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#102 Jan 08 2014 at 11:28 AM Rating: Excellent
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princessary wrote:
As someone who plays on the PS3 primarily, I will say that lag hasn't been as big of an issue for me the Titan fight but in CT for about the first 3 fight it is.. at least as far as my animations go, and I am on a wireless connection with my PS3.


If there's any way possible for you to get your PS3 wired with an Ethernet cable, I would strongly recommend it. The wireless capabilities of the PS3 are low-end, so you'll experience a huge improvement by switching to a wired LAN connection.
#103 Jan 08 2014 at 11:31 AM Rating: Decent
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Catwho wrote:
SSDs seem to provide a huge improvement on both PC and PS3. You'd think it wouldn't make a difference considering all that data should be loaded into memory at the zone start, but a single read/write to the HDD on the PS3 during that fight could mess you up big time, and who knows what the client is trying to do in the background. Adjust your macro bars mid fight? That's a write event since it'll record the new settings into your configurations. Thankfully people aren't flashing gear like they did in XI, because that'd gum up the monkey works even more.


I hope it aint loading stuff of the hard drive during this fight that would be poor design. A ssd should decrease load times though.. But hopefully it aint disk cashing a fight. It might on those with low memory. My video card not the greatest but I have a I7 with 16 gb ram... If it were my computer I would see it everywhere and it would be everytime I enter titan..





princessary wrote:
As someone who plays on the PS3 primarily, I will say that lag hasn't been as big of an issue for me the Titan fight but in CT for about the first 3 fight it is.. at least as far as my animations go, and I am on a wireless connection with my PS3. I still am doing damage though and generating threat so it's not that big of a deal. Now I have noticed that any time Baraiza and I (we are married so same interwebz) are in the same instance, we do have a slight bit of lag occasionally but turning off spell effects for other people fixes that.

Edit: Also I still have the original hard drive in my PS3.

Edited, Jan 8th 2014 12:17pm by princessary


Go wired.. Wireless does add a little latency... It might help just that little bit,...
My guess is it isnt the same lag it is the ps3 not being able to keep up drawing everything. Tes is on the ps3 too, turn down the effects it helps allot. There is a settings for you and others for the ps3..

Thats what I dont get is there are aoe's in ct that are bigger than the pools and I have no issues getting out of them.. Also there are more people and mobs than titan which should make lag worse. Yea the fight is easier but I rarely have lag in there. Last night it did lag a little early on, I saw it but that is not normal for for me in ct.. I am guessing maybe a different team did the coding for CT and that why it is better...

Right now I think people are seeing more lag because of all the weather and sever cold. Also the servers are way full with all the kids and people being out of school and work. Tesee got put in que logging on the other day in like the thousands..

Crystal tower crashed the other day and also some of the worlds did too.. i am guessing they still have overloaded server issues on busy days like that when kids have no school...








Edit I reread your post and Seems you do turn the animations down... Sorry

Edited, Jan 8th 2014 12:46pm by Nashred
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#104 Jan 08 2014 at 11:37 AM Rating: Excellent
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"I don't experience it, therefore it doesn't exist. Stop being bad."

Condescending, much?


Viertel, don't put words into my mouth.

That is your quote, not mine.

Did you not read my big post about how losing to Titan doesn't make you a bad player?

Perhaps you should actually read all the posts in this thread before cherry picking stuff for your next reply.

EDIT: Yes, this is me being condescending... but you basically begged for it.

Edited, Jan 8th 2014 9:40am by Thayos
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#105 Jan 08 2014 at 12:35 PM Rating: Good
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Thayos wrote:
I do have FFXIV running on SSD in my PC, which could further explain why I never struggle with lag.

Makes loading screens so much faster, too.



I also have FF running on an SSD in my PC, the difference in load times is pretty amazing actually.

A good friend of mine was looking into putting an SSD in his PS3, we found this article here that covers the subject pretty well. Kind of a long read but worth it if your actually considering doing this, but with the release of the PS4 and the PS4 version of this game right around the corner, at this point I'm would say its probably not worth it.
#106 Jan 08 2014 at 12:38 PM Rating: Good
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Yep, I'm using an SSD for FFXIv as well. I don't know how the load times are if you're using an HDD in your PC or PS3, but I barely have any load times on my PC.
#107 Jan 08 2014 at 12:48 PM Rating: Good
My screens usually load in about 5-10 seconds on my SSD. I saw a friend playing on PS3 and it was more like 30 seconds. That 5400 RPM hard drive is just painful.

As for the memory caching, PCs should not have an issue, but the PS3 only has 512 MB. E.G. it has less memory than my phone. That should be enough to load the zone and the character models, but PS3 limitations are the whole reason we had to go back to hard zones. It just can't handle on the fly load times very well. Any change made to the client mid fight, like moving a macro from one slot to another, will cause a read/write event to the HDD because it changes your configuration files.
#108 Jan 08 2014 at 12:57 PM Rating: Excellent
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My screens usually load in about 5-10 seconds on my SSD. I saw a friend playing on PS3 and it was more like 30 seconds. That 5400 RPM hard drive is just painful.


My load screens on my laptop are just as bad as my PS3... that poor little laptop. Plays the game OK at low settings, but yeah, zoning kills it. I don't think it meets the recommended specs, though.
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#109 Jan 08 2014 at 1:20 PM Rating: Good
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Thayos wrote:
Quote:
"I don't experience it, therefore it doesn't exist. Stop being bad."

Condescending, much?


Viertel, don't put words into my mouth.

That is your quote, not mine.


All you have to do is look at the changes and adjustments that SE has made in the recent past and it's pretty clear that they have a problem. The server checks for your position 3 times a second(maybe it was .3 seconds but they're close enough to the same thing). There are other complications(server and client side) that stretch that third of a second out longer.

Example:

The server checks and finds that you're inside of AoE. You move out of the AoE, but the effect of the AoE happens prior to another position check from the server... you get hit even when you were clearly out of the damage radius. This is what is happening to people. Yes, they have stated that they are aware of the problem and working to fix it. The only fix currently in place is the band-aid of shrinking the player's hitbox. In reality, this doesn't resolve the situation and has actually created another issue(see: PvP bunnyhopping to avoid being hit).

No offense Thayos, but the amount of communication you have between members of your FC is irrelevant. When you say things like you don't hear people say anything about lag/latency, it makes it seem like you're using that as an indicator that there are no problems. This is probably why people think you're being condescending. It's clearly an issue, but you're acting as though it's not.

SSD is also irrelevant. It's great that people have low loading times, but that has no bearing on server checks.

Edited, Jan 8th 2014 2:23pm by FilthMcNasty
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#110 Jan 08 2014 at 1:39 PM Rating: Excellent

I really think a big part of the problem is people are caught up in when animations appear, which is irrelevant to whether you actually get hit. The only thing that matters is the ability progress bar. A video posted in this thread shows exactly what I'm talking about.

This is a hard fight... Requires skill, precision and practice. Do the fight correctly with an equally capable group, and you will be much more likely to win, assuming you dont catch an unlucky break.
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#111 Jan 08 2014 at 1:46 PM Rating: Decent
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FilthMcNasty wrote:
Thayos wrote:
Quote:
"I don't experience it, therefore it doesn't exist. Stop being bad."

Condescending, much?


Viertel, don't put words into my mouth.

That is your quote, not mine.


All you have to do is look at the changes and adjustments that SE has made in the recent past and it's pretty clear that they have a problem. The server checks for your position 3 times a second(maybe it was .3 seconds but they're close enough to the same thing). There are other complications(server and client side) that stretch that third of a second out longer.

Example:

The server checks and finds that you're inside of AoE. You move out of the AoE, but the effect of the AoE happens prior to another position check from the server... you get hit even when you were clearly out of the damage radius. This is what is happening to people. Yes, they have stated that they are aware of the problem and working to fix it. The only fix currently in place is the band-aid of shrinking the player's hitbox. In reality, this doesn't resolve the situation and has actually created another issue(see: PvP bunnyhopping to avoid being hit).

No offense Thayos, but the amount of communication you have between members of your FC is irrelevant. When you say things like you don't hear people say anything about lag/latency, it makes it seem like you're using that as an indicator that there are no problems. This is probably why people think you're being condescending. It's clearly an issue, but you're acting as though it's not.

SSD is also irrelevant. It's great that people have low loading times, but that has no bearing on server checks.

Edited, Jan 8th 2014 2:23pm by FilthMcNasty


This is what I have been reading too since I started doing some research, I am IT and some of it still goes over my head. These guys really know there stuff.. I assume some of them are the ones ripping apart the program, creating the bots and apps etc. Basically the game does not do enough checks to see where you are at.....


Edited, Jan 8th 2014 2:47pm by Nashred
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#112 Jan 08 2014 at 1:46 PM Rating: Excellent
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Thayos wrote:
Quote:
"I don't experience it, therefore it doesn't exist. Stop being bad."

Condescending, much?


Viertel, don't put words into my mouth.

That is your quote, not mine.

Did you not read my big post about how losing to Titan doesn't make you a bad player?

Perhaps you should actually read all the posts in this thread before cherry picking stuff for your next reply.

EDIT: Yes, this is me being condescending... but you basically begged for it.

Edited, Jan 8th 2014 9:40am by Thayos


It might not have been your intent, but what roused me to post initially was that "An admin shouldn't be saying such things..." sense tingling. I get that it may **** you off that some use lag as a scapegoat, but it is terribly condescending to say lag is never an issue.
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#113 Jan 08 2014 at 2:01 PM Rating: Excellent
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I get that it may **** you off that some use lag as a scapegoat


Actually, what got me posting on this was the notion that Titan is an easy fight, and only lag makes it difficult.

In reality, Titan is a very difficult fight simply because it's a difficult fight... if you're in a party where everyone is properly geared and knows how to doge, then you'll be able to win... but that isn't easy! And that's OK.

The "lag" that people seem to be talking about (as seen in that video posted) isn't a factor when the fight is done correctly... and if you go by the animation progress bar, then detecting any lag at all is very difficult. If the lag were really that wild and unpredictable, then groups of seven (with the customer being a leech) wouldn't be able to sell Titan wins like clockwork.



Edited, Jan 8th 2014 12:03pm by Thayos

Edited, Jan 8th 2014 12:03pm by Thayos
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#114 Jan 08 2014 at 2:28 PM Rating: Excellent
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Honestly, I think the best bet is to not even bother trying to do this though the DF, I know its frustrating, but between people trolling, people being under geared, and the fact that the majority of people in DF have already ran this 100 times and failed and are probably already pissed off about it just doesn't make it any easier. Plus, a lot of people in DF are just using it for practice, I know that's pretty much what I did.

In my experience in the DF, if we did make it past the heart stage, everyone starts freaking out like "OMG OMG we made it past heart!11!!!1!1" and start making simple mistakes leading to a wipe. When in reality after heart phase, all you really need to do is survive and keep up steady dps and eventually he will die.

They should add a duty roulette just for Titan that rewards like 100 myth for a win, just to get geared people to go back and run it again.

The one important thing, which someone said above, and yes I know this is harder for healers, is to just constantly keep moving, I play a BLM and this is hard for me also but its what worked for me. And if your mid cast and need to move, just move, its way more important to stay alive then get that one cast off.



Edited, Jan 8th 2014 3:31pm by Jeskradha
#115 Jan 08 2014 at 2:35 PM Rating: Good
Thayos wrote:
Quote:
My screens usually load in about 5-10 seconds on my SSD. I saw a friend playing on PS3 and it was more like 30 seconds. That 5400 RPM hard drive is just painful.


My load screens on my laptop are just as bad as my PS3... that poor little laptop. Plays the game OK at low settings, but yeah, zoning kills it. I don't think it meets the recommended specs, though.


My new gaming laptop, which has the same SSD/HDD configuration as my desktop (just cost three times as much) loads as quickly as my main PC.

Huh, I should run the benchmarks on it for curiosity. It's a great little machine but the exterior gets to a skin-burny 109F during heavy sessions of XIV. I need to invest in a good cooling pad.
#116 Jan 08 2014 at 3:01 PM Rating: Excellent
Titan for me varies with my level of lag.

What many who talk about lag forget is that lag isn't only dependent on the geographic location, it can vary for the same person on a night to night basis. I remember one of the Titan runs I tried when I was working on my Bravura (third relic). I felt like a total n00b. I was eating plumes left and right, got Landslided off at least once, and had the fun experience of being in the middle of a combo on Titan only to see him vanish and have Geocrush go off -instantly-, nearly killing me.

I left the group in frustration and decided to relax by tanking some Brayflox. And I understood why I was failing at Titan. My teammates were rubberbanding all over, one of the DPS became "frozen" on my screen where he appeared to be clear across the level despite being right with us, and Aiatar was literally TELEPORTING in the boss arena.

The very next night I was doing more Brayflox. Everything was perfectly smooth, and I tanked Aiatar "like a bawss". Rejoined Titan via DF afterwards and, Surprise, he couldn't hit me with anything. I could dodge.

I did relic quests with SMN, SCH, and WAR and one of the things I learned was that I only stood a chance at winning when my own personal lag in Titan was good. If it was a "good night", then he couldn't touch me with anything but Tumults. If it was a "bad night" I'd be dying left and right, and yes, I blamed it on the lag. So I confined my serious, shout groups attempts only to good nights and got all three of my relics without any special difficulty. Beyond the first, anyway, where I had to master the fight and all of that fun stuff.

People by nature, and I mean all people, have a tendency to look upon things they've already achieved as "easy." Because by seeing others struggle it makes them feel superior. Titan's difficulty varies from person to person as a matter of skill, and a matter of gear. But even with those two things accounted for, victory is ultimately left to the blessings of the Server Goddess. And she is a fickle mistress who doesn't always let your team mates see (or not see) the same things that you do.

Like an AOE indicator.
#117 Jan 08 2014 at 3:42 PM Rating: Good
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Thayos wrote:
Quote:
I get that it may **** you off that some use lag as a scapegoat


Actually, what got me posting on this was the notion that Titan is an easy fight, and only lag makes it difficult.

In reality, Titan is a very difficult fight simply because it's a difficult fight... if you're in a party where everyone is properly geared and knows how to doge, then you'll be able to win... but that isn't easy! And that's OK.

The "lag" that people seem to be talking about (as seen in that video posted) isn't a factor when the fight is done correctly... and if you go by the animation progress bar, then detecting any lag at all is very difficult. If the lag were really that wild and unpredictable, then groups of seven (with the customer being a leech) wouldn't be able to sell Titan wins like clockwork.



Edited, Jan 8th 2014 12:03pm by Thayos

Edited, Jan 8th 2014 12:03pm by Thayos


The fact that what you're seeing on the screen isn't what the game is actually doing is the issue. People call it lag, because that's what appears to be happening. The ENTIRE rest of the game works in a similar fashion. Countless times I'm standing half way across an arena out of an AOE and when the animation goes off, I'm hit. The same thing happens when I'm casting cures. As soon as the bar is full, I can beat feat and do my little staff in the air bit while I'm moonwalking across the ground.

This is a broken system. Players have adapted for the most part to overcome the shortcomings of said breakage. Titan's punishing difficulty coupled with the system is why this conversation keeps coming up.

I will say again that blaming players for a system which is not working is clearly unfair.

I mean, if the point is to watch the cast bar, I should be able to turn off monster effects and dodge perfectly every time....but I betcha I can't.
#118 Jan 08 2014 at 3:43 PM Rating: Good
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Thayos wrote:
I really think a big part of the problem is people are caught up in when animations appear, which is irrelevant to whether you actually get hit. The only thing that matters is the ability progress bar. A video posted in this thread shows exactly what I'm talking about.


People expect that what they see on screen is accurate because in most games, it's close enough that you can't discern any reasonable difference. Telling someone to ignore what's happening on screen and only pay attention to a progress bar... you might as well just remove the visual cues. It's about the same as in XI where all the cues were worthless because you had to read the chat log to figure out which ability the mob was going to use.

All of this is only complicated by the latency and server communication issues. Even if you do focus solely on the progress bar, there is still no guarantee that the server will check for your position between when you leave the AoE area(visually on screen) and when the effect of the AoE actually processes.

There are several issues affecting people's ability to play properly, not just one.

Edited, Jan 8th 2014 4:44pm by FilthMcNasty
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#119 Jan 08 2014 at 3:58 PM Rating: Good
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The thing about titan, and what marks some people to be condecending about the lag issue is that Titan has a VERY clear attack rotation. Even if you are having latency issues, if your party is stacking, like you should, and paying attention to the rotations, you should feasibly be able to avoid his landslides, even with the lag, you simply start moving before you see the AoE indicator.

This is what I had to do in order to evade AoEs before I switched to a line connection in my house.

And really, the only thing I could possibly think SE could to to assist those who are having Latency issues on Titan is increase the charge time on Landslide. Latency is caused by so many issues from home to game server that it's impossible to solve them all. But I'd have to wonder exactly how much additional time Landslide would need, and what that would to to the overall balance of the fight itself.

I honestly see both sides of the player debate on this issue, but I feel anger at SE is unwarranted. Players wanted a challenge, Titan is challenging. You just can't please everyone because everyone is so vastly different in skill, net connections, graphics card, playstyles, etc.
#120 Jan 08 2014 at 4:01 PM Rating: Excellent
Quote:
Telling someone to ignore what's happening on screen and only pay attention to a progress bar... you might as well just remove the visual cues.


If you removed the visual cues, how would you know when to move? Or to stop moving?

You see the visual cue, and you move. If you're out of the AoE before the progress bar fills, then you're far more than likely going to be unscathed.

What I'm trying to say is that people see the visual cue, and they move... and then they see the visual cue of the mob's ability being carried out, and they get hit... but they're unaware (or not wanting to admit) that they didn't get out of AoE range before the progress bar filled.

Then, they blame it on lag.

Obviously, there is legit lag in this game. There's lag in all online games. But a lot of people mistakenly blame lag for their mistakes in this game. Honestly, I don't know why SE doesn't just have mob abilities fire off the smallest of split seconds before the progress bars fill... then, the abilities going off would reconcile better with the bars filling up, and people wouldn't be so confused about why they're still getting hit.

Edited, Jan 8th 2014 2:14pm by Thayos
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#121 Jan 08 2014 at 4:19 PM Rating: Decent
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This is too funny, why everyone keeps blaming lag for people failing at titan is beyond me. And this attitude that it's lag and not bad players is proly why so many fail at this and correct their issues just say it's less and try again.

This fight is not random nothing is ever a surprise and even in the last phase you even know what direction landslide it's coming.

The main reason people lose to titan
1) people finish there rotation or spell cast during weight and there for eat it.

2) no one use Sprint to run out of plums

3) tanks don't pop cd for mountain buster, comes at the same time.

4) undergeared

5) just don't know the patterns of attacks.

6) attack second glao before breaking heart, or not getting rid of determination down.

These are the reason people lose not lag, one of the above reasons.
#122 Jan 08 2014 at 4:25 PM Rating: Decent
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Jeskradha wrote:
As some one who plays on both PC and the PS3 I don't know how anyone does the titan fight on the PS,


All of my clears have been on PS3.
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#123 Jan 08 2014 at 5:18 PM Rating: Decent
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Thayos wrote:
Quote:
Telling someone to ignore what's happening on screen and only pay attention to a progress bar... you might as well just remove the visual cues.


If you removed the visual cues, how would you know when to move? Or to stop moving?

You see the visual cue, and you move. If you're out of the AoE before the progress bar fills, then you're far more than likely going to be unscathed.


Apologies, I meant the actual blast or impact of the ability. The explosion that actually does damage rather than the red rings or cones that tell you to gtfo.

Thayos wrote:
Honestly, I don't know why SE doesn't just have mob abilities fire off the smallest of split seconds before the progress bars fill... then, the abilities going off would reconcile better with the bars filling up, and people wouldn't be so confused about why they're still getting hit.


I think the best solution for players would be to have the damage part of the equation lag behind the visual cue slightly. Restore players hurtboxes to their normal size and delay the incoming damage by .3 seconds to adjust for the server communication. Still not airtight, but the results will more often mirror what is happening on screen much more closely. Not only that, but reverting hurtboxes to what they should be will remedy the PvP bunny-hopping exploit.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#124 Jan 08 2014 at 5:26 PM Rating: Excellent
That would work too!

That would also make Titan a little less difficult, but not in a bad way.
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#125 Jan 08 2014 at 5:27 PM Rating: Good
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BartelX wrote:
Valkayree wrote:
Oh Thayos, for real, there is a significant amount of latency for some folks in Titan battles. That is fact.

http://www.youtube.com/watch?v=zFfu0i89gpI

Go there. Watch that video. In the first 11 seconds of the video you can see what happens to me, all the time. The guy hesitated on direction for a fraction of a tick, ran to the right, was clearly out of the plume, and still got hit and died. And he was a bard. If I am not in a full run or at least moving in that direction when weight of the land starts, I get tagged. Doesnt matter if I am out of the plume. I just cut a 90 degree angle out of the plume and it tends to avoid me even when I am late moving, but moving straight like that guy in the video did, you will get hit everytime.

It really is all about anticipation, but with latency eliminated, I would have a much easier time. Count yourself lucky you do not experience it (I assume you have a good connection and are getting routed out to a low populated duty server) but as evidenced by that video (which is about as real as it gets for most of us) the latency does exist.


I'm not trying to prove Thayos point, but the video you showed is actually an example of someone just not getting out of the plumes in time. Look at these screenshots I took of it and look at Titan's cast bar. He is still in the plume when the cast bar ends. The lag I've seen is actually players stuttering when trying to move, or else standing perfectly still and then magically teleporting a half second later (frame lag). Like I said, not trying to help Thayos case, I just have seen this happen a lot where someone just hesitates that fraction of a second and actually isn't out of the plume when the cast bar ends.

Screenshot
Screenshot
So the real issue in this video is actually that the animation for the plumes lasts a half second longer than the actual cast bar... which I suppose could still be considered a type of latency issue.



Point Bartel. However, while as a tank I am watching the casting bar, as a dps I am watching the ground effect animation. So I assume that if the casting bar is over and I am still in the circle, but the circle doesnt dissappear until I am 5 feet out, then the circle appeared late to begin with, which caused me to trigger late.

Latency issue, you are correct, but with the aoe ground effect animation not appearing until well into the spell's cast. The plume ground aoe indicator doesn't start on him until about 10% of the spell has been cast.

Edited, Jan 8th 2014 5:30pm by Valkayree
#126 Jan 08 2014 at 5:32 PM Rating: Good
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Thayos wrote:
Quote:
I get that it may **** you off that some use lag as a scapegoat


Actually, what got me posting on this was the notion that Titan is an easy fight, and only lag makes it difficult.

In reality, Titan is a very difficult fight simply because it's a difficult fight... if you're in a party where everyone is properly geared and knows how to doge, then you'll be able to win... but that isn't easy! And that's OK.

The "lag" that people seem to be talking about (as seen in that video posted) isn't a factor when the fight is done correctly... and if you go by the animation progress bar, then detecting any lag at all is very difficult. If the lag were really that wild and unpredictable, then groups of seven (with the customer being a leech) wouldn't be able to sell Titan wins like clockwork.


The "lag" in the video posted isn't at all what I'm talking about. It's the character stuttering, screen freezing type of stuff that I'm talking about. I only commented on that video to point out that this was NOT an issue of lag, but rather an issue of the cast bar and ability graphical cues being out of sync. Whether or not that's intended or a latency issue is the real question.

domice wrote:
This is too funny, why everyone keeps blaming lag for people failing at titan is beyond me. And this attitude that it's lag and not bad players is proly why so many fail at this and correct their issues just say it's less and try again.

This fight is not random nothing is ever a surprise and even in the last phase you even know what direction landslide it's coming.

The main reason people lose to titan
1) people finish there rotation or spell cast during weight and there for eat it.

2) no one use Sprint to run out of plums

3) tanks don't pop cd for mountain buster, comes at the same time.

4) undergeared

5) just don't know the patterns of attacks.

6) attack second glao before breaking heart, or not getting rid of determination down.

These are the reason people lose not lag, one of the above reasons.


Right, because it couldn't possibly be that anyone suffers from lag that causes them to mess up. Smiley: rolleyes Like I said, far more often it's just that players were a half second slow moving. But lag definitely causes groups to wipe. I've seen it happen firsthand myself as a tank, watching players stutter across the screen or just freeze and "teleport". Claiming that it's never lag is just silly and wrong. Claiming that it's lag more often than it is is just showcasing players that don't know how to dodge, or don't realize the different between the cast finishing and the animation finishing. It's honestly that simple... the tough part is actually deciphering when people are being honest about lag or just lying to not look bad.
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