Theonehio wrote:
Lyrailis wrote:
FFX had a few:
1). Zanarkand Guardian (the thing on the mountain). This guy has ridiculously awesome AI
Hmm..no he didn't, not at all. It was always a roulette fight (aka Luck, aka what people say is "bad game design") which is why people "cheese it" to get around the roulette.
Compared to other battles save a few? Yeah the AI is better, but it wasn't awesome to the point it could properly counter it - If you look into the actual script for him you'll see that it's specifically designed to ignore anything a player over x progression can do (almost like SE got lazy after a point lol.)
I don't know what FFX you were playing, but the PS2 original, the bosses were scripted. They either reacted to situation (usually % of its health remaining), presence of status effects, or it reacted to what you did to it.
It wasn't "Random", or "Luck", or anything like that.
The Guardian before Zanarkand?
It was basically something along these lines:
1). Normal Attack
2). Protect
3). Tail Sweep (which removes Haste)
4). Lucid Wings (or whatever that attack was called, the AoE status attack)
If missing X amount of its health, it'd throw these in:
1). Curaga or Regen on itself (100% to 75%)
2). Dispel on itself (if it has Reflect, 50-75%)
3). Reflect on one of your group members (<50% left, it'd follow up with Curaga or Regen bounced off that group member)
Not so random. Even more scripted is Yunalesca.
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Yunalesca. Oh, Yunalesca... lol. How many players have you bent over the first time they tried you? She zombifies your entire group which makes you immune to the AoE Instant Death she throws, BUT she also uses either Poison or Regen (both act the same on a zombie) so you can't just stay a Zombie.
This isn't really....well, it's also a zerg fight. While it has "unique mechanics" so did Shadow Lord, so does almost every other boss found in almost every FF game ever. If you chose to slack (and yes it is a choice) you'll get bent over without a courtesy reach around however, like the "we need less zergs", this too was a zerg fight or your life would have been hell.
If you were Zerging Yunalesca, you were doing it
horribly wrong.
Yunalesca spams counter-attack spells on you depending on what you used on her in Phase One.
Magic: Silence
Physical: Blind
Overdrives: Sleep
All of these also Dispel. BUT, Reflect prevents these.
Phase 2, she uses Hellbiter and turns everybody into a zombie and attempts to Regen (which Reflect prevents). Regen on Zombies = Poison.
Phase 3, she starts using Mega Death (zombies are immune to it).
The strategy to beat her without zerging is easy to understand, but sometimes difficult to pull off in the heat of the battle:
1). Keep Reflect up.
2). Keep at least 1 zombie in the group at all times (to avoid Mega Death).
3). Keep at least 1 zombie in your "back line" group to swap in in case crap hits the fan and you need a healthy zombie NOW.
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Chocobo Eater (I forget the name of this boss). A boss that had several 'states' and the goal of the battle was to kill it
Another Zerg fight. You slack, you die..much like..any FF boss ever,..even the first boss of FFVII, attack with its tail up? You can kill yourself, that doesn't mean it's hard or strategic. Dynamis Lord/Arch Dynamis Lord and so on all have strategy too, Dynamis Lord for example has to deal with Yin/Yang as well, so while chainspell stun prevents AUTO WIPING, that's not even 100% of the fight.
"Don't attack it while its tail up" is actually a strategy. Hard to believe, eh? Very simple strategy, but it is a strategy. The first boss of FF7 is a tutorial boss -- it teaches you that bosses in FF7 are way more advanced than bosses in previous Final Fantasy games. It isn't
meant to be complicated. The second boss you fight in a pincer attack, and if you fight him right, you hardly even get hit and he goes down like a little baby. If you fight him wrong, he will straight up murder your sorry butt. Were you paying attention during the boss fight? You'll probably do OK. Try to just mash the Attack Command and not care about which way he's facing? You'll probably die or at best barely survive.
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FFX is a horrible example because it's either you're OP or you're under powered, which will make bosses trivialized or challenges. FFX-2, the Aeon Cup? Yeah, that one is a better example.
Just because you failed at strategy in ATB-type (well, OK, FFX isn't ATB but close) games, doesn't mean the game was poorly designed. Every single boss in FFX with the exception of Seymour's Last Battle, Jecht+2 Pillars (who woulda thought the last major story boss would be somewhat hard?), and the Optional Bosses (which are, uh, optional) all were very do-able with most setups, unless you were
horribly underpowered,
as long as you followed the strategy and paid attention. With Seymour's Last Battle on the mountain, all you needed was Rikku's "Use" command, to use that one item on Yuna that doubles her HP for one fight if she couldn't survive that huge AoE attack without it.
Just because it is possible to level up and completely overpower the bosses doesn't mean they're poorly designed, either. I even specified in my earlier post that "as long as you didn't cheese the boss fights", you'd have an awesomely scripted boss that had genius mechanics if you paid attention. Some of those bosses actually appear to examine the conditions of the battle (like the boss before Zanarkand appears to do) and choose actions based upon that.
EDIT: In FFX, what am I calling "Appropriately powered"? Simple: Go through the game as per normal, and fight all the random battles while progressing through the game normally (+ or minus a few as some players get lost in mazes etc), having everybody take 1 action per battle (so that nobody misses out on XP), no grinding for levels.
Edited, Jun 20th 2014 8:50pm by Lyrailis