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Coil lockout, Turn 6-9Follow

#27 Jan 27 2014 at 7:10 PM Rating: Decent
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I'm not worried about my Coil drops being replaced by new fancy coil drops because it was all down to luck me getting my pieces to be the ones that dropped.

I am worried about my myth gear becoming useless though because we spend hours hitting cap everyweek to get those and now if they aren't even really worth it (aka BiS or close) then they will be like Darklight which if you are lucky/plan ahead you can skip.

I hope the current AF2 can be upgraded using more myth or coil drops
#28 Jan 27 2014 at 9:44 PM Rating: Excellent
The myth gear will almost certainly be surpassed by gear with better stats.

The good news is, with the vanity slot system, no gear will ever be entirely useless. You will be able to equip it later for cosmetic reasons, which is cool.
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#29 Jan 28 2014 at 8:30 AM Rating: Good
Just IMO, if they are going to make AF2 easier to get, I would like a gear option that requires AF2 as a component. AF3? or maybe a AF3 equivalent with different stats focused that would be AF2+1. Maybe that would help people not feel as if AF2 will become irrelevant.

Last night we were discussion Coil 1-2 and how, if the lockout was removed, they would be perhaps THE fastest way to get Myths/Philo. Just Turn 1, 2, 1, 2, etc. for gear and cap Myth. Not sure how to balance this so it won't happen this way. Perhaps lowering the Myth reward since going for loot will be enough incentive?

We ran T1, T2, 3 runs of CT, Haukke and Pharos last night and now sitting at 350/450 on the first day of reset. I'm not entirely sure these things need to be made easier or more accessible.

As long as 6-10 are fun and challenging it should all work out. No Sonic Mode levels please!

#30 Jan 28 2014 at 8:39 AM Rating: Excellent
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Shortly before I stopped playing Rift, they changed the way you could get the tier 2 dungeon gear. It was still purchased with the same currency, but you had to buy the tier 1 piece first.

For example: If you want to buy a belt from the new tier, the cost would be 375 "X" tomes and 1 myth/allaghan belt. So the myth/allaghan item is a hard stop prereq for the new tier. This would keep myth farming a viable past-time, would negate the need to nerf drop rates, and keep all the current methods viable. You could still do turns 4-5 for those drops as well, especially if they keep the cap at 450. Why farm for two weeks to get a chest piece when you could run turn 4 for a chance to get it instantly?

They could do the same for a new tier of weapons too... You have to get the allaghan weapon from turn 5 or the one from the 3 EX primals to convert it into whatever...

Edited, Jan 28th 2014 6:40am by LebargeX
#31 Jan 28 2014 at 9:05 AM Rating: Decent
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Valkayree wrote:
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.


Agreed, titan is just a move around battle, nothing really too hard about it, memory game of sorts with a small part of it being a dps race... Lag is what makes it hard if you can not move out of the way. Just because someone cant get through titan doesn't mean they are a bad player. To bad there are not more people out there that feel like that. I myself and know others who have had allot of issue with titan but then move on too coil with no issues or anywhere else. Failing Titan does not make you a bad player and SE needs to fix this fight to fix for lag.

The only other place I see this is CT sometimes.. amazing you can be halfway across the battlefield away and still get hit. Occasionally I see this in other dungeons but it is rare.




Edited, Jan 28th 2014 11:56am by Nashred
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#32 Jan 28 2014 at 9:57 AM Rating: Excellent
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Nashred wrote:
Valkayree wrote:
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.


Agreed, titan is just a move around battle, nothing really too hard about it, memory game of sorts with a small part of it being a dps race... Lag is what makes it hard if you can not move out of the way. Just because someone cant get through titan doesn't mean they are a bad player. To bad there are not more people out there that feel like that. I myself and know who have had allot of issue with titan but then move on too coil with no issues or anywhere else. Failing Titan does not make you a bad player and SE needs to fix this fight to fix for lag.

The only other place I see this is CT sometimes.. amazing you can be halfway across the battlefield away and still get hit. Occasionally I see this in other dungeons but it is rare.



Edited, Jan 28th 2014 10:08am by Nashred


Last night in Titan was awful... We almost gave it up because lag was so bad. I kept seeing the little disconnect symbol over a character, people were rubber banding everywhere, one person got knocked off the platform in the opposite direction of landslide because they were in it, but in a completely different place at the same time. It wasn't just me either, everyone in the group was getting rocked by lag. I'm not sure if the people who stuck around had any more luck after I had to log, but I'm glad we'll only be running it Monday nights every couple of months.

I ran CT very early this morning (woohoo for healer booties) and lag on Acheron was so bad that I didn't see the artwork on the floor for the AOE's until I'd already taken damage. Bacon AOE wiped me and I never saw it.
#33 Jan 28 2014 at 10:48 AM Rating: Decent
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LebargeX wrote:
Nashred wrote:
Valkayree wrote:
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.


Agreed, titan is just a move around battle, nothing really too hard about it, memory game of sorts with a small part of it being a dps race... Lag is what makes it hard if you can not move out of the way. Just because someone cant get through titan doesn't mean they are a bad player. To bad there are not more people out there that feel like that. I myself and know who have had allot of issue with titan but then move on too coil with no issues or anywhere else. Failing Titan does not make you a bad player and SE needs to fix this fight to fix for lag.

The only other place I see this is CT sometimes.. amazing you can be halfway across the battlefield away and still get hit. Occasionally I see this in other dungeons but it is rare.



Edited, Jan 28th 2014 10:08am by Nashred


Last night in Titan was awful... We almost gave it up because lag was so bad. I kept seeing the little disconnect symbol over a character, people were rubber banding everywhere, one person got knocked off the platform in the opposite direction of landslide because they were in it, but in a completely different place at the same time. It wasn't just me either, everyone in the group was getting rocked by lag. I'm not sure if the people who stuck around had any more luck after I had to log, but I'm glad we'll only be running it Monday nights every couple of months.

I ran CT very early this morning (woohoo for healer booties) and lag on Acheron was so bad that I didn't see the artwork on the floor for the AOE's until I'd already taken damage. Bacon AOE wiped me and I never saw it.


Urzol you on the PS3? That is a ps3 issue in CT sometimes lus lag issue.
Yea I decided the lag most times is too bad for me in titan, I just stayed away last night because sometime I feel more like a drag than a help..You know I want too help everyone in that fight and feel bad sitting out.. It is not me.
I have tried to take titan down several more times after I beet him but it is just too sad. It has nothing to do with someones ability for that fight for some. Some of the best players hit a wall there. I am not the kind of person that wants to be carried through but that is the only way some will make it.
I will take on any challenge but that fight just takes the fun out of it for so many people and think SE needs to address it because people are quitting over that fight. There should not be anything in a game that is that much of a wall for anyone or makes them feel so bad. Game is supposed to be fun. At least have another way around titan. SE live letter makes it sound like they still dont understand on that fight.. They want to have a fight like this in the game that is fine just dont make it a road block for people trying to progress in the game. Making the fight easier wont help, they need to correct for the lag.










Edited, Jan 28th 2014 12:11pm by Nashred

Edited, Jan 28th 2014 12:12pm by Nashred
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#34 Jan 28 2014 at 11:12 AM Rating: Good
Ya I logged on last night and was getting mega-lag at the market board, so I just logged off for the night and watched a couple hockey games on TV.
#35 Jan 28 2014 at 11:16 AM Rating: Excellent
Mondays are going to be bad, period.

If you're in a FC don't schedule your events on Monday.

If you're not in a FC, don't plan to do Duty Finder/Roulette on Monday.

Reserve Monday for your "do stuff that doesn't require fast twitch reactions" - I spent yesterday hammering out HQ oak lumber while I did a raid in FFXI, which doesn't have the same lag problems since the servers are in Japan.

Edited, Jan 28th 2014 12:17pm by Catwho
#36 Jan 28 2014 at 12:19 PM Rating: Decent
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Nashred wrote:
LebargeX wrote:
Nashred wrote:
Valkayree wrote:
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.


Agreed, titan is just a move around battle, nothing really too hard about it, memory game of sorts with a small part of it being a dps race... Lag is what makes it hard if you can not move out of the way. Just because someone cant get through titan doesn't mean they are a bad player. To bad there are not more people out there that feel like that. I myself and know who have had allot of issue with titan but then move on too coil with no issues or anywhere else. Failing Titan does not make you a bad player and SE needs to fix this fight to fix for lag.

The only other place I see this is CT sometimes.. amazing you can be halfway across the battlefield away and still get hit. Occasionally I see this in other dungeons but it is rare.



Edited, Jan 28th 2014 10:08am by Nashred


Last night in Titan was awful... We almost gave it up because lag was so bad. I kept seeing the little disconnect symbol over a character, people were rubber banding everywhere, one person got knocked off the platform in the opposite direction of landslide because they were in it, but in a completely different place at the same time. It wasn't just me either, everyone in the group was getting rocked by lag. I'm not sure if the people who stuck around had any more luck after I had to log, but I'm glad we'll only be running it Monday nights every couple of months.

I ran CT very early this morning (woohoo for healer booties) and lag on Acheron was so bad that I didn't see the artwork on the floor for the AOE's until I'd already taken damage. Bacon AOE wiped me and I never saw it.


Urzol you on the PS3? That is a ps3 issue in CT sometimes lus lag issue.
Yea I decided the lag most times is too bad for me in titan, I just stayed away last night because sometime I feel more like a drag than a help..You know I want too help everyone in that fight and feel bad sitting out.. It is not me.
I have tried to take titan down several more times after I beet him but it is just too sad. It has nothing to do with someones ability for that fight for some. Some of the best players hit a wall there. I am not the kind of person that wants to be carried through but that is the only way some will make it.
I will take on any challenge but that fight just takes the fun out of it for so many people and think SE needs to address it because people are quitting over that fight. There should not be anything in a game that is that much of a wall for anyone or makes them feel so bad. Game is supposed to be fun. At least have another way around titan. SE live letter makes it sound like they still dont understand on that fight.. They want to have a fight like this in the game that is fine just dont make it a road block for people trying to progress in the game. Making the fight easier wont help, they need to correct for the lag.
Edited, Jan 28th 2014 12:11pm by Nashred

Edited, Jan 28th 2014 12:12pm by Nashred


Yeah, I am. But all the PC players in Titan were experiencing the same thing. I think we may just have to strike Monday from the events calendar. They should just stagger the resets.
#37 Jan 28 2014 at 12:40 PM Rating: Default
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LebargeX wrote:
Nashred wrote:
LebargeX wrote:
Nashred wrote:
Valkayree wrote:
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.


Agreed, titan is just a move around battle, nothing really too hard about it, memory game of sorts with a small part of it being a dps race... Lag is what makes it hard if you can not move out of the way. Just because someone cant get through titan doesn't mean they are a bad player. To bad there are not more people out there that feel like that. I myself and know who have had allot of issue with titan but then move on too coil with no issues or anywhere else. Failing Titan does not make you a bad player and SE needs to fix this fight to fix for lag.

The only other place I see this is CT sometimes.. amazing you can be halfway across the battlefield away and still get hit. Occasionally I see this in other dungeons but it is rare.



Edited, Jan 28th 2014 10:08am by Nashred


Last night in Titan was awful... We almost gave it up because lag was so bad. I kept seeing the little disconnect symbol over a character, people were rubber banding everywhere, one person got knocked off the platform in the opposite direction of landslide because they were in it, but in a completely different place at the same time. It wasn't just me either, everyone in the group was getting rocked by lag. I'm not sure if the people who stuck around had any more luck after I had to log, but I'm glad we'll only be running it Monday nights every couple of months.

I ran CT very early this morning (woohoo for healer booties) and lag on Acheron was so bad that I didn't see the artwork on the floor for the AOE's until I'd already taken damage. Bacon AOE wiped me and I never saw it.


Urzol you on the PS3? That is a ps3 issue in CT sometimes lus lag issue.
Yea I decided the lag most times is too bad for me in titan, I just stayed away last night because sometime I feel more like a drag than a help..You know I want too help everyone in that fight and feel bad sitting out.. It is not me.
I have tried to take titan down several more times after I beet him but it is just too sad. It has nothing to do with someones ability for that fight for some. Some of the best players hit a wall there. I am not the kind of person that wants to be carried through but that is the only way some will make it.
I will take on any challenge but that fight just takes the fun out of it for so many people and think SE needs to address it because people are quitting over that fight. There should not be anything in a game that is that much of a wall for anyone or makes them feel so bad. Game is supposed to be fun. At least have another way around titan. SE live letter makes it sound like they still dont understand on that fight.. They want to have a fight like this in the game that is fine just dont make it a road block for people trying to progress in the game. Making the fight easier wont help, they need to correct for the lag.
Edited, Jan 28th 2014 12:11pm by Nashred

Edited, Jan 28th 2014 12:12pm by Nashred


Yeah, I am. But all the PC players in Titan were experiencing the same thing. I think we may just have to strike Monday from the events calendar. They should just stagger the resets.


I was talking CT not titan.. CT seems to really give ps3 player more of a issue.. Titan is everyone, I am pc and Tes is ps3 and we have the same issue in Titan...
With the PS3 it is not internet lag/latency only in CT.. The PS3 simply can not keep up drawing everything all the time and sometime it just wont draw something. Ever done a Odin fate on the ps3, you never see odin..

I wonder if this could play a factor in Titan too.. Slower pc's or PS3 may have slightly more lag due to them not keeping up...


Edited, Jan 28th 2014 1:50pm by Nashred
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#38 Jan 28 2014 at 1:17 PM Rating: Excellent
Quote:
I wonder if this could play a factor in Titan too.. Slower pc's or PS3 may have slightly more lag due to them not keeping up...


I definitely think PC specs play a role in some of this lag. Last night, a newer member of my FC who plays on a lower-end laptop was having all kinds of lag problems, while I was moving around just fine with no lag whatsoever, even during battles. My PC just meets the "recommended" specs for the game, and I also have a SSD drive, which probably helps a lot.

I'm not totally free from lag, though! Against Garuda HM last week, I did have one fight in which we lost because I simply had too much lag to tank adds effectively at a crucial moment. I think that was the first time I'd experienced the crippling lag that others suffer from on a more consistent basis.

Edited, Jan 28th 2014 11:17am by Thayos
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#39 Jan 28 2014 at 1:39 PM Rating: Good
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LebargeX wrote:
Shortly before I stopped playing Rift, they changed the way you could get the tier 2 dungeon gear. It was still purchased with the same currency, but you had to buy the tier 1 piece first.

For example: If you want to buy a belt from the new tier, the cost would be 375 "X" tomes and 1 myth/allaghan belt. So the myth/allaghan item is a hard stop prereq for the new tier. This would keep myth farming a viable past-time, would negate the need to nerf drop rates, and keep all the current methods viable. You could still do turns 4-5 for those drops as well, especially if they keep the cap at 450. Why farm for two weeks to get a chest piece when you could run turn 4 for a chance to get it instantly?

They could do the same for a new tier of weapons too... You have to get the allaghan weapon from turn 5 or the one from the 3 EX primals to convert it into whatever..

Being familiar with how Trion handled this myself, I'm of the mind this only works as a one-off upgrade. To make it a continuous chain risks turning it into a needless grind while at the same time making life more difficult for newcomers without legacy adjustments to the earlier tiers.

As an example where Rift went wrong here, I'll talk about the 50 cap and the Planar set. Basically, one would collect Inscribed Sourcestones from the various level 43+ zone events, usually 5-10 with EI being more around 15 when it came out. Like XIV has done with tome costs, certain equipment slots were weighted at different values. I can't remember the precise costs, but let's say the most expensive of the first tier cost 275 ISS. For people who didn't play Rift back then, ZEs could run anywhere from 15 minutes to an hour depending on the event and time of day/participation, which could make getting that 275 a definite grind. The actual piece of gear you wound up with would also wind up being equal or even lesser than its introductory dungeon counterpart. Upgrading to the next tier usually cost the same amount it took to buy the piece, or up to like 1/3 more. Come third tier, some items ran for over 1000 ISS to upgrade, which for someone who wasn't around when this system was implemented, basically created a wall of thousands upon thousands of ISS needed if your only interest was open world. At the time, I certainly tried to suggest to Trion that the earlier tiers needed cost adjustments. As well, I was also vocal about the disparity in performance compared to dungeon/raid gear relative to the actual time commitment. As per usual, you'd get that community swooping in like angry vultures declaring who deserved what and who didn't even though I'm pretty sure the amount of time/effort one put into getting an ISS T3 eclipsed any and all time/token requirements from raids. What struck me as a further insult before the SL release, though, was how the Planar gear wound up getting an incomplete tier release... like Trion was trying to say, "Whoa, buddy, too much power for the plebs!"

But yeah, more relative XIV, requiring the current myth armor to get the next tome tier is okay. SE just needs to remove the myth cap or at least cut the current costs by 1/2 or more. I just hope they're mindful of the fact people would like to gear up multiple jobs on a single character at a decent pace instead of the rough 2-3 months that launch yield with now being slightly better, but still laden with lockouts/restrictions.
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#40 Jan 28 2014 at 2:02 PM Rating: Good
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Seriha wrote:
LebargeX wrote:
Shortly before I stopped playing Rift, they changed the way you could get the tier 2 dungeon gear. It was still purchased with the same currency, but you had to buy the tier 1 piece first.

For example: If you want to buy a belt from the new tier, the cost would be 375 "X" tomes and 1 myth/allaghan belt. So the myth/allaghan item is a hard stop prereq for the new tier. This would keep myth farming a viable past-time, would negate the need to nerf drop rates, and keep all the current methods viable. You could still do turns 4-5 for those drops as well, especially if they keep the cap at 450. Why farm for two weeks to get a chest piece when you could run turn 4 for a chance to get it instantly?

They could do the same for a new tier of weapons too... You have to get the allaghan weapon from turn 5 or the one from the 3 EX primals to convert it into whatever..

Being familiar with how Trion handled this myself, I'm of the mind this only works as a one-off upgrade. To make it a continuous chain risks turning it into a needless grind while at the same time making life more difficult for newcomers without legacy adjustments to the earlier tiers.

As an example where Rift went wrong here, I'll talk about the 50 cap and the Planar set. Basically, one would collect Inscribed Sourcestones from the various level 43+ zone events, usually 5-10 with EI being more around 15 when it came out. Like XIV has done with tome costs, certain equipment slots were weighted at different values. I can't remember the precise costs, but let's say the most expensive of the first tier cost 275 ISS. For people who didn't play Rift back then, ZEs could run anywhere from 15 minutes to an hour depending on the event and time of day/participation, which could make getting that 275 a definite grind. The actual piece of gear you wound up with would also wind up being equal or even lesser than its introductory dungeon counterpart. Upgrading to the next tier usually cost the same amount it took to buy the piece, or up to like 1/3 more. Come third tier, some items ran for over 1000 ISS to upgrade, which for someone who wasn't around when this system was implemented, basically created a wall of thousands upon thousands of ISS needed if your only interest was open world. At the time, I certainly tried to suggest to Trion that the earlier tiers needed cost adjustments. As well, I was also vocal about the disparity in performance compared to dungeon/raid gear relative to the actual time commitment. As per usual, you'd get that community swooping in like angry vultures declaring who deserved what and who didn't even though I'm pretty sure the amount of time/effort one put into getting an ISS T3 eclipsed any and all time/token requirements from raids. What struck me as a further insult before the SL release, though, was how the Planar gear wound up getting an incomplete tier release... like Trion was trying to say, "Whoa, buddy, too much power for the plebs!"

But yeah, more relative XIV, requiring the current myth armor to get the next tome tier is okay. SE just needs to remove the myth cap or at least cut the current costs by 1/2 or more. I just hope they're mindful of the fact people would like to gear up multiple jobs on a single character at a decent pace instead of the rough 2-3 months that launch yield with now being slightly better, but still laden with lockouts/restrictions.


I must have left before all that drama happened. I just remember the dungeon gear and then the elemental gear... which iirc was mainly so tanks could survive raids. I definitely don't remember multiple tiers of anything but the dungeon stuff.

#41 Jan 28 2014 at 2:18 PM Rating: Good
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It definitely wasn't a launch feature, no. I want to say it came in 6-8 months post-launch, perhaps the patch before EI. I actually quit Rift after my first month because there was no casual endgame beyond rep grinding or dungeon spam and only went back in part because they'd added that new gear and I found out an old RP friend was playing. But I'd basically been back and forth on the game since. Something like 3 months, 6 months off. Depends on what all they add, really, which is usually more for the raider crowd.
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#42 Jan 28 2014 at 2:45 PM Rating: Good
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Seriha wrote:
It definitely wasn't a launch feature, no. I want to say it came in 6-8 months post-launch, perhaps the patch before EI. I actually quit Rift after my first month because there was no casual endgame beyond rep grinding or dungeon spam and only went back in part because they'd added that new gear and I found out an old RP friend was playing. But I'd basically been back and forth on the game since. Something like 3 months, 6 months off. Depends on what all they add, really, which is usually more for the raider crowd.


I didn't play much longer than a couple months either. People think levelling in this game is fast, that one was ridiculous lol.

I had a caster and warrior raid ready by the time i quit, and i didn't play that as much as play XIV.

I got REALLY tired of doing crafter rifts lol.
#43 Jan 28 2014 at 3:32 PM Rating: Decent
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Thayos wrote:
Quote:
I wonder if this could play a factor in Titan too.. Slower pc's or PS3 may have slightly more lag due to them not keeping up...


I definitely think PC specs play a role in some of this lag. Last night, a newer member of my FC who plays on a lower-end laptop was having all kinds of lag problems, while I was moving around just fine with no lag whatsoever, even during battles. My PC just meets the "recommended" specs for the game, and I also have a SSD drive, which probably helps a lot.

I'm not totally free from lag, though! Against Garuda HM last week, I did have one fight in which we lost because I simply had too much lag to tank adds effectively at a crucial moment. I think that was the first time I'd experienced the crippling lag that others suffer from on a more consistent basis.

Edited, Jan 28th 2014 11:17am by Thayos


Occasional lag is something everyone has to deal with sometimes.. Weather, router needs reset, isp, SE server issues or what ever.

I do agree a subpar computer can be the cause of issues like that. I am just not sure that is the issue I am having...

My laptop is not low end though, I dont have specs here but I bought it right before beta. It has a I7 with 16 gb ram. The graphics card is dedicated with two gigs of ram.. The actual pc is pretty up too spec and should have absolutely no issue with anything this game throws at it.. My graphics card on the other hand is nothing special though but does have 2 gb ram dedicated so it does not share the main system memory which helps. I run the game on low setting and also have mine and others affect turned off. The graphics card is the bottle neck for me because it really is not a gaming laptop/computer. Still it should handle these setting with ease. For me it is titan mainly and few ct runs but I think those ct runs it lags for all and really is server issues getting bottle necked. I have run garuda ex several times with no lag either. Hopefully it is not my laptop..
We will find out when the ps4 launches because it should handle this game no problem. Tes will be on it right away.


I wish I would have known I was going to be using the lap top for gaming when I bought it, i would have got a gaming laptop... My pc went out a couple of weeks before beta and I need a pc fast. I was originally going to play on the ps3 but I liked the computer better plus I didn't want to buy 2 ps3's so close to the end of the cycle with the ps4 coming out.



Edited, Jan 28th 2014 4:46pm by Nashred
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#44 Jan 29 2014 at 11:28 AM Rating: Good
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BartelX wrote:
The one thing I'm hoping is that our FC gets a chance to clear all 5 before the difficulty changes. We've currently cleared 1-3 and are working on 4. I at least want us to get a few tries at clearing them all before the difficulty goes down. A lot of us have been playing casually, so it's taken us longer than the hardcores to get to coil, but I'd still like the opportunity to challenge content at it's toughest.


It's been confirmed in the live letter they will lower the difficulty of turn 1-5 by giving a buff to the player. I guess that if the whole party remove the buff, the fight will now be at the "old" difficulty.

Not sure it will be a popular choice tho, my group has been bashing it's collective head again Twin a couple of time now, that boss is haaaaarrd.

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