Xoie wrote:
FilthMcNasty wrote:
Xoie wrote:
Leveling all classes on one character is optional and it's definitely not the only viable approach. You can create up to 8 characters on the same server and up to 40 worldwide without paying extra, and between the different starting towns and class/job quests, you could honestly say it's more like there's enough content for 3 "unique" leveling experiences, at the very least. And it's more if you switch how you focus your XP gain between Fate, Leve, Hest, quest, hunting, and dungeon grinding if you want to completely ignore the differences between the classes.
Making alts is an idea, but you're still going to go through all the same quests, leves, guildhests, ect. Plus it doesn't really line up with the idea of being jack of all trades.
What I meant by unique was that in other games you can take any of several routes when you level through questing. There might be 3-5 areas that are all suitable for players within a specific level range until you start getting to endgame. WoW WotLK as an example, you could level from the previous cap without setting foot in a dungeon and you'd still end up skipping over several zones worth of content. If you had an alternate character you could go through again making sure to visit somewhere you missed the first time, second time... ect.
You're comparing a vanilla MMO with 50 levels of content for 8 classes (19 if you count DoH and DoL), and 9 jobs to an MMO 2 expansions in which only had to cover 10 levels of new content and one new class in that particular installment.
Yeah, well... we're comparing games with single class characters against XIV which lets you do everything. Vanilla TERA has several areas to level in as well as PvP, dungeons and BAMs. Vanilla WoW had much more leveling content than XIV 1.0 did. I only really used WotLK because most people in these forums like to think of ARR as an expansion. I could have easily used TBC to prove the same point. Cataclysm took it a step further and Blizz completely reworked
all of the lower level questing.
If it makes sense for single class games to develop enough content to level your characters several times over; why wouldn't a game that allows you to level several classes have at least as much content if not more? Nevermind the other games, it just makes sense when you
only consider XIV specific class mechanics. You're given the
option to level 8 classes and 9 jobs, but the
means to level only a few. Does not compute.
Just to be clear, I'm not asking SE to make enough quests for you to level every class and job without touching FATEs, dungeons, leves, and guildhests. I just think it makes sense for them to keep adding to early game, especially when you consider the game structure and the fact that more classes and jobs will be added.
Edited, Feb 1st 2014 5:03am by FilthMcNasty