Afk is a part of any multiplayer game. It existed in XI long before abyssea, it exists in XIV. Blame it on the content, blame it on features, blame it on the combat, blame it on real life.
I am in the mindset of choosing to focus on whatever game it is I'm playing. And if I have other things to do or can't
offer my focused attention. I turn the game off by personal choice and common courtesy of other people waiting on me to get something done in game. Some people multitask and/or afk for short or long sessions.
Like it or hate it. Afk is not going anywhere if in game measures are not put in place to combat that. I say if SE has content that spans multiple hours in one session. To try & prevent afk or expect people not to afk is asinine. If you allow or encourage powerleveling, why not just offer a buyable level select class in game. At least then SE would make extra money versus rmt lol.
What you permit you promote.