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#1 Feb 19 2014 at 8:01 AM Rating: Excellent
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3,441 posts
So, as we speak, I've got the game downloading.

I played it during Beta some and rather liked what I saw, but got such precious little time and now I see a -50% sale and I'm like "you know what? Why not?".

So now that I'm about to go into an MMORPG, I came here and looked through the stickied threads, but did not find the answer to my main questions about the game:

1). Did they implement any type of automated market system yet? During Beta, I remember reading that there was no Auction House and that Bazaars were the only method to sell things (and something having to do with NPC helpers or something...).

2). If so... how good are the markets usually? Can a player expect to reasonably function in the market, or is this more like the old FFXI where everything you'd want to buy is priced at a point that would cause for hours upon hours of farming to get enough money to buy it, meanwhile things you'd get don't sell for very much at all?

3). How about self-sustainability, the ability to craft everything you need for yourself with some mild work?

4). How heavily "Group Required" is this game? FFXI was so bad that you could not do much of anything without at least a 3 person group. I'm not expecting a single-player game here, but it'd be nice to function on my own once in awhile when nobody is available.

Which brings me to my last question (sorry about all the questions):

5). How good are the Looking for Group tools and/or how many jobs are either in too much demand, or not enough demand (many jobs in FFXI weren't really all that much wanted, while some jobs you couldn't live without last I played)?

When I played Beta, it looked like they really came a long way in making an awesome game, but that was only the first few levels; some of the MMO demons rear their ugly heads only in later levels or endgame, so I was more curious of what I was getting into.

Either way, $25 + $30 or so for a couple months isn't a bad price at all so even if I end up not liking it enough to stay for all the Endgame stuff, I'd still get my money's worth out of it.
#2 Feb 19 2014 at 8:18 AM Rating: Excellent
1). We have market wards with retainers. You unlock them by level 10 or 15, I think, in the main story. Your retainer is a permanent NPC bazaaring stuff for you, essentially. Each retainer has 20 slots, so you can have 40 items or stacks of items (up to 99 for all but crystals, which go to 9999) posted at once.

2) I have made a million gil "playing" the markets. Our economy is still young, but crafting as a hobby means that product moves quickly if you do it right.

3). You can eventually craft everything yourself if you level all the Disciple of the Hand jobs, and you can even go so far as to procure the majority of raw materials for yourself if you level all the Disciple of Land jobs. Only some very high level crafts start requiring materials that are not so easily acquired, which is to be expected. I'm a little over halfway through leveling the crafts and I already can make many of the supporting items I need for other crafts.

4). 90% of this game can be played solo. Many fights require that you be alone, in fact.

5). We have two major tools: Party Finder allows someone to recruit for specific fights in-server (in addition to the usual shouting that happens in Mor Dhona), and Duty Finder allows you to access the majority of storyline dungeons in a cross-server instanced group. Duty Finder is basically "flag up for a dungeon and wait" - the server does all the hard work for you. Sometimes you get an awesome group, sometimes you get an awful group, but so it goes.

What server are you looking to join? What time zone will you be playing in?

Edited, Feb 19th 2014 9:20am by Catwho
#3 Feb 19 2014 at 8:21 AM Rating: Excellent
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3,441 posts
Quote:

5). We have two major tools: Party Finder allows someone to recruit for specific fights in-server (in addition to the usual shouting that happens in Mor Dhona), and Duty Finder allows you to access the majority of storyline dungeons in a cross-server instanced group. Duty Finder is basically "flag up for a dungeon and wait" - the server does all the hard work for you. Sometimes you get an awesome group, sometimes you get an awful group, but so it does.


Sounds like LFD/LFR in WoW, lol. In fact, during the Beta, I noticed a lot of (nice) familiar things in FFXIV from WoW.

Quote:
What server are you looking to join?


I honestly don't know?

I was hoping to find a server with a "middle" population; not so crowded that you can't find resources or have queues to log in, but yet not so dead that there's no market/grouping either. Otherwise, I don't really know anything about the servers yet.

EDIT: Timezone, I'm EST.

Edited, Feb 19th 2014 9:22am by Lyrailis
#4KojiroSoma, Posted: Feb 19 2014 at 8:30 AM, Rating: Sub-Default, (Expand Post) The game is fun and the combat is well designed. It looks good and the story is pretty captivating.
#5 Feb 19 2014 at 9:28 AM Rating: Good
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5,745 posts
Bad news about making gil: it's difficult to consistently make gil through the markets. Good news about making gil: you really don't need all that much gil anyway.
#6 Feb 19 2014 at 9:38 AM Rating: Excellent
svlyons wrote:
Bad news about making gil: it's difficult to consistently make gil through the markets. Good news about making gil: you really don't need all that much gil anyway.


Unless you're saving for a house. Thankfully, that's really the only thing you need gil for... Smiley: laugh

I hear all the "economy is dead" stories and yet I consistently haul in 50k/gil a day. It adds up over time.
#7 Feb 19 2014 at 10:25 AM Rating: Excellent
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3,441 posts
Catwho wrote:
svlyons wrote:
Bad news about making gil: it's difficult to consistently make gil through the markets. Good news about making gil: you really don't need all that much gil anyway.


Unless you're saving for a house. Thankfully, that's really the only thing you need gil for... Smiley: laugh

I hear all the "economy is dead" stories and yet I consistently haul in 50k/gil a day. It adds up over time.


That's the way we used to do it in XI, I remember the days of 16mil Scorpion Harnesses/Haubergeons (Dear God how do I remember the name of that stuff? lol) and getting it by 10k here, 10k there on beehive chips, fire crystals, cotton, etc.
#8 Feb 19 2014 at 10:51 AM Rating: Excellent
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5,745 posts
Lyrailis wrote:
Catwho wrote:
svlyons wrote:
Bad news about making gil: it's difficult to consistently make gil through the markets. Good news about making gil: you really don't need all that much gil anyway.


Unless you're saving for a house. Thankfully, that's really the only thing you need gil for... Smiley: laugh

I hear all the "economy is dead" stories and yet I consistently haul in 50k/gil a day. It adds up over time.

That's the way we used to do it in XI, I remember the days of 16mil Scorpion Harnesses/Haubergeons (Dear God how do I remember the name of that stuff? lol) and getting it by 10k here, 10k there on beehive chips, fire crystals, cotton, etc.

Thankfully, there's really no equivalent to the 16M gil Scorpion Harness in FFXIV right now. As cat mentioned, FC housing (mainly medium and large) is really expensive, but it's something you can live without. The best gear is stuff you can get from running dungeons, raids and primals. Some intermediate gear can be crafted, and that stuff has dropped significantly in price and will only become expensive if you want to try and overmeld it (but even at it's overmelded state, better gear is available from end game content). I occasionally see some FCs trying to sell HM and EX Primal clears.

Really, the only ongoing costs you need to worry about are travel (even the fastest and most expensive teleports are about 600 gil), repairs (something like up to 200 gil per piece of lvl 50 armor, which you can reduce to 80 gil per armor by leveling the appropriate crafts), and food (which isn't terribly expensive and those costs can be reduced by leveling Culinarian). Just doing roulettes and leves will probably get you enough gil to cover those costs.
#9 Feb 19 2014 at 11:08 AM Rating: Excellent
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1,079 posts
KojiroSoma wrote:
Lyrailis wrote:


Quote:
Which brings me to my last question (sorry about all the questions):

5). How good are the Looking for Group tools and/or how many jobs are either in too much demand, or not enough demand (many jobs in FFXI weren't really all that much wanted, while some jobs you couldn't live without last I played)?

This part actually works out really well. There's a Duty Finder which automatically throws you together with other people who are also looking for the same thing. And a Party Finder where you can recruit your own members with rediculous (elitist) requirements if the Duty Finder isnt good enough for you.

To give you a comparison. If you're a Damage Dealer, you will have to wait in line for a good 30 minutes to an hour depending on what you want to do. If you're a Healer or Tank anywhere from Instant to about a 5 minute wait. So expect Damage Dealing jobs to set up Party Finder groups with rediculous requirements for other Damage Dealers, and everyone else to use Duty Finder if they cant be bothered setting something up.

Strangely enough, all jobs are fairly in demand and very few are shunned for content. You're a little more popular if you're a ranged damage dealer opposed to one where you have to stand against the thing you're fighting, and for some reasons Warriors got a godlike buff now so expect them to be a little more in demand too. That's about it. But if you just use Duty Finder, you'll get thrown together regardless (though with the new vote-kick feature you dont know for how long).

[quote]When I played Beta, it looked like they really came a long way in making an awesome game, but that was only the first few levels; some of the MMO demons rear their ugly heads only in later levels or endgame, so I was more curious of what I was getting into.

Either way, $25 + $30 or so for a couple months isn't a bad price at all so even if I end up not liking it enough to stay for all the Endgame stuff, I'd still get my money's worth out of it.


The game is fun and the combat is well designed. It looks good and the story is pretty captivating.

However the zones are TINY, crafting and the economy is dead just a few months into the game already and endgame is a toxic cesspool best avoided entirely unless you either got nerves of steel or know how to bite off/ignore the mostly angry/emo Call-of-Duty-suicide-shooting-spree-waiting-to-happen teenagers who demand you use Teamspeak or Mumble for everything just so they can scream at you more easily in little girlish voices.

But other than those three things. Good game. Give it a try for your free period at the very least. Worst case you've spend $10 on 14 days of entertainment, more than you would have gotten out of a movie and a soda.

Edited, Feb 19th 2014 3:32pm by KojiroSoma



Don't be rediculous! Smiley: tongue I want to say that the average wait time I've waited as a DPS is 15 minutes. The Duty Finder even gives you an average wait time. While some of the lower level content is a bit tougher to get groups for in Duty Finder, the end game dungeons are especially easier, but the 30min+ waits are few and far between. This is just your average OVER EXAGGERATION of what's actually happening.


Most end game stuff is fine, your first set of end game gear comes from tomes which you acquire through doing dungeons, and you purchase this gear with said tomes. Your cesspool comes from Crystal Tower, which is a 24 man raid and is usually a good place to get your gear. THAT place is a nut house, but overall you can avoid it if you really wish and you won't be harmed.


Edited, Feb 19th 2014 12:08pm by Stilivan
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#10 Feb 19 2014 at 11:10 AM Rating: Good
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121 posts
Lyrailis wrote:

I honestly don't know?

I was hoping to find a server with a "middle" population; not so crowded that you can't find resources or have queues to log in, but yet not so dead that there's no market/grouping either. Otherwise, I don't really know anything about the servers yet.

EDIT: Timezone, I'm EST.

Edited, Feb 19th 2014 9:22am by Lyrailis


Resources are really easy to come by, regardless of server population. When using the gathering classes, all of the harvesting points are yours alone even if you see another player at the same point. The only resources you might have to compete over are the ones that drop from the creatures in the field.
#11 Feb 19 2014 at 11:29 AM Rating: Excellent
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5,745 posts
Stilivan wrote:
I want to say that the average wait time I've waited as a DPS is 15 minutes. The Duty Finder even gives you an average wait time. While some of the lower level content is a bit tougher to get groups for in Duty Finder, the end game dungeons are especially easier, but the 30min+ waits are few and far between. This is just your average OVER EXAGGERATION of what's actually happening.

How long you wait as a DPS in DF depends on a lot of different factors:
- Are you queued up for a specific dungeon? Or multiple dungeons? Or a roulette? If you need a single specific dungeon to progress in the story line, your wait will likely be longer than if you let the game randomly choose a dungeon either by manually specifying multiple dungeons or choosing roulette.
- Do you have the join in progress option checked?
- Are you queueing up during prime time, or off peak hours?

The average wait time reported by DF should be taken with a grain of salt. It probably includes wait time experienced by in-demand roles like tanks. So if the average wait time is 5 minutes, a DPS may easily see 10+ minutes of waiting being offset by tanks who get in instantly. I once queued up for Crystal Tower as a lone DPS, and the average wait time displayed was really low (like 1 minute). Since even a full 8 man party needs to wait for 2 other parties for CT, the average wait time probably included the short wait times for full 8 man parties that queued up after forming through Party Finder.

I would also question whether the average wait time calculation includes the amount of time people wait before giving up. If a DPS waits 30 minutes and doesn't get in, and then quits to go do something else, does that get included? If so, I imagine tanks who queue up and then withdraw from a dungeon because they are looking for 2/3 progress for fast myths would artificially drag down the average wait time. If not, the average wait time is getting artificially suppressed by ignoring those DPS who have given up because of unexpectedly long waits.
#12 Feb 19 2014 at 11:38 AM Rating: Excellent
CT is a bad example to use since the Duty window will have to re-pop ten times because people are withdrawing left and right. Smiley: glare

10-15 minutes via Duty Roulette and 30-ish minutes is what I've experienced on my BLM, and WHM is closer to 5-15 minutes when it's not instant.

Thankfully, you can temp switch over to a harvesting or crafting job while you wait and get other stuff done.
#13 Feb 19 2014 at 11:54 AM Rating: Excellent
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5,745 posts
Catwho wrote:
Thankfully, you can temp switch over to a harvesting or crafting job while you wait and get other stuff done.

Just don't try to craft anything really important. Once DF pops up, you have 45 seconds to switch back to your queued job and hit commence. That may not be enough time to properly finish crafting an item if you were trying to HQ it.
#14 Feb 19 2014 at 12:21 PM Rating: Excellent
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1,313 posts
Welcome Lyraillis! I just returned myself due to this awesome sale on steam. I recognize you from the WoW forums. I think you'll enjoy this one quite a bit if I read you right over the past few years.

I was on Ultros in the ZAM fc before, so I re-rolled on there.

Edited, Feb 19th 2014 1:22pm by Transmigration
#15 Feb 19 2014 at 6:00 PM Rating: Decent
Lyrailis wrote:
So, as we speak, I've got the game downloading.

I played it during Beta some and rather liked what I saw, but got such precious little time and now I see a -50% sale and I'm like "you know what? Why not?".

So now that I'm about to go into an MMORPG, I came here and looked through the stickied threads, but did not find the answer to my main questions about the game:

1). Did they implement any type of automated market system yet? During Beta, I remember reading that there was no Auction House and that Bazaars were the only method to sell things (and something having to do with NPC helpers or something...).

2). If so... how good are the markets usually? Can a player expect to reasonably function in the market, or is this more like the old FFXI where everything you'd want to buy is priced at a point that would cause for hours upon hours of farming to get enough money to buy it, meanwhile things you'd get don't sell for very much at all?

3). How about self-sustainability, the ability to craft everything you need for yourself with some mild work?

4). How heavily "Group Required" is this game? FFXI was so bad that you could not do much of anything without at least a 3 person group. I'm not expecting a single-player game here, but it'd be nice to function on my own once in awhile when nobody is available.

Which brings me to my last question (sorry about all the questions):

5). How good are the Looking for Group tools and/or how many jobs are either in too much demand, or not enough demand (many jobs in FFXI weren't really all that much wanted, while some jobs you couldn't live without last I played)?

When I played Beta, it looked like they really came a long way in making an awesome game, but that was only the first few levels; some of the MMO demons rear their ugly heads only in later levels or endgame, so I was more curious of what I was getting into.

Either way, $25 + $30 or so for a couple months isn't a bad price at all so even if I end up not liking it enough to stay for all the Endgame stuff, I'd still get my money's worth out of it.


I think you will like this game, A LOT.

I found out that most people that's been washed out of FFXI: CoP era, didn't have what it takes for that game, seemed to enjoy FFXIV as if it's the second coming of Christ.

So by assumption, regardless what negative comments FFXI die hard fans may give you, this game is everything but FFXI. So rest assured that your time spent in 14 will be a lot of fun.
#16 Feb 19 2014 at 6:13 PM Rating: Default
16 posts
Catwho wrote:
1). We have market wards with retainers. You unlock them by level 10 or 15, I think, in the main story. Your retainer is a permanent NPC bazaaring stuff for you, essentially. Each retainer has 20 slots, so you can have 40 items or stacks of items (up to 99 for all but crystals, which go to 9999) posted at once.

2) I have made a million gil "playing" the markets. Our economy is still young, but crafting as a hobby means that product moves quickly if you do it right.

3). You can eventually craft everything yourself if you level all the Disciple of the Hand jobs, and you can even go so far as to procure the majority of raw materials for yourself if you level all the Disciple of Land jobs. Only some very high level crafts start requiring materials that are not so easily acquired, which is to be expected. I'm a little over halfway through leveling the crafts and I already can make many of the supporting items I need for other crafts.

4). 90% of this game can be played solo. Many fights require that you be alone, in fact.

5). We have two major tools: Party Finder allows someone to recruit for specific fights in-server (in addition to the usual shouting that happens in Mor Dhona), and Duty Finder allows you to access the majority of storyline dungeons in a cross-server instanced group. Duty Finder is basically "flag up for a dungeon and wait" - the server does all the hard work for you. Sometimes you get an awesome group, sometimes you get an awful group, but so it goes.

What server are you looking to join? What time zone will you be playing in?

Edited, Feb 19th 2014 9:20am by Catwho


HAHA u said hand job!!!!
lol
#17 Feb 19 2014 at 6:23 PM Rating: Good
KojiroSoma wrote:
[quote=Lyrailis]
However the zones are TINY, crafting and the economy is dead just a few months into the game already and endgame is a toxic cesspool best avoided entirely unless you either got nerves of steel or know how to bite off/ignore the mostly angry/emo Call-of-Duty-suicide-shooting-spree-waiting-to-happen teenagers who demand you use Teamspeak or Mumble for everything just so they can scream at you more easily in little girlish voices.


Oh my.... I almost died laughing from this... but it's so true.
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