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Patch 2.16 (Feb. 22nd) and Patch 2.2 SummaryFollow

#77 Feb 20 2014 at 6:17 PM Rating: Excellent
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It took me about six months to level WHM to 75 in XI, but that was because getting a party together took two hours instead of 10 minutes in the DF.


I read most of the Harry Potter books while looking for parties to level my first job...

Making parties wasn't much better. People were so hungry for experience points, and parties were so hard to come by, that you really needed to fill up your party within minutes or people would start getting poached by other groups.

I'm so glad we never have to go back to that.
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#78 Feb 20 2014 at 6:21 PM Rating: Excellent
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DuoMaxwellxx wrote:
Catwho wrote:
It took me about six months to level WHM to 75 in XI, but that was because getting a party together took two hours instead of 10 minutes in the DF.



10 mins in Df? tell a dps that. as far as a party taking 2 hours well i learned how to fix that problem after spending 6 hours once in my moghouse with a seekflag up it was called making my own pts since relizing that i was always in a ot within an hour or less soooo i cut my wait time down by 6


Depends on the DPS. A little known quirk of the DF is that it prefers to match a melee and a ranged attacker in the 2 available slots (or 2 melee and 2 ranged attackers in an 8 person party). Since melee jobs aren't as popular, and there's only 2 melee jobs (compared to 3 ranged DPS jobs), I find I can get into a DF instance with my Dragoon job as fast as I can on White Mage. But I have to wait an hour for the same event while on Bard.
#79 Feb 20 2014 at 7:15 PM Rating: Good
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LucasNox wrote:
Thayos wrote:
In the interview about possibly dropping ps3 support someday (see other thread), Yoshi-P talks of having a FATE where players ride on dragons, swooping down to attack monsters.


Somebody needs to keep him on a leash. He's just going around making crazy promises left and right then never delivering on them. We all know that what you just listed wouldn't get added for a decade. They still have so much basic, basic stuff that needs to be added if they want to keep subscribers.

Edited, Feb 20th 2014 7:05pm by LucasNox


He's delivered on every promise he's made so far... He's smart and doesn't add time frames until the time is close unless it's something he's really excited about. That's why people have so much faith in him, he's proven it's not unfounded.
#80DuoMaxwellxx, Posted: Feb 20 2014 at 7:16 PM, Rating: Sub-Default, (Expand Post) thats odd because my mnk is where i got my 30-45min df waits... my brd on the otherhand while still long were never THAT long
#81DuoMaxwellxx, Posted: Feb 20 2014 at 7:33 PM, Rating: Sub-Default, (Expand Post) he delivered on everything hes said? i can shoot that down right now. he said that relic will ALWAYS be the most powerful weapons. Now tell me, do we or do we not currently have weapons that are better than relic?
#82 Feb 20 2014 at 7:41 PM Rating: Excellent
Relic +1 yeah
#83 Feb 20 2014 at 7:53 PM Rating: Excellent
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Also not in the patch notes (a ninja nerf...buff...?) but certain mechanics of Turn 5 were adjusted. Namely:

Snakes have lower HP now
Conflag has lower HP now
If a tank jumps into the conflag, he loses aggro temporarily until he comes back out (aka: going in for death sentence when both healers are in isn't necessarily going to work unless your OT picks it up!)
#84 Feb 20 2014 at 8:20 PM Rating: Good
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DuoMaxwellxx wrote:
thats odd because my mnk is where i got my 30-45min df waits... my brd on the otherhand while still long were never THAT long


Considering we're on the same server (unless someone is using your ZAM name to shout in Dragonhead), and that I've mainly focused on BRD... I must disagree. 1-50 I'd guess the average wait for DF was almost if not over an hour. Even with DR and using all 4 languages and party in progress the wait is rarely under 25-30 minutes except on certain days of the week. DRG (which I almost have to 40) has been in the 15-30 minute wait area except on DR low level... which has been longer, but I suspect the low level bonus is no longer enough to entice some people.

HOWEVER, and I don't know if this counts as an accurate test, but after seeing this theory tonight for the first time I used 39 DRG and 50 BRD in the 30 cap Wolves Den. I queued 2x as each class. There was 0 difference in wait time, both times were roughly 20 minutes. Now tonight was the first time I'd even tried PvP so I don't know what the typical DPS wait time is to compare it to.

The only thing I've found that decreases DPS wait time is going for a smoke or letting the dogs out, both activities continuously prove to me that I need a phone app to accept DF notification, because anytime I do those things I return to poor Perrin no longer seeking. It doesn't matter if it's been 2 minutes or 60, that's the only thing that triggers instant party lol.
#85 Feb 20 2014 at 8:24 PM Rating: Excellent
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DuoMaxwellxx wrote:
he delivered on everything hes said? i can shoot that down right now. he said that relic will ALWAYS be the most powerful weapons. Now tell me, do we or do we not currently have weapons that are better than relic?


There's a difference between powerful and useful, I'm pretty sure the BiS for most jobs is still Relic +1, no? Additionally, I'd be pretty pissed off if Relic was always the best weapon. Should it be the most powerful overall? I think so, assuming we can keep upgrading them. Should it be the best in all situations? Hell no, I don't want everyone running around with the same weapons. There should definitely be situations were a similar item is better in them than the best overall weapon.
#86 Feb 20 2014 at 8:35 PM Rating: Decent
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Perrin wrote:
LucasNox wrote:
Thayos wrote:
In the interview about possibly dropping ps3 support someday (see other thread), Yoshi-P talks of having a FATE where players ride on dragons, swooping down to attack monsters.


Somebody needs to keep him on a leash. He's just going around making crazy promises left and right then never delivering on them. We all know that what you just listed wouldn't get added for a decade. They still have so much basic, basic stuff that needs to be added if they want to keep subscribers.

Edited, Feb 20th 2014 7:05pm by LucasNox


He's delivered on every promise he's made so far... He's smart and doesn't add time frames until the time is close unless it's something he's really excited about. That's why people have so much faith in him, he's proven it's not unfounded.


Not for anything but...wasn't it Yoshi who claimed that a medium plot for a house would cost about three times as much as a player would make if they did all their quests to 50? >_>
#87 Feb 20 2014 at 9:23 PM Rating: Default
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Perrin wrote:
DuoMaxwellxx wrote:
he delivered on everything hes said? i can shoot that down right now. he said that relic will ALWAYS be the most powerful weapons. Now tell me, do we or do we not currently have weapons that are better than relic?


There's a difference between powerful and useful, I'm pretty sure the BiS for most jobs is still Relic +1, no? Additionally, I'd be pretty pissed off if Relic was always the best weapon. Should it be the most powerful overall? I think so, assuming we can keep upgrading them. Should it be the best in all situations? Hell no, I don't want everyone running around with the same weapons. There should definitely be situations were a similar item is better in them than the best overall weapon.



before extreme primal weapons i heard that brd allagan weapon > relic +1 sooo if thats corect then there is stuff better than relic as for everyone not running around inthe same thing ummm you mean like all il70s wearin darklight?
#88 Feb 20 2014 at 9:53 PM Rating: Default
Catwho wrote:
Actually, if the first expansion opens up Ishgard like I expect it will, that'd fit into the atmosphere perfectly.

It's not like you already don't strap on Magitek and PEW PEW in one of the dungeons.


Yeah it would fit, but "swooping down" implies flying, and "swooping down to attack" implies flight combat... they have SO much to do already.

Sorry, but I just don't like developers throwing out these kinds of random promises *cough*Gold Saucer*cough* every 5 minutes.

It's only going to put more pressure on his team and make the players more pushy & angry. When Yoshi-P talked about mounted flying dragon combat FATEs, I'm sure one of the dev team grunts committed seppuku.

Perrin wrote:
LucasNox wrote:
Thayos wrote:
In the interview about possibly dropping ps3 support someday (see other thread), Yoshi-P talks of having a FATE where players ride on dragons, swooping down to attack monsters.


Somebody needs to keep him on a leash. He's just going around making crazy promises left and right then never delivering on them. We all know that what you just listed wouldn't get added for a decade. They still have so much basic, basic stuff that needs to be added if they want to keep subscribers.

Edited, Feb 20th 2014 7:05pm by LucasNox


He's delivered on every promise he's made so far... He's smart and doesn't add time frames until the time is close unless it's something he's really excited about. That's why people have so much faith in him, he's proven it's not unfounded.


He has not delivered on many things, and I don't think people have had much "faith in him" since the beta testing (or first couple months of service, at best).

Edited, Feb 20th 2014 10:56pm by LucasNox
#89 Feb 20 2014 at 11:54 PM Rating: Excellent
Quote:
He has not delivered on many things, and I don't think people have had much "faith in him" since the beta testing (or first couple months of service, at best).


You really should elaborate... sounds like there's a great discussion here just waiting to come out.
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#90 Feb 21 2014 at 12:34 AM Rating: Excellent
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Apparently the changes to coil were not actually meant to be in this patch. Looks like they will be the changes implemented in 2.2. Bigger divebomb icon, less HP on the snakes, less HP on the conflag, making enrage on T2 do higher damage, etc.

DuoMaxwellxx wrote:
before extreme primal weapons i heard that brd allagan weapon > relic +1 sooo if thats corect then there is stuff better than relic as for everyone not running around inthe same thing ummm you mean like all il70s wearin darklight?


Any Allagan weapon is currently best due to the amount of weapon damage it has on it compared to the primal weapons and relic zenith weapons.

Maybe you misinterpreted the statement. I interpreted it as, "Relic weapons will never become irrelevant as time progresses." meaning possible upgrades to the relic weapon further down the line.

Many BRDs actually use their relic weapon for coil due to accuracy reasons over the extreme primal bow when in coil. I don't think I've seen anyone in full DL armor for the past few days. With CT gear and more mythology gear, everyone around town looks quite different.


Thayos wrote:
LucasNox wrote:
He has not delivered on many things, and I don't think people have had much "faith in him" since the beta testing (or first couple months of service, at best).


You really should elaborate... sounds like there's a great discussion here just waiting to come out.


I wish I could share your optimism, Thayos. :( I don't think he is capable of contributing anything but whine as of late.

Edited, Feb 21st 2014 1:38am by HitomeOfBismarck
#91REDACTED, Posted: Feb 21 2014 at 12:42 AM, Rating: Sub-Default, (Expand Post) Well, whining is practically an American pastime for unsatisfied customers. You can't really blame me - if I don't feel like I got or am getting my money's worth...
#92 Feb 21 2014 at 12:51 AM Rating: Good
Everything I plan to do is executed perfectly, on-time, every time.

(This is not true.)
#93 Feb 21 2014 at 12:56 AM Rating: Excellent
I'm not aware of anything big, actually.

If you're going to make that claim, though, then you're the one who needs to provide the proof!
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#94 Feb 21 2014 at 1:01 AM Rating: Excellent
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Catwho wrote:
All but one of those things you just listed were added via expansions. Dynamis (and {sky}) were the only endgame events you could do with vanilla FFXI/RotZ.

Let's also not forget that Pankeymon died a quick death because it was poorly implemented and not actually any fun.


Err, if you meant Vanilla FFXI period then no neither was in. If you meant the "vanilla" package US players got in October of 2003 then Sky was in (level cap was 70 back then, increased to 75 that December) but Dynamis wasn't and wouldn't be introduced until the February update in '04 with the four cities released.

DuoMaxwellxx wrote:
youre right it took two and a half years however US got the game 2 years late so we didnt have to "suffer" when we got the game it was at a raised lvl cap one expansion in and we only waited 2 months (as opposed to 2 and a half years) for limbus sooooooo yeah


Uh, no it wasn't. Limbus didn't come until CoP was released and that was two years roughly after release (October 2005).

DuoMaxwellxx wrote:
even with vanilla ffxi theres still one thing it had over xiv. sure it didnt have much at lauch either however when xi hit US the exp was changed to make 1-75 shorter


Stop talking out of your ***.

The only changes made to EXP needed weren't until September of 2004 and that only increased the amount of EXP you could get in a maximum kill (from 200 to 250 for 51 - 60, and 200 - 300 for 61 - 75+). It hardly decreased the amount needed to level or make it shorter since the level of the monster you needed to get to consistently kill wasn't worth the time it took to kill them. The adjustments level 51+ experience being lowered wasn't until April 2005 with the changes made to EP and DC monsters not made until September 2008.

Use facts to back up your statements about such nonsense, or shut up.

LucasNox wrote:
He has not delivered on many things, and I don't think people have had much "faith in him" since the beta testing (or first couple months of service, at best).


Specific examples, please. Either put up, or shut up.

Edited, Feb 21st 2014 2:06am by Viertel
#95 Feb 21 2014 at 7:45 AM Rating: Decent
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I still feel SE should have wiped everything and not stuck to keeping a lot of things around that ruin the progress and fun of something that is essentially a "new" game.

I myself abandoned my old character and started anew somewhere else when ARR launched, but there's many thousands of players on Legacy Worlds who did not. And in their perspective, what has been released for them in the past 7 months that they did not have before?

The ability to level? Nope, they had everything 50 before and havent gone further.
New fights? Barely, they had, moogle king, hard and extreme primals (and its drops) before too, something we've only just reobtained.
New dungeons? Except for Crystal Tower, nope. All the dungeons we have now, we had in the past. Only then they were open world and now they're instanced.
New gear? Nope, had moogle weapons before, relics and everything we now have.
New area's? Well, sorta. They redid the entire world and cut it into tiny miniscule little zones. However honestly i liked the 1.0 world so much more.

Looking at it from the view of anyone who retained their 1.0 character and/or played through it all before ARR, there's barely anything new that isnt just a "distraction" than actual gaming content. Crystal Tower for instance has absolutely no use for anyone who had relic/myth/allegan gear already other than playing through it once for the story. And the storyline, although interesting, if you were capped out on levels already could be completed (and was) on launch day. I distinctly remember seeing the Magitek Mounts running around barely a week in.

I like the game, and i really want it to succeed, but so far 90% of all the "content" that we've had is just stuff they re-introduced in more or less the same form after taking it away from us :/
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#96 Feb 21 2014 at 7:58 AM Rating: Excellent
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All the dungeons we have now, we had in the past. Only then they were open world and now they're instanced.


We never visited the majority of them. Everyone just got power leveled in Nophica's Wells from 10-25 (notably not a dungeon in ARR), got power leveled someplace else from 25-45 (La Noscea in my case), and then moved to Copperbell from 45-50 to grind out the last five or so levels in a party.

What's the point of open world content if no one ever does anything with it? At least with the instanced dungeons I have a reason to visit it on a regular basis.
#97 Feb 21 2014 at 8:16 AM Rating: Good
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Catwho wrote:
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All the dungeons we have now, we had in the past. Only then they were open world and now they're instanced.


We never visited the majority of them. Everyone just got power leveled in Nophica's Wells from 10-25 (notably not a dungeon in ARR), got power leveled someplace else from 25-45 (La Noscea in my case), and then moved to Copperbell from 45-50 to grind out the last five or so levels in a party.

What's the point of open world content if no one ever does anything with it? At least with the instanced dungeons I have a reason to visit it on a regular basis.



This is a major point that needs to be centered upon.

One of the primary reasons these dungeons are instances is accessibility. The other is usability. An open World Dungeon can't have a hardmode encompassing the full dungeon (though you could create harder paths within it.) I rather like the fact that the current Hardmodes progress the story of the location in some manner.

That's not to say that I feel all dungeons should be this way, and I am in staunch support for them to add more explorable locations down the line, but I know they come with their own limitations. It is my hope that they expand upon the beastmen strongholds and make them open world to delve into, as the beastmen tribes come with their own lore and diversity that would be explored, and keep with the open world theme of their current content.
#98 Feb 21 2014 at 12:07 PM Rating: Excellent
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Catwho wrote:
Quote:
All the dungeons we have now, we had in the past. Only then they were open world and now they're instanced.


We never visited the majority of them. Everyone just got power leveled in Nophica's Wells from 10-25 (notably not a dungeon in ARR), got power leveled someplace else from 25-45 (La Noscea in my case), and then moved to Copperbell from 45-50 to grind out the last five or so levels in a party.

What's the point of open world content if no one ever does anything with it? At least with the instanced dungeons I have a reason to visit it on a regular basis.


I distinctly remember my group of four traveling to Copperbell and I believe Sastasha (I don't remember if that's what it was, but it looked similar, the entrance was near Bloodshore) to group together and do guild leves. I saw other groups doing the same thing we were. It was fun, we enjoyed it. Of course if you never actually went there, you'd never know that there were plenty of others who did. The game may not have been perfect, but I actually ended up seeing more use out of those zones in 1.0 than I do in 2.0. Instanced dungeons seem subject to the same "flaws" that open world dungeons do to me, but even more pronounced due to them being even more limited (must go in with a set group with the correct number of people, no more, no less) and more linear in the sense that there's one clear objective and only a single path to take every single time you enter, and not a whole lot that can be expanded upon past that.

Besides, one could easily make the same comment about the current instanced dungeons. "Well, we just ran through them once for story and then did FATEs so there's no reason to go back."

Edited, Feb 21st 2014 1:14pm by Susanoh
#99 Feb 21 2014 at 3:57 PM Rating: Default
KojiroSoma wrote:
I still feel SE should have wiped everything and not stuck to keeping a lot of things around that ruin the progress and fun of something that is essentially a "new" game.

I myself abandoned my old character and started anew somewhere else when ARR launched, but there's many thousands of players on Legacy Worlds who did not. And in their perspective, what has been released for them in the past 7 months that they did not have before?

The ability to level? Nope, they had everything 50 before and havent gone further.
New fights? Barely, they had, moogle king, hard and extreme primals (and its drops) before too, something we've only just reobtained.
New dungeons? Except for Crystal Tower, nope. All the dungeons we have now, we had in the past. Only then they were open world and now they're instanced.
New gear? Nope, had moogle weapons before, relics and everything we now have.
New area's? Well, sorta. They redid the entire world and cut it into tiny miniscule little zones. However honestly i liked the 1.0 world so much more.

Looking at it from the view of anyone who retained their 1.0 character and/or played through it all before ARR, there's barely anything new that isnt just a "distraction" than actual gaming content. Crystal Tower for instance has absolutely no use for anyone who had relic/myth/allegan gear already other than playing through it once for the story. And the storyline, although interesting, if you were capped out on levels already could be completed (and was) on launch day. I distinctly remember seeing the Magitek Mounts running around barely a week in.

I like the game, and i really want it to succeed, but so far 90% of all the "content" that we've had is just stuff they re-introduced in more or less the same form after taking it away from us :/


Yeah, I think this is how most 1.0 players feel. Personally, there's really nothing for me to do besides level more jobs that I don't like. But keep in mind that your solution of wiping 1.0 accounts isn't a solution anymore... fresh ARR players have the same problem of having nothing to do and nothing to save money for, feeling like your time online/subscription is a waste, etc.

However, I don't agree that the 1.0 world was better. ARR's is much better besides maybe 2 or 3 background songs which didn't needed to be swapped but were anyway. It's somewhat upsetting that the world is chopped into jarring zones where you jump from grass to snow after a loading screen - thanks to Square Enix's insistence on making this 2014 game available for 2005 hardware.

Overall, I think people got their expectations too high.

Edited, Feb 21st 2014 5:01pm by LucasNox
#100 Feb 22 2014 at 10:05 AM Rating: Good
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Hyrist wrote:
This is a major point that needs to be centered upon.

One of the primary reasons these dungeons are instances is accessibility. The other is usability..


It's kind of funny how Sega manages to make their content both instanced and open world at the same time with PSO2, so the whole 'usability' thing is just a different term for laziness, since it takes far less to throw out instanced content that you'll be done with after 1 use than it does open world content that also has to evolve with the game.

Using PSO2 as an example again, their 'FATEs' are actual FATEs since they aren't always the same and sometimes end up linking together, e.g a Chrome Dragon flies down and you're fighting it then suddenly an apocalyptic centaur drops down and joins in the fray and not only would the two monsters fight each other, but they'll go after you as well.

By the way, other parties can join in, on your instance, if you let them. You can't really say the two games are "different styles" since both are hub games at this point.
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#101 Feb 22 2014 at 10:36 AM Rating: Good
Theonehio wrote:

By the way, other parties can join in, on your instance, if you let them. You can't really say the two games are "different styles" since both are hub games at this point.


A brilliant move aside from it making no sense from a game design point of view.

Other parties can join your instance? Then how does a dev balance the content accordingly? Do you need the other party to beat the dungeon (tuned towards multiple parties tackling the content) or does the other party make the dungeon ****-easy (tuned towards a single party). The former making it useless to even try without other parties, the latter making the content a joke in difficulty. To answer that design issue do you create a cheap workaround by making the instance "harder" with more parties in it? Mechanics are still tuned for one party but the mobs have 2x hp and hit harder for example. Either way it's a poor band-aid in comparison to tuning the instance for either one party or multiple parties properly.

I bet PSO2 solves the issue by letting the content become insanely easy (while the drop rates are from a Korean first gen MMO since you obviously can't create a difficulty barrier to the content).

What you're saying makes PSO2 sound like the epitome of poor game design from the early 2000's.

Edited, Feb 22nd 2014 7:38pm by Hyanmen
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