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#302 May 07 2014 at 4:39 PM Rating: Excellent
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And I keep signing up for it.


Love your entire post, ha! I keep coming back for more, too.

Personally, I already feel like there's way more to do now than there was a few months ago. I don't even have time to touch my beastman dailies, and I just finally put a static together to start moving through coil (we mastered the first couple phases of turn 5 last night).

I also haven't had time lately to level any lower-level or crafting jobs... and I really should spend more time to farm gear for my bard.

This game is -almost- where it needs to be... personally, I'm confident I'll be satisfied with the current pace of updates until we get an expansion, but I'm also not the kind of player who is just determined to burn through content quickly.
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#303 May 08 2014 at 2:08 AM Rating: Good
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Problem is...with any MMO I've ever tried, I've never felt the need to go play something else due to lack of content in the MMO itself. Even iRO had me constantly grinding stuff just because that's what RNG led to.

This is why I believed the atma grind was necessary because, like Xole mentioned, how else are you going to keep content seemingly 'fresh' without it? It's not humanly possible to continually produce content to keep the most content-driven players appeased.

HOWEVER, there is a big difference between intentionally producing side-grade content and producing content that ends up being perceived as side-grade content despite being aimed at the content-started players. As you can see, SE has taken the first approach and, while this appeases some players, doesn't really solve the big problem they're going to run into every 6 months.

We've had this conversation before so it should sound very familiar!

Question: should this be the case? Should it be routine for players to become bored every 6 months?

Remember, we've already discussed how little this affects SE's business. The players that become bored seem to be minority groups. Is this the case this time, though? I don't think so, actually, after the atma egg.

Would be interested to see some other takes on this sequence (or is it?).
#304 May 08 2014 at 6:58 AM Rating: Good
Just an observation.... I'm on a Facebook group (a couple of them, actually) and the ratio of casuals to experienced players is much greater.

I've seen exactly one thread complaining about Atma there so far, and the general chorus from others has been "what's that?" This appears to be the first MMO for the younger crowd, who skipped out on WoW for whatever reason. They're dithering around and taking their time. Every other post is "Hi I'm level 16 what server are you guys on?"

I wonder, based on that, if those who are at the atma stage now and complaining about being bored aren't really in the minority after all, compared to the Farmville generation.
#305 May 08 2014 at 8:17 AM Rating: Good
Catwho wrote:
I think I'd get bored of it if I played it every day too.

As it is, since I'm fairly limited in playtime, I'm kind of jonesin' by the time I finally get a chance to log on.

For those who are bored, take it as a cue to go and play through the backlog of other cool games you've been missing. Try out ESO. Play some single player stuff (X and X-2 HD are both amaaazing.)


Bingo. This is exactly right. Some time away will help cure the boredom. And it won't be the end of the world.
#306 May 08 2014 at 8:31 AM Rating: Good
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I think there is already a way for everyone to progress in their weapons.

Let say you have a fresh job at 50, that you want to upgrade your weapon.

The first big weapon that you want to get, is the ilevel 90. You can:

1. Do the relic quest, that involve 1 treasure hunt, 24 mobs to kill, run a dungeon (AK), do 5 Trial run (at the Hard Mode level) and cough up 900 myth

OR

2. Do 3 Extreme primals

Now, doing it the first way is longer, grindier than the second. But the second is way harder, that Titan Extreme is very unforgiving. Do you prefer to grind? do you prefer to bash you head on Titan EX repeatitly? It's your choice.

Now for the new ilevel 100. You can:

1. Do the atma quest that include a lot of Fate and then serious Myth farming as well after it. On top of that, you need to complete each of the nine book which require 100 mob kill, 3 leve, 3 fate and 3 dungeons. NOW that is a grind!

OR

2. Do Leviathan Extreme for a chance of drop.

Again, we see the choice for Grinding or Challenge. Simply do the one that you feel is more fun. Casual player will most likely go the grinding path, since they can log in a bit each day and try to progress in their atma quest. By the time 2.3 arrive, it should be completed. If not, at 2.3 (if prior update pattern is applied again) myth farming will be easier, and I guess atma drop will go faster as well so you can catch up faster for the next part of the quest.

Yes, I know, both the Levi weapon and the Animus weapon don't have the exact same stat, and one of the them is most likely to be considered better than the other. That doesn't mean that the "less good" of the 2 is not enough to complete all the new end-game raid (second coil).

Those who request a new way to get an ilevel 100 weapon, think about it, which players group is this weapon should be intended for? The casual? The end-game challenger? The solo player who tries to pug everything? The players who want to play in small close-knit group? What the number of hours, or the difficulty needed to get this weapon? Time and difficulty need to be balanced somewhere. Keep in mind that if they all send us a ilevel 100 weapon via mail, cuz they like us, most of us won't be happy, we won't have the feeling of satisfaction to have reached a goal.
#307 May 08 2014 at 8:38 AM Rating: Good
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Gnu wrote:
Catwho wrote:
I think I'd get bored of it if I played it every day too.

As it is, since I'm fairly limited in playtime, I'm kind of jonesin' by the time I finally get a chance to log on.

For those who are bored, take it as a cue to go and play through the backlog of other cool games you've been missing. Try out ESO. Play some single player stuff (X and X-2 HD are both amaaazing.)


Bingo. This is exactly right. Some time away will help cure the boredom. And it won't be the end of the world.


Yeah, I was about to cancel, but I put 3 games in my queue for gamefly last night.

I'll be capping my soldiery and popping on to help with an FC run or two as needed, but I think my time online is going to be curtailed quite a bit pretty soon here.
#308 May 08 2014 at 10:23 AM Rating: Decent
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Gnu wrote:
Catwho wrote:
I think I'd get bored of it if I played it every day too.

As it is, since I'm fairly limited in playtime, I'm kind of jonesin' by the time I finally get a chance to log on.

For those who are bored, take it as a cue to go and play through the backlog of other cool games you've been missing. Try out ESO. Play some single player stuff (X and X-2 HD are both amaaazing.)


Bingo. This is exactly right. Some time away will help cure the boredom. And it won't be the end of the world.



See that a problem and a nightmare for mmo's and really anything though.. Once you put it down for a while people rarely comback, people usually find something else they enjoy doing to fill the time.. ... They need too keep you playing..



LebargeX wrote:
Gnu wrote:
Catwho wrote:
I think I'd get bored of it if I played it every day too.

As it is, since I'm fairly limited in playtime, I'm kind of jonesin' by the time I finally get a chance to log on.

For those who are bored, take it as a cue to go and play through the backlog of other cool games you've been missing. Try out ESO. Play some single player stuff (X and X-2 HD are both amaaazing.)


Bingo. This is exactly right. Some time away will help cure the boredom. And it won't be the end of the world.


Yeah, I was about to cancel, but I put 3 games in my queue for gamefly last night.

I'll be capping my soldiery and popping on to help with an FC run or two as needed, but I think my time online is going to be curtailed quite a bit pretty soon here.


I thought they got you for 6 months too...

Tes has been home for a few days and she has not even touched the game.. Figured after being gone for several weeks she would be dieing to play. I mean she played 3 times what I did.. She flew threw the atmas too and had 4 books done before I finished my atmas. she was luky as can be for the atmas and even has doubles of a few.. She said last night she didn't miss the game one bit while she was gone. Wow she played FFXI even longer than me and I have not heard her say that ever. A month ago she would have never said that, she was dieing to get a vita to play FFXIV while she was away..

I think if the walls were not there like titan ex and turn 5 I would not feel so bad.. Also the lag it kills people in this game and gets them frustrated and I still can not believe that aint fixed..

I think if our FC was more focused on beating turn 5 and Titan EX I would defiantly be on for that stuff.. Never know whan anythign is going down anymore and I dont just want to sit online waiting for something to maybe happen anymore.

But See Iknow its the new level 100 gear and the atma that is killing us. Right before that we were enjoying the game allot... We took up fishing which was really allot of fun.. Now all we do is get on and just run dungeon for tomes. boring boring boring.. run dungeaons for tomes for the new gear and books. Tired of it been there done that.. It was OK at first because the 3 new dungeons were fun but again the first 30 times we did them it was...

Edited, May 8th 2014 12:48pm by Nashred

Edited, May 8th 2014 12:50pm by Nashred
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#309 May 08 2014 at 11:56 AM Rating: Decent
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Catwho wrote:
Just an observation.... I'm on a Facebook group (a couple of them, actually) and the ratio of casuals to experienced players is much greater.

I've seen exactly one thread complaining about Atma there so far, and the general chorus from others has been "what's that?" This appears to be the first MMO for the younger crowd, who skipped out on WoW for whatever reason. They're dithering around and taking their time. Every other post is "Hi I'm level 16 what server are you guys on?"

I wonder, based on that, if those who are at the atma stage now and complaining about being bored aren't really in the minority after all, compared to the Farmville generation.


I can say only roughly 1 in 4 PS3/PS4 users have finished the main scenario, according to the trophy data, at least. (This is slightly skewed for people who also play on a PC and finished the game there since it wouldn't count on the console version).

Only one in a thousand have platinumed.
#310 May 08 2014 at 12:01 PM Rating: Good
Pryssant wrote:
Levi weapon and the Animus weapon don't have the exact same stat.


What I'm hearing from those who have a fully 9-book upgraded Animus and a i100 mirror-upgraded Levi weapon is that the stats ARE exactly the same.

Getting 9 books worth of Myth at the current rates available is by no stretch of the imagination casual. Levi's 95 Weapon is far easier to obtain, except for getting to Levi EX, which has many people struggling with Titan EX still.

As for T5 and Titan EX, well Titan EX has a max 25% Echo buff now. Lose 4 times, assuming your party stays together, and you will be able to get past heart phase with ease. It's usually after heart that the party falls apart, and now getting there to practice post-heart phase is much, much easier.

Finding a party that will stick together thru 5+ losses is no simple task, but the Echo has eliminated the gear check portion of the fight. Alternatively, with good gear you only need 4-5 people who can stay alive alive to win. Of course that's both tanks, one good healer and a minimum of 1-2 dds.

T5 is easier too, although the Echo is set.

The fact that these are still causing casual players problems shows how dodge-fest content doesn't lend well to the whole "make-it-easier-over-time" design intent.

Edited, May 8th 2014 2:05pm by Gnu
#311 May 08 2014 at 12:06 PM Rating: Decent
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Yeah, I confirmed the books/Levi thing with a WAR the other day. He finished book 9 while in a party with me, then equipped his Tidal Wave Axe. They were exactly the same.

And yeah. I don't care how high your DPS, healing, and HP are, until echo ups your movement speed, I'm not even going to bother queueing for Titan or Turn 5 unless it's with my FC.
#312 May 08 2014 at 12:15 PM Rating: Excellent
LebargeX wrote:
until echo ups your movement speed


Oh yeah, THAT would be a winner for the whole game.

The thing is, even hardcore players have casual friends. As the casual friends lose interest, the social aspect wanes. Then you ask your friends what they ARE playing. That's where I'm at now. Tuesday, which is Main Event night with our Progression based FC, and I saw 6 of the normal 30+ players. Ouch.

I know it's not popular to ask to be just handed wins, too-easy games are boring too. Still, known roadblocks causing casual players to quit should be addressed. When players quit for any reason the game, as a whole, suffers.

Echo upping movement speed is a perfect fix.
#313 May 08 2014 at 12:19 PM Rating: Good
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The tidal wave weapons are not the same...I'm not really sure what you two are saying. If you are implying they have the same base damage, VIT, and primary stat (INT, STR, etc), then yes they do.

However, the secondary stat is not the same. The animus weapon for BLM is SSPD and DET. The tidal wave staff is CRIT/DET. You can find all the stats here:

http://ffxiv.ariyala.com/

Or you can look up the specific weapons here:

http://xivdb.com/

Tidal Wave Axe and Bravura Animus do not have the same exact stats.

Edited, May 8th 2014 2:23pm by HitomeOfBismarck
#314 May 08 2014 at 12:23 PM Rating: Decent
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HitomeOfBismarck wrote:
The tidal wave weapons are not the same...I'm not really sure what you two are saying. If you are implying they have the same base damage, VIT, and primary stat (INT, STR, etc), then yes they do.

However, the secondary stat is not the same. The animus weapon for BLM is SSPD and DET. The tidal wave staff is CRIT/DET. You can find all the stats here:

http://ffxiv.ariyala.com/

Or you can look up the specific weapons here:

Tidal Wave Axe and Bravura Animus do not have the same exact stats.


So exactly the same... except not... lol
#315 May 08 2014 at 12:52 PM Rating: Decent
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Gnu wrote:
LebargeX wrote:
until echo ups your movement speed


Oh yeah, THAT would be a winner for the whole game.

The thing is, even hardcore players have casual friends. As the casual friends lose interest, the social aspect wanes. Then you ask your friends what they ARE playing. That's where I'm at now. Tuesday, which is Main Event night with our Progression based FC, and I saw 6 of the normal 30+ players. Ouch.

I know it's not popular to ask to be just handed wins, too-easy games are boring too. Still, known roadblocks causing casual players to quit should be addressed. When players quit for any reason the game, as a whole, suffers.

Echo upping movement speed is a perfect fix.


Only thing is movement speed does not correct for lag. Matter of fact it could make it worse. Lag is what kills you .. This actually happened to me in titan hm not extreme.. I was moving across the screen towards a landslide (I was not moving out of the way).. I never made it there and I stoped short of it and it launched me anyway.. The server figured I got there but because of lag my screen never showed me getting that far. Just fix the lag issues period.. I mean really do they just want to appeal to those that live close to the servers or have perfect connections..


Or just give people 1/2 second more to get out of the way of weight of the land or what ever.. That would be the easiest fix you dont need to move faster.



Edited, May 8th 2014 3:08pm by Nashred
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#316 May 08 2014 at 1:30 PM Rating: Good
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Gnu wrote:
LebargeX wrote:
until echo ups your movement speed


Oh yeah, THAT would be a winner for the whole game.

The thing is, even hardcore players have casual friends. As the casual friends lose interest, the social aspect wanes. Then you ask your friends what they ARE playing. That's where I'm at now. Tuesday, which is Main Event night with our Progression based FC, and I saw 6 of the normal 30+ players. Ouch.

I know it's not popular to ask to be just handed wins, too-easy games are boring too. Still, known roadblocks causing casual players to quit should be addressed. When players quit for any reason the game, as a whole, suffers.

Echo upping movement speed is a perfect fix.

And then we'll start seeing people falling off the platform on Titan EX because they're not used to moving so fast.
#317 May 08 2014 at 1:30 PM Rating: Decent
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LebargeX wrote:
HitomeOfBismarck wrote:
The tidal wave weapons are not the same...I'm not really sure what you two are saying. If you are implying they have the same base damage, VIT, and primary stat (INT, STR, etc), then yes they do.

However, the secondary stat is not the same. The animus weapon for BLM is SSPD and DET. The tidal wave staff is CRIT/DET. You can find all the stats here:

http://ffxiv.ariyala.com/

Or you can look up the specific weapons here:

Tidal Wave Axe and Bravura Animus do not have the same exact stats.


So exactly the same... except not... lol


Yep, exactly the same in the stats that matters, the 'secondary' stats are so situational based on your gear set some won't even show much of a boost. See, if it was still like 1.x, you could have Tidal doing x while Animus boosts your Vengeance or reduces the cooldown on it or grants a new weapon skill that can be boosted based on Defiance being up etc.

That would then make Animus stand out over Tidal. The problem with "stat vomit" weapons in this type of game is there's really nothing to seperate them properly beyond making one having 50 vit versus one having 40 vit for example.

Tidal Wave Axe:


Physical Damage
49

Magic Damage
36
Delay
3.2
Auto-Attack
52.27
DPS
16.33

Strength 37
Vitality 42

Water Resistance 19
Critical Hit Rate 28
Determination 29


Animus:


Physical Damage
49

Magic Damage
36
Delay
3.44
Auto-Attack
56.19
DPS
16.33
Strength 37
Vitality 42

Skill Speed 28
Parry 40


So realistically, it has the same important stats, maybe an iota of difference (when comparing axes at least), if anything the Tidal wave is better if you care that much about your secondary stats.

Another thing to remember is, when Novus comes out, we'll have Ramuh weapons will be better than both Novus and Tidal and maybe even close to High Allagan as per design Yoshi wanted with the itemization.

Edited, May 8th 2014 12:32pm by Theonehio
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#318 May 08 2014 at 1:37 PM Rating: Good
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Eh it's more like x of secondary stat is equivalent to y of primary stat.

Good example is BRD. Animus is skill speed and accuracy. Skill speed is absolute garbage for bards...however, crit is everything to them. More bloodletter procs, more damage.

Same with BLM as well. CRIT is weighted slightly higher than SSPD and DET in 2.2. Though I would argue both the tidal wave and animus for BLM is pretty weak. Neither gives ACC and very few Evenstar pieces give ACC. You need some pretty good luck from coil if you are going to get to 480 ACC (T8 and T9 cap). Then again, Laevatein gives a crapton of ACC making it superior to both.

I think the Bravura Animus is pretty good isn't it? Gives some nice parry whereas the tidal wave weapon doesn't.

Anyways, depends on which is easier to get. Mirrors seem to be quite rare. I would say animus is probably more guaranteed than the tidal wave upgrade with a mirror since you aren't fighting 7 other people for it.

Edited, May 8th 2014 3:39pm by HitomeOfBismarck
#319 May 08 2014 at 2:04 PM Rating: Default
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I know that the main stats are the same and the secondary are different.

That's what I meant while saying that if you get one (even if the secondary are not the best), it's enough to clear higher content.

You won't see a bard who have Animus (no crit) being kicked out of a run because he only have Animus and not Tidal Wave. Both are too close

HitomeOfBismarck wrote:


Anyways, depends on which is easier to get. Mirrors seem to be quite rare. I would say animus is probably more guaranteed than the tidal wave upgrade with a mirror since you aren't fighting 7 other people for it.

Edited, May 8th 2014 3:39pm by HitomeOfBismarck


Depending on your play style. If you are part of a super-advanced raid group, That can farm levi-ex (and probably do for all those nice ilevel 95 weapon for your other-than-main job) then you are more likely to see mirror before your finish grinding your way to animus.

#320 May 08 2014 at 2:29 PM Rating: Excellent
Another kind of content this game is missing (which FFXI had in abundance) is easy content disguised as hard content.

Some examples: Dynamis and Sky.

This is content that nobody beat within the first week or two, let alone on day 1. Beating this content took some time to figure out. And even when most groups could easily farm this content, it still didn't feel totally easy. You had to pay attention. Things had to be pulled or fought a certain way, and each type of content contained several points where everyone could fail if things weren't done right.

That said, you didn't need fast-twitch reflexes or lag-free connections to overcome this content. It required teamwork. It took awhile. The fact you still needed 20 or 30 players to reliably clear some runs underlined how "difficult" it was... when in reality, it wasn't really that hard.

Right now, FFXIV lacks this type of content. Crystal Tower could have been this, but it was too linear and boss-heavy. This is the kind of content though that keeps people coming back for more. It unites hardcore and casual players. People need to feel like they're being challenged, but in a way that isn't completely frustrating like Titan HM used to be or Titan Ex is now.
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#321 May 08 2014 at 2:30 PM Rating: Good
It took us three friggin months to figure out boss procs and exp chains in Abyssea in XI. And once we did the game was changed forever. Smiley: nod
#322 May 08 2014 at 2:38 PM Rating: Excellent
It's also worth noting though that in FFXI, none of these game-altering content systems arrived until the first expansion.
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#323 May 08 2014 at 2:42 PM Rating: Good
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Thayos wrote:
Another kind of content this game is missing (which FFXI had in abundance) is easy content disguised as hard content.

Some examples: Dynamis and Sky.

This is content that nobody beat within the first week or two, let alone on day 1. Beating this content took some time to figure out. And even when most groups could easily farm this content, it still didn't feel totally easy. You had to pay attention. Things had to be pulled or fought a certain way, and each type of content contained several points where everyone could fail if things weren't done right.

That said, you didn't need fast-twitch reflexes or lag-free connections to overcome this content. It required teamwork. It took awhile. The fact you still needed 20 or 30 players to reliably clear some runs underlined how "difficult" it was... when in reality, it wasn't really that hard.

Right now, FFXIV lacks this type of content. Crystal Tower could have been this, but it was too linear and boss-heavy. This is the kind of content though that keeps people coming back for more. It unites hardcore and casual players. People need to feel like they're being challenged, but in a way that isn't completely frustrating like Titan HM used to be or Titan Ex is now.


I think you're onto something, and it's the kind of stuff I'd like to see included. I remember doing dynamis and a couple folks would die and you'd re-raise or whatever and keep on trucking and pick up the slack while the recovered or whatever...

In Titan EX if someone drops, it's pretty much over. If you're luck enough your party stuck through the 5 wipes to get you the 25% echo, the weakness might not kill you when the tumults hit, but if your healer gets stuck in an animation lock and takes a WotL to the chin at the wrong instant right when the other gets jailed, wipe and try again... Oh and what's that... the BRD who's been landslide'd off the platform EVERY fight is gonna be the first guy to give up, drop party, and make you queue up fresh again? GRRR....

Oh and what's that, the divebomb icon looks just like a snake head? Too bad, wipe and try again... lol...

I don't mind twitch gaming, and I'm generally the last guy standing, or pretty close to it. But, like I said earlier, I'm pretty much done queueing up with people who I don't already know. It's not worth it any more. If we need one to fill in or something, maybe, but I'm not joining any PF groups, and I'm sure as hell not queueing for anything in DF outside of roulettes. And once they give us the option to queue roulette with pre-mades, I'll probably stop doing that as well.



Edited, May 8th 2014 1:45pm by LebargeX

Edited, May 8th 2014 1:46pm by LebargeX
#324 May 08 2014 at 3:10 PM Rating: Good
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Thayos wrote:
Another kind of content this game is missing (which FFXI had in abundance) is easy content disguised as hard content.

Some examples: Dynamis and Sky.

This is content that nobody beat within the first week or two, let alone on day 1. Beating this content took some time to figure out. And even when most groups could easily farm this content, it still didn't feel totally easy. You had to pay attention. Things had to be pulled or fought a certain way, and each type of content contained several points where everyone could fail if things weren't done right.

That said, you didn't need fast-twitch reflexes or lag-free connections to overcome this content. It required teamwork. It took awhile. The fact you still needed 20 or 30 players to reliably clear some runs underlined how "difficult" it was... when in reality, it wasn't really that hard.

Right now, FFXIV lacks this type of content. Crystal Tower could have been this, but it was too linear and boss-heavy. This is the kind of content though that keeps people coming back for more. It unites hardcore and casual players. People need to feel like they're being challenged, but in a way that isn't completely frustrating like Titan HM used to be or Titan Ex is now.



I feel CT is a little like dynamis though.. Its hard content without being overly hard.. It also has that epic feel of allot of people playing together trying to accomplish one goal.. I love CT after most of the jags moved on... but it again is something I have had to do way to many times and I am bored of it.. but the additional levels of Ct are probably the biggest thing I look forward too..

My only complain it the limit on a fc.. We have to sit people out because we can not que a party and a half or so..
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#325 May 08 2014 at 5:17 PM Rating: Excellent
Another big difference between dynamis and CT is that dynamis was mostly horizontal, while CT is linear. You beat the first stage of CT, and there's little reason to go back unless you want gear for a lower-level job. With dynamis, you had reason to go into any dyna area regardless of how many times you'd completed it, because each area offered different max level gear (edit: Dynamis also had frustratingly low drop rates, and the gear for each job was scattered throughout the various city realms, forcing you to repeat all of them many times before you could complete a single gear set... and drop rates in the Northlands were even more horrendous).

And, again, the issue of gear swapping in XI again raises its head. There were enough attractive gear pieces to make Dynamis a coveted destination because of gear swapping. In FFXIV, it would be hard to imagine as many worthwhile sidegrades to genuinely keep people interested in going through the content again and again and again.

This is yet another reason why I'm not really expecting the kind of content we're looking for until we get an expansion. What the game needs runs far deeper than just implementing a couple of new dungeons. We literally need an all-new content system and some way to integrate some horizontal progression into the game that's worth coming back to again and again.

Edited, May 8th 2014 4:19pm by Thayos
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#326 May 08 2014 at 5:28 PM Rating: Good
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Yep, they should have just kept 1.0/1.23's armor design. CT offering side grade gear? Possible, but the major **** up is:

Shared gear.

For example Crimson is BLM/SMN, what if SE wanted to offer the body piece that boosts your Thundercloud chance to 12% per tic? e.g "Boosts chance of Thundercloud" as an added effect? That would be absolutely worthless for SMN. So while it allows SE to be lazy as **** in gear design, everyone having shared gear on some 'easier to obtain' sets really limits what they can do, more so than the class design.
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