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#252 May 05 2014 at 6:23 PM Rating: Excellent
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Nashred wrote:
First off you too aint casual you sit on the forums to much... Also you have talked about how much content you have cleared and you are too far to be casual no matter what you think... You may not be hardcore but you re not casual either.

I can just see casual people sitting there going.. Geez I have not even got dark light gear and now ct gear.. Ok CT gear is not too hard to get and I can get a few level 90 pieces,,, Omg I don't have all my level 80 or 90 and they already have level 100 gear.. yea right moving along too fast makes a casual seem even farther behind.


Casual is a pretty big tent..

The PS4 has this nifty feature where it displays the percentage of players (both on PS3 and PS4) who have obtained the trophies offered by the game. 1 in 100 don't even finish one quest. I'm not sure that counts as casual; it's probably more like someone who thought they were buying Call of Duty and realized too late they picked up the wrong box.

But beyond that it's casual all the way up to the people challenging the Second Coil, to be honest.

Edited, May 5th 2014 8:45pm by Xoie
#253 May 05 2014 at 8:07 PM Rating: Good
I can pop into the forums all day at work. Can't play the game there though.
#254 May 05 2014 at 10:25 PM Rating: Good
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Lyrailis wrote:
Kinda curious...

What exactly about it did you hate so much that you didn't give it much of a chance? The way you say that, implied you played it a few hours and went "eew" and stopped playing.

The reason I ask, is well.... XIV has a very similar playstyle. The UI is similar, battle is similar, etc.

Why is XIV good, but WoW so "horrible" to you?

I'm not doing any fanboi type stuff, I'm just genuinely curious. I've played games before that I didn't particularly like, but "Hate" is a strong word to use. "Hate" implies the game was so horrible that you could not bear to play it whatsoever.


Well, I feel same the way about WoW. It comes down to art design, I absolutely hate the way that WoW looks. For me to be able to put the time in to play an MMO, I have to like the way it looks, and with WoW I just cringe every time I see it.
#255 May 06 2014 at 8:08 AM Rating: Good
I've put my 100+ hours in now and I won't be working on Atmas any longer. 7/12. Don't even care to log in.

It seems I'm on the unlucky side of this crap system. The mind numbing boredom of the last 20-30 hours with no drop has made me remember exactly why I quit FFXI.

Also boring:
- Brayflox
- Farming Coil 1-5
- Even more Leviathan

The only thing I plan to do this week is cap soldiery. But why? So I can go to more Turn 6? Who cares really. There no doubt that the Atma system has, at least for me, severely underlined the pointlessness inherent in all MMO's.

"You may get nothing and not have any fun doing it!"

Oh yeah? I have a better idea.
#256 May 06 2014 at 8:19 AM Rating: Good
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Gnu wrote:
I've put my 100+ hours in now and I won't be working on Atmas any longer. 7/12. Don't even care to log in.

It seems I'm on the unlucky side of this crap system. The mind numbing boredom of the last 20-30 hours with no drop has made me remember exactly why I quit FFXI.

Also boring:
- Brayflox
- Farming Coil 1-5
- Even more Leviathan

The only thing I plan to do this week is cap soldiery. But why? So I can go to more Turn 6? Who cares really. There no doubt that the Atma system has, at least for me, severely underlined the pointlessness inherent in all MMO's.

"You may get nothing and not have any fun doing it!"

Oh yeah? I have a better idea.


I feel ya Gnu... I really do... I want to cap soldiery this week, get 50 or so more next week, and buy some pants so I don't look like a pervert. After that... I really don't know why I'm loggin in aside from maybe helping some FC mates get some of their stuff done...

Boring:
Dying in Titan EX
Dying in Turn 5
Farming myth tomes for books.

The fact that 2.3 is looking pretty anemic doesn't give me much hope either. I really feel I've hit 'the wall'.

#257 May 06 2014 at 8:45 AM Rating: Good
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Eh we'll all be in that boat soon. Most hardcore groups are clearing 8 and 9 now. We won't have anything to do but our animus weapons after. I'm only on book 3 and I can't really do it anymore.

It's the same thing that happened last time but I have a feeling this 'midway' patch will be lackluster compared to the one midway between 2.1. New CT, new PVP perhaps, some primals maybe? They already did Leviathan Ex. Few new dungeons. Expansion upon the Zodiark quest stuff which many still haven't completed. I do see an impending nerf to drop rates of atma and mythology costs for books coming along when novus is introduced.

Honestly a little disappointed. They could have prevented this quite a few ways (from the endgame perspective):

1) Make T7, 8, and 9 a huge gear check. AKA: outside of having full i100-105 for the entire group, it shouldn't be done. That would have halted people from rushing through endgame too fast.
2) Put some more thought into the Zodiark quest line so that it is actually viable to do it on multiple jobs but not at the rate that the normal relics were completed at. Somewhere in-between.
3) Add a new type of system to appease the consistent players that do not have time for endgame. I'm thinking things like low man Limbus, Salvage, etc.
4) Expand upon crafting more than they did this last patch by giving you all a new set of gear and many more recipes.

It's not just those perusing atma that feel this way. When it comes down to it, there just isn't that much to do honestly.

Edited, May 6th 2014 11:48am by HitomeOfBismarck
#258 May 06 2014 at 9:08 AM Rating: Excellent
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Gnu wrote:
I've put my 100+ hours in now and I won't be working on Atmas any longer. 7/12. Don't even care to log in.

It seems I'm on the unlucky side of this crap system. The mind numbing boredom of the last 20-30 hours with no drop has made me remember exactly why I quit FFXI.

Also boring:
- Brayflox
- Farming Coil 1-5
- Even more Leviathan

The only thing I plan to do this week is cap soldiery. But why? So I can go to more Turn 6? Who cares really. There no doubt that the Atma system has, at least for me, severely underlined the pointlessness inherent in all MMO's.

"You may get nothing and not have any fun doing it!"

Oh yeah? I have a better idea.

It sounds like even if the Atma system had been completely different, you'd still be getting ready to quit playing the game. After all, working toward a relic upgrade that has zero-randomness would be the same as farming soldiery.
#259 May 06 2014 at 9:13 AM Rating: Excellent
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svlyons wrote:
Gnu wrote:
I've put my 100+ hours in now and I won't be working on Atmas any longer. 7/12. Don't even care to log in.

It seems I'm on the unlucky side of this crap system. The mind numbing boredom of the last 20-30 hours with no drop has made me remember exactly why I quit FFXI.

Also boring:
- Brayflox
- Farming Coil 1-5
- Even more Leviathan

The only thing I plan to do this week is cap soldiery. But why? So I can go to more Turn 6? Who cares really. There no doubt that the Atma system has, at least for me, severely underlined the pointlessness inherent in all MMO's.

"You may get nothing and not have any fun doing it!"

Oh yeah? I have a better idea.

It sounds like even if the Atma system had been completely different, you'd still be getting ready to quit playing the game. After all, working toward a relic upgrade that has zero-randomness would be the same as farming soldiery.


This. It sounds like any option would have made him quit regardless. Every single option seems to bore him, so there's honestly no use in complaining about the Atma farming if your FAR EASIER AND Guaranteed droppers also bore you. (Guaranteed in the sense there's always drops on kill.)

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#260 May 06 2014 at 9:47 AM Rating: Excellent
Maybe what SE should have done is create two paths to the Zodiak quest.

Farm 6 atma and complete half the books, and get a iLevel100 weapon.

Farm 12 atma and do all the books, and get the iLevel 110 weapon.

People who wanted to focus on the easier route could still get better weapons, but those weapons would be a step below what you'd get from the full Zodiak path or the soldiery/primal paths. They'd be much easier to get though, and they'd also be upgradable in future patches... just never quite as strong as the full Zodiak.

Something like that would seem to be a good compromise without taking the teeth out of the Zodiak quest line.

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#261 May 06 2014 at 9:58 AM Rating: Excellent
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That might have been a possible temp. fix.

Really, what they need to start doing is expanding upon what can be done at 50. I have a feeling that these new systems are being reserved until the expansion is announced/released.

If it weren't for leveling MNK, I'd just be 'raid logging' so to speak. Logging in to do raiding, cap soldiery, and then doing something else.

Coil is nice but there should be more to endgame than just that. Ex primals introduced a nice aspect and so did Mog: alternate bosses that you could farm. A new system not tied to soldiery should probably be high priority. Something that has a 2-3 day lock out instead of the 7 day one that coil has that can perhaps be done with a group of 4-8 (not necessarily requiring max numbers). This keeps people logging in throughout the week.

Or they could go with the uncapped approach where you take your entire FC and try to farm for 'pop' items for special events and such. This makes use of the world outside of Mor Dhona.

They could have amplified beast strongholds and added incentives to go there instead of just for books. Most of them are really not strongholds at all.

Anything that requires people to get together (FC or not) to accomplish a task but doesn't necessarily require the entire 4 or 8 people would be ideal. Treasure maps were a good start but the rewards are way too weak to be worth it. This is the case with quite a few systems currently in game.

I personally want something like BCNM or KSNM...or whatever the system was that had you climb Ule. Range and kill a Tarus for the hedgehog bomb. You could duo that in most cases. Something to do with a friend that tests your skill and has decent rewards. Nothing like that really exists in this game.

Edited, May 6th 2014 12:02pm by HitomeOfBismarck
#262 May 06 2014 at 10:14 AM Rating: Excellent
I agree that they're probably holding out until the expansion.

I also think there's a lot that could be added to satisfy the majority of gamers who play this game.

We'll never have a top-end horizontal progression like we did with XI because of the simple fact that you can't gear swap during battles. It will only ever make sense for players to pursue one set of top-end gear for each of their jobs.

However, as you suggested, you could have various gated paths that would allow people to simultaneously pursue top-level gear for their different jobs. For example, one path to better gear is through soldiery. Another path is through Coil. Then add a new path through "assault" type missions. Then add a new path through Crystal Tower. Then add another path through "airship sky fighting."

And maybe you could even keep the absolute "best" gear in whatever the most difficult content is (like coil)... just make the other top-level gear like 5 or 10 iLevels below that, and people will still flock to it AND hardcores will still go after the most elite gear. It would be win-win.

Each week, people could progress upon the path toward endgame gear in a way that makes sense for each of their classes. This would also provide incentive for people to level more jobs, since gearing up jobs would make more sense.

This game isn't very far off from being exactly where it needs to be. I really think the expansion will make this game complete, just as RoZ really made FFXI complete.

Edited, May 6th 2014 9:16am by Thayos
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#263 May 06 2014 at 11:25 AM Rating: Excellent
HitomeOfBismarck wrote:

3) Add a new type of system to appease the consistent players that do not have time for endgame. I'm thinking things like low man Limbus, Salvage, etc.


Not wanting to multi-quote all the good ideas here, and this one is exactly right.

Need:
More battle related content for different levels of players. (Somewhere in the difficulty mid range-between 50 dungeons and Second Coil.)
More options for party setup quantities - Dou content - 24 man content that you can do with your FC - Not DF parties of 8
Just more battle related activity options. 8-man only Endgame content is restrictive. With weekly lockouts, doubly so.
How about a really very hard, challenging, longer dungeon that rewards 100 soldiery? i90 requirement.

As far as I can tell, Gold Saucer is none of this. So I'm looking forward, based on what we've been told, and thinking it could be a year, at least 9 months before some battle related content will replace the Leviathan/Brayflox patch.

I'm not suggesting anyone should agree with this. I'm stating that there are far more people than just me unhappy with what they see now, and what they see coming in the foreseeable future. Why? Because the backbone of this game is fantastic! And it feels as if the development direction is squandering the potential.

Look around and tell me what you see. Do you think the majority of players are happy?







#264 May 06 2014 at 11:51 AM Rating: Excellent
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I just got my first Atma today! I was quite surprised.
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#265 May 06 2014 at 12:09 PM Rating: Excellent
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Gnu wrote:
HitomeOfBismarck wrote:

3) Add a new type of system to appease the consistent players that do not have time for endgame. I'm thinking things like low man Limbus, Salvage, etc.


Not wanting to multi-quote all the good ideas here


Majority are happy as they enjoy these themepark "Standard" MMORPGs. Hence why Tera "got better" when it became one. In all reality, if you want to pinpoint the "Blame" it can be towards the people who said XI and earlier style MMOs are archaic, the type of MMO that splits up content between x ranges and keeps soandso relevant beyond 1 patch, so Yoshi took that to heart, much like he took to heart that most people wanted a pet class.

Leviathan will be outdated come 2.3 because of Ramuh, Brayflox will never be outdated in terms of Myth unless SE nerfs Myth tomes in 2.3 like they did in 2.2, or Tam Tara hard is 100% faster and easier than Brayflox. CT will be armors again and probably i90 considering he said CT will always be "behind" coil, so it'd be a once a week i90 alternate vanity gear.

I see lots of unhappy people, but you're not allowed to be "unhappy" openly on any XIV community beyond 4chan and reddit, otherwise you get accused of..well, just read any topic on any forum if you see someone post they're unhappy about x. Even here, Atma farming makes sense but absolutely no one asked for this style, especially through FATEs and if you get too specific and use an MMORPG the developers of this game designed before, you get accused of wanting an "XI-2" even though this game is more like FFXI than even XI is these days.

If anything, all they REALLY need to do is get away from 4 man being the main content style, it's limited and can NEVER be used as progressive content in any meaningful manner unless it's related to tomes. If they switch to making 8 man standard, despite popular belief it doesn't change queue times or make matters "worse" because of cross server duty finder, but for DPS it'll always be long no matter what. They need to make more content like even Praetorium, 8 man story related dungeons...we are playing Final Fantasy aren't we? City of Amdapor is so much wasted potential but that's the life of instances. It could have been an open world area with multiple dungeons linked to it that reveals more and more about the lost civilization and Diabolos's fight itself being the closed off instance ..

Which is another issue...the instanced dungeons are story based...yet once you're in there...there aren't even cutscenes or story throughout, only the very initial vanilla dungeons had some and Stone Vigil being a good example. Most bosses are just "there" but SV's boss actually made since other than just being another clear objective.

The issue is though, these theme park MMOs, the journey doesn't matter which is why you're assaulted with hundreds of copy pasted quests to rush you to end-game where Yoshi himself said "is when the game truly starts", so littering content inbetween is kind of pointless in this type of game sadly, while it would be nice to have more to do, unless the first Expansion significantly changes the game's design direction, it's been far too long for them to switch it up now because then it'll shift people towards, let's just call it "War of the Magi" section of XIV and the vanilla will be a wasteland, much like in XI during Zilart and CoP days, vanilla/Zilart/CoP areas were always teeming with life with 1 central hub because despite everything, content in those areas remained relevant...if they didn't introduce Roulette, how likely were you to log in and load up level 16-35 dungeons? Or Cape Westwind?

This is why whether you liked it or not, in terms of content style as XI developed, it worked and why CoP was capped in the first place, not to cause "annoyances" but to allow people who happened to not be 70-75 to actually progress through the game's story and give you something to do beyond just leveling. With XIV, you can do multiple things but once you finish initial set of dungeons, you have nothing besides FATEs or Leves. There's no "right or wrong" way to design something but when you really sit and think about it, many MMOs these days hardly survive and it's not because they're necessarily bad, WoW for example probably wouldn't have survived if it came out later than it did because it came out at the perfect time when MMOs were starting to get noticed, but there's a reason they're offering to sell you "maxed out" characters and it's not out of the kindness of Blizzard's heart.

If they were to split up content like:

1. Open World content (no FATEs don't count as even their "reasons" are meaningless, but the non JP text is more..."here's a story")
2. Something like BCNM, since we get currency and many of us legacy still have hundreds upon hundreds of 1.0 currency
3. Dungeons that have multiple paths, like 1.0's TotoRak, which can have multiple end bosses or end objectives.
4. More 8 man content kind of like Hamlet Defense which let us fight with Gatherers and Crafters...
5. Golden Saucer having versions for low/mid/high level players.
6. ZNM type system where you can go out and spawn tough monsters for gear/items that goes in a chain.
7. THEN comes the primals.
8. THEN comes CT/Coil

There's just such a huge lull from early/mid game to end game, as the only things you truly have are the initial "story" dungeons then FATEs, no actual content. That's why Copperbell (1.0), Cassopeia Hallows (1.0), Mistbeard(?) Cove that was closed off were perfect to reintroduce as open world areas that can house certain type of content to do inbetween progress. It's just really obvious their trump card is in the expansion, especially with them busy working on the chinese version, DX 11 that "won't significantly change much (own words)" and remodeling housing areas to make them more attractive...there's not much they can do until then it feels.
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#266 May 06 2014 at 12:28 PM Rating: Good
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Gnu wrote:
I've put my 100+ hours in now and I won't be working on Atmas any longer. 7/12. Don't even care to log in.

It seems I'm on the unlucky side of this crap system. The mind numbing boredom of the last 20-30 hours with no drop has made me remember exactly why I quit FFXI.

Also boring:
- Brayflox
- Farming Coil 1-5
- Even more Leviathan

The only thing I plan to do this week is cap soldiery. But why? So I can go to more Turn 6? Who cares really. There no doubt that the Atma system has, at least for me, severely underlined the pointlessness inherent in all MMO's.

"You may get nothing and not have any fun doing it!"

Oh yeah? I have a better idea.


I need to chime in here, because at this point this post really sums up my feelings towards the game.

I am a SE fanboy through and through. I played my first FF when I was 6 years old and was hooked ever since. I played XI for 7 years. I've played XIV from the 1.0 beta, and white knighted this game even when it was terrible. Yes, I was stupid and misguided, but I held up hope for better.

I've heard a lot of people relating the Atma system to pretty much 95% of the content in XI, and saying that by comparison "oh it's not so bad". I think the reason that so many of us look back fondly on XI was because of the social aspect, and how the game design essentially forced us to cooperate with others... which sometimes led to true friendships. But the reality is that XI was packed to the point of bursting with bad design decisions, mainly in the form of masochistic time sinks.

Since the release of 2.0, I think we as players have come to expect better. You could say we've been spoiled, but I think we've merely been given what we're owed as consumers. We've seen a lot of good design choices, especially those that remove RNG elements in favour of progression systems. Even some of the most inept companies (Riot Games) realize that RNG is awesome in a multiplayer context and have all but removed it.

By adding something like Atma in, with its horrifically low drop rates, it's a major step backwards. I don't want to say it's precedent setting but if we as gamers simply except this !^@% and ask for seconds, it will be. That's why every time I see another post complaining about Atma farming on any forum, it makes me happy. The devs need to know. I firmly believe that anyone who defends such a system was one of the "lucky" ones, who got their drops within a reasonable timeframe.

I am not, nor will I ever be. Back when I was more stubborn than I am now, I went 0/106 (100% the truth) on Mee Deggi the Punisher. Some of that stubbornness has stayed with me over the years... and so, I've put in LITERALLY 50+ hours atma farming. I have 4 atmas to show for it.

If they would have made it so you have to complete 50 FATEs in each area I wouldn't have cared. But RNG is lazy, unintelligent, and overall crap design. And if it continues, yes I will unsub. They can make a beautiful world, full of great characters and tons of fun things... but I am at a point in my life where I will simply not tolerate RNG mechanics in a day and age where developers HAVE TO KNOW BETTER.

Now, some shocking numbers for you: I lead a small FC of about 12 people prior to 2.2. Since the patch, one pair of brothers have stopped logging in all together. Not sure the reasons why but I can speculate. 3 of my friends who I encouraged to buy the game have quit DIRECTLY as a result of the atma grind. So now it's just me, my brother, some random girl, and another one of my friends. Literally none of us have the patience to continue to grind atma. None of us log in nearly as much as we used to.

Now, on Brayflox, Soldiery farming, and the link: it's horribly repetitive. There is so much great content in this game, why are we only getting soldiery from 3 dungeons that we've all done to death by now? Why can't we get it from other dungeons? From retainer ventures? From beastmen quests (sorry, a random 3 soldiery doesn't cut it)? From crafting, or gathering? From killing trash mobs? Anything but more brayflox seriously. Let me put this in perspective...

2.2 came out on what, March 27? Let's say it's 4 months till the next patch, which is 16 weeks. If I wanted to cap soldier each week (450) and I was doing brayflox each run, which is the fastest... that's 10 runs a week. So 10 x 16 = 160 brayflox runs. I'm not sure about you, but that seems like a lot of doing the exact same thing again and again... which I can't understand in a game where there are so many other fun things to do. Why not REWARD people for doing other content, rather than spamming one thing?

So, tl;dr: Atma, because of it's RNG is enough to make me quit. Soldiery spam, while boring, isn't... only because I still have hope of better things to come. We'll see what the new expansion brings, but if it's more of the same my time will be going elsewhere.

Edit: Of all of the things to bring in from XI, as other players have said, why bring back crap RNG type content, when there were so many great systems like ZNM and BCNM which would easily be adapted here?


Edited, May 6th 2014 1:31pm by Onionthiefx
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#267 May 06 2014 at 12:31 PM Rating: Default
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what i think they should do with atma farming when the new novus comes out is either:

1) make atma shards buyable either with gil or myth tomes

2) make them 100% drop or at least make the drop rate so high you WILL notice a difference.

the only catch to this? In order to qualify for one of those two things you must have gotten at least ONE atma weapon the hard way already. So basically this would only help people who want multiple atmas while at the same time requiring you to at least work for an atma ONCE as not to make it easy for first time atmas hunters and pissing off the ppl who had to work hard for their atmas because of it
#268 May 06 2014 at 12:36 PM Rating: Excellent
Gnu wrote:
Look around and tell me what you see. Do you think the majority of players are happy?


The majority of players would quit if they were not happy.

For most of the playerbase quitting is not such a big deal nor something to try to prolong. That's what the normal people do.

Unless we find out tomorrow that the active playerbase has suddenly dropped to half, then yes, the majority of players are, in fact, happy.

I took a few weeks break just now. Maybe would've taken a longer one if I didn't start a new character on a JP server. It's not a big deal. I'll be back in 2.3 too as long as there's cool stuff for me to do. The gear grind is fun for a while but I won't hesitate if it grows stale.
#269 May 06 2014 at 1:48 PM Rating: Excellent
I'm actually kind of staring deer-at-the-headlights because I'm about to hit my last two crafting jobs at 50, and for me then it will be "what next?"

I'd like some kind of crafting endgame. Housing turned out to be "meh" for crafting once the retainers started pillaging and looting - I want to build a boat. I want to have another series of quests for DoL and DoH jobs.

Making obscene amounts of money in this game is all good and well, but...

We should have been able to sell atma on the market wards. Smiley: tongue
#270 May 06 2014 at 2:06 PM Rating: Excellent
I like the idea of incorporating atma into things like BCNM-style events.

I must admit though, I really hope they don't remove the RNG completely. I think it's healthy for not everything in the game to have a progress bar. However, that doesn't mean the drop rate needs to be so low, or that the activities you do to get drops need to be so monotonous. Imagine that you could mindlessly grind FATEs for a chance of atma with a low drop rate, OR you could gather a group together and do a BCNM-style fight for a much higher chance of getting an atma drop. What if even running dungeons with the right weapon equipped gave a chance of an atma drop?

To do away with RNG completely though would make the game too predictable and boring. We already have enough token systems, and I very much appreciate them! For everything to be a token/progress system though just seems kind of... not very exciting.
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#271 May 06 2014 at 2:40 PM Rating: Excellent
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I do like the fact that I can farm for Atma while waiting on DF or for a PF group to complete. If obtaining Atma required group content (like a BCNM style fight), I wouldn't be able to do that any more.
#272 May 06 2014 at 3:08 PM Rating: Decent
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svlyons wrote:
I do like the fact that I can farm for Atma while waiting on DF or for a PF group to complete. If obtaining Atma required group content (like a BCNM style fight), I wouldn't be able to do that any more.


It'd also be guaranteed in the sense you'll always get 1-x drops but it may not be the exact drop unless it was an NM based on the zodiac symbol. I'd rather do REAL CONTENT than run around poking FATES or leves I don't need...or etc.

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#273 May 06 2014 at 3:24 PM Rating: Good
Hyanmen wrote:
Gnu wrote:
Look around and tell me what you see. Do you think the majority of players are happy?


The majority of players would quit if they were not happy.

For most of the playerbase quitting is not such a big deal nor something to try to prolong. That's what the normal people do.

Unless we find out tomorrow that the active playerbase has suddenly dropped to half, then yes, the majority of players are, in fact, happy.

I took a few weeks break just now. Maybe would've taken a longer one if I didn't start a new character on a JP server. It's not a big deal. I'll be back in 2.3 too as long as there's cool stuff for me to do. The gear grind is fun for a while but I won't hesitate if it grows stale.


So players would quit if they weren't happy and BTW you're taking a break. Hmm.

I hear that more and more each day.
#274 May 06 2014 at 3:42 PM Rating: Decent
Gnu wrote:
Hyanmen wrote:
Gnu wrote:
Look around and tell me what you see. Do you think the majority of players are happy?


The majority of players would quit if they were not happy.

For most of the playerbase quitting is not such a big deal nor something to try to prolong. That's what the normal people do.

Unless we find out tomorrow that the active playerbase has suddenly dropped to half, then yes, the majority of players are, in fact, happy.

I took a few weeks break just now. Maybe would've taken a longer one if I didn't start a new character on a JP server. It's not a big deal. I'll be back in 2.3 too as long as there's cool stuff for me to do. The gear grind is fun for a while but I won't hesitate if it grows stale.


So players would quit if they weren't happy and BTW you're taking a break. Hmm.

I hear that more and more each day.


Yeah, I took a month's break in December too. As did my other friends.

The sky didn't fall.

Here's a fun fact: even if you are thinking of quitting or taking a break, that doesn't mean the majority of the playerbase automatically shares your point of view. I'm sorry to let you in on this secret.
#275 May 06 2014 at 3:48 PM Rating: Good
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2,232 posts
I think the fact that this topic is pushing 300 posts long and has more than a few people talking about themselves and friends either outright quitting or taking a break from this game is not good no matter how you spin it. I'm pretty sure the point is to make your customers WANT your product still.
#276 May 06 2014 at 3:53 PM Rating: Decent
LebargeX wrote:
I think the fact that this topic is pushing 300 posts long and has more than a few people talking about themselves and friends either outright quitting or taking a break from this game is not good no matter how you spin it. I'm pretty sure the point is to make your customers WANT your product still.


Yep, it's full of people talking about quitting or taking a break. If I ever learned something from FFXI, is that talking and walking are two completely separate things.

The people that are going to quit will do so without any fanfares.

Edited, May 6th 2014 9:53pm by Hyanmen
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