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Patch Notes 2.25Follow

#27 Apr 24 2014 at 11:52 AM Rating: Good
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It's to stop people from getting sh*t like Leviathan made items and Carby items from quick ventures, they wanted us to waste time and gil making those things.


Yeah, God Forbid that one actually needs to use the complex crafting system they spent all that time designing to actually craft furniture, eh?

God Forbid you don't get that kind of stuff handed to you for 300 GC seals. How dare they make you actually craft that stuff.

Quote:
Galka were "generally assumed to be male" and the assurance came from many male Galka of my acquaintance that they had "fully functional legacy equipment" - and they were popular among the ladies because no one could accidentally get pregnant


You sure that's the reason they're popular amongst the ladies, and not because of any.... size-related reasons?
#28 Apr 24 2014 at 11:58 AM Rating: Good
Lyrailis wrote:
Quote:
It's to stop people from getting sh*t like Leviathan made items and Carby items from quick ventures, they wanted us to waste time and gil making those things.


Yeah, God Forbid that one actually needs to use the complex crafting system they spent all that time designing to actually craft furniture, eh?

God Forbid you don't get that kind of stuff handed to you for 300 GC seals. How dare they make you actually craft that stuff.

Quote:
Galka were "generally assumed to be male" and the assurance came from many male Galka of my acquaintance that they had "fully functional legacy equipment" - and they were popular among the ladies because no one could accidentally get pregnant


You sure that's the reason they're popular amongst the ladies, and not because of any.... size-related reasons?


Could be that too. I was a Tarutaru and I never dated a Galka so I can't say Smiley: sly
#29 Apr 24 2014 at 12:24 PM Rating: Good
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Lyrailis wrote:

God Forbid you don't get that kind of stuff handed to you for 300 GC seals. How dare they make you actually craft that stuff.


Hehe, 5 ventures = 1000 seals so.... closer to 400 seals for 2 ventures... *hides under table*

Edited, Apr 24th 2014 1:24pm by Valkayree
#30 Apr 24 2014 at 1:03 PM Rating: Excellent
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To reduce system load when scaling the chat log window, the maximum number of lines displayed has been adjusted. (PlayStation®4).


And so PS4 limitations begin Smiley: tongue

#31 Apr 24 2014 at 1:31 PM Rating: Excellent
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Valkayree wrote:
Lyrailis wrote:

God Forbid you don't get that kind of stuff handed to you for 300 GC seals. How dare they make you actually craft that stuff.


Hehe, 5 ventures = 1000 seals so.... closer to 400 seals for 2 ventures... *hides under table*

Edited, Apr 24th 2014 1:24pm by Valkayree


I thought of that after I posted it, but I was like "Meh, close enough".
#32 Apr 24 2014 at 2:59 PM Rating: Excellent
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IKickYoDog wrote:
Quote:
To reduce system load when scaling the chat log window, the maximum number of lines displayed has been adjusted. (PlayStation®4).


And so PS4 limitations begin Smiley: tongue



hahahahaha..

I did notice that if I had the log open and was flipping through the tabs while anything was going on it did freeze up the game a little bit. It's been the ONLY thing I've noticed with the PS4 version. I always thought FF XIV was deserted on my PS3... there's so many people I wasn't seeing lol.
#33 Apr 25 2014 at 7:25 AM Rating: Good
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LebargeX wrote:
IKickYoDog wrote:
Quote:
To reduce system load when scaling the chat log window, the maximum number of lines displayed has been adjusted. (PlayStation®4).


And so PS4 limitations begin Smiley: tongue



hahahahaha..

I did notice that if I had the log open and was flipping through the tabs while anything was going on it did freeze up the game a little bit. It's been the ONLY thing I've noticed with the PS4 version. I always thought FF XIV was deserted on my PS3... there's so many people I wasn't seeing lol.


That only happened for me when I tabbed over from General to the Battle tab.
#34 Apr 25 2014 at 9:53 AM Rating: Good
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Quote:
The average waiting time for Melee DPS and Ranged DPS will now be displayed separately in the Duty Finder.


Did I miss something? I know I've had DF PT that end up with only ranged or melee DPS. Are they on a different queue now? What would drive the difference in a DF PT?
#35 Apr 25 2014 at 10:00 AM Rating: Good
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2,010 posts
mess3 wrote:
Quote:
The average waiting time for Melee DPS and Ranged DPS will now be displayed separately in the Duty Finder.


Did I miss something? I know I've had DF PT that end up with only ranged or melee DPS. Are they on a different queue now? What would drive the difference in a DF PT?


I had wondered this as well. I wish I knew how they had this programmed on the back end, because I've mostly been matched up with ranged DPS but last night was put in with a pugilist. First time for me to be connected with another melee class, but I can't really see *why* there would be a separation, unless SE just believes that content might be too easy with two ranged players.

The answer to that is to not make such melee-unfriendly content or make disconnects less of a hit to DPS, but no one ever wants to hear that.

Edited, Apr 25th 2014 12:00pm by Torrence
#36 Apr 25 2014 at 10:10 AM Rating: Excellent
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Catwho wrote:
LebargeX wrote:
Catwho wrote:
And run at it screaming during an odd second if you're male and an even second if you're female.


But what if you're a Galka and technically don't have a sex? Smiley: frown


Galka were "generally assumed to be male" and the assurance came from many male Galka of my acquaintance that they had "fully functional legacy equipment" - and they were popular among the ladies because no one could accidentally get pregnant Smiley: tongue


It does make you wonder what exactly they considered *legacy* equipment. What legacy? There is no information indicating that there were ever females among the galkan race, and their reproduction is more akin to that of a phoenix than by use of any sexual organs so...

They may have identified as the male gender but I doubt very highly they actually had anything we would recognize as a 'sex'.

In any case, Roegadyn are a freaking amazing evolution. Barely anyone thought SE was going to be able to pull off female Galka, and then they gave us the Admiral.

#37 Apr 25 2014 at 11:09 AM Rating: Good
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Torrence wrote:
mess3 wrote:
Quote:
The average waiting time for Melee DPS and Ranged DPS will now be displayed separately in the Duty Finder.


Did I miss something? I know I've had DF PT that end up with only ranged or melee DPS. Are they on a different queue now? What would drive the difference in a DF PT?

I had wondered this as well. I wish I knew how they had this programmed on the back end, because I've mostly been matched up with ranged DPS but last night was put in with a pugilist. First time for me to be connected with another melee class, but I can't really see *why* there would be a separation, unless SE just believes that content might be too easy with two ranged players.

The answer to that is to not make such melee-unfriendly content or make disconnects less of a hit to DPS, but no one ever wants to hear that.

Edited, Apr 25th 2014 12:00pm by Torrence

It probably has more to do with trying to make groups as well rounded as possible for DF. Without melee DPS, you won't get access to single target damage LB. Without ranged DPS, you might have a harder time against certain bosses.

I'm curious if DF treats Turn 4 slightly differently. I've been in one Turn 4 DF group, and we wound up with 2 magic and 2 melee DPS, which is what you want. You wouldn't want to wind up with 2 melee and 2 BRDs.
#38 Apr 25 2014 at 11:40 AM Rating: Decent
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Turn 4 does likely have a specific algorithm to it because quite frankly, it was designed with 2 physical 2 magical DPS in mind prior to being in Duty Finder.
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#39 Apr 25 2014 at 11:46 AM Rating: Good
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Theonehio wrote:
Turn 4 does likely have a specific algorithm to it because quite frankly, it was designed with 2 physical 2 magical DPS in mind prior to being in Duty Finder.


After spending the last week farming turn 4 in DF I can promise you this was absolutely not the case previous to 2.25. Nearly every group I was in was out of whack with 3 of one and 1 of the other. We'll see how the farming goes with 2.25.

ETA: Farming as MNK.

Edited, Apr 25th 2014 10:47am by LebargeX
#40 Apr 25 2014 at 11:53 AM Rating: Excellent
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svlyons wrote:

It probably has more to do with trying to make groups as well rounded as possible for DF. Without melee DPS, you won't get access to single target damage LB. Without ranged DPS, you might have a harder time against certain bosses.

I'm curious if DF treats Turn 4 slightly differently. I've been in one Turn 4 DF group, and we wound up with 2 magic and 2 melee DPS, which is what you want. You wouldn't want to wind up with 2 melee and 2 BRDs.


Probably, but encounters shouldn't be tuned around Limit Breaks. My interpretation were that they were an *extra ooomph* or an ******* button, not something that should be considered when designing content (other than not allowing it to be used in a way that exploits a bug etc.)

It just feels like another way to further increase queue times for DPS - now you don't just have to wait for 2 dps you have to wait for 1 of each type. The thought processes here confuse me.

Again, I'm still in baby content but a dps *should* be a dps. In Theory. In practice yes, I have yet to find a game that isn't more fair to ranged than melee, but that doesn't mean I will ever give up hope.
#41 Apr 25 2014 at 12:12 PM Rating: Good
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Torrence wrote:
svlyons wrote:

It probably has more to do with trying to make groups as well rounded as possible for DF. Without melee DPS, you won't get access to single target damage LB. Without ranged DPS, you might have a harder time against certain bosses.

I'm curious if DF treats Turn 4 slightly differently. I've been in one Turn 4 DF group, and we wound up with 2 magic and 2 melee DPS, which is what you want. You wouldn't want to wind up with 2 melee and 2 BRDs.

Probably, but encounters shouldn't be tuned around Limit Breaks. My interpretation were that they were an *extra ooomph* or an *osh*t* button, not something that should be considered when designing content (other than not allowing it to be used in a way that exploits a bug etc.)

I don't think it's an implication that encounters are tuned around Limit Breaks. It's simply trying to give groups as many LB options as possible, especially considering ARC/BRD limit break overlaps with the healer.
#42 Apr 25 2014 at 12:23 PM Rating: Good
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svlyons wrote:
Torrence wrote:
svlyons wrote:

It probably has more to do with trying to make groups as well rounded as possible for DF. Without melee DPS, you won't get access to single target damage LB. Without ranged DPS, you might have a harder time against certain bosses.

I'm curious if DF treats Turn 4 slightly differently. I've been in one Turn 4 DF group, and we wound up with 2 magic and 2 melee DPS, which is what you want. You wouldn't want to wind up with 2 melee and 2 BRDs.

Probably, but encounters shouldn't be tuned around Limit Breaks. My interpretation were that they were an *extra ooomph* or an *osh*t* button, not something that should be considered when designing content (other than not allowing it to be used in a way that exploits a bug etc.)

I don't think it's an implication that encounters are tuned around Limit Breaks. It's simply trying to give groups as many LB options as possible, especially considering ARC/BRD limit break overlaps with the healer.


I've done 3 roulettes since 2.25 where I was healing a tank and 2 BRDs.... It got me thinking something might be going screwy lol.
#43 Apr 25 2014 at 12:38 PM Rating: Good
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From what I can tell, it tries to make a diverse group but will pair jobs and rolls if it has to.

For example, if there are are 2 DRGs and 2 BRDs in the queue it'll one one of each in a party, but if there's 1 DRG and 3 BRDs it'll put two of the BRDs together rather than wait for another melee to show up.

That's how I think it works anyway.
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#44 Apr 25 2014 at 12:39 PM Rating: Good
I heard that there are more ranged DPS than there are melee DPS. Maybe this is to kind of shove more people into the melee role since everyone wants to be a BLM or a BRD.
#45 Apr 25 2014 at 12:42 PM Rating: Good
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LebargeX wrote:
I've done 3 roulettes since 2.25 where I was healing a tank and 2 BRDs.... It got me thinking something might be going screwy lol.

Given the number of Coil groups that are sitting around on PF waiting on a BRD, I think it's just a popular meal ticket for players as of late.
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