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well i finally figured out why tanks suck so much....Follow

#1 Feb 15 2014 at 1:23 AM Rating: Sub-Default
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apparently its not them.... its the class they play... I lvled MRD to 39 with zero problems... start a fight off with flash and 3 overpowers (probably overkill) and unless ppl did something extremely stupid or where deliberately trying too... I kept hate just fine.


now Im lvling gld to 30.... run into group of mobs.. hit flash.... then use my enmity combo on the first one... within two seconds the other mobs are attacking someone else... aside from the mob im directly fighting keeping hate on anything else is completely difficult and a chore... its flash doesnt even generate enmity it only gets attention... so if im fighting a group of 5 mobs I have to open with flash and enmity combo each mob twice go lock in hate? even if so thats a total of 10 combos... the pt is supposed to wait there and do nothing until I do that to lock in hate? unless im missing something Im starting to see why lower lvl tanks suck... its not the player (usually) its their class that eiher sucks or requires way more work than it should.... sooo am i missing something?
#2 Feb 15 2014 at 1:45 AM Rating: Excellent
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Here's a screenshot to help you out:

http://i.imgur.com/kcG3Qq0.png

Flash is worth about 500-700 damage worth of enmity, shield lob is near 900.
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#3 Feb 15 2014 at 4:58 AM Rating: Excellent
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DuoMaxwellxx wrote:
apparently its not them.... its the class they play... I lvled MRD to 39 with zero problems... start a fight off with flash and 3 overpowers (probably overkill) and unless ppl did something extremely stupid or where deliberately trying too... I kept hate just fine.


now Im lvling gld to 30.... run into group of mobs.. hit flash.... then use my enmity combo on the first one... within two seconds the other mobs are attacking someone else... aside from the mob im directly fighting keeping hate on anything else is completely difficult and a chore... its flash doesnt even generate enmity it only gets attention... so if im fighting a group of 5 mobs I have to open with flash and enmity combo each mob twice go lock in hate? even if so thats a total of 10 combos... the pt is supposed to wait there and do nothing until I do that to lock in hate? unless im missing something Im starting to see why lower lvl tanks suck... its not the player (usually) its their class that eiher sucks or requires way more work than it should.... sooo am i missing something?


I've only leveled tank classes to about where you are, so I don't have advanced insights for you. But I do have some low level ones.

Flash is not meant to be your primary threat generator. What it's good for, besides as a follow-up to Shield Lob, is keeping unattacked mobs interested in you so that the healer's generated enmity doesn't go higher than yours once the curing starts. It also doesn't wake mobs, so it's perfect if your party is able to sleep the ones you aren't focusing on, since you can still hold hate with Flash as they're snoozing.

Otherwise, as a Paladin, you have to rely on your hate generating combo to do most of the heavy lifting. As a low level Paladin, it's a good idea to mark targets since it's tough to hold hate if you have thaumaturges and archers spamming AoE on everything at once, but even that is not impossible.

The secret is your combo doesn't require you to focus on one target at once.

You can use the initial Fast Blade on Mob A, Savage Blade on Mob B, and Rage of Halone on Mob C. Just because you mark targets for DPS to kill doesn't mean you have to focus along with them. Your role is to keep all the damage directed at yourself, so do whatever it takes to accomplish that.

You can see at a glance if threat is slipping on any mob; if they aren't all red squares, you have a problem. But you can also see how much threat meter each party member has on the left hand side of the party window for each mob you target. If you see someone other than you with close to a full meter, focus your enmity attacks on that mob to cool it down. And don't forget to tab around at the other targets now and then to see that you're holding threat okay on the things you're not focusing on.

And if it gets real bad where your combos aren't winning an errant mob back, there's always Provoke as a last resort.
#4 Feb 15 2014 at 6:31 AM Rating: Good
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I don't have solid numbers for backup, but I'd say that in most of my experiences where I found it difficult to control packs of mobs it was due to DPS spamming AoE. The rest of the time was people attacking the wrong target. Even when you're on top of your game, it's difficult to maintain control when you have players who ignore marked targets for the sake of epeen deepz.

I really enjoy tanking, but it's frustrating when you have DPS who maintain the 'pack of mobs == spam AoE macro' mentality. The difficulty in tanking should be a result of boss/environment mechanics, not from your group's inability to allow you any breathing room. Almost all DPS that I know and talk to about it have only a few macros filled with their complete rotations that they spam endlessly. The rest of their bar is filled with the non-essentials for the sake of not having a screen full of empty bar Smiley: oyvey
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#5 Feb 15 2014 at 8:12 AM Rating: Excellent
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Icehunter wrote:
Here's a screenshot to help you out:

http://i.imgur.com/kcG3Qq0.png

Flash is worth about 500-700 damage worth of enmity, shield lob is near 900.


Uh, no. Not at level 30.

Flash is worth around that much with an endgame level weapon due to the influence of WDMG in the calculation of threat. A shield lob at level 30 isn't going to do 900 damage when the lob itself isn't even going to hit triple digit damage numbers.

@OT Paladin/Gladiator just requires more Flash spam as a tank prior to Shield Oath at 40. It isn't as easy mode in comparison to Warrior when it comes to locking AoE threat. The class isn't to blame, you are.
#6DuoMaxwellxx, Posted: Feb 15 2014 at 8:56 AM, Rating: Sub-Default, (Expand Post) actally if you just said warrior is easier i think that means the class is to blame lol
#7 Feb 15 2014 at 9:52 AM Rating: Good
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Viertel wrote:
Icehunter wrote:
Here's a screenshot to help you out:

http://i.imgur.com/kcG3Qq0.png

Flash is worth about 500-700 damage worth of enmity, shield lob is near 900.


Uh, no. Not at level 30.

Flash is worth around that much with an endgame level weapon due to the influence of WDMG in the calculation of threat. A shield lob at level 30 isn't going to do 900 damage when the lob itself isn't even going to hit triple digit damage numbers.

His point is that Flash actually does generate enmity, as opposed to what Duo said in his OP (that it generates no enmity and simply "gets the mobs attention", whatever that means).

Flash and Shield Lob don't have to do 500 - 900 damage worth of enmity at level 30 since DDs are also not doing end game level damage yet. Flash and Shield Lob generate enmity that scale with your gear? Perfect! That essentially what's happening with the enmity of DDs too.
#8 Feb 15 2014 at 10:38 AM Rating: Good
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The more mobs there are in a bunch, the more you'll have to mix in Flash, basically. At least that's what I've found as PLD.

Other than that, the only real trick to it is to just get a feel for when your group's targeted mob will be able to be finished off without you having to do anything else to it, and start attacking the next target early.
#9 Feb 15 2014 at 1:15 PM Rating: Good
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4 mob pull as a PLD level 30. Mark up to 3 targets. Shield lob, Flash, Flash, Fast blade, Savage blade, Rage, Flash. Now the first target should be dead. Singal target combo the second target. Flash, Fast blade second target, Savage blade number 3, Rage number 4 flash. repeat until all are dead. You will never lose hate unless someone is really dumb or the healer dose not heal you at all and you die!! Tanking in this game is easy mode. This even works with 2 BLM going all out aoe or 2 SMN speading dots around like pros.
#10 Feb 15 2014 at 4:37 PM Rating: Good
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The nice thing about flash, and something you cant get from overpower, is that flash wont break your combo chain. Overpower will. What i found works well, is lob to pull, wait till grouped, flash 2x, hit (i cant remember these sword move names) 1st move, 2nd move, then before you hit with the 3rd on the lead target, throw one more flash in there, then the 3rd. After that, pretty much repeat throughout the fight and you should be fine. You don't have to flash aggressively the entire time, but in those first few moments you would be a fool not to have flash going off multiple times. You're not hurting anyone by running out of MP. If you're still having problems you may be in need of a few gear upgrades. Keep in mind also, that once you get shield stance, most of your problems go away.

IMO, tanking as PLD is way the hell easier during tough fights. It's not as if either is all that hard, it's just nice doing something like Ultima HM, and not having to worry about keeping hate, keeping your Storms Path up, and avoiding whatever the hell is under your feet at any give time. PLD is nice because you just have to basically stick to that one combo and you're golden.

Just keep at it, both classes are fine, and I really don't feel like one over excels at too much over the other (Please don't assume I mean they aren't without their obvious differences). I would think that any and all gripes you have with PLD comes from not having it fully leveled, and just not knowing what needs to be done to keep up with aggressive dd's. Trust me, I went through the same "this sh*t sucks" moments leveling PLD, after having mained WAR since p3. Adapt. =)

Edited, Feb 15th 2014 5:39pm by supermegazeke

Edited, Feb 17th 2014 5:48am by supermegazeke
#11 Feb 15 2014 at 5:03 PM Rating: Excellent
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Would've been nice to see more dynamics in the abilities or spells.

A few examples:

1) An ability on a somewhat long cooldown that allowed a single target ability to become an AoE

2) An ability that sacrifices the damage component of the next ability you used, but increased that ability's enmity modifier

3) A persistent ability or spell that increases the enmity effect of an AoE ability for all affected mobs except the mob that the ability targeted

I'm sure that people are probably sick of the 'WoW does it this way' arguments, but they got it right. If you remove the difficulty from tanks ability to maintain enmity then you can shift that difficulty to other parts of the encounters. I prefer the style of active(or reactive) mitigation. It makes you feel like what you're doing matters more and you're not just slowing your group down while they wait on you to get out your bread and butter threat combo.
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#12DuoMaxwellxx, Posted: Feb 16 2014 at 12:19 PM, Rating: Sub-Default, (Expand Post) ok everyone keeps talkin about lvl 30 yet i said im LVLING gld to 30 meaning its not 30 yet (i just hit 22 and got provoke) so before I made this post i didnt even have provoke yet. As for my comment about flash only "getting attention" but not giving enmity "not making sense" well Im only repeating what SOMEONE ELSE said.. as for how to make sense of it... it makes sense to me... for example it sounds like what their saying is Flash on this game is about as effective is getting hate as shooting a mob with an arrow in FFXI to pull it.... soon as someone attacks that mob the puller pulled the mob will be on them instantly... whereas Provoke (on FFXI) actually generates enough enmity to get hate off ppl and keep it off for awhile.... so what i believe they mean by that statement is Flash is XIV is about as useful in the hate department as using a ranger attack to pull in FFXI instead of being on Par to Provoke in XI. make sense now?
#13 Feb 16 2014 at 2:26 PM Rating: Excellent
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DuoMaxwellxx wrote:
Also speaking of Provoke (the on one XIV) i just got it... how would i use that to keep hate on lets say a group of 3 mobs...

Provoke doesn't work like it did in XI. In XI, it gave a set amount of enmity. In XIV, it puts you at the top of the hate list, just above whoever had hate before you used Provoke. So if no one has hate on a mob except for you, then you wouldn't want to use Provoke on it.

It's a tool that's you're better off saving until you see a mob head for another party member. You would then use Provoke on it to get back to the top of the hate list. But that other player that was at the top is probably continuing to do actions to generate enmity, so you'll want to follow up Provoke with something else, like Shield Lob.
#14 Feb 17 2014 at 4:43 AM Rating: Excellent
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With Provoke, if a party member has all the aggro, lets say they have 75 enmity on one target, Provoke would put you at 76 enmity on the target. Using it when you as the tank have 2000 enmity built up on the target, with everyone else having like 500, provoke would put you at 2001 enmity, effectively being worthless to use unless you're trying to get something off somebody that has pulled aggro. It also is your one real range skill to use when wanting to pull stray mobs away from other packs or whatever, as it has a 25 range, and shield lob/tomahawk is considerably less (don't know the range, but I know it's less).

Really it sounds like you might not know what you're doing. I mean no disrespect by that comment per say, but keeping aggro off of even well geared parties in this game is wildly easy. Please just take into account a lot of the information people are giving you, as most of it is spot on.

Either that, or you really do need some gear upgrades, as I stated previously. Spend you're points on STR in the early game, that usually helps out. Use Bloodbath and Fight or Flight whenever it's available at the start of a pull, it helps to get good enmity with both the increased damage and self heals. Switch targets as much as possible, hitting each with whatever you can. Dot each mob up with a fracture early in the pull. More then anything else though, Flash, Flash, Flash........Flash, Flash.

Edited, Feb 17th 2014 5:45am by supermegazeke
#15 Feb 17 2014 at 4:44 AM Rating: Default
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2x post

Edited, Feb 17th 2014 5:44am by supermegazeke
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