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Second Coil Turn 3 cheating - Players suspendedFollow

#27 Apr 04 2014 at 6:25 PM Rating: Good
Lyrailis wrote:
mess3 wrote:
I don't think SE understands the expectations of a P2P MMO on 2014...

If there is an issue, they need to fix it fast, and not BLAME the player base for their poor programming standards.

That's why they claim only 2 parties have completed T2 the way THEY want it done... At this rate, they'll start banning people because too much good gear randomly dropped on a run.


So basically it is OK to cheat if you don't agree with the rules, amirite?

"I don't like the rules, so it is the fault of the person who made the rules and I'm going to break them because I don't agree with them" is basically what you're saying there.

This isn't some odd/weird strategy nobody thought of, this is using clear exploits of the game mechanics such as pos hacking.

There's no question whether or not this is an exploit. It just is, end of story. And everybody who was doing it, knew it was an exploit. They knew they weren't supposed to be doing it. You don't "Accidentally" pos hack. You don't "accidentally" hover in mid-air for no apparent reason. And you sure as hell don't win multiple boss battles in which you cause the boss to not be able to attack you or what-not, and then decide to repeat it as many times as you can until you're banned.

Don't play the "OMG we didn't know that was an exploit!" card, because that excuse holds water about as well as a sieve does.


Exactly, POS hacking is a flat out cheat. As for the initial T5 exploit, Twin would get stuck on the terrain, that is directly SE's fault. I don't recall anyone being banned for that either.
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#28 Apr 04 2014 at 6:27 PM Rating: Decent
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mess3 wrote:
I don't think SE understands the expectations of a P2P MMO on 2014...

If there is an issue, they need to fix it fast, and not BLAME the player base for their poor programming standards.

That's why they claim only 2 parties have completed T2 the way THEY want it done... At this rate, they'll start banning people because too much good gear randomly dropped on a run.


So what you're saying is...you're one of the people who got suspended?
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#29 Apr 04 2014 at 9:27 PM Rating: Default
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Theonehio wrote:
So what you're saying is...you're one of the people who got suspended?


That's what I inferred...

#30 Apr 04 2014 at 11:03 PM Rating: Good
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Theonehio wrote:
mess3 wrote:
I don't think SE understands the expectations of a P2P MMO on 2014...

If there is an issue, they need to fix it fast, and not BLAME the player base for their poor programming standards.

That's why they claim only 2 parties have completed T2 the way THEY want it done... At this rate, they'll start banning people because too much good gear randomly dropped on a run.


So what you're saying is...you're one of the people who got suspended?

I think mess has a point. They should focus more energy on keeping exploits from becoming a problem instead of trying to punish people and hoping that will solve the problem. We've already seen that it doesn't.

The POS hack issue is a carry over from their band-aid fix for server latency issues. It's a problem that is easily solved and in less time and hassle than it takes to investigate multiple accounts and hand out disciplinary action. SE should mend their track record of not dealing with these issues.
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#31 Apr 05 2014 at 7:16 AM Rating: Decent
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FilthMcNasty wrote:
Theonehio wrote:
mess3 wrote:
I don't think SE understands the expectations of a P2P MMO on 2014...

If there is an issue, they need to fix it fast, and not BLAME the player base for their poor programming standards.

That's why they claim only 2 parties have completed T2 the way THEY want it done... At this rate, they'll start banning people because too much good gear randomly dropped on a run.


So what you're saying is...you're one of the people who got suspended?

I think mess has a point. They should focus more energy on keeping exploits from becoming a problem instead of trying to punish people and hoping that will solve the problem. We've already seen that it doesn't.

The POS hack issue is a carry over from their band-aid fix for server latency issues. It's a problem that is easily solved and in less time and hassle than it takes to investigate multiple accounts and hand out disciplinary action. SE should mend their track record of not dealing with these issues.


Filth I get what you're saying amd completely agree. However I'm going to play devil's advocate for a moment here. Do you think it's realistic for Yoshi's team to plug every hole in the game? At some point I see it as becoming a cat and mouse game with the cheaters evolving their tactics as cheat detection improves. Also, it's probably a shortage of development resources that keeps such holes from being properly patched. I'd guess its cheaper to just hire some interns to pour over a list of possible cheaters and assign bans from there. Just a guess though. In a perfect world I'm sure the team would have enough resources to properly patch it all but I get the feeling they don't. I still agree with your stance on the issue though.
#32 Apr 05 2014 at 9:05 AM Rating: Good
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Agreed. Every MMO has a hole or two whether it's security, coding, terrain etc, it happens, nothing will ever be perfect. The thing is though, if you know an exploit is there, it's simple:

Don't. *******. Use. It.

How hard is that? It's like, some people love to say "well they didn't close the hole so clearly it's there for us to use", Stuff like that will eventually be fixed but as this is a "new" MMO they have to work on content development and since they figured no one would really get past t5/turn6/7 that it will be ok, but some stuff you can't ever fully "get rid of." The 2 main bots people use for example, they will always be updated to get around whatever fix SE does because people who suck at games will always want a way to cheat, it's as simple as that. I say suck at games because there's no reason to ever use an exploit, bots or cheats unless you're either lazy or bad at the game. especially in MMOs. It's not like using cheats to get DK mode in GoldenEye.

The height position hack? Done by people who don't even know a proper rotation on their job. The Pet positioning hack that causes extreme primals to ignore the party and lock them in their "intro phase"? Yeah, that's still around too and used by people who normally could never complete it, I usually leave parties the second I see Eos or Selene flip the primal around (Titan/Ifrit/Garuda). However, I say they're one of the people doing it because they said SE is "blaming the players", you have the choice of cheating or not and you can't get upset when SE takes action because it's still a punishable offense, they're not wrong for suspending or banning people who cheat. What MMO allows you to cheat, ever?

I wonder if people get pissed off when the cops get called on them when they choose to steal from stores because they have their items set out on shelves in the isles rather than behind glass cases or rows of vending machines? It's pretty much the same concept that it's your choice to do "wrong" or not given the opportunity.
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#33 Apr 05 2014 at 9:48 AM Rating: Decent
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Quote:
Agreed. Every MMO has a hole or two whether it's security, coding, terrain etc, it happens, nothing will ever be perfect. The thing is though, if you know an exploit is there, it's simple:

Don't. @#%^ing. Use. It.


To expand upon this:

A player in a pickup group might not be aware of all the exploits, but a lot of it is common sense. You see a guy hovering in mid-air? By Lv50 you should know that is impossible normally.

See a boss just standing there staring at you while you beat away at it? Common sense: that isn't supposed to be happening. See players teleporting around? Obviously not supposed to be happening.

That's why you should immediately drop group and/or report the players you see doing it and move on to the next PUG.

Don't stay in there going "Meh I'm not doing anything myself, it ain't on me".

Yes it is. It very much is. Same concept as Accessory:

http://en.wikipedia.org/wiki/Accessory_%28legal_term%29
#34 Apr 05 2014 at 10:03 AM Rating: Excellent
No reason why the guys assigned to banning cheaters can't ban them, whilst the guys assigned to fixing said exploits fix them.

Cheaters should most certainly be banned, though.
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#35 Apr 05 2014 at 1:43 PM Rating: Default
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reptiletim wrote:
Filth I get what you're saying amd completely agree. However I'm going to play devil's advocate for a moment here. Do you think it's realistic for Yoshi's team to plug every hole in the game?


It's not realistic to plug every hole... giggity

The chain of cause and effect makes me scratch my head. They have latency issues because it supposedly cuts down on hacks and RMT, but it doesn't. They implement a 'fix' that doesn't actually fix the problem, but instead adds another loophole to exploit...

Thayos wrote:
No reason why the guys assigned to banning cheaters can't ban them, whilst the guys assigned to fixing said exploits fix them.

They need to prevent cheating and exploits, not just have a net to catch people after the fact. The mechanics of the game can be designed in such a way that they stifle RMT with less impact on the player.







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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Apr 05 2014 at 1:47 PM Rating: Good
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Quote:

They need to prevent cheating and exploits, not just have a net to catch people after the fact. The mechanics of the game can be designed in such a way that they stifle RMT with less impact on the player.


What Thayos is saying is that every game developer has multiple teams.

Customer Service Team
Programming Team
Artwork Team
Animation Team

etc etc etc.

They got the Team that handles the banning of the cheaters, this would likely be the Game Moderation team (GMs). The said GMs' job is to do things like catch/ban the cheaters. They have absolutely nothing to do with the programming, bug exploit fixes, etc.

So while the programmers are sifting through code trying to figure out how to fix the exploits, we might as well have the GM team nuke the cheaters, right?

It simply isn't fair to sit here going "Wow, SE should just fix the exploits instead of just doing nothing but banning cheaters" probably because they are trying to find fixes. Maybe things like POS hacking is something buried deep in the game's engine that is Not easy to fix by any stretch, or the potential fix(es) would have other undesirable effects that they are not willing do.

Just because the GMs are banning the cheaters, doesn't mean that they don't have a team working on trying to find solutions to the problem at the same time. And it isn't as easy as "well take some GMs and put em on finding a way to fix it" because the GMs are likely GMs because they are not programmers.

Quote:
The mechanics of the game can be designed in such a way that they stifle RMT with less impact on the player.


I'm quite sure that if it were THAT easy, they'd have done it by now. SE hates RMT/cheaters just as much as every other developer does, and just as much as any legitimate player does. I have my sincere doubts that they are just shrugging off RMT/Cheaters because of laziness or apathy.

Edited, Apr 5th 2014 3:49pm by Lyrailis
#37 Apr 05 2014 at 2:34 PM Rating: Good
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You cannot close up every loophole in the game that exists. It's unrealistic to have that level of perfection when you're dealing with that much code being stress-tested.

However, you can teach human behavior by severely punishing undesirable conduct.

People are less likely to cheat if there's a the clear and present danger of losing their accounts over it, regardless of whether or not human error takes part in coding.
#38 Apr 05 2014 at 4:58 PM Rating: Default
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Lyrailis wrote:
What Thayos is saying is that every game developer has multiple teams.

I don't need a Thayos translator. It's not my native language, but I do understand rah-rah Smiley: sly

Lyrailis wrote:
It simply isn't fair to sit here going "Wow, SE should just fix the exploits instead of just doing nothing but banning cheaters" probably because they are trying to find fixes. Maybe things like POS hacking is something buried deep in the game's engine that is Not easy to fix by any stretch, or the potential fix(es) would have other undesirable effects that they are not willing do.

I don't understand how you think that's unfair. SE implemented the change, but they didn't think it through. They saw the problem and introduced a 'fix' that didn't actually fix the problem, it created others. The part of your post I bolded is exactly what happened here.

Lyrailis wrote:
FilthMcNasty wrote:
The mechanics of the game can be designed in such a way that they stifle RMT with less impact on the player.
I'm quite sure that if it were THAT easy, they'd have done it by now. SE hates RMT/cheaters just as much as every other developer does, and just as much as any legitimate player does. I have my sincere doubts that they are just shrugging off RMT/Cheaters because of laziness or apathy.

I'm going to have to disagree here. When SE announced housing it created a sharp increase in the demand for gil. Sharp enough that it destabilized the economy. Subsequently, the amount of RMT activity spiked as well.

Housing on it's own is a 'fix' because it's a gil sink. They can regulate the prices to control the amount of gil being created in the economy by funneling some out. It may have served it's purpose, but there is no doubt that it also pushed some people to participating in RMT. Not the intended effect, but a byproduct of their poor implementation of an otherwise good idea.

They have good intentions, but they have poor execution. Tighten up SE Smiley: nod

Edited, Apr 5th 2014 6:59pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#39 Apr 05 2014 at 5:27 PM Rating: Decent
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Hyrist wrote:
People are less likely to cheat if there's a the clear and present danger of losing their accounts over it, regardless of whether or not human error takes part in coding.

People are only less likely to cheat if that clear and present danger of losing their account outweighs the benefits they gain from cheating. Why would I care if one of several bot accounts I owned got banned? I spent $15 for a sub fee and earned $300 from the gil that one character earned me. It's worth whatever trouble I might need to go to(leveling classes or crafts) to make that much profit.

The only way you could deter me from doing that would be to decrease the amount of money I could make after subscription cost. You would have to do the opposite of what SE did with their housing prices. You would have to decrease the demand for gil...
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#40 Apr 05 2014 at 7:21 PM Rating: Good
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FilthMcNasty wrote:
The only way you could deter me from doing that would be to decrease the amount of money I could make after subscription cost. You would have to do the opposite of what SE did with their housing prices. You would have to decrease the demand for gil...


If you decrease the demand for gil, then you pretty much kill the market. Kill the market and you'll have all kinds of players complaining there's no market.

So what Exactly are you saying to do then?

Make the housing cheap? Then everybody can sit around with millions of gil with nothing to spend it on. Create new gil sinks? Well look, there's RMT jumping up to sell gil.

You can't have both. You have to choose one or the other. Either you want the money to be worth something (and end up with RMT), or you don't (money is worthless = no market).
#41 Apr 05 2014 at 7:28 PM Rating: Excellent
Quote:
I don't need a Thayos translator. It's not my native language, but I do understand rah-rah Smiley: sly


Filth is right... the people who work on XIV for Square Enix don't have separate job titles and responsibilities... everyone is in charge of everything. There are no GMs, programmers, artists, writers, customer service reps, community reps, none of that... just a building full of people who all do everything.

I've been to the NA office in El Segundo where these do-it-all GMs actually work. Unlike Filth, I've seen them in action. He's totally right!

Smiley: clown

(See, I know a bit of Filthanese, too!)

Edited, Apr 5th 2014 6:30pm by Thayos
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#42 Apr 05 2014 at 10:11 PM Rating: Decent
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Lyrailis wrote:
FilthMcNasty wrote:
The only way you could deter me from doing that would be to decrease the amount of money I could make after subscription cost. You would have to do the opposite of what SE did with their housing prices. You would have to decrease the demand for gil...

If you decrease the demand for gil, then you pretty much kill the market. Kill the market and you'll have all kinds of players complaining there's no market.


My only point with the statement I made above was that if you want to remove RMT you need to decrease(not remove) the demand. When housing was introduced the demand for gil was high and prices crashed because everyone tucked every penny they could find under their mattress. You couldn't sell items at lower than usual prices and players who were looking to get a home quickly were shedding items and materials for much cheaper than they normally would. Items aren't even worth the time it takes to craft them.

So SE wants it to take players 3 months to get housing. Why not facilitate that through a quest line. Tie some key item to completion of a weekly quest. After a month you unlock your plot of land. At the end of month 2 maybe you get to start building your house and by the end of the third month you can decorate it and open it to the public. Gating the housing content with gil was never a good idea. There are any number of ways to go about gating content, but putting it behind a gil wall always results in more RMT activity.

Thayos wrote:
Filth is right... the people who work on XIV for Square Enix don't have separate job titles and responsibilities.


I never said they didn't have different departments handling different things. I'm not sure where that idea comes from. Actually I pointed out that GMs forward issues to different departments so I'm not sure why you're confused about that.

Edited, Apr 6th 2014 12:12am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#43 Apr 05 2014 at 10:32 PM Rating: Excellent
Quote:
Actually I pointed out that GMs forward issues to different departments so I'm not sure why you're confused about that.


All I'm confused about is whether you agree that it makes sense for the GM crew to ban the cheaters while the programmers fix the exploits, seeing as how they work as two totally separate teams.
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#44 Apr 06 2014 at 1:06 AM Rating: Default
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Thayos wrote:
Quote:
Actually I pointed out that GMs forward issues to different departments so I'm not sure why you're confused about that.


All I'm confused about is whether you agree that it makes sense for the GM crew to ban the cheaters while the programmers fix the exploits, seeing as how they work as two totally separate teams.


It has nothing at all to do with the point I was making and I still told you. You're still confused. I'm still not surprised Smiley: oyvey
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#45 Apr 06 2014 at 2:34 AM Rating: Excellent
So then yes, you disagree with yourself.

That's what I thought! Smiley: lol
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#46 Apr 06 2014 at 7:39 AM Rating: Good
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Thayos wrote:
Quote:
I don't need a Thayos translator. It's not my native language, but I do understand rah-rah Smiley: sly


Filth is right... the people who work on XIV for Square Enix don't have separate job titles and responsibilities... everyone is in charge of everything. There are no GMs, programmers, artists, writers, customer service reps, community reps, none of that... just a building full of people who all do everything.

I've been to the NA office in El Segundo where these do-it-all GMs actually work. Unlike Filth, I've seen them in action. He's totally right!

Smiley: clown

(See, I know a bit of Filthanese, too!)

Edited, Apr 5th 2014 6:30pm by Thayos


Hey it could be one of those companies with way too many chiefs and not enough indians (so to speak)?

Edited, Apr 6th 2014 9:40am by reptiletim
#47 Apr 06 2014 at 8:54 AM Rating: Excellent
I was talking to my boss the other day about hierarchical versus "flat" organizations. Most IT companies and departments these days are a mix of the two. Apparently, I can get promoted three times without my job responsibilities change and without reporting to someone else. Smiley: laugh

So it's not that there are too many chiefs, it's that the indians below them are masters of their own little spheres without being chiefs.
#48 Apr 06 2014 at 9:57 AM Rating: Decent
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Thayos wrote:
So then yes, you disagree with yourself.

That's what I thought! Smiley: lol


I think I'd probably have to chief to figure out what the hell Thayos is talking about... always on some next-level nonsense Smiley: glare
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#49 Apr 06 2014 at 10:31 AM Rating: Excellent
Yes, reality may be "next level" for some.

Filth, perhaps if you stopped digging, you'd be up here with the rest of us!
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Thayos Redblade
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#50 Apr 06 2014 at 4:10 PM Rating: Default
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Thayos wrote:
Filth, perhaps if you stopped digging, you'd be up here with the rest of us!


Up here with the rest of us? You act like P2P players are better than anyone else. You act like FF gamers are more mature than everyone else. What's the weather like up there? Smiley: rolleyes
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#51 Apr 06 2014 at 4:34 PM Rating: Excellent
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FilthMcNasty wrote:
Thayos wrote:
Filth, perhaps if you stopped digging, you'd be up here with the rest of us!


Up here with the rest of us? You act like P2P players are better than anyone else. You act like FF gamers are more mature than everyone else. What's the weather like up there? Smiley: rolleyes


Uh.......wut?

lol.

Uh, Filth... you might as well quit while you're ahead; it is blatantly obvious you're grasping at straws randomly to come up with something to say in return. You're obviously scraping the bottom of the barrel for comebacks; that's usually a sign that it is time to just turn around and walk away with what dignity you have left.
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