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Losing passion for MMO'sFollow

#152 Feb 03 2014 at 9:14 AM Rating: Good
Well, the majority of people who started in August just hit 50 around December or January - e.g. the casuals. The casuals who started after August aren't even there yet. They are taking their time.

The folks who flew through the content within the first month then complained they had nothing to do are actually a minority. A vocal one, to be sure.
#153 Feb 03 2014 at 9:30 AM Rating: Excellent
I am with Catwho on this... I love token systems, and I hated FFXI's culture of "30th try, might finally be my lucky day!" or "I can't even try it, because I can't even get help to farm a pop item!" People who blow through content each week in one or two days, then log out for the rest of te week, aren't really experiencing the game right. I don't see how I could possibly play like that without neglecting my Free Company, which I enjoy far more than gear pieces.
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#154 Feb 03 2014 at 10:16 AM Rating: Default
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So what I'm reading is that people want the fatigue system back?

Yeah we all know how that worked!
#155 Feb 03 2014 at 10:38 AM Rating: Decent
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Catwho wrote:
Well, the majority of people who started in August just hit 50 around December or January - e.g. the casuals. The casuals who started after August aren't even there yet. They are taking their time.

The folks who flew through the content within the first month then complained they had nothing to do are actually a minority. A vocal one, to be sure.


I dont think that is right. Those numbers that SE quoted a while back saying the majority of the people have not hit 50. I would only believe that if those numbers include those that quit the game. Almost all my fc is at end game and most are on second relic or second job. Honestly I dont know anyone on my friends list that is not end game. in low level duty roulette I have only ran into one person that has not run the dungeon which is odd too because I wonder how many new people are playing this game.
I would guess those playing the game the majority are at end game.






Edited, Feb 3rd 2014 11:47am by Nashred
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#156 Feb 03 2014 at 10:50 AM Rating: Excellent
Out of our freshly merged FC, we have a handful of people with at least one battle class at 50, and several with multiple battle classes at fifty. Lots of us have multiple crafting classes at 50, though. And some don't have anything at 50.

The folks who quit are a lot more likely to have zipped up to 50 last fall and have gotten bored, then jumped shipped to TESO beta.
#157 Feb 03 2014 at 11:10 AM Rating: Excellent
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They are probably counting alt characters and abandoned characters. I have Yelta with several level 50 jobs/classes and I have 3 other characters I am dabbling with when I run out of stuff to do with Yelta for the week. Of those there is 1 level 50 fishing so I can get 2 maps a day.

Heck how many people rolled Lalafells on other servers to attend the multiple Lalafell marches. I know I have several and I never bothered deleting them.

I probably have 15 characters that aren't 50 and one I seriously play.
#158 Feb 03 2014 at 11:14 AM Rating: Excellent
Quote:
Out of our freshly merged FC, we have a handful of people with at least one battle class at 50, and several with multiple battle classes at fifty. Lots of us have multiple crafting classes at 50, though. And some don't have anything at 50.


My FC has been around since launch, and we're mostly Legacy players. A handful of us have three or four level 50 battle jobs, but most of our members have just one battle class at 50 (although some of those players have a couple crafting jobs at 50). We also have a few newer people who don't have a lvl 50 job in anything yet.

None of us has left the game over being bored... too much for us to keep busy with.

That said, my FC is probably a bit older than the average FC. Most of us are in our 30s, and we have careers/jobs/relationships. However, this game was designed to accommodate gamers who have less time... not people who are still looking for a game with FFXI-style time sinks.
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#159 Mar 05 2014 at 7:25 AM Rating: Decent
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your losing passion because mmo's arent mmo's anymore. theyre console like action games with a chat room attached. except you dont die or lose progress.

thank blizzard. they brought inthe so called 'casuals' and once devs saw the money thta could be had by making games easy, non competitive, and instantly gratifying... they jumped the shark. now community is gone, immersion is gone, teamwork/codependency is gone.. all in the name of pleasing the kids.

mmo's used to be a hobby unto their own.. now theyre barely a genre. The only consolation ive had in nearly 10 years was seeing blizzard admit they ruined the genre, and brad mcquaid having the nuts to say the genre NEEDS a game that sticks to true mmo' tenets.

alas, 99/100 cash is king. which means unless those of us who find solace in the merits of a real mmo are wiling to pony up to compete with the masses of spineless babies.. it likely wont happen soon if ever.

GG xbox live/wow kiddies. Play the koolz mmoz, treat people like crap, get your uber lewtz and then cancel your sub. Or moreso cry about how subs are stupid so they all go f2p and take another step backwards.

meanwhile, passionate men who are driven by challenge will **** and moan until someone/anyone has the balls to realize a long term loyal sub base is > revolving door of the kiddie mart.

I digress.

(so to summarize, i havent lost my passion for mmo's, not by a longshot. I have long since lost it for the copycat crap that comes out these days though)
#160 Mar 05 2014 at 8:00 AM Rating: Decent
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klepp0906 wrote:
your losing passion because mmo's arent mmo's anymore. theyre console like action games with a chat room attached. except you dont die or lose progress.

thank blizzard. they brought inthe so called 'casuals' and once devs saw the money thta could be had by making games easy, non competitive, and instantly gratifying... they jumped the shark. now community is gone, immersion is gone, teamwork/codependency is gone.. all in the name of pleasing the kids.

mmo's used to be a hobby unto their own.. now theyre barely a genre. The only consolation ive had in nearly 10 years was seeing blizzard admit they ruined the genre, and brad mcquaid having the nuts to say the genre NEEDS a game that sticks to true mmo' tenets.

alas, 99/100 cash is king. which means unless those of us who find solace in the merits of a real mmo are wiling to pony up to compete with the masses of spineless babies.. it likely wont happen soon if ever.

GG xbox live/wow kiddies. Play the koolz mmoz, treat people like crap, get your uber lewtz and then cancel your sub. Or moreso cry about how subs are stupid so they all go f2p and take another step backwards.

meanwhile, passionate men who are driven by challenge will **** and moan until someone/anyone has the balls to realize a long term loyal sub base is > revolving door of the kiddie mart.

I digress.

(so to summarize, i havent lost my passion for mmo's, not by a longshot. I have long since lost it for the copycat crap that comes out these days though)

I agree with you on all parts, especially the emo kids rushing and being upset about everything.

But "Jumping the Shark" should probably have been that all new and recent MMO's Jumped Ship instead. Since they all sold out to the new format, not desperately trying to stay alive by adding or changing things drastically. (though i guess that is true in the case of XIV)
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#161 Mar 05 2014 at 10:48 AM Rating: Decent
klepp0906 wrote:
your losing passion because mmo's arent mmo's anymore. theyre console like action games with a chat room attached. except you dont die or lose progress.

thank blizzard. they brought inthe so called 'casuals' and once devs saw the money thta could be had by making games easy, non competitive, and instantly gratifying... they jumped the shark. now community is gone, immersion is gone, teamwork/codependency is gone.. all in the name of pleasing the kids.

mmo's used to be a hobby unto their own.. now theyre barely a genre. The only consolation ive had in nearly 10 years was seeing blizzard admit they ruined the genre, and brad mcquaid having the nuts to say the genre NEEDS a game that sticks to true mmo' tenets.

alas, 99/100 cash is king. which means unless those of us who find solace in the merits of a real mmo are wiling to pony up to compete with the masses of spineless babies.. it likely wont happen soon if ever.

GG xbox live/wow kiddies. Play the koolz mmoz, treat people like crap, get your uber lewtz and then cancel your sub. Or moreso cry about how subs are stupid so they all go f2p and take another step backwards.

meanwhile, passionate men who are driven by challenge will **** and moan until someone/anyone has the balls to realize a long term loyal sub base is > revolving door of the kiddie mart.

I digress.

(so to summarize, i havent lost my passion for mmo's, not by a longshot. I have long since lost it for the copycat crap that comes out these days though)


Agree 100% and very nicely said.

:applause:
#162 Mar 05 2014 at 3:07 PM Rating: Good
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While I agree with a lot of your post, I think most of your problems could be solved by joining a good FC and making friends with your guild mates. This way you could schedule runs with them at a time you all find convenient and you won't have to run with bad pugs.

I feel your pain though. I ran in to the same wall in WoW recently. I'm having a much better time in ARR though and my FC is awesome. It keeps me logging in whenever I have time.

**I'll also say that unlike some of the others here, I don't have a problem with having a queue system and solo leveling experience. With a family to take care of and 50-60 hour work weeks, it's the only way I'd be able to progress on my character leveling. I wouldn't be able to progress in a game like FFXI was in the RotZ/CoP days. I agree that there should be an MMO out there that caters to folks with more time on their hands though. Maybe Eve?

Edited, Mar 5th 2014 4:10pm by Transmigration
#163 Mar 05 2014 at 4:11 PM Rating: Decent
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klepp0906 wrote:
thank blizzard. they brought inthe so called 'casuals' and once devs saw the money thta could be had by making games easy, non competitive, and instantly gratifying... they jumped the shark. now community is gone, immersion is gone, teamwork/codependency is gone.. all in the name of pleasing the kids.

You make it sound like Blizzard unleashed a virus on people, but all they did was activate it. WoW was so popular that it attracted people who previously had no interest in games at all, much less MMOs. I don't think it's fair to blame lack of community, immersion or teamwork on Blizzard though. While they do cater to casuals, they still maintain some of the most difficult hardcore raid content available. People have their preference about who tells a better story, but the lore in WoW is volumes deep.

If you wanna point the finger it should aim in the direction of the copy cat devs who make miserable attempts at mirroring WoW and the companies that produce them.

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#164 Mar 06 2014 at 9:35 AM Rating: Good
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klepp09606 wrote:
your losing passion because mmo's arent mmo's anymore. theyre console like action games with a chat room attached. except you dont die or lose progress.

thank blizzard. they brought inthe so called 'casuals' and once devs saw the money thta could be had by making games easy, non competitive, and instantly gratifying... they jumped the shark. now community is gone, immersion is gone, teamwork/codependency is gone.. all in the name of pleasing the kids.

mmo's used to be a hobby unto their own.. now theyre barely a genre. The only consolation ive had in nearly 10 years was seeing blizzard admit they ruined the genre, and brad mcquaid having the nuts to say the genre NEEDS a game that sticks to true mmo' tenets.

alas, 99/100 cash is king. which means unless those of us who find solace in the merits of a real mmo are wiling to pony up to compete with the masses of spineless babies.. it likely wont happen soon if ever.

GG xbox live/wow kiddies. Play the koolz mmoz, treat people like crap, get your uber lewtz and then cancel your sub. Or moreso cry about how subs are stupid so they all go f2p and take another step backwards.

meanwhile, passionate men who are driven by challenge will **** and moan until someone/anyone has the balls to realize a long term loyal sub base is > revolving door of the kiddie mart.

I digress.

I agree with your intent/underlying meaning. I disagree on the idea that mmos of now are not real mmos.
You still die in mmos and there is some kind of progress penalty.I can't think of one mmo right now that is too easy, non competitive, or instantly gratifying?(Maybe I missed the sarcasm?) The extremes of ten years ago(grind) and the extremes of today(no grind). Where is the middle road?

I want things to take as long as possible provided the content is there, no PADDING.
I want to explore and get somewhat lost, but not so lost I get stuck in game or have to look everything up.
I want to compete for rare claims in massive hunts, but not for every scrap all the time.
I want some instant gratification, but I also want things far out of my reach or completely out of reach.
I have community now, I want to depend on them sometimes but not all the time.
I want immersion with no bread crumb trails, zones, or lag. But not at the cost of extreme backlash in those areas.

It's not just money or WoW that has led to the close extinction of time sink mmos. It's also that people realize what is padding and what is not now. And it seems like developers all around either don't know how to stick to their guns or they go to extremes for casual or grindy.


Transmigration wrote:
While I agree with a lot of your post, I think most of your problems could be solved by joining a good FC and making friends with your guild mates. This way you could schedule runs with them at a time you all find convenient and you won't have to run with bad pugs.

I feel your pain though. I ran in to the same wall in WoW recently. I'm having a much better time in ARR though and my FC is awesome. It keeps me logging in whenever I have time.

**I'll also say that unlike some of the others here, I don't have a problem with having a queue system and solo leveling experience. With a family to take care of and 50-60 hour work weeks, it's the only way I'd be able to progress on my character leveling. I wouldn't be able to progress in a game like FFXI was in the RotZ/CoP days. I agree that there should be an MMO out there that caters to folks with more time on their hands though. Maybe Eve?

Edited, Mar 5th 2014 4:10pm by Transmigration

I agree with everything you said pretty much. But I would like a viable option for group experience outside dungeons as well. And by viable I don't mean just possible. I mean developer designed and good experience points.
#165 Mar 06 2014 at 10:23 AM Rating: Good
sandpark wrote:
I want things to take as long as possible provided the content is there, no PADDING.
I want to explore and get somewhat lost, but not so lost I get stuck in game or have to look everything up.
I want to compete for rare claims in massive hunts, but not for every scrap all the time.
I want some instant gratification, but I also want things far out of my reach or completely out of reach.
I have community now, I want to depend on them sometimes but not all the time.
I want immersion with no bread crumb trails, zones, or lag. But not at the cost of extreme backlash in those areas.

Hey Yoshi, you need to hire this guy!

Nailed it exactly.
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