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#77 Mar 26 2014 at 8:37 AM Rating: Decent
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I'm a bit confused here. I was under the impression that we have access to two free retainers (which I'm sure most of us have, right?), and then if you wanted to have more retainers, it would cost $2 extra a month for each one past the first two that you have. Is this incorrect?


You will still have your two existing retainers included in your current base subscription but you're right that you will have to pay for any additional.
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#78 Mar 26 2014 at 9:14 AM Rating: Good
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eldelphia wrote:
Quote:
I'm a bit confused here. I was under the impression that we have access to two free retainers (which I'm sure most of us have, right?), and then if you wanted to have more retainers, it would cost $2 extra a month for each one past the first two that you have. Is this incorrect?


You will still have your two existing retainers included in your current base subscription but you're right that you will have to pay for any additional.


I don't see how this is a bother to anyone then. Don't pay for them if you don't want to, simply as that. That's the route I'm choosing, and I sure as hell am not going to complain that others might want to have extra space. Extra inventory space does not seem to give any unfair advantages to those that do choose to pay, so I don't see what the problem is.
#79 Mar 26 2014 at 9:53 AM Rating: Decent
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Rinsui wrote:
What really strikes me as wrong is that there suddenly are game elements that provide a tangible benefit for paying more money.

As others have pointed out, there's nothing sudden about this. XIV and XI have always had features like this where there we tangible benefits that could be attained by paying more money.
#80 Mar 26 2014 at 11:41 AM Rating: Excellent
supermegazeke wrote:
eldelphia wrote:
Quote:
I'm a bit confused here. I was under the impression that we have access to two free retainers (which I'm sure most of us have, right?), and then if you wanted to have more retainers, it would cost $2 extra a month for each one past the first two that you have. Is this incorrect?


You will still have your two existing retainers included in your current base subscription but you're right that you will have to pay for any additional.


I don't see how this is a bother to anyone then. Don't pay for them if you don't want to, simply as that. That's the route I'm choosing, and I sure as hell am not going to complain that others might want to have extra space. Extra inventory space does not seem to give any unfair advantages to those that do choose to pay, so I don't see what the problem is.


Being able to send all your retainers out on separate ventures is definitely an advantage, but honestly I'm the type of person who doesn't even log in every day so I'm not too upset about it. Even though I COULD afford the extra retainers, I'm not going to bother. I don't hoard useless things.

I will never beat the latest and greatest in this game. I will never have the biggest house or the most pimped out character with all the relics. And that's okay. I play this game to have fun, not to work. Others can spend 5-6 hours a day (or more) in the game and milk it for every second of content. I have a job and other hobbies that I enjoy, too, and I won't sacrifice the time I spend on those things for a video game.

I'm more annoyed that others have caught onto my money making scheme and I'm not churning out 100K/day like I was at its height. Smiley: bah
#81 Mar 26 2014 at 12:31 PM Rating: Decent
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Catwho wrote:
supermegazeke wrote:
eldelphia wrote:
Quote:
I'm a bit confused here. I was under the impression that we have access to two free retainers (which I'm sure most of us have, right?), and then if you wanted to have more retainers, it would cost $2 extra a month for each one past the first two that you have. Is this incorrect?


You will still have your two existing retainers included in your current base subscription but you're right that you will have to pay for any additional.


I don't see how this is a bother to anyone then. Don't pay for them if you don't want to, simply as that. That's the route I'm choosing, and I sure as hell am not going to complain that others might want to have extra space. Extra inventory space does not seem to give any unfair advantages to those that do choose to pay, so I don't see what the problem is.


Being able to send all your retainers out on separate ventures is definitely an advantage, but honestly I'm the type of person who doesn't even log in every day so I'm not too upset about it. Even though I COULD afford the extra retainers, I'm not going to bother. I don't hoard useless things.

I will never beat the latest and greatest in this game. I will never have the biggest house or the most pimped out character with all the relics. And that's okay. I play this game to have fun, not to work. Others can spend 5-6 hours a day (or more) in the game and milk it for every second of content. I have a job and other hobbies that I enjoy, too, and I won't sacrifice the time I spend on those things for a video game.

I'm more annoyed that others have caught onto my money making scheme and I'm not churning out 100K/day like I was at its height. Smiley: bah


I couldn't agree more, although I've never made 100K in a day (but then again I don't craft, either). Smiley: lol

But unless you're playing FFXIV religiously, I don't think paying for extra retainers will even be a consideration. What would be the point, especially if you can use multiple characters to get 16 free retainers on one server? Could you really send 16 different retainers on daily missions, let alone paying extra to get 32?
#82 Mar 26 2014 at 12:31 PM Rating: Decent
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Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#83 Mar 26 2014 at 12:33 PM Rating: Decent
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FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


SE has been doing this since 2002 with their other game, what don't you get?
#84 Mar 26 2014 at 12:50 PM Rating: Excellent
Quote:
There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


I think the big factor is whether that F2P wall is in a place where most players will actually run into it. In true F2P games, normal players run into that wall more frequently, and are thus given incentive to buy from the cash shop. That's not the case with FFXIV.

Even though a third retainer gives an advantage, it's an advantage I'd never benefit from even if I had the third retainer. I wouldn't benefit from inventory space, because I don't even have enough stuff to fill ONE retainer, and that's despite leveling multiple battle and crafting classes... as far as ventures go, I don't craft often enough to need my retainers to go get mats for me... and even if I do step up my crafting, I've still got to fully utilize two retainers before a third would even enter the picture.

For someone who plays this game like a job, then sure, they may be hitting that "F2P wall" where they might actually feel incentivized toward the cash shop...

For most players though, there's no real push to get that third retainer. The F2P wall is so far out there, it's not even something I'd think about if I didn't frequent these forums.

Edited, Mar 26th 2014 11:51am by Thayos
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#85 Mar 26 2014 at 12:51 PM Rating: Default
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Bidnastyme wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


SE has been doing this since 2002 with their other game, what don't you get?

XI had a cost for extra characters, but that makes sense. A mule opened up your inventory options a bit, possibly reduced travel time and gave you the possibility to sell more items, but you still had to go out and farm, craft or gather them on your own. A retainer is basically a bot that you send off to collect quest rewards now. People are cool with that Smiley: dubious
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#86 Mar 26 2014 at 12:53 PM Rating: Decent
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FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.

Exactly what kind of an advantage is it though? Being able to list 60 or 80 items on the Market is an advantage over only being able to list 40 items. But given the state of the economy, what does that advantage translate to exactly? It gives sellers even more opportunity to undercut one another, all over gil that gets hoarded in hopes of a buying a bigger house.

I don't foresee Ventures ever yielding end-game stuff. Maybe you'll occasionally get 5 or 10 tomestones of soldiery, which likely wouldn't even help players hit their weekly soldiery cap any sooner than they otherwise would.

It's like being able to buy a helm that gives +20% exp for levels 1 through 10. That's double the bonus that you can get from Moogle Cap or Helm of Light. Is that an advantage? Strictly speaking, sure. Is it a significant advantage that players need to feel obligated to buy? I don't think so.

We know so little about the Venture system and its potential rewards, it seems silly to claim that access to 2 additional retainers is venturing into pay-to-win territory.
#87 Mar 26 2014 at 12:54 PM Rating: Decent
FilthMcNasty wrote:
Bidnastyme wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


SE has been doing this since 2002 with their other game, what don't you get?

XI had a cost for extra characters, but that makes sense. A mule opened up your inventory options a bit, possibly reduced travel time and gave you the possibility to sell more items, but you still had to go out and farm, craft or gather them on your own. A retainer is basically a bot that you send off to collect quest rewards now. People are cool with that Smiley: dubious


Mules also allowed you to:
1. Duplicate your daily Goblin chest chances
2. Get more mog bonanza marbles: 9 mules + your main character gave you a 100% chance at a rank 4 prize, which could be worth quite a chunk back in the day (400K for a behemoth hide)
3. And since the inception of the Repeat Login campaign, allow you get duplicate all your chances to get extra prizes from that.

Double your chances at dailies and lotteries - for a dollar a month!

Edited, Mar 26th 2014 2:55pm by Catwho
#88 Mar 26 2014 at 12:55 PM Rating: Decent
46 posts
FilthMcNasty wrote:
Bidnastyme wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


SE has been doing this since 2002 with their other game, what don't you get?

XI had a cost for extra characters, but that makes sense. A mule opened up your inventory options a bit, possibly reduced travel time and gave you the possibility to sell more items, but you still had to go out and farm, craft or gather them on your own. A retainer is basically a bot that you send off to collect quest rewards now. People are cool with that Smiley: dubious


And people are cool with this, I see no difference, to be honest, the mule was way more advantages then this retainer thing.
#89 Mar 26 2014 at 12:56 PM Rating: Good
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FilthMcNasty wrote:
Bidnastyme wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.

SE has been doing this since 2002 with their other game, what don't you get?

XI had a cost for extra characters, but that makes sense. A mule opened up your inventory options a bit, possibly reduced travel time and gave you the possibility to sell more items, but you still had to go out and farm, craft or gather them on your own. A retainer is basically a bot that you send off to collect quest rewards now. People are cool with that Smiley: dubious

Mules let you totally get around the gardening limits. It's minimal additional effort to garden on multiple characters. Gardening on mules might as well have been sending out bots to collect rewards for you.
#90 Mar 26 2014 at 12:57 PM Rating: Decent
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FilthMcNasty wrote:
Bidnastyme wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.


SE has been doing this since 2002 with their other game, what don't you get?

XI had a cost for extra characters, but that makes sense. A mule opened up your inventory options a bit, possibly reduced travel time and gave you the possibility to sell more items, but you still had to go out and farm, craft or gather them on your own. A retainer is basically a bot that you send off to collect quest rewards now. People are cool with that Smiley: dubious


Gardening. Gardening!

What you mean to say is that's it's the same as FFXI gardening. You log in every day on all your mules, take care of your plants, and reap the free money. It's pretty much what Ventures are, only the context is a bit different.
#91 Mar 26 2014 at 1:30 PM Rating: Decent
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svlyons wrote:
We know so little about the Venture system and its potential rewards, it seems silly to claim that access to 2 additional retainers is venturing into pay-to-win territory.

I'm not claiming that it's pay-to-win, just that it's the same thing that people don't like about F2P games but they're willing to ignore that solely because it's FF.

Catwho wrote:
Double your chances at dailies and lotteries - for a dollar a month!

10 bucks a month for at least 3 months(probably 4 based on how long the event runs and the required time to be active before being able to participate). I have respect for you Catwho. If you purchased 9 mules for the purpose of securing that 400k behemoth hide, please don't ever admit to it. Please Smiley: frown

Xoie wrote:
What you mean to say is that's it's the same as FFXI gardening. You log in every day on all your mules, take care of your plants, and reap the free money. It's pretty much what Ventures are, only the context is a bit different.

So, would I also get banned for buying max retainers and sending my army of bots out to collect my 'free money'? Smiley: laugh
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#92 Mar 26 2014 at 1:57 PM Rating: Decent
Naw, I purchased 9 mules accross two accounts for the other benefits of having 9 mules across two accounts. Being able to use them to play the mog lotto (and potentially win 100 million gil) was just a bonus.

Highest I ever won was Rank 2. I got Sagasinger, which was a nifty sword at the time, but now all the Skirmish weapons make it feel like a toy lightsaber.
#93 Mar 26 2014 at 2:08 PM Rating: Decent
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FilthMcNasty wrote:
svlyons wrote:
We know so little about the Venture system and its potential rewards, it seems silly to claim that access to 2 additional retainers is venturing into pay-to-win territory.

I'm not claiming that it's pay-to-win, just that it's the same thing that people don't like about F2P games but they're willing to ignore that solely because it's FF.


That's what kind of gets me too. If FFXIV did go free to play, we'd likely just see a bunch of additions added just like this one that offers obvious tangible benefits to those who pay extra money, but won't be required to get, just like any other high profile free to play game on the market today. After seeing how much of the player base doesn't care in the least about an obvious paid benefit, there's no doubt in my mind that if they release pure vanity items like mounts, minions, haircuts, etc. that don't actually change anything but aesthetics, the general reaction will be the same.

If anything, this reaction reaffirms to me why free to play games have become so popular to begin with. Despite the anti-FTP attitude we see all over in subscription based games, even among that crowd, most people just don't seem to care if paid benefits exist as long as it's not too intrusive.
#94 Mar 26 2014 at 2:22 PM Rating: Excellent
What I don't want to see for sale:

- Unique level 1 Glamour outfits. Those need to be seasonal event rewards.
- Any gear with any kind of stats on it whatsoever
- Dungeon access that requires a one time payment, with the exception of a full expansion that also includes non-dungeon content (e.g. when they open Ishgard)
- A mount that goes 5% faster
- Soul Gems that have to be purchased instead of earned (again, with the exception of new jobs and classes rolled into an expansion)
- Currency/tomes for sale
- Any kind of Zynga style thing that encourages you to spam your friends with cows instead of purchasing currency
- An extra minion slot, because that's just getting silly
#95 Mar 26 2014 at 2:32 PM Rating: Excellent
Quote:
- Unique level 1 Glamour outfits. Those need to be seasonal event rewards.


Catwho, I pretty much agree with your whole list.

That said, I don't want to see any glamour weapon/gear skins in the cash shop UNLESS they've first been made available in the game. I think this could work with certain event items, too, such as the Lightning event. Those of who subscribed had plenty of time to get these gear pieces during two separate windows. I'd have no problem with these items appearing in the cash shop for people who weren't subscribers while the quest was live (in fact, I'm kind of surprised SE didn't already do this, unless they're planning more Lightning events later on).

Rewards from seasonal events that are available year after year should remain completely in game, though.

Edited, Mar 26th 2014 1:33pm by Thayos
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#96 Mar 26 2014 at 2:36 PM Rating: Default
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Susanoh wrote:
FilthMcNasty wrote:
svlyons wrote:
We know so little about the Venture system and its potential rewards, it seems silly to claim that access to 2 additional retainers is venturing into pay-to-win territory.

I'm not claiming that it's pay-to-win, just that it's the same thing that people don't like about F2P games but they're willing to ignore that solely because it's FF.


That's what kind of gets me too. If FFXIV did go free to play, we'd likely just see a bunch of additions added just like this one that offers obvious tangible benefits to those who pay extra money, but won't be required to get, just like any other high profile free to play game on the market today. After seeing how much of the player base doesn't care in the least about an obvious paid benefit, there's no doubt in my mind that if they release pure vanity items like mounts, minions, haircuts, etc. that don't actually change anything but aesthetics, the general reaction will be the same.

If anything, this reaction reaffirms to me why free to play games have become so popular to begin with. Despite the anti-FTP attitude we see all over in subscription based games, even among that crowd, most people just don't seem to care if paid benefits exist as long as it's not too intrusive.

Yeah, it just strikes me as odd because they're adding these things in a subscriber-only game. It makes sense to provide an advantage to players who will pay, but only feels right when those who aren't paying for them don't have to pay at all.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#97 Mar 26 2014 at 2:45 PM Rating: Excellent
Quote:
What I don't want to see for sale:

- Unique level 1 Glamour outfits. Those need to be seasonal event rewards.
- Any gear with any kind of stats on it whatsoever
- Dungeon access that requires a one time payment, with the exception of a full expansion that also includes non-dungeon content (e.g. when they open Ishgard)
- A mount that goes 5% faster
- Soul Gems that have to be purchased instead of earned (again, with the exception of new jobs and classes rolled into an expansion)
- Currency/tomes for sale
- Any kind of Zynga style thing that encourages you to spam your friends with cows instead of purchasing currency
- An extra minion slot, because that's just getting silly


Oh, and another thing to add to this list... special keys needed to unlock treasure chests that you find in the open world.
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Jormungandr
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#98 Mar 26 2014 at 4:39 PM Rating: Decent
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424 posts
svlyons wrote:
FilthMcNasty wrote:
Catwho wrote:
Being able to send all your retainers out on separate ventures is definitely an advantage...

At least you're willing to admit it. There are a lot of people here who say they'd quit playing XIV if it went F2P because of the incentives created to push players toward the cash shop, yet they have no problem with SE doing the same in a P2P game. I don't get it.

Exactly what kind of an advantage is it though? Being able to list 60 or 80 items on the Market is an advantage over only being able to list 40 items. But given the state of the economy, what does that advantage translate to exactly? It gives sellers even more opportunity to undercut one another, all over gil that gets hoarded in hopes of a buying a bigger house.

I don't foresee Ventures ever yielding end-game stuff. Maybe you'll occasionally get 5 or 10 tomestones of soldiery, which likely wouldn't even help players hit their weekly soldiery cap any sooner than they otherwise would.

It's like being able to buy a helm that gives +20% exp for levels 1 through 10. That's double the bonus that you can get from Moogle Cap or Helm of Light. Is that an advantage? Strictly speaking, sure. Is it a significant advantage that players need to feel obligated to buy? I don't think so.

We know so little about the Venture system and its potential rewards, it seems silly to claim that access to 2 additional retainers is venturing into pay-to-win territory.


I don't agree with this comment as an advantage, as usually I hate when someone puts only stacks of 99's on the board, when I only need like a handful of the items. I also hate it when I look up an item and there are only HQ versions of it. =)
#99 Mar 27 2014 at 7:08 AM Rating: Decent
Looks like the extra retainers cost 1,40€($?) per retainer, not 2€/$.

http://eu.finalfantasyxiv.com/lodestone/topics/detail/cca6a683a940ac306f9cabdd864624f00318e449

Edited, Mar 27th 2014 1:08pm by Hyanmen
#100 Mar 30 2014 at 10:33 AM Rating: Excellent
Another interview with Yoshi-P: http://www.gamesindustry.biz/articles/2014-03-27-final-fantasy-producer-subscriptions-are-still-good-for-mmos

If this story is referencing an old interview, then at least it contains a quote from YP that I haven't seen anywhere else:

"A lot of games look at the first two months of subscription numbers, think that's not going to be a feasible business, and switch over to free-to-play. I don't think it's necessarily because free-to-play is a better form, though. It's more about people making a rash decision to switch over and chase a quick buck."

Smiley: smile

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#101 Mar 30 2014 at 4:35 PM Rating: Decent
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Yoshi P wrote:
But there's also cons for a free-to-play model, in which players can easily quit the game. Items are taken for granted. People don't appreciate the progress they make.


I quit WoW, XI and XIV and they all have subscriptions. I'm not sure why he thinks it's easier to quit F2P games. Items are taken for granted? Items, gear and progress are all things that people only take for granted when they're granted easily. That has nothing to do with payment model.

Yoshi P wrote:
With free-to-play, we need to think about where to earn income, because as game developers, we want to provide the best gameplay experience, but
we need to have that revenue from item micro-transactions. We have to not only think about game content, but we also have to think about what kind of items to provide in order to continuously gain that revenue. It brings up a question of who we're making happy in the end.


Just like most mechanics in XIV, all of the work has been done for you already Yoshi. Game content and cash shop items are one in the same. There is literally no difference between XIV charging a sub and developing outfits and an easter bunny minion for a seasonal event, and a F2P game developing the same outfits and pets for their cash shop. They wouldn't have to spend any more time on it than SE's development team would.

Who are we making happy? The only person you ever need to worry about making happy are your players. Why would this even be a question? Smiley: dubious

____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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