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#52 Feb 07 2014 at 1:30 PM Rating: Decent
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GW2 isn't a P2W game... but I'll call it a P2E game... "Pay to Enjoy."

Want that flaming sword? Tough, you've got to buy it.

Want that cool electric armor? Tough, gotta buy that too.

Want to unlock all those treasure chests you've found? Sure, you may be able to find occasional keys to unlock a few... but meanwhile, you'll have a big stack of treasure chests that you can't unlock, unless.... yep, you guessed it... you're willing to buy keys in the cash shop.

That's just not fun for me. Do you need all that fun stuff to "win" the game? No... but, I want access to that stuff to have fun.

For me (and many others), continually having to unlock fun stuff through a cash shop isn't fun.

THAT, to me, is the key divide between P2P and F2P. People who are honestly fans of each model end up spending money in the long run, regardless of whether they do it through monthly fees or cash shops. I simply prefer to pay a fee up-front and then forget about cash while I'm doing my gaming.

EDIT: And, as I said before, the content "updates" for the first six-12 months of GW2 were pretty forgettable. Most development resources were put into seasonal events that were built around monetizing seasonal cash shop items. The actual in-game updates were on par with the mini FATE events that people complain about in FFXIV.


Yeah, but, the only thing in those boxes is cash shop stuff... Like, exp boosts and random little aesthetic things. It's nothing that actually affects the game.

I mean, I can't say I've ever failed to enjoy a game because the only way to get an armor or weapon skin was through an RMT option. That's just... weird to me.

GW2 has plenty of great weapon/armor skins in the game. Why would I care?

As for content, I have two comments. 1, GW2 is a PVP game at its heart, so it's not surprising its PVE content wouldn't be quite up to par with other PVE-focused MMOs. That's not an issue with the F2P model.

Also, while the content updates themselves are small, they started delivering them every week. That's pretty huge in an MMO system where we've all just sort of gotten used to waiting months and months and months for new content.

Also, the holiday events I participated in for GW2 were a lot of fun, and I never found them particularly RMT-focused.
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#53 Feb 07 2014 at 1:38 PM Rating: Excellent
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I mean, I can't say I've ever failed to enjoy a game because the only way to get an armor or weapon skin was through an RMT option. That's just... weird to me.


This is what I'm talking about, though... what really separates the P2P and F2P crowds. Both crowds end up spending lots of money to play their games. The P2P crowd probably ends up spending more (on the whole) given that populations of P2P games are smaller than F2P games. In any case, I don't buy the argument that dollar amounts factor into the equation. I think it boils down to a matter of style.

The Final Fantasy franchise has always been about storyline, progression and, to an extent, grinding. I think that's why FFXI was successful for so long where so many "bigger" P2P games failed... and that's why I believe FFXIV will also be successful... because gamers who grew up playing Final Fantasy want to invest time into their games, and they want to reach their goals through in-game progression.

The concept of F2P is very new, in the grand scheme of gaming. It really draws on a completely different mindset... not bad or inferior in any way, just different. Heck, I can't even wrap my mind around Facebook games like Farmville being fun, because ultimately you'll want content that's walled off in a cash shop... but others don't mind buying from cash shops, because they perceive the rest of their experience as being "free," even if their utmost enjoyment of the game isn't.
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#54 Feb 07 2014 at 1:48 PM Rating: Excellent
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I wouldn't be quick to call F2P new. I could play dial-in BBS games back in the for but the price of a phone line our family already had. Or evolving further into game, stuff like Battle.net with Diablo/Warcraft/Starcraft or other browser-based games. All of these technically did get patched and updated, funded either by initial sales, advertising revenue, or simply the good nature of a dev's heart.

But then some folks realize, "Hey, we could make a lot of money off these suckers!"

The rest, as one might say, is history.

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I still think the biggest issue with previous MMOs were the investors. SE and Blizzard are a couple of the few comanies completely funding their project. When you have investors involved, they want their money back, and fast. Company starts looking into F2P, predicts better returns, and boom. XIV can take 3-4 years to start being 100% profitable and SE will just wait it out.

It may offer them more freedom, but I'm ever critical of the fact the money these individual games make for their companies doesn't go back to the games that made them first. XI suffered for XIV's production. Money from both are probably now funding other SE ventures, too, like XV, anime/manga/music sponsorship, and so on. Blizz's pie also has a few fingers poking at it via the games I mentioned earlier, then other stuff like Hearthstone, the nebulous Titan project, and who knows what else. If anything, I feel like Blizz should have gobs more games out there. That money must be going somewhere, though, and I doubt it's to overpay employees.
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#55 Feb 07 2014 at 1:52 PM Rating: Excellent
I wasn't aware that companies ever used profits to overpay employees.

But yes, SE can play the long game with FFXIV. The long game may not even need to be that long, considering how strongly ARR launched above all expectations.
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#56 Feb 07 2014 at 2:06 PM Rating: Excellent
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Was a more roundabout way of saying significant raises and/or bonuses. Sadly, in today's economy, I feel it's more likely the grunts asking for more pay would get axed and replaced with new blood just happy to have a job.
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#57 Feb 07 2014 at 2:23 PM Rating: Good
I got a $1000 raise this year, which sounded great til I calculated that it was less than $40 more a paycheck, and that was going to be offset by the increase in health insurance premiums I have to fork over to my husband :(
#58 Feb 07 2014 at 2:50 PM Rating: Default
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Thayos wrote:
Want to unlock all those treasure chests you've found? Sure, you may be able to find occasional keys to unlock a few... but meanwhile, you'll have a big stack of treasure chests that you can't unlock, unless.... yep, you guessed it... you're willing to buy keys in the cash shop.

That's just not fun for me. Do you need all that fun stuff to "win" the game? No... but, I want access to that stuff to have fun.


Pay to Enjoy is the wrong term to use because you're never really forced to pay and if you enjoy playing the game, farming isn't an issue. You can buy keys from the auction with in game currency. Outfits, weapon skins, XP boosts and just about everything else you can get from the cash shops(or boxes you need keys for) is available to you even if you don't spend real money to get them.

Farm(work) for 2 hours in game or use 2 hours of your earnings from work. Not only do you have access, but you have options on how you access the content. Something you might also be overlooking is the challenge for RMT. Players are far more likely to make purchases from the cash shop to sell in game for currency than purchasing currency from RMT sites. There is no risk of being banned and all of the proceeds go directly to the developer and fund creating more content for the game.

I've given it quite a bit of thought and I really can't find any drawbacks that impact the game or it's players in a negative way. I don't play GW2, but the way it works above is the model in TERA and it works out better for everyone.



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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#59 Feb 07 2014 at 3:33 PM Rating: Excellent
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I've given it quite a bit of thought and I really can't find any drawbacks that impact the game or it's players in a negative way. I don't play GW2, but the way it works above is the model in TERA and it works out better for everyone.


Filth, I pretty much agree with everything you say... that's actually a very good post.

There really isn't a "better" option, in terms of P2P or F2P... it really does boil down to preference.

Bottom line, F2P games are designed to encourage activity in the cash shop... they have to be, or they wouldn't be profitable. By this, I mean that if I go out and farm keys to open all of my chests, I'll just end up collecting more chests that I can't open without spending money in the cash shop... etc. It's not a bad thing, and doesn't keep me from playing the basic game... but that model just isn't my thing. Even though I can't play as much as I used to, I'm a completionist at heart, and the P2P model -- with complete, equal access to everyone for the same back-end monthly fee -- just seems to fit better with the completionist mindset.

Also, I kind of like the "Pay to Enjoy" label. That really sums up how I feel about F2P games, even if they're not P2W.

Edited, Feb 7th 2014 1:34pm by Thayos
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#60 Feb 07 2014 at 4:38 PM Rating: Decent
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Thayos wrote:
Bottom line, F2P games are designed to encourage activity in the cash shop... they have to be, or they wouldn't be profitable. By this, I mean that if I go out and farm keys to open all of my chests, I'll just end up collecting more chests that I can't open without spending money in the cash shop...

Again, I can't speak on GW2 because I don't play it, but you don't need to touch the cash shop in TERA to open treasure boxes. If you had to purchase keys with cash only then I would definitely agree with you.

Thayos wrote:
Also, I kind of like the "Pay to Enjoy" label. That really sums up how I feel about F2P games, even if they're not P2W.

Thing is, you don't have to spend money to enjoy all of these games. As stated above, it's possible to run a cash shop without restricting access only to players who are willing to spend real money. It might fit GW2, but it's not accurate if you try to apply it to games with a different structure.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#61 Feb 07 2014 at 4:54 PM Rating: Decent
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Frankly, I think P2E is the worst label I've ever heard. Because here you're using "enjoy" to mean "access everything with no restrictions."

That's... insane.

If you want to use the P2E tag for games that actually aren't enjoyable without paying, then that's fine.

But if just the idea of not having access to everything 100% free is the reason you can't enjoy the game, it makes absolutely no sense to me why you'd be advocating for a subscription model where you have to pay to access anything.

Let me put it this way. I think it would be fair to say LOTRO is a P2E game. You get content for the first 20 levels or so free, and after that you need to buy content blocks (or subscribe). I honestly don't know if there's free content to cap, but I'm happy to grant that's a scenario where you will, at some point, feel you need to shell out money to enjoy the game.

TOR, on the other hand, isn't like that at all. You join the game and you have full access to all of the story content from level 1-50. You can run as many dungeons as you like, but you only get to roll on the final drop 3 times a week without a flashpoint pass. You also can't, when I last checked, do more than 3 space battles a week (though I think that's changed now, because of their PVP spacebattle content update). And you can't access endgame raids (operations) without a sub.

Oh, and you can only play as human (plus the probe limitation). But that's realistically it. You earn exp 25% slower than subscription players, but otherwise you're playing the exact same game.

That's DEFINITELY not a P2E scenario. Pay-to-enhance, sure. You can buy a new race option, or purchase some exp boosters, or an armor skin, or some other unlocks, etc. And any purchase gives you preferred access, which comes with a few other bonuses (though I don't really remember what they are).

But the core game - the BioWare-level storytelling single player experience? That's highly enjoyable, and it's absolutely free to access. NONE of the content is behind paywalls. At all. And each planet has a bonus series of quests that are fully optional, but great exp, that renders the exp penalty more-or-less moot. It's 25% longer to cap, but you'll never be grinding mobs for exp.

Oh yeah, and every single item/unlock on the Cartel store can be purchased with in-game currency on the market. So if there's something you want, and you don't wanna pay real money for it, all you have to do is fork over the credits.

Pay to enjoy would be an absurd moniker for TOR.
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#62 Feb 07 2014 at 5:21 PM Rating: Excellent
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Frankly, I think P2E is the worst label I've ever heard. Because here you're using "enjoy" to mean "access everything with no restrictions."

That's... insane.


Tell me how you REALLY feel! Smiley: smile

I do understand your point, though. This just goes to show, even more, how the P2P/F2P debate really isn't about money, but personal taste. To me, it's insane that anyone would want to play a game that doesn't just give full access to all the game has to offer. To me, P2P just feels like a big bait-and-switch scheme.

EDIT: Especially for people who are truly completionists, the P2P model is flawed. When I choose an MMO, I don't want to just play the core game. I want it all.

Edited, Feb 7th 2014 3:29pm by Thayos
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#63 Feb 07 2014 at 5:34 PM Rating: Good
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FilthMcNasty wrote:
Thayos wrote:
Also, I kind of like the "Pay to Enjoy" label. That really sums up how I feel about F2P games, even if they're not P2W.

Thing is, you don't have to spend money to enjoy all of these games. As stated above, it's possible to run a cash shop without restricting access only to players who are willing to spend real money. It might fit GW2, but it's not accurate if you try to apply it to games with a different structure.


The thing is, Filth, it's game design that emphasizes the publisher's greed instead of the player's experience. This type of design encourages you to spend money to avoid parts that are purposely designed to be unenjoyable. Sure, you can slog through the unenjoyable parts and avoid paying the fees, but all you're doing is providing free advertising on how much of a pain it is not to buy the shortcut. So the free-to-play player gets treated to purposefully drawn out and dull gameplay designed to make you beg for mercy and open your wallet to end your suffering while the "pay-to-enjoy" player gets to pay to literally not play the game because that would be such an awful experience!!!

It's just completely sacrilegious to everything a game is supposed to be in the first place.

Edited, Feb 7th 2014 6:40pm by Xoie
#64DuoMaxwellxx, Posted: Feb 07 2014 at 6:11 PM, Rating: Sub-Default, (Expand Post) the P2P mmos that ARENT s financial success are no longer P2P so I still stand by my statement that ALL p2p mmos are a financial success otherwise theyd be f2p now
#65 Feb 07 2014 at 6:38 PM Rating: Default
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Xoie wrote:
So the free-to-play player gets treated to purposefully drawn out and dull gameplay designed to make you beg for mercy and open your wallet to end your suffering while the "pay-to-enjoy" player gets to pay to literally not play the game because that would be such an awful experience!!!

The only thing in TERAs cash shop that allows you to avoid any content at all is XP boosts, but you can get these without spending money at all. You don't even have to spend gold as they are found in rewards you get as a starter or for completing dungeons. No cash required and in some cases, not even any in game currency required.

XP is gained in TERA through combat. You're killing x amount of mobs, collecting y amount of items to turn in or you're defeating z boss in an instance. It's all combat related. Combat is the main feature of the game. EM prides themselves on it and any player you ask or review you read will echo that sentiment. So much for your 'purposefully drawn out and dull gameplay' argument.

Everything else in the cash shop is vanity related. Change the apparel of your character or the appearance of your mount or your pet. Transfer servers or change your character's appearance. The usual stuff you'd find in a cash shop even if the game is subscription based.



Edited, Feb 7th 2014 8:14pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#66 Feb 07 2014 at 7:38 PM Rating: Decent
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FilthMcNasty wrote:
Xoie wrote:
So the free-to-play player gets treated to purposefully drawn out and dull gameplay designed to make you beg for mercy and open your wallet to end your suffering while the "pay-to-enjoy" player gets to pay to literally not play the game because that would be such an awful experience!!!

The only thing in TERAs cash shop that allows you to avoid any content at all is XP boosts, but you can get these without spending money at all. You don't even have to spend gold as they are found in rewards you get as a starter or for completing dungeons. No cash required and in some cases, not even any in game currency required.

XP is gained in TERA through combat. You're killing x amount of mobs, collecting y amount of items to turn in or you're defeating z boss in an instance. It's all combat related. Combat is the main feature of the game. EM prides themselves on it and any player you ask or review you read will echo that sentiment. So much for your 'purposefully drawn out and dull gameplay' argument.

Everything else in the cash shop is vanity related. Change the apparel of your character or the appearance of your mount or your pet. Transfer servers or change your character's appearance. The usual stuff you'd find in a cash shop even if the game is subscription based.


Even if you can find an exception to the rule (though I find your assessment questionable), it hardly disproves the obviously current trend in gaming. You only have to look at the recently re-released Dungeon Keeper on iOS to see how it can take perfectly enjoyable gameplay from the past and milk it into a pay-per-click experience where you're severely punished for not constantly feeding EA money. This is a cancer that's killing the industry.
#67 Feb 07 2014 at 8:08 PM Rating: Excellent
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DuoMaxwellxx wrote:
the P2P mmos that ARENT s financial success are no longer P2P so I still stand by my statement that ALL p2p mmos are a financial success otherwise theyd be f2p now

So you're saying that all financially successful MMOs are financially successful? Way to go out on a limb.
#68 Feb 07 2014 at 8:27 PM Rating: Good
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I do understand your point, though. This just goes to show, even more, how the P2P/F2P debate really isn't about money, but personal taste. To me, it's insane that anyone would want to play a game that doesn't just give full access to all the game has to offer. To me, P2P just feels like a big bait-and-switch scheme.

EDIT: Especially for people who are truly completionists, the P2P model is flawed. When I choose an MMO, I don't want to just play the core game. I want it all.


And isn't that why most P2P games also have a sub option?

I mean, I maintain my TOR sub because it's more convenient. I'd definitely SAVE if I was using the cartel store at this point, since I've gone ahead and used cartel coins granted through my sub to unlock pretty much everything I'd want unlocked (in case I want to switch to F2P). The sub is just easier to me than buying medical probes, exp boosts, FP/space battle weekly passes (allowing infinite rewards from them for a week, rather than the 3 cap). But I'd probably save a decent chunk of change at this point if I switched to F2P (and got the exact same game experience). I'm just lazy.

To be honest, it just sounds to me like you haven't really played F2P games? With the possible exception of LOTRO, all the RMT purchases in the games I've played were available for in-game currency on the market. Yeah, the player economy sets the price, but so what? That's actually pretty awesome, both from a game-design perspective and from an anti-illegal-RMT one.

That IS "included in the core game." There's nothing you can't access in any title I've played that you can't get by just playing the game. LOTRO is the possible exception, because I think you have to actually earn the currency, which is SUPER slow.

But there isn't a single aesthetic set in TOR I can't buy on the market.

And know why that's 100% okay? Because MOST players are buying those from the market. For the most part, those items are there because other people wanted to legally convert cash into in-game currency, and the worth of that transaction is relative to the market.

Some of them are subscription players using their complimentary coins, instead of RMT. Same thing - they could use those for unlocks or exp boosters. They use them to get credits instead.

That's a system that's fully integrated into the game. You might be accessing it from a different angle than some people, but that's entirely about how you choose to interact with the game. Neither is right or wrong, because it's just as important to the F2P system for there to be those in-game purchasers as there are the RMT purchasers.

TL;DR: You need to stop using such a reductionist scenario of the RMT store and actually look at how they are ACTUALLY functioning in a modern-day F2P game. Because gating content behind RMT transactions isn't the norm, and it's not anywhere close to being as simple as "let's drive RMT transactions."

Sure, that's the end goal, but it's the end goal in the same way as "let's get more subscribers" is a goal for a subscription MMO. These are both accomplished in relatively the same way - generate content that generates player interest. The F2P shop model is generally profitable because of the fact that there is a set of players fully willing to spend real money for in-game currency, and there are plenty of players willing to spend in-game currency for aesthetic items.

A SMALL subset of those purchases are people buying items for themselves. So the model isn't about "let's pressure the players to spend their money." It's about producing aesthetic content that players will want, so that they'll be willing to invest sufficient currency into the item to make it an appealing purchase for people looking to buy currency.

And it drives F2P economies really, really well.
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#69 Feb 07 2014 at 9:06 PM Rating: Decent
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Xoie wrote:
Even if you can find an exception to the rule (though I find your assessment questionable), it hardly disproves the obviously current trend in gaming. You only have to look at the recently re-released Dungeon Keeper on iOS to see how it can take perfectly enjoyable gameplay from the past and milk it into a pay-per-click experience where you're severely punished for not constantly feeding EA money. This is a cancer that's killing the industry.


We're on the internet. You don't need an account to view what is available at the EM store. Feel free to have a look for yourself.

The intent of my post was never to disprove current trends. Only to show that F2P with cash shop can be done without disrupting a player's experience no matter what their goals in game are. It all depends on how it's implemented.

Edited, Feb 7th 2014 10:08pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#70 Feb 07 2014 at 9:55 PM Rating: Excellent
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Only to show that F2P with cash shop can be done without disrupting a player's experience no matter what their goals in game are. It all depends on how it's implemented.


I think the only way someone like me would be happy with F2P would be if the game also had an all-inclusive P2P option, which it sounds like at least one game does.

Even then, though, I'd be highly dubious about the quality of content updates for that game.

I'll readily concede that gaming trends are moving away from "old school" and more toward F2P, especially given the spread of casual games, Facebook games, etc. It's much easier to get someone in front of your game if there's no cost involved... that's common sense.

I'm just glad there's still a small corner of the market left for people who desire P2P.

Eventually, when developers get better at implementing F2P so that you really can't even tell that you're paying extra for anything, then maybe my thoughts on it will change. Until then... here's my card number, and let me play my game!
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#71 Feb 07 2014 at 10:19 PM Rating: Decent
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Quote:
I think the only way someone like me would be happy with F2P would be if the game also had an all-inclusive P2P option, which it sounds like at least one game does.

Even then, though, I'd be highly dubious about the quality of content updates for that game.


My issue with your argument is that it's based entirely around theory that doesn't even hold with the current MMO trend.

Every single current F2P MMO has a cash shop that's fully integrated into the game as part of the economy. You don't miss out on any content as a subscriber without paying more. At the end of the day, only a minority of players are willing to make RMT purchases for cosmetic items.

I have not found content updates for any of those games to be particularly lacking. As I mentioned, TOR recently added PVP space battles. To be clear, this is a fundamentally new feature to the game. As in, built from the ground up, adding ship vs. ship space combat. It's completely original content, using original systems. The only existing battles before this were 100% on-rails flight minigames, not user-controlled flight.

They've already had one entire expansion (which, as with most games, you paid for). But to keep with their model, that is now free and automatically unlocked as well.

Do I wish they had patches more frequently? Yes. Do they have patches more frequently than FFXIV does? Yes.

See, I think that's one issue here. You pointed out that 2.2 was a huge patch adding a ton of content. Well... yeah. It's also been months since launch and that was the first real content release. And how many months to the next one? You critique GW2's updates for being small... but they were coming nonstop. Sure, if you had that one, small update every 4-6 months it would be terrible. But a small content release every week? That's an incredible endeavor, even if it's small, and culminates in WAY more content.

Neither of these are fundamental to either model. They're different approaches to content delivery.

And that's my point. You're trying to make an argument that the revenue stream of F2P is directly linked to the ability to deliver content, as if that was different from subscription play. It's not.

F2P games can and do deliver content on par with most sub games on the market. Are they competing with WoW? Maybe not. But WoW is it's own beast now, and really shouldn't be the comparison there. It has WAY more money to throw around (because, remember, WoW is itself a brand at this point).

In the end, the two aren't so different. Content keeps people playing, you keep making money if people keep playing. Content is ALWAYS an investment for the future sustainability of the game.

Sub games keep failing because they get bored at the rate of content releases, or the content releases are underwhelming. This is likely because the game is struggling with funds, because of low population, so it could be a compound issue. But if people have to pay $15 for a game they're only meh on, they're likely to quit. With F2P, they're more likely to keep playing, and they're more likely to come back. That ultimately gives you far more freedom to hook that player base AND it keeps a sizable pool of non-RMT players who drive the RMT cash shop process.
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#72 Feb 07 2014 at 11:01 PM Rating: Excellent
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You don't miss out on any content as a subscriber without paying more.


This is where we totally disagree; we have different definitions of content.
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#73 Feb 08 2014 at 12:52 AM Rating: Decent
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Thayos wrote:
I think the only way someone like me would be happy with F2P would be if the game also had an all-inclusive P2P option, which it sounds like at least one game does.


There are 3 different account types in TERA.

F2P - You downloaded the client at no charge.
B2P - You purchased a physical copy of the game. These accounts are called founder(similar to EQL).
P2P - You are a subscriber. These accounts are called 'elite'.

TERA subscribers get decreased dungeon cooldown, double daily quests and a subscriber only mount.

Normal dungeon cooldown is 10 minutes, but subs only wait 5 minutes. Endgame dungeons with daily lockouts are all restricted to once a day regardless of your subscriber status. The mount looks cool, but it doesn't grant any movement speed bonus above normal mounts. Purely cosmetic.

A few things I didn't mention, but they're all things you can work around if you're an F2Per. Auction house has a limit of 10 items for sale at a time, but you can get around that with alternate characters. You don't pay the 5% AH tax if you're a subscriber. There is a 10 gold limit on sending money through the mail, but there is no limit on trading so just meet the person face to face. Bank is shared between all characters on an account if they're on the same server so moving money between your own characters is limitless.

Founder accounts get a mount(permanent unlike the sub mount but still cosmetic only with no speed difference), a 'Founder' title they can display above their name and they start with all bank and character slots unlocked.


tl;dr

The F2P version is all inclusive. It's just a matter of you spending a little more time in game doing what you'd normally be doing. There is no enormous wall to scale and no boring/tedious/annoying content that you can pay real money to get around. You have access to everything* that someone who spent $100 a day on the game has, it's just a matter of how you obtain it.

* Everything but the mount(see gobbue)

Edited, Feb 8th 2014 4:14am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#74 Feb 08 2014 at 4:00 AM Rating: Excellent
I was doing some reading on Terra, and appreciated most of what I saw regarding its f2p hybrid model.

Still, the one downside is they still appear to make "paid" items look better / more detailed than what you would get just by playing the game. However, I am assume they give the "paid" items to subscribers too, so that helps.

I would probably consider playing a game with a hybrid model like that, as long as the emphasis on content didn't suffer.
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Thayos Redblade
Jormungandr
Hyperion
#75REDACTED, Posted: Feb 08 2014 at 4:10 AM, Rating: Sub-Default, (Expand Post) You'll get a chance soon enough, only problem is SE are well known to not be the most fair company in the world. So don't expect XIV F2P to be like the best f2p titles available, not even close.
#76 Feb 08 2014 at 4:20 AM Rating: Decent
preludes wrote:
Thayos wrote:
I was doing some reading on Terra, and appreciated most of what I saw regarding its f2p hybrid model.

Still, the one downside is they still appear to make "paid" items look better / more detailed than what you would get just by playing the game. However, I am assume they give the "paid" items to subscribers too, so that helps.

I would probably consider playing a game with a hybrid model like that, as long as the emphasis on content didn't suffer.


You'll get a chance soon enough, only problem is SE are well known to not be the most fair company in the world. So don't expect XIV F2P to be like the best f2p titles available, not even close.


Yes, all signs point to XIV F2P soon enough.

/sarcasm
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