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#1 Dec 18 2013 at 12:07 PM Rating: Decent
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So, PVP is here. What are your thoughts everyone? Share some experiences?

Allow me to begin:

Pros:
- Fast paced
- Easily accessible
- Skill and knowledge can play a big factor
- A variety of compositions seem viable (winning is more of a function of strategy)
- Rewards are based largely on performance and contribution

Cons/recommended changes:
- What is the point of naming everyone Fresh Meat in the match, then showing their names on the scoreboard at the end? Wut?
- Sleep is a better overpowered IMO. I'd like to see it removed and replaced with gravity (PVP only)
- Casting interrupts should not be 100%, but more like 50-75% (too hard to get an offensive spell off with melee whaling on you)
- Wish they would have chosen a different battle track to play in the background, or one that’s custom for the arena to give it a more unique feel
- Almost a bit too grindy- gear is very expensive
- Losses should give higher rewards, and parties made through the DF should too (as supposed to running with a premade, where it’s much easier to win in my limited experience)
- Sprinting is dumb, and should be barred from PVP all together. You can still kite without it and it’s not so frustrating for melee. As a PLD if I have to sprint to catch mages every time it’s up I don’t have TP
- Swiftcase needs a longer cooldown in PVP- many fights come down to who can swiftcast raise/sleep
- Why the hell aren’t there PVP specific action bars?

Quick Tips and Tricks
- Mages need to die first- when in doubt focus the WHM, or if your group is coordinated enough start by zerging the BLM down then move on. In my experience it works best to place 1 person on the WHM to keep him/her distracted and have everyone else gangbang the BLM
- Sprint and kite people. It’s super annoying.
- Use the terrain to your advantage. Kite around walls, hide behind walls, etc.
- Enjoy sleep while it lasts in its current state because it will be nerfed.
- Make a premade group and have fun strategizing with others!
- Don’t forget to give someone a commendation at the end
- CC in general is super effective- a well timed disable will help a lot
- Speaking to PLD because it’s where my experience: stick to sword oath. Your damage reduction is great as it is and the damage bonus is significant. Only use shield oath when things get really hairy.
- GET PURIFY ASAP.
- Choose your other abilities wisely. Resets are horrendously expensive.

My most fun match to date: Level 40 cap, me 2 smns, and a SCH. We absolutely brutalized the other team in like 30 seconds. I revel in the blood of my enemies.

See you in the Den!


Edited, Dec 18th 2013 12:12pm by Onionthiefx
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#2 Dec 18 2013 at 12:18 PM Rating: Good
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I like everyone being called Fresh Meat. Both lore-wise since you simply dont know who you're up against. And also so you dont know who killed you or performed what action on you. Sure, still terribly coded since names display with a <t> still, but oh well.

I actually like Casting Interrupts. Mages are too rediculously overpowered. A scholar for instance with Eos out can -still- keep him/herself fully healed through the entire fight even with 3 DPS banging on him/her if the person is a little bit skilled. If anything, magic needs to be super gimped. 30 second unresistable sleeps are just bad.

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#3 Dec 18 2013 at 12:23 PM Rating: Decent
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KojiroSoma wrote:
I like everyone being called Fresh Meat. Both lore-wise since you simply dont know who you're up against. And also so you dont know who killed you or performed what action on you. Sure, still terribly coded since names display with a <t> still, but oh well.


You're right, so maybe a combination of what we both suggested: nerf magic potency, but also make it so interrupts are not 100%. One offsets the other but perhaps it will lead to a more balanced state.

Quote:
I actually like Casting Interrupts. Mages are too rediculously overpowered. A scholar for instance with Eos out can -still- keep him/herself fully healed through the entire fight even with 3 DPS banging on him/her if the person is a little bit skilled. If anything, magic needs to be super gimped. 30 second unresistable sleeps are just bad.


The sleeps are so dumb. I can't believe they left it in, honestly. Should be 10 seconds max.
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#4 Dec 18 2013 at 12:55 PM Rating: Decent
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Sleeps should last slightly longer than a stun, and then there should be an unsleepable buff placed on that person for 30s. I also agree that sprint should be disabled. It's a huge advantage for casters who don't rely on tp for anything.

Other than that, I think it's simple, but fun. I'd like to see some objective based types of pvp beyond just the standard kill everyone else as well, though I expect we'll see that in the future. Some fun game like Huttball in swtor but FF themed would be cool.
#5 Dec 18 2013 at 1:59 PM Rating: Decent
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BartelX wrote:
Sleeps should last slightly longer than a stun, and then there should be an unsleepable buff placed on that person for 30s. I also agree that sprint should be disabled. It's a huge advantage for casters who don't rely on tp for anything.


I agree, but I think they should have a diminishing return. Just set it up so that every time you receive the effect it stacks the buff, but shorten the duration of the effect and the buff. Smiley: nod

Edited, Dec 18th 2013 3:00pm by FilthMcNasty
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#6 Dec 18 2013 at 4:28 PM Rating: Good
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The One and Only Onionthiefx wrote:

have everyone else gangbang the BLM


So mean! Smiley: grin
#7 Dec 18 2013 at 4:29 PM Rating: Good
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BartelX wrote:
I also agree that sprint should be disabled. It's a huge advantage for casters who don't rely on tp for anything.


I wondered why noone could catch me Smiley: sly
#8 Dec 18 2013 at 8:50 PM Rating: Good
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ya nerf sleep, remove sprint, so lolmelee can rape mage faster. eventually there will be no mage interested in pvp, and this will become lolmelee vs lolmelee
#9 Dec 19 2013 at 2:31 AM Rating: Good
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Quote:
What is the point of naming everyone Fresh Meat in the match, then showing their names on the scoreboard at the end? Wut?

Because if you can see people's names during, you might be inclined to focus on a specific individual from having played them before and knowing their threat level (or simply hate their guts); or someone sees a friend on the opposing team and decides to play nice and let them win. The anonymity allows for more fair games.

Quote:
Sleep is a better overpowered IMO. I'd like to see it removed and replaced with gravity (PVP only)

It's only OP on the healer as they can only remove it with purify. Otherwise it can easily be esuna'd. Purify also drops the length to a mere 15 seconds compared to the normal 30 (due to diminishing returns).

Quote:
Casting interrupts should not be 100%, but more like 50-75% (too hard to get an offensive spell off with melee whaling on you)

It's not 100%, but it is high. I can occasionally get a spell off on my SMN, though chances are low. Thankfully you can get two abilities that prevent interruption (one from BLM tree, another from PVP skill).

My issue is when characters move behind you or to your side and the spell is interrupted. Near impossible to get a spell off this way on melee classes.

Quote:
Sprinting is dumb, and should be barred from PVP all together. You can still kite without it and it’s not so frustrating for melee. As a PLD if I have to sprint to catch mages every time it’s up I don’t have TP

While I agree that sprint is imbalanced seeing as mages can use it without any drawback, I also feel that it is very necessary as a mage, for as long as we are being attacked we are simply useless. We need a way to get away from melee dps. As SMN it's not so bad due to our instant-speed gravity, but as a WHM I don't have that luxury. I don't know what it's like for blm or sch.

--------------------------

My biggest complaint is the 2 minute wait time. That's practically as long as some of the matches; and I'm usually ready to go and have a strategy down by the 1:15 mark.


#10 Dec 19 2013 at 5:17 AM Rating: Good
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Honestly casters need sprint because otherwise they can do very little. Every hit interrupts casting. Perhaps the duration of sprint needs to be reduced in PVP but they need some way to get away. Yes I know that makes melee lives hell but if you catch us we can't do anything which isn't an ability. As we're casters, that kinda sucks.
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#11 Dec 19 2013 at 10:07 AM Rating: Excellent
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I agree that casters do need sprint, without it they would just die too fast, even if does mean my War chases after healers proper Benny Hill style, just need a little co ordination and have a dps cut them off at the pass, so to speak.

My favourite match so far, we all ran into a level 30 match, in snowmen outfits, the other team had no clue which job was where, and we won in 1 minute, even in level 1 event gear, great fun.

And the different level arenas have different music, the level 30 theme is quite different to the level 50 theme .

#12 Dec 19 2013 at 10:17 AM Rating: Good
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Lollerfell wrote:
[quote]
My biggest complaint is the 2 minute wait time. That's practically as long as some of the matches; and I'm usually ready to go and have a strategy down by the 1:15 mark.



Same here, 2 mins is just way too long.

I like it so far, but as a BLM I really feel like all I do is sleep someone, then run around in circles while dumb *** melee chase me around while the rest of my team kill there healer. But whatever works, I'll gladly play distraction.
#13 Dec 19 2013 at 12:47 PM Rating: Decent
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Quote:
Because if you can see people's names during, you might be inclined to focus on a specific individual from having played them before and knowing their threat level (or simply hate their guts); or someone sees a friend on the opposing team and decides to play nice and let them win. The anonymity allows for more fair games.


If you emote at people you can still see their names. Not sure if this is intended or not. Half the fun of PVP is knowing your opponents: building rivalries, taking out key/good players. Something is lost without that. Also, I think the majority of people would play harder against their friends in PVP rather than go easy on them. I'm not trying to sound offensive or condescending, but I don't think you have a grasp of the competitive nature of PVP culture.

Quote:
It's only OP on the healer as they can only remove it with purify. Otherwise it can easily be esuna'd. Purify also drops the length to a mere 15 seconds compared to the normal 30 (due to diminishing returns).


Diminishing returns is needed for sure. Fine, we can leave sleep in- this is a discussion. But 30 seconds to start is insane. If you have a healer who doesn't know to esuna or leeches you're pretty much done for. This is highly probably if you solo queue. Purify is nice but the cooldown is massive, which makes it more of a once-in-a-fight o shi--- button, not something that can be used to consistently combat the effects of CC/sleep.

Quote:
It's not 100%, but it is high. I can occasionally get a spell off on my SMN, though chances are low. Thankfully you can get two abilities that prevent interruption (one from BLM tree, another from PVP skill).

My issue is when characters move behind you or to your side and the spell is interrupted. Near impossible to get a spell off this way on melee classes.


So I think we agree here then: casting interupt rate should be lowered. I'm not sure how much they can do to adjust the casting while facing mechanic.

Quote:
While I agree that sprint is imbalanced seeing as mages can use it without any drawback, I also feel that it is very necessary as a mage, for as long as we are being attacked we are simply useless. We need a way to get away from melee dps. As SMN it's not so bad due to our instant-speed gravity, but as a WHM I don't have that luxury. I don't know what it's like for blm or sch.


Why not give mages abilities that make them tankier? Or how about a flash type ability, like what's in league of legends? There are SO many viable alternatives to running around the map in circles like an idiot, while as someone else mentioned, the Benny Hill theme plays in the background. So it's not necessary, if we look at what the other options are. Remove sprint all together and give mage classes something specific to them, I don't care. I just want it to be balanced so it's more fun. Imbalanced PVP is extremely frustrating.
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#14 Dec 19 2013 at 5:25 PM Rating: Excellent
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Personal experience here.

With a few exceptions, Job's aren't that great in PvP.. Let's look at each Job vs. it's corresponding Class.

Warrior vs. Marauder - WAR like all Job's, gives you a nice stat boost to the stats that matter, namely Vit and Str. This is a big plus. But the rest of the WAR suite pales in comparison to what MRD offers you. First off you get Defiance, which is a 25% nerf to your damage done to access four amazing tanking skills that are situationally useful for DPS. See, the main issue with WAR (and PLD for that matter) is that people won't be attacking you. You're not a priority. You're so tanky just based off the plate-class armors that there are other, better targets to be concerned about (namely ARC/BRD and DRG's or MNK's).

So in this case, I feel that MRD is vastly superior to WAR because as a MRD you get access to almost all the same survival skills (everything but Inner Beast) while also increasing your cross class skill choices by double. This means you can turn your MRD into quite the damage dealer. Blood for Blood, Raging Strikes, Internal Release, Straight Shot and Berserk all add up to either a huge increase in damage when stacked together, or can be staggered to ensure you've always got higher-than-average damage. Adding in the usual survival skills of Second Wind and Convalescence makes it even harder to kill an already dense target. Toss in Virus and Feint for some general utility (don't knock a 20% slow effect for 10s, especially when it's the difference between getting a spell off or not) and you can affect the battlefield a helluva lot more on MRD than you can on WAR.

Final verdict? MRD > WAR. Sure, you lose out on AF and Relic gear, but you shouldn't be using AF, you should be in pvp gear. And while the loss of the Relic hurts, a Garuda or Titan weapon is more than enough to bring the pain when supported by your nearly-endless rotation of DPS cooldowns.

Paladin vs. Gladiator - Unlike MRD vs. WAR, this is a bit more of a wash. PLD offers some useful unique abilities with Cover and Spirits Within. Sword Oath provides good, steady damage that is tied to your auto-attack, meaning the AI takes care of it as long as you're in range, even for a fraction of a second. Furthermore, all the things you can potentially sub as a PLD are just great as far as pvp goes; Mercy Stroke for a finishing blow, Fracture for another DoT on top of CoS, Bloodbath and Foresight for extra survivability if it's needed, and Stoneskin because it'll give you an extra 10% of your life and let you use an MP pool that would otherwise go to waste. PLD functions amazingly as a support/peeler that can briefly amp their damage via FoF to help burst down targets. Furthermore, you get access to your AF and Relic, which if you have a lot of AF2 is generally enough to function until you get some pvp gear.

By comparison, GLD lacks the general utility the PLD brings, but makes up for it with a higher potential damage due to CCS's, much like MRD does. GLD can potentially put out a LOT more damage than PLD can, with the added bonus of widening the pool of MP-using skills you have access too. You can also keep some versatility via Feint and Virus, allowing you to debuff enemy players on top of your usual peeling/interference role.

Verdict - It's a wash. Depends on what you want; PLD is better at supporting your team and spoiling the enemy, as well as having access to some amazing starter gear. GLD can put out more damage than PLD, and trades the PLD unique utility for some utility of it's own. Whichever you prefer is a matter of what you think your team needs most.

Archer vs. Bard - Similar to GLD/PLD in a lot of ways, the major determining factor comes down to how useful you think songs are. With a BLM/SMN in your group, Foe's Requiem can help buff their damage immensely. Army's Paeon means you can turn MP into TP, allowing more mobility via sprint than is typical for a TP-based class. Aside from the normal Relic/AF comments, the only major decision is; do you want songs or do you want more cross-class skills?

In this instance, BRD would be more the utility/general DPS role, while ARC could be made significantly more survivable with the addition of skills such as Bloodbath, Foresight and Convalescence. And that's really the choice you're making; more group support via BRD, or higher survivability via ARC. You'll probably be best off looking at what your server cluster does in terms of strategy. Do they focus on the healer to the point in tunnel visioning? BRD might be best for the TP regen, ensuring your WHM or SCH always has TP to run (not to mention your team). Do they like to split damage between healer and a dps? Then ARC with more survival skills might be the way to go.

Verdict - much like with PLD vs. GLD, it's a matter of what you think you need more.

Black Mage vs. Thaumaturge - Again, Relic/AF accessibility applies here, as well as the innate job stat bonuses. The same argument made for ARC/BRD can be made here; do you find yourself under constant attack and in need of more survivability? Or are you largely left alone or CC'd and can get off a few casted spells every now and then? If the former, THM is probably the way to go; you get all the extra survival skills you could grab as a BRD and then some. Bloodbath works on spells, Keen Flurry and Featherfoot are both reductions to incoming damage (as is Foresight for that matter). Blood for Blood and Internal Release are great DPS additions, and you could even opt for Stoneskin for a bit more survivability/group utility (not that BLM or THM suffer from a lack of group utility).

In short, BLM will hit harder, but THM has access to a larger pool of cooldowns that will help you keep alive. Choose what works for you based on the same criteria highlighted in ARC/BRD above.

Verdict - basically the caster version of ARC/BRD.

White mage vs. Conjurer - Like MRD/WAR, only reversed; the job is distinctly better than the class. Any benefit of extra defensive cooldowns that could be gleaned by cross classing PGL or MRD skills is lost by not having access to Regen and Benediction. Bene is a final "NOPE!" button for when you or someone else is nearly dead, and Regen, especially with Divine Seal active, is the kiting WHM's best friend. Swfitcast Holy is great for some burst damage and an aoe stun, and that can sometimes be all you need to get off a Cure 2 or Medica 2.

While CNJ could potentially offer something with the variety of cross class skills available (particularly if you wanted to be a "DPS" CNJ), I don't see the tradeoff as being worth it. There's probably going to be someone who makes DPS CNJ work with some kind of insane rushdown style of group play, with the goal of making sure more of them are dead before you go down, but the state of CC in this game really throws a monkeywrench into that idea. A single sleep on a character who has blown all their DPS cooldowns for a big burst renders the whole thing wasted. Even with Purify the next sleep is going to be 15s of snooze time, and the power of this start is predicated on your enemy standing nicely in the open while you cast and not being a meanie who attacks you and stuff.

Verdict - WHM outdoes CNJ by a good margin. Maybe the meta will change in the future and allow a DPS CNJ, but that's the future.

Scholar vs. Arcanist - Absolutely no question. SCH all the way. All the normal Relic/stat/AF notes apply, but this time you get a mobile healing bot that has an aoe regen that goes through walls, amazing heal/shield skills, great utility with Miasma II and Ruin II, and the ability to instantly heal someone for 25% of their life three times per minute. Between your Lustrate, your pet, your shields and your debuffs, there is no combination of CCS's that will be greater than your unique job skills. None. Don't even think about it. Besides it wouldn't make any sense, because if you have SCH at 50, you have SMN at 50, so if you want to DPS with a pet, switch to SMN.

Verdict - it's not even close. SCH all the way. ALL OF THE WAY. Most importantly, and this is *REALLY* key....LUSTRATE DOES NOT OBEY HEALING DEBUFFS. Think about that.

Summoner vs. Arcanist - more or less the same rules apply as SCH/ACN, only not quite as....vehemently. While you can make an argument for the survivability and utility found in CCS's, SMN doesn't really hurt for utility, and having a few instant cast DoT's to pull from goes a long way in an environment where people will be LoSing you contantly. Add this to your upgraded pet abilities (Titan or Ifrit is better than Garuda thanks to the LoS issues) and it's again a no-brainer. While you can technically get more survival stuff from CCS's, it's not worth the loss of your unique stuff. Don't underestimate the power of a Tri-Disaster/Blizzard II combo to pin melee in place for a little while.

Verdict - SMN. Just SMN.

Monk vs. Pugilist and Dragoon vs. Lancer - I put these two together because, well, they're nearly the same. Both MNK and DRG offer unique Job skills that are key to performing well in pvp. Dragonfire Dive, Spineshatter Dive, and Shoulder Tackle are all necessary to stay in contact with enemies, and the stat boosts from being a Job instead of a class are just the icing on the cake. You have all the necessary CCS's in your main classes to boost survivability and damage, in addition to your own trait-buffed native cooldowns.

As with SCH, any gain from staying the class and taking more CCS's is vastly outdone by the gear, stat and Job skills gained from being a Job.

Verdict - Get hopping. Or tackling. DRG and MNK all the way.

Edited, Dec 19th 2013 3:33pm by Quor
#15 Dec 19 2013 at 11:29 PM Rating: Good
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The One and Only Onionthiefx wrote:
If you emote at people you can still see their names. Not sure if this is intended or not. Half the fun of PVP is knowing your opponents: building rivalries, taking out key/good players. Something is lost without that. Also, I think the majority of people would play harder against their friends in PVP rather than go easy on them. I'm not trying to sound offensive or condescending, but I don't think you have a grasp of the competitive nature of PVP culture.

So much this. I'm honestly a little surprised I haven't seen more people comment on the way "Fresh Meat" lobotomizes the competitive environment typically inherent with PVP. Sure, you can see the names at the end of the match, but it just isn't the same as being able to pick those people out at an instant, and going 'I know that guy!' But then, I'm also a very competitive person, and the sort to form friendships with opponents in matches. Those are the sort of bonds formed over skill and challenge, so I also have to agree most would probably fight harder against those they know. Those things in mind, I cried a little inside as soon as I saw the name censor announcement, and it continues to bum me out a little today. Here's hoping they reconsider some day...
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#16 Dec 20 2013 at 4:36 AM Rating: Decent
I can't help but be a little skeptical regarding the sleep/CC issue since Yoshi-P did say that they are making it so consumables are more essential items in PvP than PvE. I think he specifically said this in relation to the sleeping issue when he was asked about it.

I also honestly think that at first players won't bother with consumables since they haven't really "needed" them up until now either.

Now I'm not saying that there isn't a problem in the way CC is handled in PvP but I haven't seen anyone address the effectiveness of consumables in the equation either.
#17 Dec 20 2013 at 6:54 AM Rating: Good
You guys know theres 2 Potions that can help with the Sleep problem:
http://xivdb.com/?item/6951/Sleep-Ward-Potion
http://xivdb.com/?item/4567/Smelling-Salts

If you can use them in PvP that would help i guess since even non WHM/SCH can wake sleeping party members.
#18 Dec 20 2013 at 7:47 AM Rating: Good
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Still no one realizes that Attack, Defense and Magic Defense are completely replaced with Morale in PvP. Anyone wearing even a few pieces of morale stuff is going to outlast and outdamage anyone. I've had people running around in lightning costumes and do fine, that's how insignificant regular armor is.
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#19 Dec 20 2013 at 12:36 PM Rating: Decent
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MithralLanford wrote:
You guys know theres 2 Potions that can help with the Sleep problem:
http://xivdb.com/?item/6951/Sleep-Ward-Potion
http://xivdb.com/?item/4567/Smelling-Salts

If you can use them in PvP that would help i guess since even non WHM/SCH can wake sleeping party members.


Yeah, as time goes on I'm seeing sleep isn't as much of a problem as it used to be. There are many counters. 30 seconds initially is too long, I maintain that.
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#20 Dec 20 2013 at 9:29 PM Rating: Good
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Um stupid question , do the pvp gear crafters can make work outside of the pvp area? I just spotted the HQ lv55 gear today at the boards selling cheap around 4k and it looks like I can make everything easy with materials I already have.
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#21 Dec 20 2013 at 9:41 PM Rating: Good
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Warmech wrote:
Um stupid question , do the pvp gear crafters can make work outside of the pvp area? I just spotted the HQ lv55 gear today at the boards selling cheap around 4k and it looks like I can make everything easy with materials I already have.


They have wasted itemization on Morale, but if you have nothing better then they work.

Problem is, AF1 is at least equal, with the chest being outright better. And since AF is a part of the job quest lines....
#22 Dec 20 2013 at 11:03 PM Rating: Good
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Those potions do not currently work in PVP. Most consumables are disabled, actually, though I noticed basic potions/elixirs etc seemed to work, and my strength potions were also selectable. Smelling salts et al though? No dice.

That said, there are other things that do work to help counter sleep. I also feel an initial 30s duration is too long, but sleep doesn't harass my team like it used to. (Purify, esuna, etc. Even resist materia might help once marks are a little less needed for gear itself.)
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#23 Dec 20 2013 at 11:30 PM Rating: Excellent
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KojiroSoma wrote:
Still no one realizes that Attack, Defense and Magic Defense are completely replaced with Morale in PvP. Anyone wearing even a few pieces of morale stuff is going to outlast and outdamage anyone. I've had people running around in lightning costumes and do fine, that's how insignificant regular armor is.

So you're saying if I switched from my almost-full allagan smn to even Wolf PVP gear I I would do more damage and take less damage?


Edited, Dec 21st 2013 12:31am by Lollerfell
#24 Dec 21 2013 at 12:04 AM Rating: Good
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Lollerfell wrote:
So you're saying if I switched from my almost-full allagan smn to even Wolf PVP gear I I would do more damage and take less damage?

The general consensus is i70 PVP gear is superior to i90 PVE equip (when in PVP), but i55 PVP gear is inferior. I've been replacing my i90 pieces with i70 and do seem to be faring better overall, although my HP has definitely taken a hit in the process.

I disagree PVE gear is totally inconsequential, though. Though I personally have won in a Santa suit (while my friends were using snowmen costumes), I'm inclined to believe that's more a result of confusion than proof PVE stats are irrelevant. Morale may replace accuracy, but all other PVE stats are still pertinent to PVP.
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#25 Dec 21 2013 at 12:11 AM Rating: Decent
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Kouren wrote:
Lollerfell wrote:
So you're saying if I switched from my almost-full allagan smn to even Wolf PVP gear I I would do more damage and take less damage?

The general consensus is i70 PVP gear is superior to i90 PVE equip (when in PVP), but i55 PVP gear is inferior. I've been replacing my i90 pieces with i70 and do seem to be faring better overall, although my HP has definitely taken a hit in the process.

I disagree PVE gear is totally inconsequential, though. Though I personally have won in a Santa suit (while my friends were using snowmen costumes), I'm inclined to believe that's more a result of confusion than proof PVE stats are irrelevant. Morale may replace accuracy, but all other PVE stats are still pertinent to PVP.


I can confirm this. I just spent 200k on the i55 stuff- my i90 gear is way better.
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