Exodus wrote:
I'm at the same wall most people are at. Titan Ex and T5. With such a wall like this, there isn't much for me to do that isn't just more dungeon grinding, more roulettes, and more FATEs. Its monotonous and makes you feel isolated. I liked FFXI for giving me a nice big crew to end game with. Here? I've been flying solo since level 1. Even the Main Story forced me to play solo, with the exception of the same bloody dungeons I'm grinding at 50 for currency.
I agree with pretty much everything written in your post, and I think the bolded part really emphasizes how a lot of players are feeling. Isolated. Between weekly lockouts, fairly strict role setups, and absolutely strict party size requirements, it can be a chore to even attempt to tackle the content with your friends
before factoring in punishing mechanics that for some, can carry a steep learning curve.
There's just so many barriers needed to get past to enjoy the only real end game content that the game has to offer. First of all, do you have a strong enough connection and memory/reaction time/skills necessary to consistently get past mechanics where a slight error can not just hinder the rest of the group, but actually wipes the entire raid? Then you may as well forget about participating from the start.
But let's say you
do have the ability to get past those punishing mechanics without much trouble. Assuming you were planning on playing this game with any friends, the next question would be whether they can as well. If they can't, you can forget about taking them in if you want to actually convince others to join you/take you in and have a shot at completing the content. Or maybe you're a large group of players who planned on taking on the game content together? 10, 12, maybe 14 players? If it's anything past 8, only a small core of players are going to be able to participate, and the rest get left out or must recruit on their own. Even if you do get two groups going, chances are you'll end up only playing with your own core group.
If you are someone who can complete the content with ease, can easily meet at scheduled times and you don't happen to know seven others who can all meet at the same time and consistently complete the content, you could join an FC/linkshell dedicated to taking on end game content, and filling groups with competent players to meet the correct role and party size requirements dictated by the content. And that is perfectly legitimate for some, and possibly the best way I can think of to truly dive into end game and make it work. But this sort of ends up leaving out all the players who already have friends they hoped to do content with and just feel like they can't because of one reason or another.
It's really unfortunate IMO, because I can remember the absolute ease in which I was able to recruit people for end game events in XI. For a game that was so "hardcore, masochistic" and whatever else people want to call it, many end game events were a breeze to invite your friends. I can't count how many times I heard someone say "Hey, my brother/friend/linkshell member/spouse/whatever wants to try this event, can they come with us?" to which I or another linkshell leader would respond "Sure, sounds good" It was really that simple. I didn't need to think "Wait...what job are they? Because we already have too many of these and can't afford to take another one" or "Hmm, looks like we're already at our party limit" or "Well we can give it a shot and see but hopefully they catch on quick so they won't wipe us the entire night."
Of course, there were also events that ended up being for close knit groups. For example, my nyzul group was only six close friends, and I regularly did BCNM with just a few people I knew (although I think it's worth mentioning that I got to know some of these people because of large scale events...). But they were only a few options among a large variety of activities that players could participate in, and didn't take away from the fact that those who did want to jump into end game but didn't yet know a group of people to run with could easily hop into a friend's static for dynamis, or later sea, limbus, ZNM, einherjar, even Abyssea (which, although I'm not the biggest fan of it for other reasons, was
amazing for letting friends come together and do stuff)...and that's what this game is completely missing. It's got the heavily structured activities for a set number of people which are good for small cliques, somewhat similar to the role nyzul and some BCNM fights filled (only more unforgiving in most cases, IMO), but it has nothing beyond that. Nothing that opens up the game and makes it feel social, nothing that you can just take your friends to and start having fun right off the bat, and nothing that encourages veteran players and newer or more casual players to
want to play with each other.
Edited, Jun 23rd 2014 5:22am by Susanoh