Nashred wrote:
My point though with leveling skills like weapon skills it gave people something to do, a goal, something to shoot for. What happened to weapon breaks or quested weapon skills... Wait I got to level 45 I get a new weapon skill...
Everything is just handed to you in this game. It was too easy to go from 0 to 50 on jobs and crafting and so many people are actually bored with not allot to do.. People dont always want to do fates or dungeons.. Sometime I only have a little time to get on.. This stuff is so easy to add and gives people something to do. It might be boring but it is added content.
When it comes to elemental weakness I think we are talking about two totally different things.
I mean this was a discussion between a few of us that played FFXI and it really feels like this game was made for kids and maybe why the reason there is so many rude people in it. Other than coil strategy plays very little into most things in this game. some of the bosses require some stratagy in the dungeons. It almost feels like a hack and slash in some of the battles. They are not very imaginative. I think it is the reason I like coil so much is it uses some strategy.
Too me it is funny how you used to not be able too say anything bad about this game without people jumping all over you. Read the threads now there are a lot of people who now see flaws in the game. I can tell thing are not as good because I have friends that log on a lot less now. Some only a few times a week, others get on later and get off earlier. I dont think SE was ready for how popular this game is and got caught with their pants down and are scrambling to catch up.. I think the infrastructure problems etc have them behind what they wanted to do.. Our server still has ques sometimes.
Edited, Jan 13th 2014 11:13am by Nashred
There's plenty of things in XIV that drive me up the wall, don't get me wrong there. But to say skill ups would make XIV less dumbed down is ridiculous. There's a reason people found walls to beat on, it was mundane. As for elemental resistance, there's the apply DOT, then cast X spell. Funny thing is, there's all sorts of DOTS and debuffs in XIV and people don't f'in use them properly either. I know people think XIV is easy mode, but when you think of the amount of times you probably fought any of the Extremes, Coil, hell even Titan HM, you probably died A LOT. Of course, after the 50th try, you think the fights easy. Same went for Kirin, Abyssea bosses, Kings, HNM's, etc. The only difference was you couldn't spam them over and over so it "seemed" harder. Overall, I think both games are about the same on the difficulty front. You fight the same mobs over and over, develop a strat, get better gear and win!
Go into any primal fight, Coil, Extreme without a strategy and tell me how things go. The DF is proof that it goes, not so well. Hell the PF with ilvl requirements of 80 is proving that it doesn't go so well. You would think Titan HM and Coil Turn 4 would be cake for people 4 months in....