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#77 Jan 20 2014 at 2:17 PM Rating: Excellent
The only thing I don't like about Waste Not is that all actions that don't take away durability still use up a turn. For synths with 70 or 80 durability (e.g. anything higher level that isn't a base ingredient) I prefer to use Master's Mend II as soon as it's available. 60 durability restored for 160 CP - and any additional steps I take beyond it that don't take away durability don't matter.

Specifically, if I'm down to 20 durability, and I have 2 turns left on Waste Not, but I get a good status and I want to restore 20 CP from Tricks of the Trade rather than do another quality boost, I'll "lose a turn" with Waste Not.

Whereas if I am down to 20 durability and saved up the CP to pop MM2, I can TotT and get back my 20 CP without losing any turns... because MM2 isn't time based, it's instant.

So while I agree that Waste Not is superior to MM1, I think the choice between Waste Not and MM2 is more of a personal preference.

I also prefer Standard Synthesis as my big completion boost versus Rapid Synthesis, because with Steady Hand II it's 100% whereas Rapid Synth can still fail (I think it's only 80% with SH2.) Yeah it costs 15 CP, but that's a small cost for a guanteed outcome.
#78 Jan 20 2014 at 2:23 PM Rating: Excellent
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Catwho wrote:
Specifically, if I'm down to 20 durability, and I have 2 turns left on Waste Not, but I get a good status and I want to restore 20 CP from Tricks of the Trade rather than do another quality boost, I'll "lose a turn" with Waste Not.

I understand the point you are trying to illustrate, but that example is a poor one for what you're trying to say. If you opt not to use Tricks in your example, you can get in 3 actions that consume durability (20 dur => 15 dur => 10 dur => 0 dur). If you instead opt to use Tricks, you will still get in 3 actions that consume durabilty (20 dur => 15 dur => 5 dur => 0 dur).

If you were at 25 or 15 durability in that example, it would be a different story.
#79 Jan 20 2014 at 2:31 PM Rating: Excellent
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2,826 posts
I don't understand any of this advanced crafting conversation. I just press buttons and hope it works at this point.
#80 Jan 20 2014 at 3:01 PM Rating: Excellent
svlyons wrote:
Catwho wrote:
Specifically, if I'm down to 20 durability, and I have 2 turns left on Waste Not, but I get a good status and I want to restore 20 CP from Tricks of the Trade rather than do another quality boost, I'll "lose a turn" with Waste Not.

I understand the point you are trying to illustrate, but that example is a poor one for what you're trying to say. If you opt not to use Tricks in your example, you can get in 3 actions that consume durability (20 dur => 15 dur => 10 dur => 0 dur). If you instead opt to use Tricks, you will still get in 3 actions that consume durabilty (20 dur => 15 dur => 5 dur => 0 dur).

If you were at 25 or 15 durability in that example, it would be a different story.


20 CP was probably a bad example, but that's as low as I ever go before doing MMII, so that was the mindset I was coming from. (Because Excellent just LOVES to pop up when I'm down to 10 durability just to taunt me. I don't ever let it get that far on the final synths.)

Bigdaddyjug wrote:
I don't understand any of this advanced crafting conversation. I just press buttons and hope it works at this point.


I think the crafters are more obsessed with their rotations than the DPS are.

Heck, my most active linkshell is Lamia's crafting linkshell. A lot of us are annoyed that there's no real incentive to make the shell into a proper FC, for that matter.
#81 Jan 20 2014 at 3:19 PM Rating: Good
Catwho wrote:
I prefer to use Master's Mend II as soon as it's available. 60 durability restored for 160 CP

Obviously I'm missing something and have way too low a CP total. If I saved 160CP for an upcoming a mend, I couldn't use enough other CP-consuming steps to make it necessary.
#82 Jan 20 2014 at 4:08 PM Rating: Excellent
I'm running at about 288 CP on my 47 WVR. I could get it higher if I bothered to update my gear, but since I'd just change it again when I hit 50 I'm not bothering.

When your rotation uses a lot of Hasty Touch (0 CP) it frees you up to spend it on stuff like MM2. My goal is 100% HQ no matter what it takes to get me there. Smiley: laugh
#83 Jan 20 2014 at 5:20 PM Rating: Excellent
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I love the names they chose for the levequests. It's like they thought about each and every one of them to give it either some humor or a pop culture reference or some wit.

Also, does anybody know of a website that has every recipe currently in the game? I plan on levelling my remaining crafts to 15 by just crafting my crafting log, and I want to stock up on all of the materials before I start so I can just plow through it. I could just check the crafting log, but it's kind of annoying to click through it.

Edited, Jan 20th 2014 5:29pm by Bigdaddyjug
#84 Jan 20 2014 at 6:34 PM Rating: Excellent
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1,330 posts
Bigdaddyjug wrote:
I love the names they chose for the levequests. It's like they thought about each and every one of them to give it either some humor or a pop culture reference or some wit.

Also, does anybody know of a website that has every recipe currently in the game? I plan on levelling my remaining crafts to 15 by just crafting my crafting log, and I want to stock up on all of the materials before I start so I can just plow through it. I could just check the crafting log, but it's kind of annoying to click through it.

Edited, Jan 20th 2014 5:29pm by Bigdaddyjug


Click on the "Database" button/link at the top of the page. Pick your recipe -> class or type in an item you have too much of and see what it makes. The recipes give you a breakdown of what they require and what any subcomponents require.

#85 Jan 20 2014 at 7:35 PM Rating: Good
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2,826 posts
No, I'm looking to go through my crafting log and I'm trying to stock all of the mats for an entire tier of the log at once so I don't have to keep running to the guild supplier.
#86 Jan 20 2014 at 10:01 PM Rating: Excellent
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5,745 posts
Bigdaddyjug wrote:
Also, does anybody know of a website that has every recipe currently in the game? I plan on levelling my remaining crafts to 15 by just crafting my crafting log, and I want to stock up on all of the materials before I start so I can just plow through it. I could just check the crafting log, but it's kind of annoying to click through it.

Edited, Jan 20th 2014 5:29pm by Bigdaddyjug

Try http://craftingasaservice.com/. There's a section labelled "Crafting Calculator" that sounds like it should be able to provide the information you are looking for.
#87 Jan 21 2014 at 7:38 AM Rating: Good
Catwho wrote:
I'm running at about 288 CP on my 47 WVR. I could get it higher if I bothered to update my gear, but since I'd just change it again when I hit 50 I'm not bothering.

When your rotation uses a lot of Hasty Touch (0 CP) it frees you up to spend it on stuff like MM2. My goal is 100% HQ no matter what it takes to get me there. Smiley: laugh

That makes sense, then. I'm now at LTW 50 without levelling any other DoH class, so I don't have Hasty Touch. The other Touches gobble up CP ruthlessly; I aim for HQ as much as possible too.
#88 Jan 21 2014 at 7:50 AM Rating: Excellent
I'd go ahead and take all the other classes up to 15 before taking another to 50. The most vital cross class skills are at 15, with the exception of Steady Hand II which is 37 CUL.
#89 Jan 21 2014 at 8:56 AM Rating: Decent
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I must say that even though I have all crafts at 50, I still use the same abilities over and over again and always get HQ. And I mean I get HQ on things before I got them all to 50. I will list my rotation but other things come into play. I only used HQ tools, and sometimes always use trick of the trade if I need CP:

Comfort zone
inner quiet
steady hand 2
hasty touch (to 30 durability)
careful synthesis 2
Master mend 2
steady hand 2
hasty touch till steady hands end
great strides
steady hand 2
(maybe innovation)
Byregot's Blessing
careful synthesis X 2

Things at 50 for this would be WVR/CRP/ALC and CUL to 37
For none star recipes this will always HQ for me.

From about lvl 20-25 on I have been able to HQ every leve turn in for every other DoH

Edited, Jan 21st 2014 9:57am by nonameoflevi

Edited, Jan 21st 2014 10:00am by nonameoflevi
#90 Jan 21 2014 at 9:14 AM Rating: Good
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2,232 posts
nonameoflevi wrote:
I must say that even though I have all crafts at 50, I still use the same abilities over and over again and always get HQ. And I mean I get HQ on things before I got them all to 50. I will list my rotation but other things come into play. I only used HQ tools, and sometimes always use trick of the trade if I need CP:

Comfort zone
inner quiet
steady hand 2
hasty touch (to 30 durability)
careful synthesis 2
Master mend 2
steady hand 2
hasty touch till steady hands end
great strides
steady hand 2
(maybe innovation)
Byregot's Blessing
careful synthesis X 2

Things at 50 for this would be WVR/CRP/ALC and CUL to 37
For none star recipes this will always HQ for me.

From about lvl 20-25 on I have been able to HQ every leve turn in for every other DoH

Edited, Jan 21st 2014 9:57am by nonameoflevi

Edited, Jan 21st 2014 10:00am by nonameoflevi


Also all at 50. 348 Craftsmanship / 330 Control / 332 CP (379 with food and CZ)

No star synth requires ALC 50, LTW 15, GSM 50, CRP 50, CUL 37, WVR 50
One/Two star requires all the above and BSM 50.

Here's what I do for 'no-star': (329 CP req... tho w/o food i have 332)
CZ, IQ, WN, SH II, Basic X5, SH I, Inno, Adv Touch, GS, BB, CS II (1 or 2 of these depending on ilevel).

For One Star, I do the same rotation as 2 star HQ. (332 cp, requires HQ fish soup, which gets you 365. CZ gets you net 379)
CZ, IQ, CS II, WN, SH II, Basic X5, GS, SH I, ING II, Adv Touch, GS, BB, CS II x2.

I usually HQ one of the no or one star ingredients for 2 star recipes also.
#91 Jan 21 2014 at 9:25 AM Rating: Decent
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589 posts
O yeah one other thing Id like to add. I never use HQ materials for none star while doing leve turn ins and can HQ them.
#92 Jan 21 2014 at 9:45 AM Rating: Good
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2,826 posts
Sylvons that site is EXACTLY what I was looking for.
#93 Jan 21 2014 at 10:49 AM Rating: Good
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5,745 posts
LebargeX wrote:
Also all at 50. 348 Craftsmanship / 330 Control / 332 CP (379 with food and CZ)

No star synth requires ALC 50, LTW 15, GSM 50, CRP 50, CUL 37, WVR 50
One/Two star requires all the above and BSM 50.

Here's what I do for 'no-star': (329 CP req... tho w/o food i have 332)
CZ, IQ, WN, SH II, Basic X5, SH I, Inno, Adv Touch, GS, BB, CS II (1 or 2 of these depending on ilevel).

For One Star, I do the same rotation as 2 star HQ. (332 cp, requires HQ fish soup, which gets you 365. CZ gets you net 379)
CZ, IQ, CS II, WN, SH II, Basic X5, GS, SH I, ING II, Adv Touch, GS, BB, CS II x2.

I usually HQ one of the no or one star ingredients for 2 star recipes also.

I do basically just that, but without ALC and GSM to 50. Since I don't have ALC leveled, I use NQ Bouillabaisse (don't remember my pre-food CP based on my gear, but I wind up with enough CP for that rotation). For stuff that's only 1 star or lower, I don't bother with the food and just do the SH2 + Hasty Touch + Tricks of the Trade approach. I occasionally get a raw deal from the RNG, but it doesn't happen all that often and one star and lower stuff uses inexpensive mats that it's not a big deal to get an NQ once in a great while.
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