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FFXIV Online Community seems to be dying?Follow

#77 Jun 02 2014 at 4:52 PM Rating: Good
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Catwho wrote:
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It's been nearly 7 years since I obtained my Byakko's Haidate, yet if I reactivated and logged in today I could make them as valuable to me as they were the day I got them.


Naw, they got replaced a couple of times over between Abyssea and Adoulin with Haste +6% and 7% stuff. (Like Otronif Brais, which took the skill of a kumquat to obtain in Yorcea Weald Skirmish.) Max gear haste is still at the same hard cap, of course, but the extra % on the legs from other stuff let us play more with other gear status in other slots.


I think the point was more that 5% haste is pretty darned good after 7 years when the current "best" is only 6-7%. Even without doing any work now, Byakko's Haidate is still a pretty great piece of gear. I'm not sure if acc is ever a problem anymore, but I know the dex on them was quite nice for multi-hit WS as well.
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#78 Jun 02 2014 at 4:55 PM Rating: Good
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FilthMcNasty wrote:
People are unsure of how much mileage they will get for their grind in XIV so it's normal that they're not thrilled with the prospect of grinding out a piece that will possibly be converted to inventory -1 when 2.3 hits.


I think this aspect actually strikes the right balance. If you play hardcore, chances are, you're already waiting for 2.3 for something new to do. If you play casually, you're not really grinding out gear in the first place. Really, the only ones this aspect bothers are hardcore players who've fallen off the wagon and who question whether it's worth getting back on. And I have to tell you, either choice is fine. It is a game after all, and you should play it as much as you enjoy the challenge of it.

Keep in mind, sports teams fight every year for the same trophy. And even if they win it, it does nothing to help them win the next one. Talk about a pointless grind...
#79 Jun 02 2014 at 5:19 PM Rating: Good
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Catwho wrote:
Quote:
It's been nearly 7 years since I obtained my Byakko's Haidate, yet if I reactivated and logged in today I could make them as valuable to me as they were the day I got them.


Naw, they got replaced a couple of times over between Abyssea and Adoulin with Haste +6% and 7% stuff. (Like Otronif Brais, which took the skill of a kumquat to obtain in Yorcea Weald Skirmish.) Max gear haste is still at the same hard cap, of course, but the extra % on the legs from other stuff let us play more with other gear status in other slots.

There is better gear, but the haidate aren't any less useful. Most of the new gear is loaded with higher base attributes(HP/MP/STR ect.) and stuff like evasion and magic evasion(may or may not be useful), but you can still augment crucial stats on older gear that make it shine. Double attack, crit damage bonus and things like this are still in high demand and push some of these older items up to the level of performance you get from new gear.

The brais you linked are nice, but they wouldn't make me toss my haidate. It's been ages since I theorycrafted and number-crunched FFXI, but I would be curious to see how they stacked up against each other in the field. Just eyeballing, I'd have to give haidate a slight edge under normal conditions. Haidate win abyssea hands down though.

*Edit* My BST and WAR can't wear them Smiley: mad



Edited, Jun 2nd 2014 7:22pm by FilthMcNasty
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#80 Jun 02 2014 at 6:45 PM Rating: Good
Well, you can +1 and augment the brais too, and they're iLvl 106 at the base.

Point is, you can replace Haidate in one night with something better in XI now.
#81 Jun 02 2014 at 7:09 PM Rating: Good
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All the +1 does is add more HP, MP or raw attributes, no? On it's own, that's not enough to outclass haidate. I'm certain there are instances where you'd wear the brais over the haidate, but you wouldn't toss your haidate if you got the brais no matter how easy it was to obtain. There might be something else that obsoletes the haidate, but these brais aren't it.

*edit*
The reason for my doubt is mostly the 4% crit damage augment.

Inside abyssea(where you can cap crit rate), you're adding a flat 4% extra damage. Haidate dumps all over those brais.

Outside abyssea though I guess it could be closer. Disregarding the 1% haste advantage(easily made up elsewhere), the only other damage modifiers for the jobs that equip the brais(TP wise) are 30 STR and 10 atk. Is half 10 for 20 damage? Smiley: sly

Edited, Jun 2nd 2014 11:06pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#82 Jun 02 2014 at 8:56 PM Rating: Good
No, you wouldn't toss them, but I learned the hard way that the iLvl gear in XI makes a huge difference. I had to make a friggin level 113 idle set for my bard because I kept getting eaten. +1 puts you at lLvl 119. Defense actually makes an enormous difference now, too. We just ripped through a level 106 story battle in about 45 seconds.

So yeah. You'll wear the Haidate until you get Otronif, which you can probably do in 3-4 35 minute runs of Yorcea Weald Skirmish, which is basically killing waves of slow moving mobs without them tearing down your tent. No strategy, no effort other than slaughtering things fast enough.

And then you'll put the Haidate on a mannequin and let him relive the glory days for you. Smiley: grin
#83 Jun 03 2014 at 5:32 AM Rating: Decent
Reply to main topic. There is a wax and wane in mmorpg's especially with the ones that take a lot of time between releases. FFXIV doesn't really have that MUCH to offer. It is a very simplistic game. Very themepark. Nothing new. I think the only plus Final Fantasy 14 has going is that it's multi platform (can be played on pc or game station) and it's a polished game (little to no break downs). The only people that are going to stay playing are the super loyalists. It seems that way with all mmo's now. The flighty people are not staying even if you game them everything they asked for. They get bored easy and run off to try new things.

Now for the reason I'm still playing I think I'll make a new thread for that.
#84 Jun 03 2014 at 7:21 AM Rating: Excellent
Don't underestimate the power of a polished, bug-free game. That's why I passed on Wildstar. I gave it a try during beta... and gave up after a day because of all the bugs.
#85 Jun 03 2014 at 8:25 AM Rating: Default
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Catwho wrote:
Don't underestimate the power of a polished, bug-free game. That's why I passed on Wildstar. I gave it a try during beta... and gave up after a day because of all the bugs.


...So Beta truly has lost all meaning in this era of gaming Smiley: lol
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#86 Jun 03 2014 at 9:07 AM Rating: Decent
People are like scared they will be blasted if they suggest the population has decreased lately. While the regulars still seem to around and grindy grinding away, the casuals are declining daily and I haven't seen really anyone excited about anything since Atma pooh-poohed in their ice cream.

This is not a normal between-patch lull. It's a between patch lull + a variety of bad game design choices that you no one wants to listen to people gripe about.

Especially since SE would have fixed them by now if they considered them to be problems. The frustration is that they are problems, but no one wants to hear that players don't like:
- dodgefests with 1 hit and you lose consequences
- random drop rates amounting to stretches of easily 10+ hours of useless feeling playtime with possibly no reward at all
- Myth rewards so unblanced that one dungeon, wait only part of one dungeon, is by far the most efficient means of progression

The discussions have all played out. SE has done nothing.

Let's get a good old-fashioned Player's Poll on Lodestone and then use the results to decide on on design priorities the way they did when the 1.0 **** became a polished successful MMO. Or, we can keep laying developer-knows-best which, IMO, does not seem to be working.
#87 Jun 03 2014 at 9:51 AM Rating: Excellent
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Or, we can keep laying developer-knows-best which, IMO, does not seem to be working.


My money is on the developer knowing best. Last thing you want to do is set a precedent of being reactionary toward a schizophrenic playerbase.
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#88 Jun 03 2014 at 10:03 AM Rating: Default
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Gotta say. This site has been pretty lacking since the games launch. I moved to redit and there is actually alot of comments/advise etc there.
#89 Jun 03 2014 at 10:16 AM Rating: Good
Theonehio wrote:
Catwho wrote:
Don't underestimate the power of a polished, bug-free game. That's why I passed on Wildstar. I gave it a try during beta... and gave up after a day because of all the bugs.


...So Beta truly has lost all meaning in this era of gaming Smiley: lol


One of the many hats I wear at my job is that of alpha / functional testing. It's my job to catch as many obvious, visibly broken things and get the dev team to fix it before we pass it on to UAT (user acceptance testing, aka beta testing.)

The XIV alpha and betas were friggin polished, man. Did some bugs slip through the cracks? Of course. Did the servers have a heart attack on go live? Absolutely. Did the game fail basic user functional testing, like menus failing to close or getting completely stuck in the environment and having to respawn to untangle yourself? Very rarely.

The Wildstar beta I participated in wasn't ready for beta. It shouldn't have gotten past the functional testing team.
#90 Jun 03 2014 at 10:20 AM Rating: Good
Thayos wrote:
Quote:
Or, we can keep laying developer-knows-best which, IMO, does not seem to be working.


My money is on the developer knowing best. Last thing you want to do is set a precedent of being reactionary toward a schizophrenic playerbase.


I think there is wisdom in what you are saying. Certainly three have been many times, in getting what I thought I wanted, I find out its not what I wanted at all. Perfect example is the automated party mechanics in FFXII.

Still, there's a point when you have to actually take a second look at what the players are saying.

Perhaps my experiences with a half dozen RL friends leaving FFXIV and watching a second dedicated LS wane away are not typical. From where I'm standing, things are not exactly healthy, and new content alone will not fix the underlying problems.

Simply spreading the Rewards around more evenly to make more of the content relevant is not a unreasonable request.


#91 Jun 03 2014 at 10:25 AM Rating: Good
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BartelX wrote:
Hmm, I'd say the solution to that is to make the gear upgradeable down the line when more content is released, or make the ability to add other stats to the gear through a secondary system. Smiley: nod


Man, I wanted to stay out of this topic so bad but I just HAVE to ask this.

What's the deal with wanting gear to last months, or even years? Are some people truly adverse to their stuff becoming obsolete? It should be the memories that matter, not some digital item that ultimately means nothing in the grand scheme of things...
#92 Jun 03 2014 at 10:33 AM Rating: Excellent
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Arcari wrote:
BartelX wrote:
Hmm, I'd say the solution to that is to make the gear upgradeable down the line when more content is released, or make the ability to add other stats to the gear through a secondary system. Smiley: nod


Man, I wanted to stay out of this topic so bad but I just HAVE to ask this.

What's the deal with wanting gear to last months, or even years? Are some people truly adverse to their stuff becoming obsolete? It should be the memories that matter, not some digital item that ultimately means nothing in the grand scheme of things...


Ultimately, no one should care if their gear is obsolete as long as we have the glamour system. I'll just get the better stuff and make it look like the armor I liked. My black mage will pretty much always be decked out in full allagan caster gear, even though most of my stuff is now evenstar.

Edited, Jun 4th 2014 11:29am by Valkayree
#93FilthMcNasty, Posted: Jun 03 2014 at 10:43 AM, Rating: Sub-Default, (Expand Post) You're posting this in the forums for a game that took an extra 3 years to re-launch because of all of the bugs. Too funnie Smiley: lol
#94 Jun 03 2014 at 11:01 AM Rating: Good
FilthMcNasty wrote:
Catwho wrote:
Don't underestimate the power of a polished, bug-free game. That's why I passed on Wildstar. I gave it a try during beta... and gave up after a day because of all the bugs.

You're posting this in the forums for a game that took an extra 3 years to re-launch because of all of the bugs. Too funnie Smiley: lol


And that's why I didn't play 1.0 until it was 1.23 Smiley: schooled
#95 Jun 03 2014 at 11:05 AM Rating: Default
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FilthMcNasty wrote:
Catwho wrote:
Don't underestimate the power of a polished, bug-free game. That's why I passed on Wildstar. I gave it a try during beta... and gave up after a day because of all the bugs.

You're posting this in the forums for a game that took an extra 3 years to re-launch because of all of the bugs. Too funnie Smiley: lol


And Funnily enough, Yoshi said up till about 1.21-1.23 it was content set to be released, so if Wada didn't try to beat out cataclysm, we'd have been in a better place, if they chose to move it to a new engine after launch (which a few MMOs actually have done) it would have been even better.

Pitty though, since people (that never played 1.x) are praising SE for readding stuff we could do in 1.2x, e.g repair during dungeons.
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#96 Jun 03 2014 at 11:48 AM Rating: Default
Say what you want about Wildstar, but goddamn that game is fun to play. It's nice to be actually active during a fight and being punished for being lazy/slow, and by god there is some things that Yoshi could and should've used in FFXIV. The order system is awesome if you need quick money or a slew of mats, and while I admit I'm pretty sure its not new (think the same system was present in GW2) it would've been a welcome addition to the pretty basic auction situation with XIV.
#97 Jun 03 2014 at 12:05 PM Rating: Good
Oh, I agree that there was a fun game in there. I really do want to make my fat bunny girl again and go back to being a massive nuking esper/explorer. But I don't want to wrestle with a user interface while playing, so I'm waiting until all the bugs I reported (and there were a lot for one day of play testing) are cleared out. Maybe by first patch!

Edited, Jun 3rd 2014 2:05pm by Catwho
#98 Jun 03 2014 at 12:24 PM Rating: Default
Got to ask, which issues were you having with the user interface?
#99 Jun 03 2014 at 1:01 PM Rating: Decent
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Yeah, the only issues I had with WS beta was nit-picky kind of stuff that was mostly QoL. Not that nothing was broken at all, but it was still a smaller list of things than I had for XIV even after beta.

lol @ whoever was sore about XIV 1.0 being bugged to hell and down rating. Still salty Smiley: lol
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#100 Jun 03 2014 at 1:12 PM Rating: Good
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6,899 posts
Arcari wrote:
BartelX wrote:
Hmm, I'd say the solution to that is to make the gear upgradeable down the line when more content is released, or make the ability to add other stats to the gear through a secondary system. Smiley: nod


Man, I wanted to stay out of this topic so bad but I just HAVE to ask this.

What's the deal with wanting gear to last months, or even years? Are some people truly adverse to their stuff becoming obsolete? It should be the memories that matter, not some digital item that ultimately means nothing in the grand scheme of things...


Well, for one, I like the idea of working for a piece or a set of gear and being able to equip it for a long period of time. Something about getting gear, then having a new set that is better in every way 6 months later just doesn't appeal to me. It's like I'm basically throwing away perfectly good armor for no reason other than it's not new enough.

Perhaps it's a bit of nostalgia leftover from FFXI still and how gear there actually meant something, but to be honest, that's one of the things I liked about the game. I certainly didn't like the crazy grind to get that gear, and perhaps if that aspect had been removed I would have felt differently, but now, that mentality is pretty much engrained in me and every time I see a new mmo with vertical progression, I just groan to myself and wonder how long before I get bored of constantly trashing old gear that I worked for.

Memories and nostalgia are great, but I like the more physical quality of actually wearing gear I worked for and not just trashing it every new tier. I don't expect everyone to agree with that, it's just my personal preference.

But since you asked, let me ask YOU this. What do you have against gear that is upgradable as opposed to new tiers? If, as you say, digital items ultimately mean nothing, then why would you care if the gear was just upgradable as opposed to constant new tiers?

Edited, Jun 3rd 2014 3:19pm by BartelX
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#101 Jun 03 2014 at 2:35 PM Rating: Good
OniElvaan wrote:
Got to ask, which issues were you having with the user interface?


Menus would not close when I clicked the X. Quest dialog or instructions would stay on the screen even after I completed the objective, with no means of getting rid of them besides logging out and logging back in. Someone told me about "/reload UI" after I'd uninstalled the beta, but that wasn't exactly included in the in-game tutorial. (Neither was /stuck - I guessed on that one and thankfully that function was working.)

I want to look at a pretty game, not wrestle with menus that block my view. I heard it was even worse in the first round of closed betas, when the UI boxes and menus would appear attached to your mouse cursor and thus would float around the screen. Smiley: laugh

A properly built user interface should be intuitive, easy to navigate, uncluttered, and subtle. It should fade into the background as a tool that allows you to interact with the environment while being as non-distracting as possible. If I wanted to play World of Menu Fantasy, I'd still be playing a text base game, or FFXI with all the LUA add-ons available.
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