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2014 and what I do in FFXIV now. How about you?Follow

#52 Jan 22 2014 at 4:50 PM Rating: Excellent
I know XI has made significant changes over the years to appeal to more casual players, but I think it's reputation of being ridiculously time consuming still follows it today. I don't think it's ever going to lose the hardcore association, regardless of the changes they might make.

Short of the game getting a major overhaul like XIV, it's going to continue to attract the same people. And really, what reason does SE have to overhaul XI at this point. It still generates a handsome sum of revenue.
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#53 Jan 22 2014 at 7:41 PM Rating: Good
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Xoie wrote:
FilthMcNasty wrote:
Maybe in 2003, but most people have figured out what you're supposed to do in MMOs. They've also added quite a few things for new players like reminders from NPC to get your signet and what it's for before you leave town. It hasn't converted to question marks and exclamation points for questing, but quite a few things have been streamlined.

Regardless, the point was that both games are still in the market for the same type of player.


FFXIV:ARR attracted 1.5 million subs. At its peak, FFXI only attracted a third of that. Clearly, FFXIV is for Final Fantasy fans who consider FFXI too hardcore for their tastes. We're definitely not dealing with the same type of player, but a great deal of players who were overlooked by the first MMO.


SWtoR had more than that 1.5 million in it's first few months. If you recall, the most common complaint about that game was the lack of hardcore content.

Subscription numbers are not a valid indicator of which type of content players prefer, especially not when we're talking about the first two months of service. You would have to have a lot more information than this to support that claim Xoie.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#54 Jan 23 2014 at 12:57 AM Rating: Default
FilthMcNasty wrote:
Xoie wrote:
FilthMcNasty wrote:
Maybe in 2003, but most people have figured out what you're supposed to do in MMOs. They've also added quite a few things for new players like reminders from NPC to get your signet and what it's for before you leave town. It hasn't converted to question marks and exclamation points for questing, but quite a few things have been streamlined.

Regardless, the point was that both games are still in the market for the same type of player.


FFXIV:ARR attracted 1.5 million subs. At its peak, FFXI only attracted a third of that. Clearly, FFXIV is for Final Fantasy fans who consider FFXI too hardcore for their tastes. We're definitely not dealing with the same type of player, but a great deal of players who were overlooked by the first MMO.


SWtoR had more than that 1.5 million in it's first few months. If you recall, the most common complaint about that game was the lack of hardcore content.

Subscription numbers are not a valid indicator of which type of content players prefer, especially not when we're talking about the first two months of service. You would have to have a lot more information than this to support that claim Xoie.


But you can just go and claim that XI and ARR are made for the same demographic? Heh.
#55 Jan 23 2014 at 3:31 AM Rating: Decent
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Hyanmen wrote:
But you can just go and claim that XI and ARR are made for the same demographic? Heh.


Yes, and I didn't use a random fact to prove it. They are both fantasy based MMOs. They have almost identical character models with the addition of male mithra and female galka(both of which FFXI fans asked for I might add). Many of the mobs in XIV are identical(literally) to those found in FFXI. Both games appeal to fans of FF music, lore and storytelling. All of these are valid reasons why someone who would enjoy one game would also enjoy the other.

I'd like to point out that 1.5 million was not the number of subscribers, but rather it was the number of registered users during the first few months. There is a difference. This number includes any account created during 1.0, even those of players who may have never returned to even try ARR as all of those accounts were activated for several weeks. Subsequently, this number was not a measure of how many accounts were active(as in players actively logging in) during those months. This number includes new players who purchased and registered the game, but decided they didn't like the game and did not subscribe. This number also includes people who purchased a second copy of the game so that they could play on both PC and PS3.

Comparing the number of registered users in one game to the number of concurrent subscribers in another doesn't make any sense at all.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#56 Jan 23 2014 at 4:40 AM Rating: Decent
FilthMcNasty wrote:
Hyanmen wrote:
But you can just go and claim that XI and ARR are made for the same demographic? Heh.


Yes, and I didn't use a random fact to prove it. They are both fantasy based MMOs. They have almost identical character models with the addition of male mithra and female galka(both of which FFXI fans asked for I might add). Many of the mobs in XIV are identical(literally) to those found in FFXI. Both games appeal to fans of FF music, lore and storytelling. All of these are valid reasons why someone who would enjoy one game would also enjoy the other.


Audiovisuals hardly matter if the game design is completely different. You know, the aspect of actively playing the game instead of being a mere observer (and how the game's rules are set up in the setting in which the gameplay takes place).

The list of the differences in the gameplay and design between the two games would be next to infinite. But I think you're aware of this since you only list the aspects of the game that one can observe passively. If we limit the discussion to character models, monsters, music, lore and storytelling we might as well be talking about a comic book or a TV series. The ways in which a player actively participates in the medium is what separates games from other media, and in these aspects ARR has nothing to do with FFXI.

Obviously it follows that said players have different preferences in the ways they want to actively participate. Even if from an observer's PoV they may find similar things appealing (art style, audiovisuals, story). From that distinction arise two different demographics.

Edited, Jan 23rd 2014 1:41pm by Hyanmen
#57 Jan 23 2014 at 2:54 PM Rating: Decent
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Hyanmen wrote:
FilthMcNasty wrote:
Hyanmen wrote:
But you can just go and claim that XI and ARR are made for the same demographic? Heh.


Yes, and I didn't use a random fact to prove it. They are both fantasy based MMOs. They have almost identical character models with the addition of male mithra and female galka(both of which FFXI fans asked for I might add). Many of the mobs in XIV are identical(literally) to those found in FFXI. Both games appeal to fans of FF music, lore and storytelling. All of these are valid reasons why someone who would enjoy one game would also enjoy the other.


Audiovisuals hardly matter if the game design is completely different. You know, the aspect of actively playing the game instead of being a mere observer (and how the game's rules are set up in the setting in which the gameplay takes place).


I don't know what else I could do to make you understand because even if I quoted SE on their reasons for creating similarities between the two games, you'd still argue for arguments sake. So you win. SE lied about their reasons for the characters looking similar. The mobs are exact skin replicas because the developers are just lazy. SE is aware, just like you apparently, that none of the people who play XIV are/were interested in any of their other games. That's exactly the reason they brought Lightning and Shantotto to Eorzea.

Does this also mean that Catwho is a lie? Smiley: frown
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#58 Jan 23 2014 at 4:01 PM Rating: Excellent
I'm not made of cake.
#59 Jan 23 2014 at 5:21 PM Rating: Excellent
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Catwho wrote:
I'm not made of cake.


That's just what a cake would say. Smiley: tongue
#60 Jan 23 2014 at 6:16 PM Rating: Good
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Catwho wrote:
I'm not made of cake.


Sugar, spice and everything nice... I'm pretty sure you qualify Smiley: tongue
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#61 Jan 23 2014 at 8:27 PM Rating: Excellent
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Catwho wrote:
I'm not made of cake.

Some might say Cheesecake during the PotM fiasco. :P
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#62 Jan 24 2014 at 3:41 AM Rating: Decent
FilthMcNasty wrote:
Hyanmen wrote:
FilthMcNasty wrote:
Hyanmen wrote:
But you can just go and claim that XI and ARR are made for the same demographic? Heh.


Yes, and I didn't use a random fact to prove it. They are both fantasy based MMOs. They have almost identical character models with the addition of male mithra and female galka(both of which FFXI fans asked for I might add). Many of the mobs in XIV are identical(literally) to those found in FFXI. Both games appeal to fans of FF music, lore and storytelling. All of these are valid reasons why someone who would enjoy one game would also enjoy the other.


Audiovisuals hardly matter if the game design is completely different. You know, the aspect of actively playing the game instead of being a mere observer (and how the game's rules are set up in the setting in which the gameplay takes place).


I don't know what else I could do to make you understand because even if I quoted SE on their reasons for creating similarities between the two games, you'd still argue for arguments sake. So you win. SE lied about their reasons for the characters looking similar. The mobs are exact skin replicas because the developers are just lazy. SE is aware, just like you apparently, that none of the people who play XIV are/were interested in any of their other games. That's exactly the reason they brought Lightning and Shantotto to Eorzea.

Does this also mean that Catwho is a lie? Smiley: frown


I don't know how to make you understand that all games have several aspects to them, and people can be interested in some of said aspects while being disinterested in some other aspects.

I never disregarded your argument nor did I disagree with it. You are the one that initially completely overlooked the aspects of the two games that appeal to different demographics and now completely ignore them once pointed out to you. Those aspects as well as the ones provided by you is what creates the whole package.

Group A and B are interested in the visuals, story and characters of FFXI and FFXIV.

Group A is interested in the gameplay and design of FFXI but disinterested in the gameplay and design of FFXIV.

Group B is interested in the gameplay and design of FFXIV but disinterested in the gameplay and design of FFXI.

Bam! Two different demographics that still like similar things.

Edited, Jan 24th 2014 12:43pm by Hyanmen
#63 Jan 24 2014 at 6:27 AM Rating: Excellent
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Tanaka & Komoto Interview wrote:
As we have seen in the trailer, all the races from Final Fantasy XI appear to be present and accounted for. Tanaka comments that this was done in order to add an air of familiarity to the game, so the Final Fantasy XI community would be comfortable transferring over and trying it out.


source

The decision was made before the game was released. Female roegadyn and male miqo'te were also suggestions carried over from players in XI who wanted female galka and male mithras. Up to that point, XI was their only source of feedback. You didn't have an opinion about XIV because it didn't exist yet.

GG



Edited, Jan 24th 2014 7:27am by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#64 Jan 24 2014 at 8:11 AM Rating: Default
FilthMcNasty wrote:
Tanaka & Komoto Interview wrote:
As we have seen in the trailer, all the races from Final Fantasy XI appear to be present and accounted for. Tanaka comments that this was done in order to add an air of familiarity to the game, so the Final Fantasy XI community would be comfortable transferring over and trying it out.


source

The decision was made before the game was released. Female roegadyn and male miqo'te were also suggestions carried over from players in XI who wanted female galka and male mithras. Up to that point, XI was their only source of feedback. You didn't have an opinion about XIV because it didn't exist yet.

GG


So if you didn't play FFXI (thus you weren't in the right demographic) you automatically didn't like the lore, story, characters and music in it either? To think that finding certain aspects appealing could be shared by many demographics...

I'm sure there is overlap between the two demographics. Just like there is overlap between WoW demographic and ARR demographic. My scientific data to base this on is the amount of times I've heard "pls /whisper me" in the shout channels.
#65 Jan 24 2014 at 2:30 PM Rating: Good
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Lord Jebus...

Your problem is that you keep reading too much into who likes or dislikes which feature when you compare the games. Stop comparing the games. Consider for just a moment the timing of these decisions. Hop in my time machine and travel with me back to 2009. There is no opinion of the differences or similarities between XI and XIV because XIV does not yet exist.

Now that we have that out of the way...

Hyanmen wrote:
So if you didn't play FFXI (thus you weren't in the right demographic) you automatically didn't like the lore, story, characters and music in it either? To think that finding certain aspects appealing could be shared by many demographics...


Where do these assumptions come from?

As stated, their decision was made to bring familiarity to players of XI. Prospective new players of XIV were not a factor to consider in that decision because there is no way to make someone feel familiar with something when they've never experienced it in the first place. I thought that was obvious.

It is common for companies when developing new products(or upgrading/updating to new similar products) for them to look back on their past experience. When you yourself make a decision, do you ever think back to when you were forced to make a similar decision as a reference? That's exactly what SE did here(and what many of us felt they should've done more of). Prior to Yoshi P coming in to save the day, the development team for XIV was the same team that brought us XI. This was not a coincidence.

Put the demographics down and back away slowly...

Edited, Jan 24th 2014 3:31pm by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#66REDACTED, Posted: Jan 24 2014 at 3:45 PM, Rating: Sub-Default, (Expand Post) I have addressed the things you keep insisting on talking about many times now. You bring up the similar audiovisuals and I keep telling you its only a part of the whole package. Then you keep talking about audiovisuals again and again while not even trying to refute my point of it being a mere part of the package. Yes, the audiovisuals are similar. Yes, they are similar because Tanaka wanted a part of XIV to be familiar to XI players.
#67 Jan 24 2014 at 6:22 PM Rating: Decent
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Hyanmen wrote:
The real issue is that "audiovisuals are similar" does not equal "demographics are nearly identical". Well, actually you can make the claim, but it looks foolish when you say that while completely disregarding the arguments that refute it.


I never claimed or suggested that the demographics were identical.
FilthMcNasty wrote:
Regardless, the point was that both games are still in the market for the same type of player.


Now I'm foolish because you are accusing me of making a claim I never made Smiley: rolleyes
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#68 Jan 24 2014 at 6:59 PM Rating: Good
My usual night goes something like this:

>Log in. See if anyone is on the LS. Usually not yet, if so invite them to party up.
>Tele to RevToll and check Party Finder.
>Look for newb groups doing Hydra, Chimera, or Cape Westwind. Pick one and help them out for the night's warmup.
>WAR mode. Flag up DF for Thornmarch and Ultima HM. Do a couple runs of each. Repair.
>SCH mode. Flag up Pharos Sirius and Crystal Tower with Join in Progress ticked. Complete a couple of each and repair.
>SMN mode. High level Duty Roulette x1. Repair. Maybe dabble around in T1 if there's a good looking shoutgroup at Cad.
>If any of the above fails to work out, get out my level 34 BLM and do low level roulette. Or go fishing. :3
>By this time my friends are usually all on. SCH mode and we decide if we're farming WP, Haukke HM, or CT that night.
>Proceedwiththeplan.jpg
>Log off between 1 and 2am. Sleep.
#69 Jan 24 2014 at 10:43 PM Rating: Good
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Hm just had a realization from some of the posts in this thread.

Those who PUG content seem to spend a considerable amount of time during the week working on goals while those with statics seem to finish content early on and have nothing else to do the rest of the week.

Is this indecisiveness on SE's part? They can't decide whether they want to add more content and forsake the players who cannot log on everyday/have limited playtime or produce content at a slower rate which allows people with limited time to play to not feel left behind.

Right now, it seems like neither side is happy.

To me, the easiest fix would be adding content that either has a huge gated mechanic (I hate this option) or add content that is gruelingly tough so that the hardcore players will be distracted for a while.

Edited, Jan 24th 2014 11:44pm by HitomeOfBismarck
#70 Jan 25 2014 at 12:13 AM Rating: Decent
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HitomeOfBismarck wrote:
To me, the easiest fix would be adding content that either has a huge gated mechanic (I hate this option) or add content that is gruelingly tough so that the hardcore players will be distracted for a while.

I think those are both gating mechanics, no?

Anyway, I agree with you. I'd rather have content that was gated by difficulty than time. Even though they both keep players busy, I feel like the unlocking mechanic almost brings a false sense of expiration. "Oh noes, content only relevant for 3 more days" instead of players feeling like they can progress at their own pace.

The biggest issue that I can see them running into is motivation. The reward has to be worthy of the effort. I think casual players might be upset if the content they keep crawling through is constantly being obsoleted so they'd have to try and strike a balance somewhere.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#71 Jan 25 2014 at 2:54 AM Rating: Default
FilthMcNasty wrote:
They're both fantasy-based MMOs. That's a market. They both appeal to casual and hardcore players. They both carry subscription fees. The PCs and mobs are identical for the most part. How is that baffling?

XI isn't just a game for hardcore players anymore and hasn't been that way for quite some time. Level sync, Fields/Grounds of valor, Abyssea, changes to dynamis, WoE, login and welcome back campaigns... I could keep going. The majority of changes and adjustments to XI since even before the release of XIV 1.0 have been casual-friendly. The demographic is nearly identical.


FilthMcNasty wrote:
I never claimed or suggested that the demographics were identical.


Now, would you like to rephrase that statement? Smiley: rolleyes

Edited, Jan 25th 2014 11:57am by Hyanmen
#72 Jan 25 2014 at 3:06 AM Rating: Decent
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HitomeOfBismarck wrote:
Those who PUG content seem to spend a considerable amount of time during the week working on goals while those with statics seem to finish content early on and have nothing else to do the rest of the week.


I recall an earlier interview with Yoshida where he stated that he was counting on that less than 100 people would finish turn 5 of the Binding Coil of Bahamut by the time the 2.1 patch came out. I believe the lack of additional hardcore content was predicated on that (and also farming for FC houses which didn't seem to pan out for the most part but for the crème de la crème of hardcore FCs).

I'm sure the item level bar will be raised for patch 2.2 with something "more important" to do. There's additions to BC on the way, a new Leviathan fight, and one can imagine other possibilities such as the climb up the Crystal Tower.
#73 Jan 25 2014 at 6:25 AM Rating: Good
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I get my Myth caps on monday... Get a CT drop during that, or atleast try, for my 2nd or 3rd job before tuesday...

Aaaaaaand... well... that's about it. Maybe mine some Darksteel or Gold, craft a thing or two and hope it sells, and stand around a bit hoping someone needs me to meld.

My life isnt very exciting on FFXIV. Nothing like the crapload of things i would do on XI
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[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
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