idiggory, King of Bards wrote:
Oldschool FF games typically look like the former. They're epic tales of heroes battling evil. And they're generally extremely boring to a big portion of the audience (particularly the younger generations, who grew up on ensemble casts).
Newer FF games are being driven by characters. The character development of the cast IS the main plot development; it drives the plot of the overall story around them. The villains have real motivations that aren't just "I'm evil so yeah I'll cover the world in darkness." The next step of the way isn't obvious, because the core mission is being determined by the characters and their motivations, not the overarching plot.
I've actually recently experienced the former. I don't agree with the later.
I played through FF6 for the first time about 6 months ago. I had a PS2 in the living room but quickly grew tired of that since emulators allow you to speed up time in-game (which means faster battles, less cutscenes, etc). Originally, these long delays were probably due to lack of memory in the system they were designed for. Now, they just appear sluggish and infuriating, to be frank.
Going through FF6...I honestly do not see the appeal that many people praise it for. I never really felt like I knew any of the characters. There were so many that none of them really got the in-depth analysis that they should have. I feel this was remedied later on in many FF games (7 and later) where the cast was reduced a little and personal story was emphasized more.
However, I do think character development driving the plot is a double-edged sword. If you do a poor job at developing the characters (hi FF12), you will have an overall weak plot. However, if you pull it off successfully, you have a vastly superior game compared to the overarching, stereotypical plots of the past.
I will add my own opinion to this discussion: I think what has really turned me away from recent FF games, more than anything, is
the music. I'm sorry but 12's soundtrack was very forgettable. I did enjoy the ending song but, when you analyze the lyrics, the song has little to do with the main characters that you've been spending time with for the past 30+ hours.
I am not a professional musician but have been playing the piano for the past 20 years. The piano collections for the soundtracks of all the games prior to 12 have been quite amazing. Recently, they've switched over to orchestration to cover up for lack of creativity, I feel.
However, have you seen who is the composer for FFXV? ^^ If you haven't, you will be pleasantly pleased to see Yoko Shimomura taking the reigns! I am quite excited.
But this is only one facet of the genre. I find we are approaching an age where the turn based system will no longer work very well. While 12 had faults in other areas, its combat system was superb: eliminating many of the aggravating aspects of the turn based system. Sure it could be abused but it overall reflected what we had in FFXI at the time and was quite refreshing. Not sure why they went back to turn based on 13.
When you go back to play any of these older RPGs, you will probably find the turn based system to be quite bothersome (hence why I just emulate anything I try to replay). Turn based was used back then due to hardware limitations. There isn't really an excuse right now, especially since it has been done already in 12.
I find that 7, 8, 9, and 10 were pinnacles of the FF series so far. I would rank 11 as the ultimate but 11 isn't the typical RPG, is it? :P
I see 8 being mentioned and this happens to be my favorite one. I loved the battle system (minus the draw system), enjoyed the music immensely, and found the characters to be something I could relate to. When Eyes on Me started playing on the Ragnarok, I honestly cried for the first time and I am not ashamed to admit that. :P
Some may argue that the characters did not develop as the story progressed but this is not the case. In 8, Squall changed dramatically over the course of the game. Rinoa brought out his true self and showed him what he really wanted. Did you notice that he smiled in the end? Did you ever see him do that prior to the end? :P Squall was a bitter person with a lot of pent up rage. He didn't know exactly what he wanted to do with his life until Rinoa came along.
However, there were also elements in the story that were there just to serve as plot devices. It wasn't a story driven entirely by the characters' personalities. I find this balance to be the most enjoyable.
We could speak of other characters. Quistis is an interesting case. She was quite lonely and you could see this early on. A child prodigy yet so alone. This quote really made me understand her:
Quote:
Quistis Trepe: Squall... When you jumped out into space, you didn't think about anything else, did you?
Squall: That's right.
Quistis Trepe: I wonder if there's anyone who'd do the same thing for me?
She was also envious of Rinoa and how she stole Squall's attention:
Quote:
Quistis Trepe: Rinoa forces herself into your world, no matter how many walls you put around yourself, Squall. I knew I couldn't compete with her. The only issue was whether you would make a place for her... And you did, pretty quickly. You've changed, Squall. It's like Rinoa's the only one on your mind. Good thing this wasn't before the exam.
yet she really wanted the best for Squall and to make him realize what he really wanted:
Quote:
Quistis Trepe: Oh! Stop that! What are you talking about? Why did you go all the way out into space to save Rinoa? To hand her over to Esthar? So that you might never see her again? No, right? Wasn't it because you wanted to be with Rinoa? You're a fool.
I could go on to analyze every other character in 8, 7, 9 and 10 but I feel it would be overkill. I only picked 8 because it was my favorite. Arguably, 9 had some of the better character development and the backstory behind everything was quite expansive. You really had to read everything to understand just what was going on with Kuja and Zidane as well as the mythological basis of the world they lived in.
Anyways, here's hoping that FFXV realizes some of these things and brings us a step out of the normal RPG routine. It looks quite interesting, to be honest.