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#327 Mar 03 2014 at 12:42 PM Rating: Good
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Thayos wrote:
But to rush through all the content and then complain of being bored is about as sensible as me buying a sports car and then redlining it off the lot until the engine blows.

Who's to say that someone is rushing or not? I don't expect new content every day, but it would be nice to have content that motivates me to login as often as I can. Whether it took me 6 days or 6 months... there's still nothing for me to do at endgame. Pace has nothing to do with that.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#328 Mar 03 2014 at 12:59 PM Rating: Excellent
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If you're paying monthly for a magazine subscription and the publisher is taking a long time to release new issues, then it's your fault and you should have read more slowly.


If you're not happy with a magazine that publishes new issues on a three-month schedule while sending out smaller e-newsletters in between, then really, you should subscribe to a different magazine that publishes content at a faster rate.

Aside from the initial delay from the server issues, content for this game has been released on schedule. The problem we're discussing seems to be somewhat manufactured... ARR's content schedule shouldn't be a surprise to anyone, which is why I'm bewildered why some people chose to rush through the content as fast as they could.

Please note, I'm not telling you to GTFO and go play another game. However, I don't understand why you're playing this game if you're not happy with the way we always knew it would be updated.

Edited, Mar 3rd 2014 11:01am by Thayos
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#329 Mar 03 2014 at 2:12 PM Rating: Default
Thayos wrote:
Aside from the initial delay from the server issues, content for this game has been released on schedule. The problem we're discussing seems to be somewhat manufactured... ARR's content schedule shouldn't be a surprise to anyone, which is why I'm bewildered why some people chose to rush through the content as fast as they could.

Please note, I'm not telling you to GTFO and go play another game. However, I don't understand why you're playing this game if you're not happy with the way we always knew it would be updated.


The only way the pacing could be a problem is if there wasn't a satisfying amount of content for the majority of people playing the game to justify paying the sub fee at least for a month every three months.

And if that were the case, SE would react accordingly.

This whole tirade comes from outcasts of the player demographic that do not meet SE's forecasts as far as content exhaustion rate is concerned. Too bad.
#330 Mar 03 2014 at 2:49 PM Rating: Good
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Montsegurnephcreep wrote:
I still think the biggest issue with previous MMOs were the investors. SE and Blizzard are a couple of the few comanies completely funding their project. When you have investors involved, they want their money back, and fast. Company starts looking into F2P, predicts better returns, and boom. XIV can take 3-4 years to start being 100% profitable and SE will just wait it out.


From my understanding, FFXIV:ARR is profitable... So much so that it pulled SE out of the pits? Maybe I'm missing something.

Edited, Mar 3rd 2014 2:49pm by Valkayree
#331 Mar 03 2014 at 2:55 PM Rating: Good
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Nashred wrote:

This is a pay game and you say people should not feel entitled. Yes they are because they pay for the game. They are entitled to quit the game if it aint to their liking as well as anyone else. Just like anything, satellite radio , a magazine subscription etc. Anything with a monthly or year fee you have everY right to complain about it if it is not up to your standard and you also have the right to not subscribe if they fail to change or live up too it..


Exactly why I love the P2P model over the FTP. I also play Clash of Clans, which is FTP and sells gems to speed up your play. When it takes me 14 days to build an upgrade and some rich guy can walk over and spend $20 bucks and get it instantly (i.e. money reward system), it devalues the whole experience for me. I'm ok with it, but I dont value my work as much as I do in FFXIV, and if my family didnt play clash, I wouldn't either. On the other hand, I'd play FFXIV even if I didn't know anyone. I just like the game.

P2P, I know that no matter how rich, if you aren't good at the game, you will not get the loot (i.e. skill reward system). I like that model.
#332 Mar 03 2014 at 3:06 PM Rating: Excellent
Valkayree wrote:
Montsegurnephcreep wrote:
I still think the biggest issue with previous MMOs were the investors. SE and Blizzard are a couple of the few comanies completely funding their project. When you have investors involved, they want their money back, and fast. Company starts looking into F2P, predicts better returns, and boom. XIV can take 3-4 years to start being 100% profitable and SE will just wait it out.


From my understanding, FFXIV:ARR is profitable... So much so that it pulled SE out of the pits? Maybe I'm missing something.


SE is going to hit their ROI point a lot faster than they expected due to strong box sales (probably about $50 million from that alone), but that's also because the new CEO waved away all the development costs from 1.0 so they wouldn't be counted against ARR since it was a new team.

I think XIV is profitable, in that the operating costs are vastly lower than the revenue, but I don't think they've fully hit the ROI mark yet.

Edit: SE planned their initial ROI numbers based on less than half a million players, iirc.

Edited, Mar 3rd 2014 4:07pm by Catwho
#333 Mar 03 2014 at 3:06 PM Rating: Default
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Valkayree wrote:
Nashred wrote:

This is a pay game and you say people should not feel entitled. Yes they are because they pay for the game. They are entitled to quit the game if it aint to their liking as well as anyone else. Just like anything, satellite radio , a magazine subscription etc. Anything with a monthly or year fee you have everY right to complain about it if it is not up to your standard and you also have the right to not subscribe if they fail to change or live up too it..


Exactly why I love the P2P model over the FTP. I also play Clash of Clans, which is FTP and sells gems to speed up your play. When it takes me 14 days to build an upgrade and some rich guy can walk over and spend $20 bucks and get it instantly (i.e. money reward system), it devalues the whole experience for me. I'm ok with it, but I dont value my work as much as I do in FFXIV, and if my family didnt play clash, I wouldn't either. On the other hand, I'd play FFXIV even if I didn't know anyone. I just like the game.

P2P, I know that no matter how rich, if you aren't good at the game, you will not get the loot (i.e. skill reward system). I like that model.



I wasn't talking about FTP vs P2P model and has nothing to do with my point really.. . I dont mind paying a monthly subscription fees vs getting raped in the game and I agree with you on your point.. I have no issue with the pay structure of this game. Remember the game I played before this pretty much forever is FFXI..

My only point is I am paying for the game and I deserve and I am entitled too something for my money.


Edited, Mar 3rd 2014 4:09pm by Nashred
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#334 Mar 03 2014 at 3:08 PM Rating: Decent
What you are entitled to is open access to the servers when they are up, outside of announced maintenance.

That's the fee you are paying for.

Anything above and beyond that (e.g. new content) is gravy.
#335 Mar 03 2014 at 3:10 PM Rating: Decent
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Catwho wrote:
What you are entitled to is open access to the servers when they are up, outside of announced maintenance.

That's the fee you are paying for.

Anything above and beyond that (e.g. new content) is gravy.


So you would pay a monthly fee to SE to sit on their server and do nothing, Just to have access to their server?

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#336 Mar 03 2014 at 3:12 PM Rating: Excellent
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Valkayree wrote:
From my understanding, FFXIV:ARR is profitable... So much so that it pulled SE out of the pits? Maybe I'm missing something.


You read the title of the page and not the actual article. XIV didn't save SE. It's part of the reason that they project earnings instead of losses yes, but it wasn't the biggest contributor.

Catwho wrote:
What you are entitled to is open access to the servers when they are up, outside of announced maintenance.

That's the fee you are paying for.

Anything above and beyond that (e.g. new content) is gravy.

I knew there was a reason my roast chocobo tasted a bit dry Smiley: sly
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#337 Mar 03 2014 at 3:13 PM Rating: Good
Nashred wrote:
Catwho wrote:
What you are entitled to is open access to the servers when they are up, outside of announced maintenance.

That's the fee you are paying for.

Anything above and beyond that (e.g. new content) is gravy.


So you would pay a monthly fee to SE to sit on their server and do nothing, Just to have access to their server?


For a period of time, yes. And then I would be done and stop paying, and there would be no hard feelings.

Does SE want me to continue paying them that access fee? Absolutely. So that is the motivation for providing the new content - to keep me paying them a monthly fee to access the server.

So far they're doing a good job at keeping someone like me hooked. But I'm the low-hanging fruit, it seems.
#338 Mar 03 2014 at 3:36 PM Rating: Excellent
There's plenty of content to keep most of my FC going until patch 2.2 later this month.

According do an interview someone linked to on the official forums, patch 2.2 will bring "significant" increases in item levels, but then there will be another two or three patches before item levels are raised again. Patch 2.2 will also have a moderate amount of new content.

Then, 2.3 is going to be another more massive content patch.

For most of us, that's enough content and progression material to be satisfied for the next six months or more. In the same interview, Yoshi-P also indicated they were planning new types of content that would take longer to complete, which to me sounds like "time sink" content for the hardcore population to grind on.

After reading that interview, now I'm excited to get home and play tonight! Also excited to get the ps4 version.
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#339 Mar 03 2014 at 3:46 PM Rating: Excellent
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Catwho wrote:


So far they're doing a good job at keeping someone like me hooked. But I'm the low-hanging fruit, it seems.


Even if you meant to say this in satire, this upsets me. Because someone's standards for entertainment is different than someone elses, does not give them credit to insult them, unless for some reason it is a clear degradation to society as a whole.

FFXIV is a very, very far off shot for being something like that.

This idea of 'high brow mmo standards' is frankly revolting and there are clear financial reasons why games such as those are getting more and more rare. They're a niche - a small niche, and fail to acknowledge that or worse, make them feel superior to others like some sort of food connoisseur for gaming.

Having a different set of standards does not make you better than others. This also goes for games that appeal to standards that differ than yours.

So no, you're not low-hanging fruit there Catwho. You just happen to be the round peg that fits into the round hole.

Edited, Mar 3rd 2014 4:46pm by Hyrist
#340 Mar 03 2014 at 4:00 PM Rating: Excellent
Hyrist wrote:
Catwho wrote:


So far they're doing a good job at keeping someone like me hooked. But I'm the low-hanging fruit, it seems.


Even if you meant to say this in satire, this upsets me. Because someone's standards for entertainment is different than someone elses, does not give them credit to insult them, unless for some reason it is a clear degradation to society as a whole.

FFXIV is a very, very far off shot for being something like that.

This idea of 'high brow mmo standards' is frankly revolting and there are clear financial reasons why games such as those are getting more and more rare. They're a niche - a small niche, and fail to acknowledge that or worse, make them feel superior to others like some sort of food connoisseur for gaming.

Having a different set of standards does not make you better than others. This also goes for games that appeal to standards that differ than yours.

So no, you're not low-hanging fruit there Catwho. You just happen to be the round peg that fits into the round hole.

Edited, Mar 3rd 2014 4:46pm by Hyrist


No, she's right in this case. If she only plays two hours a week then she should be pretty easy to please and I'm not really that surprised that she's still enjoying the game. I was trying to make the point that the customers who play more should also be able to feel more satisfied than they do currently.

I don't think Catwho sounds like a player who lacks the ability to complete any of this content, but she just logs in less. So your going on about gamer niches and high brow MMO standards being revolting, etc. is going pretty off topic. She's easier to please because she's played for less hours and therefore hasn't hit the problem that many of us have - we ran out of stuff to do and she hasn't. I wouldn't necessarily call her a casual gamer or having different standards than me just because she's busier though, especially based on her FFXI related posts.

Edited, Mar 3rd 2014 5:05pm by LucasNox
#341 Mar 03 2014 at 4:17 PM Rating: Good
Well, I've become more casual over the years. Hell, in my current job there are times I'll have to go a whole week without any gaming (one is coming up in two weeks *sob*) because I'll be putting in a 60 hour week complete with travel and jet lag. Gone are the days when I could stay up til 1AM in Dynamis.

I just have... other things I want to do besides gaming now. I'm actually pleased with the longer Duty Finder wait times as a DPS, because I'm working on a new cross stitch and I can knock out nearly half a square before the thing pops up. Smiley: laugh

Edit: My, what a typo.

Edited, Mar 3rd 2014 5:17pm by Catwho
#342 Mar 03 2014 at 4:21 PM Rating: Excellent
I've probably played way more often than Catwho. In fact, I've probably logged as many hours as anyone in this thread. However, the way I play this game is just... different. I spread out and enjoy everything, I help FC members, I level different jobs, etc.

And I still have plenty to do.

So, it's not just about the number of hours you spend logged into the game. It's about what you do with that time. If all you enjoy is gear progression, but then you rush through the game until you've won the biggest fights and accumulated all of your gear, then of course you're not going to enjoy this for as long as people who take their time and explore all the content, even if that means slower progression.

O
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#343 Mar 03 2014 at 5:14 PM Rating: Good
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It's a problem people run into when they have time to progress. Eventually you run out of content to progress through. It's not your fault if you have 3 hours a week to play. It's not my fault if I wanna play 4 times a week for a few hours. Just consider that new players(new since ARR re-launch) who play a couple hours a day for a few days a week have are saying that they've come to the end of the trail.

This is the internet and people have done studies which prove that I am never wrong!

To spare those who are incapable of reading anything beyond it's title...

Quote:
75% [of] gamers play longer than 1.9 hours per day on average, and 25% longer than 4.9 hours per day...


This clearly means that you are all filthy casuals and you should all be ashamed! No, wait... it means that most people are playing MMOs a lot longer than we think they are. What does it prove? Nothing. What does it support? It supports the gripe from players that there isn't enough content, especially when they aren't even playing as long as the 75ers. That's a pretty solid majority.



Edited, Mar 3rd 2014 6:15pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#344 Mar 03 2014 at 5:19 PM Rating: Excellent
Quote:
It supports the gripe from players that there isn't enough content, especially when they aren't even playing as long as the 75ers.


I wouldn't go that far.

That study supports the notion that most players play for at least 2 hours per day.

However, the fact that the majority of FFXIV players still log in and play each day tells me the game isn't lacking in content for most players.
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#345 Mar 03 2014 at 6:40 PM Rating: Good
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Thayos wrote:
Quote:
It supports the gripe from players that there isn't enough content, especially when they aren't even playing as long as the 75ers.


I wouldn't go that far.

That study supports the notion that most players play for at least 2 hours per day.

However, the fact that the majority of FFXIV players still log in and play each day tells me the game isn't lacking in content for most players.


At least 2 hours a day isn't the same as an average of two hours a day, but that's beside the point. The point is that the majority in this study play longer than some of the players I have seen complaining about being bored in XIV.

Quantity >= Frequency

It doesn't matter how often they implement content if it doesn't last until the next update. There is a reason why a bunch of players surge back into MMOs when they release updates or expansions. I understand that they can't please everyone, but at least start with the majority as a baseline. I don't advocate for either side, but catering at least to the hardcore hunger for content is a win/win. If you can keep players busy who devote 35 hours a week to playing, it's easy to cover the people who only play 14 hours a week.

Sniff your roses on your own time Smiley: tongue
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#346 Mar 03 2014 at 6:54 PM Rating: Excellent
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Thayos wrote:
Quote:
It supports the gripe from players that there isn't enough content, especially when they aren't even playing as long as the 75ers.


I wouldn't go that far.

That study supports the notion that most players play for at least 2 hours per day.

However, the fact that the majority of FFXIV players still log in and play each day tells me the game isn't lacking in content for most players.


There are still two servers as of March 3 you can't create new characters on or transfer to (Moogle and Ragnarok) because they are still overcrowded over 6 months post-launch. Yoshida was saying FFXIV had 1.8 million players as of February. The trolls who are running around saying all the servers are deserted because everyone got bored and left are overplaying their hand.
#347 Mar 03 2014 at 6:57 PM Rating: Excellent
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I don't advocate for either side, but catering at least to the hardcore hunger for content is a win/win.


Not exactly.

If you cater to the hardcore, you risk alienating the more casual players that this game was designed for. And, as I stated (and as the poster below me stated), most of those players are still logging in with plenty to do.

Most people don't want to go back to the EQ-style games (such as FFXI) when becoming an elite player meant burning dozens of hours just for the sake of taking up time.
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#348 Mar 03 2014 at 7:03 PM Rating: Good
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Thayos wrote:
Quote:
I don't advocate for either side, but catering at least to the hardcore hunger for content is a win/win.


Not exactly.

If you cater to the hardcore, you risk alienating the more casual players that this game was designed for. And, as I stated (and as the poster below me stated), most of those players are still logging in with plenty to do.

Most people don't want to go back to the EQ-style games (such as FFXI) when becoming an elite player meant burning dozens of hours just for the sake of taking up time.

Catering to the hardcore hunger for content only means developing more content. When you're hungry, you eat. Hardcore players are hungrier for content so they eat more of it. Simple solution? Create more content. It doesn't have to be focused specifically on hardcore players. Lets try to keep it in context.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#349 Mar 03 2014 at 7:23 PM Rating: Excellent
Quote:
Catering to the hardcore hunger for content only means developing more content. When you're hungry, you eat. Hardcore players are hungrier for content so they eat more of it.


Is this really true, though?

Seems there are more hardcore players that only focus on some content, with that content being the min/max progression content. Casual gamers seem to get a lot more from content that's not about min/maxing, such as seasonal events, housing, etc.

Hardcore gamers are hungry for content, yes... but they're also very picky eaters. They only like one kind of food. Give them a buffet, and they'll just eat all the fried chicken and complain until more is brought out.
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#350 Mar 03 2014 at 7:32 PM Rating: Excellent
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Forgive me for I only read a few responses since this morning.

I am seeing a common trend: people say some rushed and they have no content as a result left for them. This was OK for me 3 months ago.

I was personally willing to accept the fact that I would have no content if I rushed through the game like I did and so was the rest of my FC. There are always two extreme sides: one who plays very casually (maybe a few hours a week) and is just now getting to the end of the game. Then there are players like me who have been at the end of the game for months. Let's not focus on either of these groups in this discussion because we are the minority of the population as far as SE is concerned. Their goal is to attract the attention of the majority of their population.

Now that I see quite a lot of people with my same feelings approaching this place where I am, it's a bit more alarming. Perhaps some of you (and perhaps even me) are underestimating where that line is drawn for the majority of the population.

Promise I'll read the rest of the thread after the raid.

Catwho wrote:
If you spend all your time chasing bug fixes and trying to streamline the software, you don't have as much time for new content as you wanted. That's why the game patch schedule was two months behind at first, because they lost those first two months trying to stabilize the servers.


See this is a problem they admitted with 1.0.

http://www.pcgamer.com/2010/11/15/interview-final-fantasy-xiv-developers-apologise-to-unhappy-players/

To channel my inner Filth: While this influenced other issues (namely, pushing out an unfinished product), it would be detrimental if they were to follow the same habits and repeat the same mistake.

There are ways to design the game in such a way that it pleases all crowds. Heroic mode-type raids in WoW were the key to victory in pleasing the very hardcore players. I feel like extreme mode primals were their solution to this problem...however, if it can be beaten and farmed within a week of being released, it might need some extra tuning to withstand the test of time.

Hyanmen wrote:
This is funny as hell. You become better at your hobby by becoming more skilled at it than I. Devoting more time equals you becoming more skilled only if there is an encounter that demands more time to be learned. Simply being able to grind more than I can does not equal you becoming more skilled than me. It is an utterly selfish and nonsensical way of justifying why you should be "better" than I am. Just because you have more hours to put into the game?

If it doesn't result in you clearing encounters that I cannot clear due to a skill gap, that's fine. Requiring more time investment DOES NOT equal becoming more skilled than I.


There are already such encounters that exist.

Requiring time to learn a fight (like you are doing with Titan, like people do with heroic content) is such a time investment. And it does equal becoming more skilled than yourself.

Edited, Mar 4th 2014 2:30am by HitomeOfBismarck
#351 Mar 03 2014 at 7:45 PM Rating: Excellent
Personally, I feel all this game needs to satisfy the hardcore crowd are a few open-world NMs with a few powerful accessories and absolutely hideous drop rates. Give them a reason to sound the alarm within their FCs and try to be "first" to get claims. The drops can be the same iLevels of other drops, but with very minor stat bonuses, just for the sake of being unique, which is what these players really want.

A lot of these players say they want challenges... but honestly, this game already has enough challenging fights. That's not the problem.

The truth is that hardcore players want time sinks that prevent casual players from competing with them.

NMs with horrific drop rates and long pop windows fulfill that role. Even better, casual players don't see that kind of content as fun, so they don't want to camp those NMs anyway.

Win-win. Problem solved!
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