There's not many that will be very useful to you. And you can only have 5 anyhow.
Personally, and it can change from person to person, i stick to.
1. Second Wind (because why not, helps)
2. Internal Release (because 10% crit)
3. Blood for Blood (because nomnom damage)
4. Invigorate (Because Bards run out of TP in long fights, or good after raises so you're not useless with 0 TP)
Those are the ones everyone (should) have, and then there's slot number 5.
5. Featherfoot (mostly because it sucked the least of the other abilities i could choose from, but anything works)
Why not Feint? Bad potency/damage and the effect does very little in short battles anyhow.
Why not Keen flurry? Because even if you were getting hit, parrying on a bard? rather avoid completely!
Why not Haymaker? Way too situational, and only usable once if you dodge an attack.
Why not Mantra? Well, why not. You just dont really stand close enough to the tank most of the time.
There's not much actual "choice" as far as bard skills go.
Edited, Feb 18th 2014 3:59pm by KojiroSoma
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[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/