Lonix wrote:
That entire part reminds me years ago when XI was dieing the first time. I like how you immediately assume YOUR RIGHT and everyone else is wrong.
Funny thing about this aside stating my something is right?
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I never did understand why people don't see the bigger picture instead of assuming the "bored"
The same reason anyone gets bored when playing a game or something. Seeing the bigger picture isn't a good standpoint. If you're bored now you're not supposed to look at it like:
"K I'm bored now but I'll be entertained 6 years from now when SE changes direction of their content design."
How does that work? It's like trying to go into a relationship with someone you don't like stating you'll grow to like them eventually.
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Crafting doesn't require 99999999 gils or me to spend 9999999 hours farming items. I am able to level much easier with fates and DF.
I wouldn't want to spend that much fish organs either. Also, ironically, unless you had everything handed to you or did it during 1.x days you did spend quite a lot of time and money on crafting and gathering, especially during ARR which things are naturally more expensive due to the change in value of gil compared to 1.0
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How is the game boring? unless you have accomplished everything.
Read topics on any community where someone states they're bored. People get bored pretty quickly when content design allows you to get bored. New patch comes out, people (that actually care to progress) do all of the throwaway content within a day or week and all that's left is content that hides behind lockouts? Yeah people will get bored if all they have left to do is:
Farm Tomes..
Farm More Tomes..
Level x if they aren't all 50s
Farm even more Tomes
Craft or Gather if they like that stuff..
Farm yet more Tomes..
(Week later)
Coil 2! CT! (back on gear lockout), Coil! (Back on week lockout), CT 2 (will have a week lockout)
..Back to the usual rotation of Tome farming and so on.
In all reality, that's how general interest (game isn't "brand new" anymore) dies out and people get bored after a patch and waiting on the next patch. This happens in every MMORPG, especially those that obsolete old content fairly quickly which means going back to enjoy content is meaningless when it does nothing for you, hence SE creatin the Roulette system. It wasn't designed to get you more tomes, it was designed to throw you into content no one does anymore to help new players trying to get through said content. If you played since Pre-Launch or even 1.x and did actually progress, you have accomplished basically "everything" and are waiting on every patch for something to do but that doesn't mean that's the only way you'd get bored.
Some people get bored of the Quest Grind style since it's the same type of quests OVER..and OVER...and OVER..no matter which quest hub you're at, it's the SAME exact quests with different dialog that doesn't even fully fit into the world's story..hell it was even littered in the main story and unless you're the type to truly enjoy the fetch quest/kill x type of quests when you're supposed to be doing a storyline..good for you, but looking at any MMO community, quite a lot hate it because you're thrown out of something interesting and shoved into forced "grinding" for almost no reason lol. It helps you level, sure, but shouldn't that be placed elsewhere and not the main storyline?