Forum Settings
       
1 2 3 4 5 6 7 Next »
Reply To Thread

LIVE Letter (05/24/2014) Summary and ScreenshotsFollow

#152 Jun 03 2014 at 7:24 PM Rating: Good
Guru
***
1,310 posts
Nashred wrote:
I end up pissing off both sides.. the lovers and the heaters..


You know what they say: Heaters gonna heat!
#153 Jun 03 2014 at 8:06 PM Rating: Good
Guru
Avatar
*****
11,159 posts
DarkswordDX wrote:
Quote:
it quickly becomes a matter of can or can't, with the can't too often a matter of factors outside their control.


Not everyone having something is what gives a thing its value.

How much is a billion dollars worth if you gave a billion dollars to everyone? Like relic weapons in XI - some things are prized precisely because they were so far out of reach for so many. I never got one, knew I would never get one, never tried to get one, and was slightly awed by those who really did put in the time, effort, and gil as I should have been.

Everyone should shoot for the moon, but there's no shame in not everyone making it. They need to quit holding it against those who do, and I say that as a casual player myself. That's not the good, motivating kind of envy. Its the poor-loser kind of envy. Those who exceed and excel should be looked up to and perhaps surpassed by those who have the drive. Not held back so nobody gets their feelings hurt.

I'm certainly not looking to hold people back. Rather, to use the old axiom, there's more than one way to skin a cat. Right now, MMOs err more toward there being only one way, which is usually the whole Raid or GTFO thing. Thing is, for every "no" that pops up for alternative proposals, it's not only removing options, but trivializing preference and effort in a way appropriate to my earlier Nintendo example. If the eventual thought process is the guy at the bottom of the corporate ladder doesn't matter, then how many rungs could we chop off before the guys at the top start sweating? Like it or not, those "losers" matter. They're paying the winner's bills.

In practice, the people "winning" now would still be winning, winning not only more swiftly, but more often. If you want to correlate people getting their priorities straight and dumping content they dislike as holding others back, then yes, that will happen to a degree. Not everyone wants to be the ***** of a "winner" as was often the case in XI's relic acquisition process. Not everyone wants the people helping them to be short-changed, either, which led to a bit of deviance from pure RNG to the token systems we see today. But that's only one step, we need to keep climbing higher.

I could make some cheesy pun that this isn't reality, it's Final Fantasy, but the truth is it's escapism. Let's not start emulating the ****** aspects of RL through game mechanics. Looking up to vets can still be a thing. There can still be lofty goals. However, none of this 1% crap. If 100% of the content can't be accessed and experienced with fair effort, it's not content worth developing. That's not me asking for welfare, hand-outs, or whatever. It's me acknowledging people are different, but shouldn't be treated differently. Let their in-game behavior and the resulting social ramifications decide that.
____________________________
Violence good. Sexy bad. Yay America.
#154 Jun 03 2014 at 8:25 PM Rating: Good
I used the glamour system to make my BLM look BLMagey. Clothed from head to toe in Battlemage top, hat, gloves, with some tights and duckbills dyed soot black.

#155 Jun 03 2014 at 9:08 PM Rating: Excellent
Keeper of the Shroud
*****
13,632 posts
Catwho wrote:
I used the glamour system to make my BLM look BLMagey. Clothed from head to toe in Battlemage top, hat, gloves, with some tights and duckbills dyed soot black.



I use it on my DRG to make that god awful looking Astrum set look like DRG relic set. People that run around half naked in an MMO are more than a little disturbing.

Edited, Jun 4th 2014 1:17am by Turin
#156 Jun 03 2014 at 10:37 PM Rating: Excellent
****
5,729 posts
Same. First thing I do upon getting an astrum piece is glamour it to look like something not horrible.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#157 Jun 04 2014 at 5:16 AM Rating: Decent
DarkswordDX wrote:
Quote:
it quickly becomes a matter of can or can't, with the can't too often a matter of factors outside their control.


Not everyone having something is what gives a thing its value.

How much is a billion dollars worth if you gave a billion dollars to everyone? Like relic weapons in XI - some things are prized precisely because they were so far out of reach for so many. I never got one, knew I would never get one, never tried to get one, and was slightly awed by those who really did put in the time, effort, and gil as I should have been.

Everyone should shoot for the moon, but there's no shame in not everyone making it. They need to quit holding it against those who do, and I say that as a casual player myself. That's not the good, motivating kind of envy. Its the poor-loser kind of envy. Those who exceed and excel should be looked up to and perhaps surpassed by those who have the drive. Not held back so nobody gets their feelings hurt.


What you're saying is on one hand true, but on the other hand to imply that it makes no difference why someone is or isn't "making it" is completely false. A casual player deserves to be treated fairly in a game where he can't have it all. The concept of being treated fairly is rather simple; unlike in the past, you don't get the first-class reward for merely having more time to play than most people. In other words, players are strongly against the time spent being the sole determining factor for making or not making it. Being a second-class citizen just because you have a life is not fair treatment. Being a second-class citizen because you don't have the skill and/or determination to beat T9 is fair treatment. Time is a factor there, too, but it doesn't come down to just time spent grinding money or easy encounters.

One characteristic that describes FFXI players excellently is having no problem with determined no lifers getting ahead of you simply because they are determined no lifers. That kind of nonsense doesn't fly anymore. You either beat the hardest encounter (which is actually hard) or you don't deserve the golden prize. Any sensible casual is okay with this, even if there are downsides, because it comes down to skill (which isn't limited to hardcore) and not necessarily the amount of hours (which is limited to hardcore).

Edited, Jun 4th 2014 11:21am by Hyanmen
#158 Jun 04 2014 at 8:30 AM Rating: Good
Quote:
having no problem with determined no lifers getting ahead of you simply because they are determined no lifers. That kind of nonsense doesn't fly anymore.


This is what I'm talking about. Someone who has more than you isn't admirable, but a "determined no-lifer."

That person with extra free time is still going to have that time whether he's playing the game or not. He could be outside riding a bicycle or studying for a test. Instead he chooses to spend that time by paying a subscription and playing the game with us, being in our parties, filling our slots, helping in our FATEs. More than others can or do. Shouldn't he have the opportunity to earn greater rewards because of that? I know it doesn't bother me a bit if he does. I may not ever have a relic weapon, but by golly I'll have my Soboro and I'll enjoy it. What he does is of no concern to me except to let me drool over his gear a little bit, or ask him for advice on some high level encounter I've finally reached.
#159 Jun 04 2014 at 9:23 AM Rating: Excellent
You didn't even have to be a determined no-lifer to get a relic weapon. You just had to have a ridiculous amount of patience and run a Dynamis linkshell for four years. I did it while having a fiance and a full time job.
#160REDACTED, Posted: Jun 04 2014 at 9:44 AM, Rating: Sub-Default, (Expand Post) You keep simplifying the matter. "Someone having more than you" can mean a person that is more skilled than you (which is fair and what XIV does) or a person with more time to spend on a video game (which is hardly fair because nobody should be punished for such a thing). It is the game telling a person he is second-tier because he hasn't forgotten his friends, family, school or work. If you want to disagree, at least do so without disrespecting the majority of gamers who see this as an obvious flaw in a game's design.
#161 Jun 04 2014 at 9:48 AM Rating: Excellent
I don't mind if people with more time get greater rewards. In fact, that somewhat holds true in FFXIV. People with more time to play have already cleared content that I haven't had the time to practice and get through. People with more time are also much more likely to find others to form active statics. There are still plenty of benefits to having more time to play.

That said, FFXIV wasn't designed to snub people who have all day to play... it WAS designed as a game that busy adults could play without falling too far behind. I'd argue that Version 1.0 with the fatigue system was more anti-excessive playtime. People who have more time to play in ARR aren't penalized in any way... the game is simply more viable for people with less time.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#162 Jun 04 2014 at 10:29 AM Rating: Decent
Thayos wrote:
I don't mind if people with more time get greater rewards. In fact, that somewhat holds true in FFXIV. People with more time to play have already cleared content that I haven't had the time to practice and get through. People with more time are also much more likely to find others to form active statics. There are still plenty of benefits to having more time to play.


Precisely, which is why it is crucial to differentiate between simply having more time to play, and being more skilled (which is sometimes an indirect result of having more time to play).
#163 Jun 04 2014 at 10:41 AM Rating: Excellent
***
2,550 posts
DarkswordDX wrote:

This "everyone gets a participation trophy" style XIV is running rampant with is Communism, and as a red-blooded patriotic American I just can't stand in favor of it.


While your post was funny, I slightly disagree here. The tome system is designed much in the way that capitalism is.

Work hard, finish the job, get paid.
You suck, job remains unfinished, you don't get paid.
Work a lot, get more pay.
Use pay to buy things to help you do better.
Gain experience to finish the job faster.

If you are sporting a leviathan weapon, you got past titan ex. Not everyone gets that trophy.
1 2 3 4 5 6 7 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 145 All times are in CST
Anonymous Guests (145)