Wow Seriha, it is scary how alike we think!! Everything I read from your posts are exactly how I feel! I just hope the developers have implemented ways for those of us who can't devote large chunks of time to devote our smaller chunks of time to something meaningful. There has been some really good suggestions already here, so I just hope for the best.
Sometimes I fear I think too much. In the end, I classify myself a hardcore casual. A bit of a contradiction there, I know, but in my pursuits of character progression, I try to be mindful of what others can and can't do. I just want people to have fun without putting down others and a game's content will directly influence how its players behave. Yes, I know I get colorful at points, but given the people I've fought with in the past, sometimes the only language they speak is mired in condescension. You can try to limit access by rarity or difficulty, but in my mind as an artist and someone who likes to create things, when I share them with others, I want others to see it. And I feel like that's too often lost in the MMO genre with people being okay that sub-30% of a game's population sees a certain boss, finishes a specific quest-line, or whatever where the only reason it isn't done is beyond the individual's control.
There are some really fantastic ideas in this post. Especially the crafting stuff and survival mode ideas. I'd highly encourage you to post this in the stickied thread at the top or even on the beta forums. I'd love to see this implemented into the game.
Thanks Bartel - I was wondering if anyone even reads my long **** posts, haha. For some strange reason though, I can't post on the beta forums anymore. I made 2 posts after the last beta weekend and now I can't reply to anything or start new threads. I didn't do anything to get myself banned so I'm pretty confuddled.
As someone else who can lose themselves to long-winded rambling, I've read it, as I hope you noticed to my nod of someone "getting it". The content can exist, it's just a matter of devs making it and some players letting go of old, archaic notions of what MMOs are and aren't. And even if you're literally playing alone, the game is still more than single-player with the varieties of chat channels or even simple things like a passer-by saving your **** or you doing the same for someone else. You don't even have to say anything to each other after, as a simple action can snowball to influence others.