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LIVE Letter (05/24/2014) Summary and ScreenshotsFollow

#27 May 24 2014 at 10:35 PM Rating: Excellent
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Pretty clever way of keeping CT relevant, TBH.
#28 May 24 2014 at 11:44 PM Rating: Decent
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Theonehio wrote:
Also:

The Kraken Boss can refer to 2 or 3 enemies throughout FF and unless Yoshi completely never played the series before, those saying Ultros seem to forget he's an octopus, not a squid.

While Ultros is in the dats with Typhoon (XIII models) it's not him unless it was a mistranslation.


Sure. There was an ACTUAL kraken in FF1. He was kind of a big deal too.

Beyond that you have the Octomammoth boss from FF4 which is kraken-esque... and Ultros is only really a kraken if you don't know what a kraken is.

Guess we'll have to look forward to it and find out.

edit: double quote... why you exist?

Edited, May 25th 2014 12:44am by Callinon
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#29 May 25 2014 at 12:38 PM Rating: Excellent
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Theonehio wrote:
LebargeX wrote:
Is Ramuh locked behind Leviathan?


Logically he would be since he comes in the story after 2.2's story, which involved Leviathan, the only question is would Moogle Extreme be a requirement for Ramuh Extreme.


I thought you only needed Ifrit Extreme's win to get both Moogle and Leviathan Extreme? I'd figure they would follow that same pattern.
#30 May 25 2014 at 12:48 PM Rating: Decent
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Exodus wrote:
Theonehio wrote:
LebargeX wrote:
Is Ramuh locked behind Leviathan?


Logically he would be since he comes in the story after 2.2's story, which involved Leviathan, the only question is would Moogle Extreme be a requirement for Ramuh Extreme.


I thought you only needed Ifrit Extreme's win to get both Moogle and Leviathan Extreme? I'd figure they would follow that same pattern.


Yep, you needed the 3 original Extreme primal win (due to the 'story'), but since Levi and Moogle Extreme are out now it wouldn't surprise me if you need those wins as well since the whole story behind the extreme primals is that they're constantly trying to resummon their primal and it comes back more blood thirsty.
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#31 May 25 2014 at 10:43 PM Rating: Good
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I'm sure I'll complete the story part of it and kill baby Ramuh and never see EX just like Levi so no worries :)
#32 May 26 2014 at 2:36 AM Rating: Excellent
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Quote:
Pretty clever way of keeping CT relevant, TBH.


Yep, had to happen really. I looked at the structure of the drops in Coil2 right back when 2.2 was released and was pretty much convinced they'd be adding upgrade items to CT2. They needed to:
- Make it relevant for casuals
- Make it relevant for the middle ground players
- Make it relevant for Coil2 raiders

The only way you get long term relevance for those last two groups is to have the upgrade items available. Otherwise you'd end up with middle ground players and raiders with nothing to gain from it except for vanity items. Also, having two separate gear streams behind Coil2 didn't make a whole lot of sense unless you considered they might add upgrade items into CT2. I'm also assuming that it'll be at least i100 for the normal gear drops, by the time 2.3 comes around, i100 is barely going to be relevant anyway.

Looks like they'll tick all three boxes, and it's a very good thing.


Edited, May 26th 2014 8:39am by blowfin
#33 May 26 2014 at 7:49 AM Rating: Default
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btw shouldnt 2.3 noes also mention further continuation of Zodiac weapons? since it was originally supposed tp be 2.25 then 3.0...



does delaying i to 2.28 make 3.0 out of he question now?
#34 May 26 2014 at 7:51 AM Rating: Default
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Zodiac continuation was always 2.28 so it being mentioned in 2.3 would be a bit weird since that means they doubled up but if (when) 2.3 is delayed into July/August it probably would make sense, but if by some stretch of the imagination 2.3 is still in June it won't have any mention unless they only release part in 2.28.
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#35 May 26 2014 at 8:57 AM Rating: Decent
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Theonehio wrote:
Zodiac continuation was always 2.28.


incorrect:

proof of relic increasement patch rate

http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/68831868

proof that relic was originally supposed to be 2.25:

http://forum.square-enix.com/ffxiv/threads/162520-Letter-from-the-Producer-LVI-%2804-23-2014%29?p=2054173#post2054173


#36 May 26 2014 at 9:37 AM Rating: Default
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DuoMaxwellxx wrote:
Theonehio wrote:
Zodiac continuation was always 2.28.


incorrect:

proof of relic increasement patch rate

http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/68831868

proof that relic was originally supposed to be 2.25:

http://forum.square-enix.com/ffxiv/threads/162520-Letter-from-the-Producer-LVI-%2804-23-2014%29?p=2054173#post2054173




Yes, it was pushed back and added into 2.28 instead. In terms of what you were referring to however it was always 2.28, never 2.3 unless they're only giving us half of the novus stage.

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#37 May 26 2014 at 11:49 AM Rating: Decent
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no basically what im\ asking is will the next relic upgrade come with 2.3 as mentioned in the past or will that last one being pushed from 2.25 to 2.28 effect the upgrade that 2.3 was supposed to bring?
#38 May 27 2014 at 2:43 AM Rating: Good
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Quote:
no basically what im\ asking is will the next relic upgrade come with 2.3 as mentioned in the past or will that last one being pushed from 2.25 to 2.28 effect the upgrade that 2.3 was supposed to bring?


We don't know really, there hasn't really been much mention of it beyond 2.28 aside from "we'll keep updating it".

They seem to have the plan of updating it with minor patches though, once the major patch content has settled. So my gut feeling is they won't continue it in 2.3, I think we're more likely to see an update in something like the fictional patch numbers of 2.35 or 2.38.

#39 May 27 2014 at 7:47 AM Rating: Excellent
Thanks for pulling together the summary Arcari!
#40 May 27 2014 at 3:10 PM Rating: Default
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Not much really new and different again.. more rehash.
Only thing in there I am looking forward too is CT.
Not much too pull me back to playing more than a couple hours a week....
Having a hard time even justifying the price to keep playing...
Since last patch I am playing about 75 percent less..
Most probably can tell, my posting here has dropped probably even more than that....
Where is personal housing?



Edited, May 27th 2014 5:13pm by Nashred
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#41 May 27 2014 at 4:01 PM Rating: Good
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Nashred wrote:
Not much really new and different again.. more rehash.
Only thing in there I am looking forward too is CT.
Not much too pull me back to playing more than a couple hours a week....
Having a hard time even justifying the price to keep playing...
Since last patch I am playing about 75 percent less..
Most probably can tell, my posting here has dropped probably even more than that....
Where is personal housing?



Edited, May 27th 2014 5:13pm by Nashred


Trying to remain positive and non-abrasive here...

Things that are Rehashed:
2 Hardmode Dungeons
Party Roulette

New things:
Ramuh
Hullbreaker Isle
Chocobo Breeding
Individual FC Private rooms.

What we haven't heard from that is conformed 2.3
Hunts/Zodiac Quest expansion
Frontlines
Further Information as to Guns/Daggers as new classes/jobs.

I can understand a growing disinterest in the game. But please try not to generalize so much.

As far as Personal Housing, they haven't given a date. They have, however, said that they had to delay and watch how Free Company Housing expansions went and weigh in it all first. Its coming, but no solid timeframe.
#42 May 27 2014 at 4:07 PM Rating: Decent
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So there's a new dungeon a new primal a new storie of CT and choco breeding?

Clear the new dungeon in 30 minutes. The new CT in 60. The new storyline (primal) in a couple hours and your left with what exactly?

Grinding choco eggs until 3.0 hits or something. Nah I'm with Nash on this one. Disappointed.

At least they're gonna make grinding myth tomes easier. I guess I can go gear up and get all my books so I can.......what exactly?
#43 May 27 2014 at 4:36 PM Rating: Decent
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Hyrist wrote:
Nashred wrote:
Not much really new and different again.. more rehash.
Only thing in there I am looking forward too is CT.
Not much too pull me back to playing more than a couple hours a week....
Having a hard time even justifying the price to keep playing...
Since last patch I am playing about 75 percent less..
Most probably can tell, my posting here has dropped probably even more than that....
Where is personal housing?



Edited, May 27th 2014 5:13pm by Nashred


Trying to remain positive and non-abrasive here...

Things that are Rehashed:
2 Hardmode Dungeons
Party Roulette

New things:
Ramuh
Hullbreaker Isle
Chocobo Breeding
Individual FC Private rooms.

What we haven't heard from that is conformed 2.3
Hunts/Zodiac Quest expansion
Frontlines
Further Information as to Guns/Daggers as new classes/jobs.

I can understand a growing disinterest in the game. But please try not to generalize so much.

As far as Personal Housing, they haven't given a date. They have, however, said that they had to delay and watch how Free Company Housing expansions went and weigh in it all first. Its coming, but no solid timeframe.



Ramuh is just another primal battle same o same o...

Choco breeding might be fun I liked it in FFXI...

Im sorry but updates go like this :
A couple new hard mode dungeons
A new primal.
About 3 to 5 hours of additional story.
A hour of hildy questing..
A new party mode..
More weapon upgrades..


pretty much the same thing everytime.. It not enough to pull me back..
whats really new other than choco? really...
Tired of primal battles.. I want something completely new. I rather skip the dungeons and primals and give me more story.
Choco and gardening would be cool if I had my own place.
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#44 May 27 2014 at 5:14 PM Rating: Excellent
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No mention of Gold Saucer... per an older communication it looks like it won't be in 2.3

http://nzgamer.com/features/1334/restoring-the-realm-an-interview-with-square-enixs-naoki-yoshida.html/page-2/

Quote:
Gold Saucer will not be in 2.3 I’m afraid. We didn’t manage to bring it forward, but you will see it in the near future. I can say that there will be a game related to chocobos


Edited, May 27th 2014 7:18pm by ErikHighwind
#45 May 27 2014 at 5:19 PM Rating: Good
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Nashred wrote:


Im sorry but updates go like this :
A couple new hard mode dungeons
A new primal.
About 3 to 5 hours of additional story.
A hour of hildy questing..
A new party mode..
More weapon upgrades..

You're saying that as if it wasn't clearly outlined to us at the start. We literally got told that was the course of updates between expansions with explanation of 2.1 Except along with that set, we get new features

Like Frontlines.
Like Chocobo Breeding.
Like Hunts.
Like (Possibly) New Classes/Jobs

The rest, you guys were told up front. If you're still lingering around for some groundbreaking changes to the game, you're waiting till at the very least expansions, and that should be absolutely nothing new to you, Lebarge, We didn't get Sky or Dynamis till post Zilart, we didn't get Limbus and Sea until Cop, and so forth.

My advice to the two of you at this point is to unsubscribe and buy a new video game every 3 months. This may be more productive to your expected gaming habits. However you'll often pay out an additional 15-20 dollars a game. However you'll likely be more satasfied until the expansion comes around, in which case the majority of the content that will be generated between now and then will be easier/faster to move through, but still compounded enough to occupy your time for a longer span than if you sat with an active subscription, consuming content as fast as possible every time there is a new patch.

You cannot, in any way, shape, or form, expect content to last you three months without a severe stalling mechanic, and players area already very angry at the current stall mechanics in the game (Atma, Best Gear only in Coil, Bottle Necks in progression such as Titan Extreme, etc.)

This simply does not seem to be the genre for you, at least not with a consistent playstyle, not if you can't entertain yourself with the content available.

I had similar problems with FFXI later on in its life cycle, and had adopted a similar habit to the one I've described to you. And I can tell you I enjoyed my pass-time much more.

The change for me that enabled me to enjoy FFXIV more was simply incorporating my roleplaying habits in to the game, which I realize may not work for you guys if you're not interested in that sort of thing. However I do disagree with the idea the the game is responsible for the entirety of your entertainment. Listing 2 recreated Dungeons (which they've so far done excellent job of making each Hard Mode Dungeon feel different than its original in playstyle, yet keep a certain atmosphere involved. I absolutely ADORE Halitali, that was the smartest progression of storyline I've seen in a while.) And the third new one as something expired in an hour and a half, completely disregards the replayability of that content. For me, it takes far longer to burn out on runs I personally have fun on. This is the same for Primal fights.

Then there's the challenge sector. Just as a point of courosity, have either of you cleared Coil 5? (I'll leave Second Coil alone in this.) I'll tell you right now, my group has not. That content is still live to my group and I, and there's still the entirety of the content after that. Same with Ifrit Extreme and Leviathan Extreme, and Good King Extreme. I've just yesterday got my Atma weapon. So we have to get into the conversation of content you're ignoring/not passing, when you start making arguments about lack of content or lack of new content.

There is so much to challenge in a simple generalizing statement that it makes it very hard for me to even engage conversation, when you try to put new content in question. Honestly, however, as I stated before, it just feels like you two are not playing to your approprate style. You prefer your content in large chunks and don't wish to revisit things. I feel as if your time and money would be best spent elsewhere until an expansion comes out, and you can consume content to your hearts content when you return, and when you're done there, you can leave again, spend your subscription costs on new games coming out, and return again.

Nothing wrong with this playstyle, I genuinely believe you guys will be happier for it.
#46 May 27 2014 at 5:40 PM Rating: Decent
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Hyrist wrote:
Trying to remain positive and non-abrasive here...

Things that are Rehashed:
2 Hardmode Dungeons
Party Roulette

New things:
Ramuh
Hullbreaker Isle
Chocobo Breeding
Individual FC Private rooms.

What we haven't heard from that is conformed 2.3
Hunts/Zodiac Quest expansion
Frontlines
Further Information as to Guns/Daggers as new classes/jobs.

I can understand a growing disinterest in the game. But please try not to generalize so much.

As far as Personal Housing, they haven't given a date. They have, however, said that they had to delay and watch how Free Company Housing expansions went and weigh in it all first. Its coming, but no solid timeframe.


Well when you think about....

Ramuh - Yoshi flatout stated the only reason to do the Extreme version is Mount+Accessory, you're not even guaranteed to see ANY weapon drops, that alone already kills this content pretty fast when you can just do your Novus path or stick with Tidal Wave/High Allagan/Allagan, so while this will be done for a little while, it will die out pretty fast, let's not even mention the storyline version that will offer almost zero incentive to do it.

Hullbreaker Isle - Aside the fight with not Ultros unless SE forgot what an Octopus is and deems him a Kraken, this won't be progressive content, so like the Lost City of Amdapor (new dungeon), it won't really have any staying power since they can't create "side content" that is 4 man AND progressive with new raids coming out in the same patch ya know? That's not the design they're going for. So it will be a nice distraction for awhile but soon, like Pharos and other new dungeons, "what new dungeon? I only do x for tomes then forget about it" that it may as well not even exist lol.

Choco Breeding - This has potential, but with the whole "everything must be accessible to everyone" they kind of already maimed any potential with this long term, because people would cry and cry and cry if chocobos can be special or have any variance, e.g EVERY OTHER FF GAME WITH CHOCOBO BREEDING.

Individual Rooms - Unless they can compare to Mog Houses or Better, these are tecnically not content since unless I'm given over 200 inventory spaces in said individual room, It's quite uselss like FC housing is in the long run. So yeah we are getting -something- but most of the content we're getting will likely only have an EXTREMELY short life span without lockouts.

Frontlines - If you care for PvP more power to you.

New class info - 4 years later? About ******* time.

So not being negative, but when you think about it...the only content with staying power will be Ramuh if you care for that kind of things, Novus and CT2 due to the weekly lockout, everything else will be burned through and forgotten (mostly) very quickly and we'll be right back to where some people feel there's "nothing to do" or "not a lot of content" in terms of 2.3. Hell, CT2 has a high staying power simply because of adding Sands/Oil to loot tables.

So whether you agree or disagree, there truly is a lot of reasons people will slowly feel less inclined to play if they actually progress in the game and not "take things slowly and are 4 - 5 patches behind by choice."

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#47 May 27 2014 at 5:58 PM Rating: Good
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Theonehio wrote:


Well when you think about....

Ramuh - Yoshi flatout stated the only reason to do the Extreme version is Mount+Accessory, you're not even guaranteed to see ANY weapon drops, that alone already kills this content pretty fast when you can just do your Novus path or stick with Tidal Wave/High Allagan/Allagan, so while this will be done for a little while, it will die out pretty fast, let's not even mention the storyline version that will offer almost zero incentive to do it.


You should know by now that Trials have infinite staying power so long as a Roulette is for it. Hardmode Trials have staying power, even without trials, so long as players desire a Relic/Zodiac weapon. And you'll likely see a Extreme Mode Roulette in the future, especially seeming how this content is gated to one another. Therefore the longevity of the content itself is as long s SE wants to.

Quote:
Hullbreaker Isle - Aside the fight with not Ultros unless SE forgot what an Octopus is and deems him a Kraken, this won't be progressive content, so like the Lost City of Amdapor (new dungeon), it won't really have any staying power since they can't create "side content" that is 4 man AND progressive with new raids coming out in the same patch ya know? That's not the design they're going for. So it will be a nice distraction for awhile but soon, like Pharos and other new dungeons, "what new dungeon? I only do x for tomes then forget about it" that it may as well not even exist lol.


Staying power to whom? Again, higher ilvl players are enticed by roulette. Lower ilvl players must go through lower end content to meet the ilvl requirements for higher content. The Zodiac quests have shown that they want you to revisit dungeons of old, and there will likely be more flashback quests for that to come. Heck, my group still occasionally goes through Haukke Manor normal for the furniture piece sets.

I still get Pharos on roulette by the way. Sad they nerfed it, but awell.


Quote:
Choco Breeding - This has potential, but with the whole "everything must be accessible to everyone" they kind of already maimed any potential with this long term, because people would cry and cry and cry if chocobos can be special or have any variance, e.g EVERY OTHER FF GAME WITH CHOCOBO BREEDING.


Calling this out as a jaded remark with no grounds. We haven't even seen the preview of it yet. As far as the "everything must be accessible to everyone" comment, Sands and Oils of Time would like to have a word with about these last three months. You have no idea how annoyed I've been about the whole 'weathered' tag on virtually everything I buy with currency these days.

Quote:
Individual Rooms - Unless they can compare to Mog Houses or Better, these are tecnically not content since unless I'm given over 200 inventory spaces in said individual room, It's quite uselss like FC housing is in the long run. So yeah we are getting -something- but most of the content we're getting will likely only have an EXTREMELY short life span without lockouts.


Please speak for yourself here. To those of us in the RP community, this is goddamned lifesend for those of us who couldn't afford a mansion. The usability of our FC houses just went up a whole hell of a lot regardless of the size.

And again, there is no conversation of 'the long run' in an MMO environment. All things are subject to changes and edits. Just like how Small Houses got a basement.


Quote:
Frontlines - If you care for PvP more power to you.


For the PVP crowd, that's content. For thsoe who were interested in PvP earlier, and was not satisfied with Wolves Den, this is a potential way of getting back into it. Or for those, like me, who were curious, this is something potentially great. Donno, we haven't even gotten a preview.

Quote:
New class info - 4 years later? About @#%^ing time.


What? Arcanist wasn't a new class? Smiley: rolleyes

And before that? The class revamps and the introduction of jobs?

Done with work, posting what I got, will reply more when I have more time. Sorry I couldn't address everything here Hio.


Edit: Home safe and sound, replying before obligatory nap before raids.

Quote:
So not being negative, but when you think about it...the only content with staying power will be Ramuh if you care for that kind of things, Novus and CT2 due to the weekly lockout, everything else will be burned through and forgotten (mostly) very quickly and we'll be right back to where some people feel there's "nothing to do" or "not a lot of content" in terms of 2.3. Hell, CT2 has a high staying power simply because of adding Sands/Oil to loot tables.

So whether you agree or disagree, there truly is a lot of reasons people will slowly feel less inclined to play if they actually progress in the game and not "take things slowly and are 4 - 5 patches behind by choice."


Again, this is entirely assuming that everybody is on the same skill level, starting at the same time, with the same desires and rates to the game.

Put bluntly, there is always, always going to be people complaining that there's nothing to do about that - it's entirely based off of subjective opinion. You're going to get those who create party finder groups only grinding the first two bosses of Brayflox Hard, and those who absolutely detest such groups, or, like me, are impartial to both.

I'll tell you right now, the top Free Companies of this game, the ones that are actually clearing the hardest content - they're not complaining about being bored. The people who are complaining, are those who are willfully ignoring content with longevity in trade for pursuing the path of least resistance and complaining that such paths are short or full of repetition.

Are we to appeal to this sort of playstyle, and honestly, on a limited budget and timeframe, how can you? As I said before, there's no real way to sustain that sort of content consumption without massive cheap time-sink, and for the patches we've gotten so far, there's been sizable chunks of repeatable, varied, content each time. It's just that their rewards aren't best in slot, so they go ignored.

I find myself annoyed here. We're really talking about a narrow but vocal demographic in our overall population as if it's the most important. We're also piling on different kinds of complaints of, honestly, opposing natures, thinking they're all the same base. We really cannot have our cake and eat it too in this circumstance, and some measure of being realistic in our expectation has to be established here before we can really have a conversation. Just how much resource do you think should be thrown where and why on these matters. Because, from what I've seen, I'm hearing a lot of very general complaints, without much in the way of ideas towards solutions, or expressions of what was really desired.



Edited, May 27th 2014 8:30pm by Hyrist
#48 May 27 2014 at 6:46 PM Rating: Excellent
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Quote:
Im sorry but updates go like this :
A couple new hard mode dungeons
A new primal.
About 3 to 5 hours of additional story.
A hour of hildy questing..
A new party mode..
More weapon upgrades..


Sounds like a major content patch in an MMO to me. Not sure. Only been playing them for 15 years.

No new raid tier this patch but that's fine.. people are still legitimately working on the current one; almost certainly too soon for a new one right now.

Reading some of the posts in this thread, I think some people need to seriously consider if they want to be playing an MMO or if they'd be happier with single player games where they can get their gameplay at their own pace. Because this is pretty standard fare for an update in an MMO.
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#49 May 27 2014 at 6:46 PM Rating: Excellent
If chocobo breeding is anything remotely like it was in XI, it'll take you three generations of bird breeding before you end up with a decent creature. I nicknamed my first chocobo, which was black and hatched from an egg that dropped in an Assault or something, "Hood Ornament." He was beautiful and totally useless. It wasn't until a year later that I had a bird that ran as fast as the rental chocobos.
#50 May 27 2014 at 6:54 PM Rating: Default
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Hyrist wrote:
Nashred wrote:


Im sorry but updates go like this :
A couple new hard mode dungeons
A new primal.
About 3 to 5 hours of additional story.
A hour of hildy questing..
A new party mode..
More weapon upgrades..

You're saying that as if it wasn't clearly outlined to us at the start. We literally got told that was the course of updates between expansions with explanation of 2.1 Except along with that set, we get new features

Like Frontlines.
Like Chocobo Breeding.
Like Hunts.
Like (Possibly) New Classes/Jobs

The rest, you guys were told up front. If you're still lingering around for some groundbreaking changes to the game, you're waiting till at the very least expansions, and that should be absolutely nothing new to you, Lebarge, We didn't get Sky or Dynamis till post Zilart, we didn't get Limbus and Sea until Cop, and so forth.

My advice to the two of you at this point is to unsubscribe and buy a new video game every 3 months. This may be more productive to your expected gaming habits. However you'll often pay out an additional 15-20 dollars a game. However you'll likely be more satasfied until the expansion comes around, in which case the majority of the content that will be generated between now and then will be easier/faster to move through, but still compounded enough to occupy your time for a longer span than if you sat with an active subscription, consuming content as fast as possible every time there is a new patch.

You cannot, in any way, shape, or form, expect content to last you three months without a severe stalling mechanic, and players area already very angry at the current stall mechanics in the game (Atma, Best Gear only in Coil, Bottle Necks in progression such as Titan Extreme, etc.)

This simply does not seem to be the genre for you, at least not with a consistent playstyle, not if you can't entertain yourself with the content available.

I had similar problems with FFXI later on in its life cycle, and had adopted a similar habit to the one I've described to you. And I can tell you I enjoyed my pass-time much more.

The change for me that enabled me to enjoy FFXIV more was simply incorporating my roleplaying habits in to the game, which I realize may not work for you guys if you're not interested in that sort of thing. However I do disagree with the idea the the game is responsible for the entirety of your entertainment. Listing 2 recreated Dungeons (which they've so far done excellent job of making each Hard Mode Dungeon feel different than its original in playstyle, yet keep a certain atmosphere involved. I absolutely ADORE Halitali, that was the smartest progression of storyline I've seen in a while.) And the third new one as something expired in an hour and a half, completely disregards the replayability of that content. For me, it takes far longer to burn out on runs I personally have fun on. This is the same for Primal fights.

Then there's the challenge sector. Just as a point of courosity, have either of you cleared Coil 5? (I'll leave Second Coil alone in this.) I'll tell you right now, my group has not. That content is still live to my group and I, and there's still the entirety of the content after that. Same with Ifrit Extreme and Leviathan Extreme, and Good King Extreme. I've just yesterday got my Atma weapon. So we have to get into the conversation of content you're ignoring/not passing, when you start making arguments about lack of content or lack of new content.

There is so much to challenge in a simple generalizing statement that it makes it very hard for me to even engage conversation, when you try to put new content in question. Honestly, however, as I stated before, it just feels like you two are not playing to your approprate style. You prefer your content in large chunks and don't wish to revisit things. I feel as if your time and money would be best spent elsewhere until an expansion comes out, and you can consume content to your hearts content when you return, and when you're done there, you can leave again, spend your subscription costs on new games coming out, and return again.

Nothing wrong with this playstyle, I genuinely believe you guys will be happier for it.



What is your problem?
What I am saying is before the last update I played almost every day and pretty much most of the night... Now I get on a very little and this update wont fix that.. Period that is all I am saying. If something substantial does not come out soon I may stop for a while period ...

All your typing does not change how I feel about the game. It my personal opinion....


Edited, May 27th 2014 9:40pm by Nashred
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#51 May 27 2014 at 7:10 PM Rating: Default
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Hyrist wrote:

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Hullbreaker Isle - Aside the fight with not Ultros unless SE forgot what an Octopus is and deems him a Kraken, this won't be progressive content, so like the Lost City of Amdapor (new dungeon), it won't really have any staying power since they can't create "side content" that is 4 man AND progressive with new raids coming out in the same patch ya know? That's not the design they're going for. So it will be a nice distraction for awhile but soon, like Pharos and other new dungeons, "what new dungeon? I only do x for tomes then forget about it" that it may as well not even exist lol.


Staying power to whom? Again, higher ilvl players are enticed by roulette. Lower ilvl players must go through lower end content to meet the ilvl requirements for higher content. The Zodiac quests have shown that they want you to revisit dungeons of old, and there will likely be more flashback quests for that to come. Heck, my group still occasionally goes through Haukke Manor normal for the furniture piece sets.


Depending on your datacenter, you'll run into many, many more people who will immediately quit Lost City than you will who will willingly and want to run it in terms of content, same with Pharos, even with it being nerfed (not that it was hard at all if you didn't tunnel vision) people will immediately quit, you don't see PF for it and they've pretty much stated that unless it's main raid content or story related, the content won't be progressive and thus kills the staying power. Roulettes help fill in the gap for those who are trying to get into it, which is why as the week goes on, the late runners aside you will notice seek time for dungeons like CT/PS/LC/Moogles and so on get longer and longer depending on your DC grouping and class, even as tanks it can get pretty lenghty later in the week.

The killing part is though. not having people wanting to run the dungeon hurts those who want to run it, which is why the less staying power it has as general content, the harder it will be to honestly run it as roulette in no shape or form guarantees you'll get x specifically, just something within that bracket.

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Calling this out as a jaded remark with no grounds.


Direct statement from Yoshida and Community observation, not only from ARR but MMOs in general, so it's not groundless, if you observe any MMO community these days when a developer release certain types of content you have to "work for" you'll get a massive outcry saying it's not fair and should be accessible to everyone, look at the people who complained about the glamour system, it does nothing special but let you run around naked basically (let's be real, that's the main reason people want vanity systems), and when they realized they potentially couldn't (you need a mastery book to make it) there's was an outcry that it's unfair to those who didn't craft and so on and that they'd have to buy what should be "free".

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ands and Oils of Time would like to have a word with about these last three months.


These are accessible to everyone as no one is barred from this unless they simply can't get past content and quite honestly, if you still can't get past T5 and been trying to, even with 15% buff..this definitely shouldn't be accessible to you, and I mean "you" as a general statement, hence why it's a reason they're adding it to CT2.

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Please speak for yourself here. To those of us in the RP community, this is goddamned lifesend for those of us who couldn't afford a mansion. The usability of our FC houses just went up a whole hell of a lot regardless of the size.


Well, would SE be able to sustain ARR on the RP community? There's a lot more people who'd prefer higher funcationality than those who just want RP fodder, which is my point that Housing and Individual housing is pretty pointless currently, they really do nothing for your gameplay, which is why they're setting out to add items that gives buffs akin to FFXI furniture in concept (place item, get buff from it.)

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What? Arcanist wasn't a new class?


Technically, no. It was in the dats since 2010, it was originally a trap user and mechanical staff user, so we knew Arcanist would be coming sooner or later but it was reworked. The Jobs also had data in the .dats which weren't specifically tagged as such (e.g DRG) but we knew already, also Jobs in this game are specializations more so than actual new entities.

The Arcanist in ARR is a combination of everything 1.0 THM and CNJ but with a pet, so it is yet isn't new at the same time. THM had even more DoTs than ACN does lol. So 4 years later we're finally hearing about potentially Musketeer, something that was actually "new" in comparison to the other classes existing.

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Again, this is entirely assuming that everybody is on the same skill level, starting at the same time,


This is the other issue, Yoshi has said himself he doesn't want new people starting to get so far behind or there to be such a huge gap between old and new players which is why the content design is what it is, so it wasn't just a baseless statement, people will cry if x,y,z isn't accessible to everyone which is why they moved Sands/Oils to additional areas since CT will be far more accessible (unless they throw a curve ball) and on the off hand, extends the life of that content through 2.4.

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I'll tell you right now, the top Free Companies of this game, the ones that are actually clearing the hardest content - they're not complaining about being bored. The people who are complaining, are those who are willfully ignoring content with longevity in trade for pursuing the path of least resistance and complaining that such paths are short or full of repetition.


This depends, since like any MMO, the "hardcore" won't complain even if they are, they're too focused on trying to get "world first", doesn't mean they're always having fun or satisfied, some do it out of commitment. Not to say no one has fun doing that, but you won't always hear it because some treat it like work and whether you're bored of work or not, you have to do it. The only ones I've honestly seen that would ignore content are those who want to "have a lot to do and take it at my pace" and are 2-4+ patches behind, aside that I usually see people who go through content fairly quickly after patch goes live and only the farmable content survives or the locked out content, e.g coil/ct. Primals do serve a purpose, but you're not going to see anymore hardcore push to do them once you're done with Relic (no reason to ever have primal weapons, Titan's being debatable until Zenith) and Extreme Primals those weapons are ok, but in some instances, Allagan (T5) is better, but even that is weekly lockout, so it's lasting artificially.

Catwho wrote:
If chocobo breeding is anything remotely like it was in XI, it'll take you three generations of bird breeding before you end up with a decent creature. I nicknamed my first chocobo, which was black and hatched from an egg that dropped in an Assault or something, "Hood Ornament." He was beautiful and totally useless. It wasn't until a year later that I had a bird that ran as fast as the rental chocobos.


This is what I hope for but what I mean by it being maimed out the gate. This is why our barding does nothing special, he doesn't want to create ANY kind of gap that can potentially show up.

So while not to the point of having a useless choco, having varied chocos beyond color will never happen unless of course by some magical fairy spell Yoshi changes his mind we'll actually get special chocos from breeding, but it will probably be a glorified "reset button" for our companion.


Edited, May 27th 2014 6:13pm by Theonehio
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