTED, Posted: Jun 09 2014 at 10:01 AM, Rating: Sub-Default, (Expand Post) It still amazes to me this day how bad FFXI players truly were at playing the game, for how easy it was. Well, since the game hardly ever expected anything from the players, there was no reason to improve (before getting your *** kicked in the other 5% of content that is).
#76 Jun 09 2014 at 10:14 AM Rating: Decent
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6,899 posts
Hyanmen wrote:
It still amazes to me this day how bad FFXI players truly were at playing the game, for how easy it was. Well, since the game hardly ever expected anything from the players, there was no reason to improve (before getting your *** kicked in the other 5% of content that is).

To say that these comparisons are just opinions is an FFXI player's daydream indeed. Sure, we can pretend. The fact XI often made you play the content with more than triple the amount of players than in ARR surely is a factor for it's "difficulty". The "difficulty" of having 30+ players stand up to the challenge they hadn't faced thus far anywhere in the game.

"Let's go kill Titan EX with 30 people without having any experience with its mechanics previously in the game." When put like that, sure, it's "hard". ARR's biggest crime is that it actually allows the players to practice the mechanics beforehand.

To Duomaxwell: DMC surely wasn't about memorizing patterns and combos...


It still amazes me to this day how you don't understand the difference between opinions and facts.
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Bartel Hayward--- Ultros Server
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