Catwho wrote:
Each piece of gear also has a maximum cap on a particular stat. When you begin a meld, if the materia is too high for the slot it'll give you a warning that you will not receive the full benefits from the materia. If you are utterly maxed out, then you will see +0 pop up at the top of the melding window and you know to back out and use something else.
I use the tier 1 materia for my over melds, because I'll be less unhappy when it inevitably blows up, and +1 on some status is the max benefit you'll probably receive anyway once you're dealing with HQ gear that already has tier IV materia melded into the main slots.
That reminds me, I was meaning to ask...
Back when I tried to meld my first materia when I was a 20-something Armorer, I had a Vitality I materia.
I had a GLA armor, I forget what... maybe it was that heavy iron armor, or maybe it was a shield... but it had zero materia already in it.
I tried to put the Vitality I materia in it, and it told me that I would get no benefit from it and that big red 0 came up, said something about the item not being high enough item level.
I was like "What? I can't put a Tier1 Vitality Materia in a Lv25 Shield?"
Or it might have been the sword. I forget. I do remember it was a ~Lv25 GLA item (because GLA was the only DoM/W class I had at the time) and it was a Tier 1 Vitality materia.
Edited, Apr 29th 2014 9:52am by Lyrailis