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looks like SE still hasnt learnedFollow

#27DuoMaxwellxx, Posted: Jun 05 2014 at 6:27 PM, Rating: Sub-Default, (Expand Post) btw you wanna show me a link where they said theyd raise myth in 2.28 AND 2.? because i read that at reddit too but with no link to the source so for all i know that coulda been made up especially since thatsthe only place Ive ever seen it mentioned.. well there and now here.
#28 Jun 05 2014 at 6:45 PM Rating: Decent
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DuoMaxwellxx wrote:
well if myth was made to REPLACE philo.. then the rates of obtaining should b the same.... just like sold rates are what myth used to be before sold came.... now if they kept philo, and myth plus added soldiery then it wouldnt bother me as much... but if youre gonna replace something at least make it right...


that would be like me replacing 4 cartons of eggs I broken with 3 cartons... umm how does that work?

So if your old car was a Ford Focus, and it was time to replace your car, you could only replace it with another Ford Focus?

See, I can make bad analogies too.
#29 Jun 05 2014 at 7:18 PM Rating: Excellent
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So if your old car was a Ford Focus, and it was time to replace your car, you could only replace it with another Ford Focus?

See, I can make bad analogies too.


No, he'd be replacing it with something else, but would insist that it work exactly like the Ford Focus.
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#30 Jun 05 2014 at 9:51 PM Rating: Decent
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Myth hasn't replaced anything. It's always been the same since the beginning of ARR.


Well... not really. Myth became the new "baseline" because philo got scrapped. That's why myth's weekly limit was removed and a new tome with a weekly limit got introduced at the exact same time.

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Removing Philosophy tomestones was just like retiring the penny. It doesn't mean nickles are worth pennies now.


Essentially it does, if we're taking inflation into account (which would be the only real reason to retire the penny).

Inflation is the same sort of thing going on in this game too, it's just coming in the form of item levels.
#31 Jun 05 2014 at 11:14 PM Rating: Excellent
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People keep assuming that Mythology gear is baseline. Actually, its not.

A person can do CT/Hardmode Dungeons to get ilvl70/80 gear at a rate faster than when Philo existed, which is still the baseline gear for the climb. The baseline has not changed, it's ilvl70 gear. You still need hardmodes to get your basic ilvl90 weapon, the Relic Zenith. The rate to upgrade that still has not changed, as the costs remain the same on them.

It's just easier to gain mythology now due to the extent of how much further you have to go. You can choose to skip this if you've got a pocket crafter (or crafting classes yourself.) But for the most part it's still Darlkight/CT to ilvl90 gear. It's just that now you've got another couple of steps on top that to go. Equating Myth to Philo and expecting the same rate is just a poor perspective.
#32 Jun 06 2014 at 6:04 AM Rating: Default
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Hyrist wrote:
People keep assuming that Mythology gear is baseline. Actually, its not.


Actually it is. It takes at minimum, what, 375? to start gearing out in Hero's Accessories and 495? To start gearing out with the actual AF2 set for your Job. It's absolutely the baseline because when you run a set of Brayflox for your Sold tomes for example, by time you hit your 450 for the week you'll definitely be able to start getting myth gear.

There's no lockout on tomes, hence it being the baseline, at least to non lazy people. Philo gear (old DL) was the baseline, especially to go into Coil with.

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person can do CT/Hardmode Dungeons to get ilvl70/80 gear at a rate faster than when Philo existed


Incorrect. A Person was locked out on gaining CT gear per week and you could amass 2k philo tomes fairly quickly, remember: People farmed CM speed runs for philo tomes, and even Praetorium. Gaining 2k Tomes over and over gave you gear quicker than you could gear out ONE class in CT gear. ilvl70 gear were crafted which true you could just buy and overmeld, or you could get your quickish 2k tomes and get DL gear instead if you felt that route was better.

If you're talking about as of 2.2? By time you get your i70 gear from hardmode (if it's i70 outside of the DL drops, I already had full myth for everything so never bothered to collect it) you'll end up with your myth gear much quicker than you can actually obtain all of that stuff unless you get lucky with RNG considering SE dropped old philo items in the loot pools.

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But for the most part it's still Darlkight/CT to ilvl90 gear


If you're not farming Myth tomes, sure...but Myth is the standard currency now, it's hard to ignore that.

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Equating Myth to Philo and expecting the same rate is just a poor perspective


Except they stated Myth is REPLACING Philo, meaning it should be as close as possible if not the same rate, hence why they're boosting it. If you were correct, they would LOWER it even further.
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#33 Jun 06 2014 at 6:15 AM Rating: Decent
Theonehio wrote:

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But for the most part it's still Darlkight/CT to ilvl90 gear


If you're not farming Myth tomes, sure...but Myth is the standard currency now, it's hard to ignore that.


Even if you are farming Myth it's still DL/CT to ilvl90 because you need to get 5000+ Myth for the full set. You're inevitably going to be utilizing ilvl70-80 stuff before you've farmed all that Myth.

Quote:
Except they stated Myth is REPLACING Philo, meaning it should be as close as possible if not the same rate, hence why they're boosting it. If you were correct, they would LOWER it even further.


To replace does not equal 1:1 conversion right out of the gate. It can be a slow, gradual replacing process with the original rates not being an equal match initially.
#34 Jun 06 2014 at 8:38 AM Rating: Default
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Hyrist wrote:
People keep assuming that Mythology gear is baseline. Actually, its not.

A person can do CT/Hardmode Dungeons to get ilvl70/80 gear at a rate faster than when Philo existed, which is still the baseline gear for the climb. The baseline has not changed, it's ilvl70 gear. You still need hardmodes to get your basic ilvl90 weapon, the Relic Zenith. The rate to upgrade that still has not changed, as the costs remain the same on them.

It's just easier to gain mythology now due to the extent of how much further you have to go. You can choose to skip this if you've got a pocket crafter (or crafting classes yourself.) But for the most part it's still Darlkight/CT to ilvl90 gear. It's just that now you've got another couple of steps on top that to go. Equating Myth to Philo and expecting the same rate is just a poor perspective.



incorrect. because of random drops.. I know a new player who did nothing but brayflox at 50 and farmed a whole set of il90 tome gear while only getting 3-4 pieces of darklight gear for their job. So yeah
#35 Jun 06 2014 at 8:56 AM Rating: Excellent
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incorrect. because of random drops.. I know a new player who did nothing but brayflox at 50 and farmed a whole set of il90 tome gear while only getting 3-4 pieces of darklight gear for their job. So yeah


Random events are random. But please bear in mind that this is by far the less likely scenario.
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#36 Jun 06 2014 at 9:29 AM Rating: Excellent
That's like the dude bragging he got his 12 atma in one night of farming and he doesn't see what everyone else's problem is.
#37 Jun 06 2014 at 9:44 AM Rating: Default
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Catwho wrote:
That's like the dude bragging he got his 12 atma in one night of farming and he doesn't see what everyone else's problem is.


thats called he got lucky and everyone else didnt... thats how "random" works.

Point is I rather something thats guaranteed to be the standard than something thats 100% dependant on luck.

thats like going to work if you go to work everyday your guaranteed to get a paycheck... id rather depend on that and use that as the standard for getting my bills paid (i.e farming myth)

then living my life and depending on finally winning to lottery to keep he bills paid and keep a roof over my head (hoping DL drops while farming).. if IT happens in the process good.. but im not gonna quit my job (farming myth) and just depend solely on the lottery (full DL set) to get things done
#38 Jun 06 2014 at 9:52 AM Rating: Good
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People keep assuming that Mythology gear is baseline. Actually, its not.


It wasn't. It is now.

As far as i70/80 gear goes, if we're talking about just trying to get up a single specific job, you can get myths and acquire your i90 gear on average much faster than you will trying to rely on RNG favor to get your i70/80 crap to drop + win the lot over those shmucks who just want the stuff for vanity / retainer / GC seals or whatever.

Naturally, if you play everything, you're more likely to get i70/80 crap you can use. But for someone who's just made it to 50 on their first job? The focus will be on getting your i90 gear, and any 70/80 gear you happen to pick up on the way will just be a potential bonus.

Edited, Jun 6th 2014 11:54am by Fynlar
#39 Jun 06 2014 at 10:03 AM Rating: Excellent
For me the RNG has pretty much prioritized what I need to upgrade. My waist and shoes are still iLvl 60 so they've got to go first. Body, head, and legs are all 70+ so they'll get done later. And my accessories will be upgraded as soon as the spirit bonding is done on them, which should be soon.

#40 Jun 06 2014 at 10:13 AM Rating: Excellent
Even if i70 gear doesn't accumulate as quickly, it's much easier now to get relic weapons and i90 armor, and even some i100 armor in the process.

So, the overall impact on new players' abilities to raise their iLevels has certainly not been diminished. If anything, new players can catch up to the rest of us pretty easily. SE actually designed that pretty well.

Edited, Jun 6th 2014 9:14am by Thayos
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#41 Jun 06 2014 at 10:20 AM Rating: Default
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Thayos wrote:
Even if i70 gear doesn't accumulate as quickly, it's much easier now to get relic weapons and i90 armor, and even some i100 armor in the process.

So, the overall impact on new players' abilities to raise their iLevels has certainly not been diminished. If anything, new players can catch up to the rest of us pretty easily. SE actually designed that pretty well.

Edited, Jun 6th 2014 9:14am by Thayos



and since were on the subject of il70 gear not being the standard anymore its further proven by the fact that pre myth weekly lockout removal.. ppl were expected to have full DL or pretty close to it before ppl would let them do garuda or titan hard... now I see ppl with not even half DL getting PF groups for garuda and titan and even doing it in DF (and winning) like mostly il55/60 gear.

whereas in the past doing Titan in DF was considered suicidal
#42 Jun 06 2014 at 10:23 AM Rating: Decent
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Something that really doesn't help with collecting i70 gear in particular?

The chests that can drop the armor quite often don't even drop armor, but instead drop "philo mats"

Which might make the crafters happy but not really the people looking for a stepping stone between AF and i90.

Edited, Jun 6th 2014 12:23pm by Fynlar
#43 Jun 06 2014 at 11:04 AM Rating: Decent
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The great thing about standards is that there are so many to choose from.
#44 Jun 06 2014 at 11:25 AM Rating: Excellent
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Fynlar wrote:
Something that really doesn't help with collecting i70 gear in particular?

The chests that can drop the armor quite often don't even drop armor, but instead drop "philo mats"

Which might make the crafters happy but not really the people looking for a stepping stone between AF and i90.

Edited, Jun 6th 2014 12:23pm by Fynlar


Yes, can that please die in a fire? Having crafting mats in non-boss coffers is probably fine.. but bosses should drop gear, not water.
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