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2014 and what I do in FFXIV now. How about you?Follow

#27 Jan 20 2014 at 10:49 AM Rating: Good
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793 posts
deniswriter wrote:
Hi everyone, I'm curious what everyone who is near level i90 does now. Here is what I do every week: On Monday, I farm tomes until they're capped for a few hours than do Coil complete up to T5. Sometimes I might do a extreme primal if coil goes fast. Then I log for the rest of the week. I have 5 crafts at level 50 and really don't want to level anymore because I don't see any point in it. Except for converting gear into material, I find the economy stagnant and not worth the time in making items or farming. Every FC I've been in is pretty quiet even though many had over 100 members, so I haven't been successful at finding a talkative group that might be entertaining. I find the taxation and payment for travelling ridiculously expensive when you consider the low amount of gil you get for doing quests and such. And I think it's absolutely retarded that your gear deteriorates so quickly when you're crafting or fighting and you need to constantly repair it. If my clothes fell apart this quickly at my real world job, I would have to buy a pair of Levis every day. and as far as selling to NPCS? LOL! Too many items sell for only one gil. No wonder people don't want to help on Titan HM. If I could help crappy PUGS attempting it without having to pay 1500 gil after every multiple failed attempt, I would do it just for the fun of it. But knowing I have to farm afterwards to pay to repair my gown which deteriorated by 50% just doesn't sound like fun to me. So I log off on Monday evening usually and log back on next Monday, grind tomes for a couple of hours to get my 450, then have a couple of hours of fun doing Coil, do Primal or two, then log back off for a week. What do you guys do all week?

Edited, Jan 18th 2014 6:50pm by deniswriter


I've played XIV since the version 1.0 beta. I have never, ever run out of things to do in ARR. Even though I work full time, have a social life, and (occasionally) work on my thesis I still log like 20+ hours a week and here's what my current play time consists of (in no particular order):

1) Capping Tomes of Mythology for the week.
2) Doing turns 1-4 (haven't cleared 5 yet!)
3) Banging my head against the wall trying to beat Titan Extreme with PUGs.
4) Levelling classes I've barely touched yet (and by doing so, becoming a much better player- once you've played a class and understand it's ins and outs, limitations etc. it gives you a much better appreciation for what people are doing right -or- could do better). If you haven't done so, try playing a new class or two- and you'll probably be surprised when you find something you like better than your main!
5) Crafting! Something I've barely touched but am really enjoying.
6) Gathering. See 5.
7) PVP- though it really needs some fixing at the moment.
8) Participating in random Treasure Hunts.
9) Helping FC members- a lot of whom are newish still and need help running dungeons etc.
10) Socializing.
11) Just touring the world and taking in the sights. Exploring FC housing that I can't afford, but one day hope to!
12) Helping random people in the Party Finder- people who are stuck on various stages of their relic quests, for example. It feels pretty good to help people you know are struggling, maybe you should try it.

The thing is, as with most MMOs, you can get burned out easily so it's good to step back every now and again. I just came back from a week long holiday and as soon as I booted up the game I realized I was in love with it.

Of course, I'm not everyone, and it goes to say that if there are so many minor annoyances that deeply bother you or you don't like the progression system then perhaps this isn't the game for you. But keep in mind, this game is still in it's infancy, and I think in a short time (like a year) it will be overflowing with things to do. Look at XI, there are so many systems in that game that people never even use or used.
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#28REDACTED, Posted: Jan 20 2014 at 3:02 PM, Rating: Sub-Default, (Expand Post) Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast
#29 Jan 20 2014 at 3:04 PM Rating: Excellent
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


How dare you insult the Warlock Shantotto fair!
I'm surprised she hasn't set fire to your hair.
#30 Jan 20 2014 at 3:43 PM Rating: Excellent
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197 posts
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


I don't understand how a random event is them getting desperate?

I think some people forget that we play these games for entertainment. I only play probably 2 hours a day anymore at most, I hardly ever cap my myth for the week, I've played enough MMO's I don't want this to turn into a job for me, and I also look at it as this game isn't going anywhere so whats the rush. I just log on and do what ever sounds like fun, Primals, Dungeons, daily's, gathering, or leveling another classes, I haven't even done CT or the Good King Moogle fight yet. and if I feel bored I log off and go read a book or something.

If its not entertaining you, maybe you need to move on to something else.

The nice thing for me is I hardly have anytime to play on the weekend so by Monday I'm itching for my FF fix.
#31 Jan 20 2014 at 4:20 PM Rating: Excellent
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4,175 posts
Jeskradha wrote:
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


I don't understand how a random event is them getting desperate?

I wish I had been a fly on the wall in the board room when SE decided it would be a good idea to create a second MMO. Mostly because I'm curious if anyone considered what it would mean to compete with themselves in the market. Oddly enough, I feel like the additions to XI since ARR's release have been better than XIV's additions.

I'm not saying that using things from outside the realm of Eorzea is bad, but I think the game would benefit more from trying to create fresh content. Don't get me wrong because I love Shantotto, but XIV needs it's own cast to develop. Give me some NPCs that will rival the good doctor for her spot in my heart. It's all good to use Shantotto 10 years later, but 10 years from now; who will emerge as the character that we all know and love from FFXIV? Anyone else feel that way?
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#32 Jan 20 2014 at 5:55 PM Rating: Good
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2,232 posts
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


Scurry back into your hole...
#33 Jan 20 2014 at 6:02 PM Rating: Decent
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2,232 posts
FilthMcNasty wrote:
Jeskradha wrote:
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


I don't understand how a random event is them getting desperate?

I wish I had been a fly on the wall in the board room when SE decided it would be a good idea to create a second MMO. Mostly because I'm curious if anyone considered what it would mean to compete with themselves in the market. Oddly enough, I feel like the additions to XI since ARR's release have been better than XIV's additions.

I'm not saying that using things from outside the realm of Eorzea is bad, but I think the game would benefit more from trying to create fresh content. Don't get me wrong because I love Shantotto, but XIV needs it's own cast to develop. Give me some NPCs that will rival the good doctor for her spot in my heart. It's all good to use Shantotto 10 years later, but 10 years from now; who will emerge as the character that we all know and love from FFXIV? Anyone else feel that way?


Not everyone's been playing MMOs for 10 years
Not everyone's played ff XI
Not everyone who played ff XI was still playing it when this character appeared
Not everyone who ever played ff XI is still playing it.

To the OP: nNot everyone uses FF xiv as their sole source of entertainment. I mean you spend more taking a date to the movies than the sub for one month. Nobody expects a movie to entertain them every spare moment of the day. I don't have hours every day to play. I don't think I've ever capped myth and I've gone without doing stuff for days.
#34 Jan 20 2014 at 8:36 PM Rating: Excellent
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LebargeX wrote:
FilthMcNasty wrote:
Jeskradha wrote:
Killua125 wrote:
Let's face it, the stretched out disgusting 10-year-old Shantotto FFXI .DAT as "content" is pretty telling. They're getting desperate - fast


I don't understand how a random event is them getting desperate?

I wish I had been a fly on the wall in the board room when SE decided it would be a good idea to create a second MMO. Mostly because I'm curious if anyone considered what it would mean to compete with themselves in the market. Oddly enough, I feel like the additions to XI since ARR's release have been better than XIV's additions.

I'm not saying that using things from outside the realm of Eorzea is bad, but I think the game would benefit more from trying to create fresh content. Don't get me wrong because I love Shantotto, but XIV needs it's own cast to develop. Give me some NPCs that will rival the good doctor for her spot in my heart. It's all good to use Shantotto 10 years later, but 10 years from now; who will emerge as the character that we all know and love from FFXIV? Anyone else feel that way?


Not everyone's been playing MMOs for 10 years
Not everyone's played ff XI
Not everyone who played ff XI was still playing it when this character appeared
Not everyone who ever played ff XI is still playing it.


I simply suggested that SE put more of their focus on developing Eorzea's inhabitants into interesting and memorable characters. That would benefit the people you refer to above as 'not everyone'. I don't follow your logic.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#35 Jan 20 2014 at 9:43 PM Rating: Decent
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197 posts
FilthMcNasty wrote:
10 years later, but 10 years from now; who will emerge as the character that we all know and love from FFXIV? Anyone else feel that way?



I dunno, Minfilia stands out in my mind lol,

Honestly I think some of you have too much of a ***** for FFXI, I played wow for 7-8+ years and I don't have half the nostalgia you guys do for that ****, don't get me wrong it was fun but JFC learn to move on or something. I personally wish blizz would make a new MMO, I personally thought cataclysm should have been a complete new game where everyone started from 0.

Sure FF14 would benefit from some fresh content, but by the way half of you go on about XI I would think you would be more excited about them using something from XI. I personally love FF13 and was pretty excited about the whole lightning event.

I think you all expect a rehash of something you experienced 10 years ago, but even if you got it, you still wouldn't be satisfied.
#36 Jan 20 2014 at 10:19 PM Rating: Excellent
I do think there are a few points of lore that could have been more thoroughly explored. I mean, what's up with the tomestones? Are they Imperial currency or something? Why does that one chick in Revenent's Toll take them? I kept hoping a quest someplace along the line might explain this, but if it does, I haven't hit it yet. And I have two pieces of dark light already. Dynamis had a HUGE backstory that quite clearly explained why the monsters were dropping random pieces of gear, and why the goblins wanted the ancient currency (they were junk collectors. Easy enough.) Many other NPCs existed solely to turn drops into gear, instead of it coming from treasure chests directly. I just feel that, for a text heavy Final Fantasy game, they could have put that little bit extra in there.

As for who is gonna be my favorite character in ten years... I frickin love the Admiral. If I was taller and not so plump I'd cosplay her in a heartbeat.
#37 Jan 20 2014 at 11:09 PM Rating: Good
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4,175 posts
Jeskradha wrote:
Honestly I think some of you have too much of a ***** for FFXI...

Next random XIV event... Lion! Smiley: sly

Jeskradha wrote:
I think you all expect a rehash of something you experienced 10 years ago, but even if you got it, you still wouldn't be satisfied.

Just putting it out there... I never made the case for XIV to be XI: A Realm Repackaged. There is no reason to rehash when you still maintain the original. I've said before that I thought it was a bad idea to compete with themselves in a narrow market. It's fair to assume that I would think doing so with the exact same product plus additional development and maintenance costs would be downright stupid.

There's nothing wrong with taking old ideas for inspiration, especially when you're borrowing from the most profitable game you've ever made. It just makes more sense to me to try and implement what it was that made Shantotto and Lightning iconic instead of just using their likeness.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#38 Jan 21 2014 at 12:05 AM Rating: Excellent
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1,556 posts
I look back on Wow with nostalgia too. :) I played from pre-TBC to around WotLK and then into Pandaria a bit.

I would never want them to implement something like MC or BWL type raids. However, if they had looked to early WoW PVP, they might have done a better job with it in 14. Or, they could have just adopted ballista. It was extremely fun to me.

Instead, we have arenas. I hated arenas in WoW and I hate them here.

Most of us just wants aspects of 11 to be implemented because we thought they were a good idea. We definitely do not want an 11 clone. If you put the HNM camping system circa 2002-2004+ in 14 I would chuck my monitor out the window.

For instance, we talked about the elemental wheel in another thread. It was implemented HORRIBLY in 11 contrary to what the majority will tell you. They could have done quite a bit with it but were complacent and it turned out flopping in the end. Same with skill chains and magic burst. Incredibly innovative system to make players cooperate but horrible implementation.

It's just we wish for more of a challenge and more content. Realistically this isn't a good thing because 11 existed before NA released and it was released WITH an expansion. While 14 had been going on for some time, the entire project was scrapped and now we are continuing the game but with new development.

Is it unfair to ask more content of them when they haven't had the same time to develop it like in 11? Maybe. However, many of the systems in place in 14 right now suffer from horrible implementation.

1) CT weekly loot with very little value to those who have been playing long enough to get near i90 with myth gear

2) Coil lockouts where RNG makes it obvious what a bad idea having predetermined items dropping from select chests is compared to just using a token system or having all the loot in a turn possible from either chest (or pooling all coil loot outside of turn 5 together)

3) Killing off FATEs entirely because that was the primary mode of leveling instead of just making dungeon running just as good as grinding FATEs

4) Buffs and nerfs that center around PVP only where consideration for the PVE impact was not taken into account at all

5) Mythology tomes that are not job specific but, instead, account-wide. You spend mythology on one job without being able to spend it on another. Picking a main job was nice 2 months ago. With people gearing their 2nd, 3rd, and 4th alts now, it is an archaic system.

I could keep going but I'd rather not. Some features just need to change. Looking at 11 and WoW's successful ideas and wanting to implement them in 14 isn't a bad thing.
#39 Jan 21 2014 at 12:18 AM Rating: Good
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HitomeOfBismarck wrote:

Instead, we have arenas. I hated arenas in WoW and I hate them here.


Same here, I HATE arena style PvP, always have, even in FPS I never liked slayer type matches. I have always been a huge fan of any sort of objective based pvp and always will be. CTF being my favorite.

To this day I can still have fun playing WSG or Twin Peaks. I don't really know why, but it just never gets old to me playing CTF.

HitomeOfBismarck wrote:
Looking at 11 and WoW's successful ideas and wanting to implement them in 14 isn't a bad thing.


I agree with this 100%, like with the DR, I understand they want people to Que solo to help others leveling, but half the fun I had in WoW was running random dungeons with a group of friends, and I've said before after 2.1 I have hardly ran any 4 man dungeons out side of the DR cause everyone does their one daily and they are done, which is making it feel more like a single player game.

Also. I don't really see why there isn't some kind of other reward for running them more then once, like 5-10 bonus myth tomes for each additional run after the first. I get they want people to play other content, but some people just like to run dungeons and not deal with stuff like doing daily's or whatever.
#40 Jan 21 2014 at 1:37 AM Rating: Default
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Hairspray wrote:
DuoMaxwellxx wrote:
lol yup dont yo just love a game where you can get to a point where you only play it one day a week then theres nothing else to do until the following week? I bet ppl in FFXI NEVER had that problem. Sure DCUO is the sane way but its free to play so in its case i dont care. however a game thts charging you 15 bucks a month should give you reason to play 24 hours a day 7 days a week IF thats what you choose to do, you are giving them your money after all and like they say "you get what you pay for" I mean would ppl keep paying an escort or prostitute thats not putting out? Of course not hence they do whatever they have to do to make sure you keep lining their pickets, even if that means keeping you entertained EVERY day



Actually DCUO didn't start as F2P, they had a $15 monthly charge at first too... then they went F2P within a year.

They had weekly content locks too, but once they were F2P it didn't take long before you could buy "Replay Badges" with real money in the cash shop to be able to play content over again... if FFXIV does this I'll quit in a heartbeat.



yeah dcuo went f2p because it sucked (i.e lack of content, lack of things to do, and eventually getting to the point where you do everything worth doing in one day and you have the remaining 6 days with no reason to play until the following week) no one wanted to pay for that.. its went F2P sooo yeah now whats to stop FFXIV going the same way? i.e why would ppl pay 15 bucks a month for the same thing DCUO was offering that no one waned to pay 15 bucks for thus forcing it to go f2p in the first place?
#41 Jan 21 2014 at 3:12 AM Rating: Good
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1,556 posts
Jeskradha wrote:
HitomeOfBismarck wrote:

Instead, we have arenas. I hated arenas in WoW and I hate them here.


Same here, I HATE arena style PvP, always have, even in FPS I never liked slayer type matches. I have always been a huge fan of any sort of objective based pvp and always will be. CTF being my favorite.

To this day I can still have fun playing WSG or Twin Peaks. I don't really know why, but it just never gets old to me playing CTF.

HitomeOfBismarck wrote:
Looking at 11 and WoW's successful ideas and wanting to implement them in 14 isn't a bad thing.


I agree with this 100%, like with the DR, I understand they want people to Que solo to help others leveling, but half the fun I had in WoW was running random dungeons with a group of friends, and I've said before after 2.1 I have hardly ran any 4 man dungeons out side of the DR cause everyone does their one daily and they are done, which is making it feel more like a single player game.

Also. I don't really see why there isn't some kind of other reward for running them more then once, like 5-10 bonus myth tomes for each additional run after the first. I get they want people to play other content, but some people just like to run dungeons and not deal with stuff like doing daily's or whatever.


We're a lot alike! :P I used to solo queue WSG/EotS/AV/AB just for fun because the match wasn't centered upon composition but rather strategy: controlling nodes, completing objectives like killing the flag carrier, defending the flag, etc. It made communication very important. The same was true for ballista. It stressed coordination and team play. If one of your members strayed from the group, you were doomed because they'd just become a free kill, allowing members to score points from the gate breech. There was actual strategy: it wasn't just kill the opposing team.

I, too, ran dungeons in WoW almost exclusively to level. I equipped my heirloom gear when it came out and it made getting to level cap incredibly easy yet also very fun. The old content dungeons were given a make over but some of the older ones remained like Dire Maul. Teaching players, who most likely hadn't played in Vanilla, how to do something like DM tribute runs was so rewarding. It stressed group communication. One wrong move and people would ***** it up.

I honestly think the exp bonus for duty roulette needs to be more than one time a day. I want to run dungeons over and over again to level. It helps everyone in the end: low level players who cannot find a group for Satasha, mid level players who can't find a group for Titan, etc. By having people just do their 'daily' roulette, you really aren't increasing traffic in the lower/mid range instances as much as you'd think.

The last few duty roulettes I've done, no one spoke a word. There wasn't really a need: the fights were straight forward and required very little strategy. Instead of nerfing things like Qarn, they could have just upped the difficulty of these dungeons or kept them the same.

Now, I get stuck in groups like this:

http://cdn.guildwork.net/albums/images/52dd1312a068d6365e52fad6.jpg

and it scares me. :|
#42 Jan 21 2014 at 7:54 AM Rating: Good
My favorite character so far? U'rahtalo. Ever since she made a pass at my character, ever so often I drop by Forgotten Springs to sit beside her in the pool and blow kisses.
#43 Jan 21 2014 at 10:45 AM Rating: Good
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197 posts
HitomeOfBismarck wrote:

We're a lot alike! :P I used to solo queue WSG/EotS/AV/AB just for fun because the match wasn't centered upon composition but rather strategy: controlling nodes, completing objectives like killing the flag carrier, defending the flag, etc. It made communication very important. The same was true for ballista. It stressed coordination and team play. If one of your members strayed from the group, you were doomed because they'd just become a free kill, allowing members to score points from the gate breech. There was actual strategy: it wasn't just kill the opposing team.


That's awesome! Strategy games are always way more fun for me, there is way more of a rush involved when you win a BG by that single flag cap after returning the other teams flag, or cap a node in AB to win by 10 points in the end. There can be a rush involved in arenas, but it was just never that much fun to me, especially when you ran into teams with that perfect composition that just can't be stopped.

HitomeOfBismarck wrote:
By having people just do their 'daily' roulette, you really aren't increasing traffic in the lower/mid range instances as much as you'd think.


I'd never really thought about it like this but that is true. TBH I haven't even done the low level DR, I just do my one high level one and that's it, and I'm guessing a lot of people are the same way. IMO if they want level 50 players to que up for low level dungeons there needs to be more of a reward.
#44 Jan 21 2014 at 1:41 PM Rating: Excellent
I enjoy the low level roulette dungeons. 90% of the time it was the baby three, though. Getting rolled into story mode Ifrit was five minutes for 100 tomes - definitely worth it.

I only farm the guildhests for recs, though. Smiley: lol

Edited, Jan 21st 2014 2:41pm by Catwho
#45 Jan 21 2014 at 7:26 PM Rating: Good
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My situation is quite different however, in fact I don't know what I'd do if had to skip more than 1 day in a row.

For the record my Monk is 1 piece away from ilvl 90 (stupid Turn 2 earring) and my tanks and healers are already ilvl 80+

Mondays:
Since I'm in Japan I usually take a nap after the work and start playing after the reset (12:00am)
1) Organize the run for Turn 1 with my paladin (this takes about 2 hrs while the party fills and we actually take it down)
2) Change to Monk and organize the run for Turn 2, usually enrage mode so this one goes down faster, although it take a bit more time to get those 3 healers (about an hour, hour and a half)
3) If there is still time before I pass out, I get inside CT to star the weekly hunt for my healer's gear.

Tuesday:
1) Time for turn 4, usually I always join to one run rather than organizing it myself to skip turn 3, in my experience a lot of people is ready to start the party finder but very few are actually capable of making it work. Between the time it takes to get all members and the number of unsuccessful attempts it takes about 3 hours, still better than jumping around in turn 3 and actually some pugs have what it takes to take down turn 4.
2) CT/HL DR run, CT if I still need an item or the DR if it's just for the points.
3) LL DR and GH DR, I'm still leveling bard, so this effectively gives me 1 lvl a day.

Wednesday:
1) Either turn 4 if I haven't finished yet, or X primal Garuda, since I'm organizing most of the time, I expect things to be a bit smoother so I usually finish with this within 2 hours.
2) CT/HL DR run, CT if I still need an item or the DR if it's just for the points.
3) LL DR and GH DR, I'm still leveling bard, so this effectively gives me 1 lvl a day.

Thursday:
1) X primal Garuda/Titan
2) CT/HL DR run
3) LL DR and GH DR

Friday:
1) X primal Titan/Ifrit
2) CT/HL DR run
3) LL DR and GH DR

Naturally even though this my ideal schedule most of the time things get a bit out of hand, so I have the weekend to catch up, and also I try to help my FC or keep leveling DoH and DoL, over all I always have something to do, of course I can only dedicate few hours a day, so I can see how people with more time would have a hard time to fill their schedules.

Ken
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#46 Jan 22 2014 at 4:37 AM Rating: Good
FilthMcNasty wrote:
I wish I had been a fly on the wall in the board room when SE decided it would be a good idea to create a second MMO. Mostly because I'm curious if anyone considered what it would mean to compete with themselves in the market. Oddly enough, I feel like the additions to XI since ARR's release have been better than XIV's additions.

I'm not saying that using things from outside the realm of Eorzea is bad, but I think the game would benefit more from trying to create fresh content. Don't get me wrong because I love Shantotto, but XIV needs it's own cast to develop. Give me some NPCs that will rival the good doctor for her spot in my heart. It's all good to use Shantotto 10 years later, but 10 years from now; who will emerge as the character that we all know and love from FFXIV? Anyone else feel that way?


Hildebrand.

I guess I would agree if I didn't see XIV developing it's own cast at the same time. You make it seem like such an either/or situation that I cannot really resonate with that line of thought. We have a Shantotto cameo and we have our own iconic character(s).

Then again, you actually have to give these new characters a chance if you want them to rival the old ones. It won't happen over night.

I don't even see ARR and XI as made from the same mould, so it's even more baffling to think that SE is competing with themselves in the market. It's the casual version of an FF MMO, for two different sub-demographics of the FF fanbase.

Edited, Jan 22nd 2014 1:41pm by Hyanmen
#47 Jan 22 2014 at 7:46 AM Rating: Excellent
XI actually didn't develop some of its earlier characters as much as it could have. Lion was beloved by everyone, but after the combined CoP/Zilart mega finale, we didn't ever see her again. Prishe at least got some screen time in Abyssea. They basically cloned Aphmau for the new princess in Adoulin. Lilsette has a reason for not being around, but that's it. Everyone else just kind of disappeared even though we know they're alive...

Then again, SE tried to tell a further story with the three mini story expansions (Crystalline Prophesy was like bad fanfiction) and they were widely panned because they didn't add any new zones and the content was so thin. The Moogle and Shantotto ones were at least funny.
#48 Jan 22 2014 at 3:36 PM Rating: Decent
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Hyanmen wrote:
I don't even see ARR and XI as made from the same mould, so it's even more baffling to think that SE is competing with themselves in the market. It's the casual version of an FF MMO, for two different sub-demographics of the FF fanbase.


They're both fantasy-based MMOs. That's a market. They both appeal to casual and hardcore players. They both carry subscription fees. The PCs and mobs are identical for the most part. How is that baffling?

XI isn't just a game for hardcore players anymore and hasn't been that way for quite some time. Level sync, Fields/Grounds of valor, Abyssea, changes to dynamis, WoE, login and welcome back campaigns... I could keep going. The majority of changes and adjustments to XI since even before the release of XIV 1.0 have been casual-friendly. The demographic is nearly identical.

____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#49 Jan 22 2014 at 4:14 PM Rating: Good
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FilthMcNasty wrote:
Hyanmen wrote:
I don't even see ARR and XI as made from the same mould, so it's even more baffling to think that SE is competing with themselves in the market. It's the casual version of an FF MMO, for two different sub-demographics of the FF fanbase.


They're both fantasy-based MMOs. That's a market. They both appeal to casual and hardcore players. They both carry subscription fees. The PCs and mobs are identical for the most part. How is that baffling?

XI isn't just a game for hardcore players anymore and hasn't been that way for quite some time. Level sync, Fields/Grounds of valor, Abyssea, changes to dynamis, WoE, login and welcome back campaigns... I could keep going. The majority of changes and adjustments to XI since even before the release of XIV 1.0 have been casual-friendly. The demographic is nearly identical.



I think FFXI has made strides to be less hardcore, but I'd still call it hardcore-light. A new player to FFXI would be shocked to find themselves dumped into the game without any queues as to what to even do. If they had paid attention to the text dialogue, they were asked to trade in their Adventurer's Coupon, but there's no instruction on how to do that or how to use the interface other than trial-and-error. Once that transaction's done, you're on your own. You don't know who to talk to or even that you should equip your weapon let alone shown how to do it. The game doesn't suggest any goals. activities, what's available to look forward to, or even where to start the main story line for your town. If it weren't for online guides, you could spend weeks just trying to figure out what it is you're supposed to do in that game.

Sure the grind may not be as insidious as it used to be, but its hardcore origins still permeate the experience.
#50 Jan 22 2014 at 4:18 PM Rating: Good
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4,175 posts
Xoie wrote:
FilthMcNasty wrote:
Hyanmen wrote:
I don't even see ARR and XI as made from the same mould, so it's even more baffling to think that SE is competing with themselves in the market. It's the casual version of an FF MMO, for two different sub-demographics of the FF fanbase.


They're both fantasy-based MMOs. That's a market. They both appeal to casual and hardcore players. They both carry subscription fees. The PCs and mobs are identical for the most part. How is that baffling?

XI isn't just a game for hardcore players anymore and hasn't been that way for quite some time. Level sync, Fields/Grounds of valor, Abyssea, changes to dynamis, WoE, login and welcome back campaigns... I could keep going. The majority of changes and adjustments to XI since even before the release of XIV 1.0 have been casual-friendly. The demographic is nearly identical.



I think FFXI has made strides to be less hardcore, but I'd still call it hardcore-light. A new player to FFXI would be shocked to find themselves dumped into the game without any queues as to what to even do. If they had paid attention to the text dialogue, they were asked to trade in their Adventurer's Coupon, but there's no instruction on how to do that or how to use the interface other than trial-and-error. Once that transaction's done, you're on your own. You don't know who to talk to or even that you should equip your weapon let alone shown how to do it. The game doesn't suggest any goals. activities, what's available to look forward to, or even where to start the main story line for your town. If it weren't for online guides, you could spend weeks just trying to figure out what it is you're supposed to do in that game.

Sure the grind may not be as insidious as it used to be, but its hardcore origins still permeate the experience.


Maybe in 2003, but most people have figured out what you're supposed to do in MMOs. They've also added quite a few things for new players like reminders from NPC to get your signet and what it's for before you leave town. It hasn't converted to question marks and exclamation points for questing, but quite a few things have been streamlined.

Regardless, the point was that both games are still in the market for the same type of player.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#51 Jan 22 2014 at 4:36 PM Rating: Excellent
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1,310 posts
FilthMcNasty wrote:
Maybe in 2003, but most people have figured out what you're supposed to do in MMOs. They've also added quite a few things for new players like reminders from NPC to get your signet and what it's for before you leave town. It hasn't converted to question marks and exclamation points for questing, but quite a few things have been streamlined.

Regardless, the point was that both games are still in the market for the same type of player.


FFXIV:ARR attracted 1.5 million subs. At its peak, FFXI only attracted a third of that. Clearly, FFXIV is for Final Fantasy fans who consider FFXI too hardcore for their tastes. We're definitely not dealing with the same type of player, but a great deal of players who were overlooked by the first MMO.
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