adampalooza wrote:
I'm seeing a lot of "let's bring jobs from ff xi into the game." I like what they are doing so far to not make this game a FF XI-2.
I'm seeing a lot of this too. For example, dark knight does not require a great sword or scythe. Dark Knight was basically introduced in FF4 where Cecil used a dark blade (deathbringer) and a dark shield.
There are a lot of possible jobs because the final fantasy lore has a lot of content but what we dont need is too much overlap. FFXI really didnt need more classes. Once it was found that one class was better at a role than the others, groups sought after that class the most to fill that role. Ask a DRG about their party invites in the early levels. There were much better choices for damage dealing for a very long time.
I'm not saying I want FFXIV to have only a handful of classes and jobs, but if they go that route the classes need to bring a useful and unique set of skills to a group. Otherwise they'll be sitting LFG while the more effective job goes out to engage in content. So goes the nature of an MMO.